meshtastic-protobuf/mesh.proto

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Protocol Buffer
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syntax = "proto3";
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/*
* Meshtastic protobufs
*
* For more information on protobufs (and tools to use them with the language of your choice) see
* https://developers.google.com/protocol-buffers/docs/proto3
*
* We are not placing any of these defs inside a package, because if you do the
* resulting nanopb version is super verbose package mesh.
*
* Protobuf build instructions:
*
* To build java classes for reading writing:
* protoc -I=. --java_out /tmp mesh.proto
*
* To generate Nanopb c code:
* /home/kevinh/packages/nanopb-0.4.0-linux-x86/generator-bin/protoc --nanopb_out=/tmp -I=app/src/main/proto mesh.proto
*
* Nanopb binaries available here: https://jpa.kapsi.fi/nanopb/download/ use nanopb 0.4.0
*/
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option java_package = "com.geeksville.mesh";
option optimize_for = LITE_RUNTIME;
import "portnums.proto";
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option java_outer_classname = "MeshProtos";
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/*
* a gps position
*/
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message Position {
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/* The old (pre 1.2) position encoding sent lat/lon as sint32s in field 7,8.
Do not use to prevent confusing old apps */
reserved 7, 8;
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/*
* The new preferred location encoding, divide by 1e-7 to get degrees
* in floating point
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*/
sfixed32 latitude_i = 1;
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sfixed32 longitude_i = 2;
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/* This is a special 'small' position update for lat/lon. It encodes a signed 16 bit latitude in the upper
2 bytes, and a signed longitude in the lower 16 bits. It is not currently implemented, but can be added in an
automatically backwards compatible way later. Note: ONLY microlatlon OR latitude_i, longitude_i are populated in any particular
position. A microdelta is always relative to the last received full position.
fixed32 microlatlon = 3; */
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/*
* In meters above MSL
*/
int32 altitude = 3;
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/*
* 1-100 (0 means not provided)
*/
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int32 battery_level = 4;
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/*
* This is usually not sent over the mesh (to save space), but it is sent
* from the phone so that the local device can set its RTC If it is sent over
* the mesh (because there are devices on the mesh without GPS), it will only
* be sent by devices which has a hardware GPS clock.
* seconds since 1970
*/
fixed32 time = 9;
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}
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/*
* Broadcast when a newly powered mesh node wants to find a node num it can use
* Sent from the phone over bluetooth to set the user id for the owner of this node.
* Also sent from nodes to each other when a new node signs on (so all clients can have this info)
*
* The algorithm is as follows:
* when a node starts up, it broadcasts their user and the normal flow is for all
* other nodes to reply with their User as well (so the new node can build its nodedb)
* If a node ever receives a User (not just the first broadcast) message where
* the sender node number equals our node number, that indicates a collision has
* occurred and the following steps should happen:
*
* If the receiving node (that was already in the mesh)'s macaddr is LOWER than the
* new User who just tried to sign in: it gets to keep its nodenum. We send a
* broadcast message of OUR User (we use a broadcast so that the other node can
* receive our message, considering we have the same id - it also serves to let
* observers correct their nodedb) - this case is rare so it should be okay.
*
* If any node receives a User where the macaddr is GTE than their local macaddr,
* they have been vetoed and should pick a new random nodenum (filtering against
* whatever it knows about the nodedb) and rebroadcast their User.
*
* A few nodenums are reserved and will never be requested:
* 0xff - broadcast
* 0 through 3 - for future use
*/
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message User {
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/*
* A globally unique ID string for this user. In the case of
* Signal that would mean +16504442323, for the default macaddr
* derived id it would be !<8 hexidecimal bytes>
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*/
string id = 1;
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/*
* A full name for this user, i.e. "Kevin Hester"
*/
string long_name = 2;
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/*
* A VERY short name, ideally two characters. Suitable for a tiny OLED screen
*/
string short_name = 3;
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/*
* This is the addr of the radio. Not populated by the phone,
* but added by the esp32 when broadcasting
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*/
bytes macaddr = 4;
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}
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/*
* A message used in our Dynamic Source Routing protocol (RFC 4728 based)
*/
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message RouteDiscovery {
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/*
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* The list of nodenums this packet has visited so far
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*/
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repeated fixed32 route = 2;
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}
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/* A Routing control Data packet handled by the routing plugin
*/
message Routing {
/*
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* A failure in delivering a message (usually used for routing control messages, but might be provided in addition to ack.fail_id to provide
* details on the type of failure).
*/
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enum Error {
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/* This message is not a failure */
NONE = 0;
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/*
* Our node doesn't have a route to the requested destination anymore.
*/
NO_ROUTE = 1;
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/*
* We received a nak while trying to forward on your behalf
*/
GOT_NAK = 2;
TIMEOUT = 3;
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/*
* No suitable interface could be found for delivering this packet
*/
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NO_INTERFACE = 4;
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/*
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* We reached the max retransmission count (typically for naive flood routing)
*/
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MAX_RETRANSMIT = 5;
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/* No suitable channel was found for sending this packet (i.e. was requested channel index disabled?) */
NO_CHANNEL = 6;
/* The packet was too big for sending (exceeds interface MTU after encoding) */
TOO_LARGE = 7;
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}
oneof variant {
/*
* A route request going from the requester
*/
RouteDiscovery route_request = 1;
/*
* A route reply
*/
RouteDiscovery route_reply = 2;
/*
* A failure in delivering a message (usually used for routing control messages, but might be provided
* in addition to ack.fail_id to provide details on the type of failure).
*/
Error error_reason = 3;
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/* Deprecated - this has been replced with error_reason == NONE && request_id != 0
* This is an ack.
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* This packet is a requested acknoledgement indicating that we have received
* the specified message ID. This packet type can be used both for immediate
* (0 hops) messages or can be routed through multiple hops if dest is set.
* Note: As an optimization, recipients can _also_ populate a field in payload
* if they think the recipient would appreciate that extra state.
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fixed32 success_id = 4;
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*/
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/* Deprecated - this has been replced with error_reason !== NONE && request_id != 0
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* This is a nak, we failed to deliver this message.
fixed32 fail_id = 5;
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*/
}
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}
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/* (Formerly called SubPacket)
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* The payload portion fo a packet, this is the actual bytes that are sent
* inside a radio packet (because from/to are broken out by the comms library)
*/
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message Data {
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/*
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* Formerly named typ and of type Type
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*/
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PortNum portnum = 1;
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/*
* Required
*/
bytes payload = 2;
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/*
* Not normally used, but for testing a sender can request that recipient
* responds in kind (i.e. if it received a position, it should unicast back it's position).
* Note: that if you set this on a broadcast you will receive many replies.
*/
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bool want_response = 3;
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/*
* The address of the destination node.
* This field is is filled in by the mesh radio device software, application
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* layer software should never need it.
* RouteDiscovery messages _must_ populate this. Other message types might need
* to if they are doing multihop routing.
*/
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fixed32 dest = 4;
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/*
* The address of the original sender for this message.
* This field should _only_ be populated for reliable multihop packets (to keep
* packets small).
*/
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fixed32 source = 5;
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/*
* Only used in routing or response messages. Indicates the original message ID that
* this message is reporting failure on. (formerly called original_id)
*/
fixed32 request_id = 6;
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}
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/*
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* A packet envelope sent/received over the mesh
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* only payloadVariant is sent in the payload portion of the LORA packet.
* The other fields are either not sent at all, or sent in the special 16 byte LORA header.
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*/
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message MeshPacket {
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/* The priority of this message for sending. Higher priorities are sent first
(when managing the transmit queue).
This field is never sent over the air, it is only used internally inside of a local device node.
API clients (either on the local node or connected directly to the node)
can set this parameter if necessary.
(values must be <= 127 to keep protobuf field to one byte in size.
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Detailed background on this field:
I noticed a funny side effect of lora being so slow: Usually when making
a protocol there isnt much need to use message priority to change the order
of transmission (because interfaces are fairly fast).
But for lora where packets can take a few seconds each, it is very important
to make sure that critical packets are sent ASAP.
In the case of meshtastic that means we want to send protocol acks as soon as possible
(to prevent unneeded retransmissions), we want routing messages to be sent next,
then messages marked as reliable and finally background packets like periodic position updates.
So I bit the bullet and implemented a new (internal - not sent over the air)
field in MeshPacket called priority.
And the transmission queue in the router object is now a priority queue.
*/
enum Priority {
/* Treated as Priority.DEFAULT */
UNSET = 0;
MIN = 1;
/* Background position updates are sent with very low priority -
* if the link is super congested they might not go out at all */
BACKGROUND = 10;
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/* This priority is used for most messages that don't have a priority set */
DEFAULT = 64;
/* If priority is unset but the message is marked as want_ack,
* assume it is important and use a slightly higher priority */
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RELIABLE = 70;
/* Ack/naks are sent with very high priority to ensure that retransmission
* stops as soon as possible */
ACK = 120;
MAX = 127;
}
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/*
* The sending node number.
* Note: Our crypto implementation uses this field as well. See
* docs/software/crypto.md for details.
* FIXME - really should be fixed32 instead, this encoding only hurts the ble link though.
*/
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fixed32 from = 1;
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/*
* The (immediatSee Priority description for more details.y should be fixed32 instead, this encoding only
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* hurts the ble link though.
*/
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fixed32 to = 2;
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/*
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* (Usually) If set, this indicates the index in the secondary_channels table that this packet
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* was sent/received on. If unset, packet was on the primary channel.
* A particular node might know only a subset of channels in use on the mesh. Therefore channel_index
* is inherently a local concept and meaningless to send between nodes.
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*
* Very briefly, while sending and receiving deep inside the device Router code, this field instead
* contains the 'channel hash' instead of the index. This 'trick' is only used while the payloadVariant is
* an 'encrypted'.
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*/
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uint32 channel = 3;
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/*
* Internally to the mesh radios we will route SubPackets encrypted per
* docs/software/crypto.md. However, when a particular node has the correct
* key to decode a particular packet, it will decode the payload into a SubPacket protobuf structure.
* Software outside of the device nodes will never encounter a packet where
* "decoded" is not populated (i.e. any encryption/decryption happens before reaching the applications)
* The numeric IDs for these fields were selected to keep backwards compatibility with old applications.
*/
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oneof payloadVariant {
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Data decoded = 4;
bytes encrypted = 5;
}
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/*
* A unique ID for this packet. Always 0 for no-ack packets or non broadcast
* packets (and therefore take zero bytes of space). Otherwise a unique ID for
* this packet, useful for flooding algorithms.
* ID only needs to be unique on a _per sender_ basis, and it only
* needs to be unique for a few minutes (long enough to last for the length of
* any ACK or the completion of a mesh broadcast flood).
* Note: Our crypto implementation uses this id as well. See docs/software/crypto.md for details.
* FIXME - really should be fixed32 instead, this encoding only
* hurts the ble link though.
*/
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fixed32 id = 6;
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/*
* The time this message was received by the esp32 (secs since 1970). Note:
* this field is _never_ sent on the radio link itself (to save space) Times
* are typically not sent over the mesh, but they will be added to any Packet
* (chain of SubPacket) sent to the phone (so the phone can know exact time of reception)
*/
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fixed32 rx_time = 7;
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/*
* *Never* sent over the radio links. Set during reception to indicate the SNR
* of this packet. Used to collect statistics on current link quality.
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*/
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float rx_snr = 8;
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/*
* If unset treated as zero (no forwarding, send to adjacent nodes only)
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* if 1, allow hopping through one node, etc...
* For our usecase real world topologies probably have a max of about 3.
* This field is normally placed into a few of bits in the header.
*/
uint32 hop_limit = 10;
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/*
* This packet is being sent as a reliable message, we would prefer it to arrive
* at the destination. We would like to receive a ack packet in response.
* Broadcasts messages treat this flag specially: Since acks for broadcasts would
* rapidly flood the channel, the normal ack behavior is suppressed. Instead,
* the original sender listens to see if at least one node is rebroadcasting this
* packet (because naive flooding algorithm). If it hears that the odds (given
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* typical LoRa topologies) the odds are very high that every node should
* eventually receive the message. So FloodingRouter.cpp generates an implicit
* ack which is delivered to the original sender. If after some time we don't
* hear anyone rebroadcast our packet, we will timeout and retransmit, using the regular resend logic.
* Note: This flag is normally sent in a flag bit in the header when sent over the wire
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*/
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bool want_ack = 11;
/* The priority of this message for sending.
See MeshPacket.Priority description for more details.
*/
Priority priority = 12;
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}
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/*
* Shared constants between device and phone
*/
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enum Constants {
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/*
* First enum must be zero, and we are just using this enum to
* pass int constants between two very different environments
*/
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Unused = 0;
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/*
* From mesh.options
* note: this payload length is ONLY the bytes that are sent inside of the radiohead packet
* Data.payload max_size:240
*/
DATA_PAYLOAD_LEN = 240;
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}
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/*
* The bluetooth to device link:
*
* Old BTLE protocol docs from TODO, merge in above and make real docs...
*
* use protocol buffers, and NanoPB
*
* messages from device to phone:
* POSITION_UPDATE (..., time)
* TEXT_RECEIVED(from, text, time)
* OPAQUE_RECEIVED(from, payload, time) (for signal messages or other applications)
*
* messages from phone to device:
* SET_MYID(id, human readable long, human readable short) (send down the unique ID
* string used for this node, a human readable string shown for that id, and a very
* short human readable string suitable for oled screen) SEND_OPAQUE(dest, payload)
* (for signal messages or other applications) SEND_TEXT(dest, text) Get all
* nodes() (returns list of nodes, with full info, last time seen, loc, battery
* level etc) SET_CONFIG (switches device to a new set of radio params and
* preshared key, drops all existing nodes, force our node to rejoin this new group)
*
* Full information about a node on the mesh
*/
message NodeInfo {
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/*
* the node number
*/
uint32 num = 1;
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/*
* The user info for this node
*/
User user = 2;
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/*
* This position data will also contain a time last seen
*/
Position position = 3;
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/*
* Returns the Signal-to-noise ratio (SNR) of the last received message,
* as measured by the receiver. Return SNR of the last received message in dB
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*/
float snr = 7;
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/*
* Returns the last measured frequency error.
* The LoRa receiver estimates the frequency offset between the receiver
* center frequency and that of the received LoRa signal. This function
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* returns the estimates offset (in Hz) of the last received message.
* Caution: this measurement is not absolute, but is measured relative to the
* local receiver's oscillator. Apparent errors may be due to the
* transmitter, the receiver or both. \return The estimated center frequency
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* offset in Hz of the last received message.
* int32 frequency_error = 6;
*
* enum RouteState {
* Invalid = 0;
* Discovering = 1;
* Valid = 2;
* }
*
* Not needed?
* RouteState route = 4;
*
* Our current preferred node node for routing - might be the same as num if
* we are adjacent Or zero if we don't yet know a route to this node.
*/
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uint32 next_hop = 5;
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}
/** Error codes for critical errors
*
* The device might report these fault codes on the screen.
* If you encounter a fault code, please post on the meshtastic.discourse.group
* and we'll try to help.
*/
enum CriticalErrorCode {
None = 0;
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/*
* A software bug was detected while trying to send lora
*/
TxWatchdog = 1;
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/*
* A software bug was detected on entry to sleep
*/
SleepEnterWait = 2;
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/*
* No Lora radio hardware could be found
*/
NoRadio = 3;
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/*
* Not normally used
*/
Unspecified = 4;
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/*
* We failed while configuring a UBlox GPS
*/
UBloxInitFailed = 5;
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/*
* This board was expected to have a power management chip and it is missing or broken
*/
NoAXP192 = 6;
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/*
* The channel tried to set a radio setting which is not supported by this chipset,
* radio comms settings are now undefined.
*/
InvalidRadioSetting = 7;
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/*
* Radio transmit hardware failure. We sent data to the radio chip, but it didn't
* reply with an interrupt.
*/
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TransmitFailed = 8;
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}
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/*
* Unique local debugging info for this node
* Note: we don't include position or the user info, because that will come in the
* Sent to the phone in response to WantNodes.
*/
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message MyNodeInfo {
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/*
* Tells the phone what our node number is, default starting value is
* lowbyte of macaddr, but it will be fixed if that is already in use
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*/
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uint32 my_node_num = 1;
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/*
* Note: this bool no longer means "we have our own GPS".
* Because gps_operation is more advanced, but we'd like old phone apps
* to keep working. So for legacy reasons we set this flag as follows:
* if false it would be great if the phone can help provide gps coordinates.
* If true we don't need location assistance from the phone.
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*/
bool has_gps = 2;
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/*
* # of frequencies that can be used (set at build time in the device flash image). Note: this is different from max_channels, this field
* is telling the # of frequency bands this node can use. (old name was num_channels)
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*/
uint32 num_bands = 3;
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/* The maximum number of 'software' channels that can be set on this node.
*/
uint32 max_channels = 15;
/* Deprecated! ONLY USED IN DEVICE CODE (for upgrading old 1.0 firmwares) DO NOT READ ELSEWHERE.
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* The region code for my radio (US, CN, etc...)
* Note: This string is deprecated. The 1.0 builds populate it based on the
* flashed firmware name. But for newer builds this string will be unpopulated
* (missing/null). For those builds you should instead look at the new
* read/write region enum in UserSettings
* The format of this string was 1.0-US or 1.0-CN etc.. Or empty string if unset.
*/
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string region = 4 [deprecated = true];
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/*
* TBEAM, HELTEC, etc...
*/
string hw_model = 5;
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/*
* 0.0.5 etc...
*/
string firmware_version = 6;
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/*
* An error message we'd like to report back to the mothership through analytics.
* It indicates a serious bug occurred on the device, the device coped with it,
* but we still want to tell the devs about the bug.
* This field will be cleared after the phone reads MyNodeInfo
* (i.e. it will only be reported once)
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* a numeric error code to go with error message, zero means no error
*/
CriticalErrorCode error_code = 7;
/*
* A numeric error address (nonzero if available)
*/
uint32 error_address = 8;
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/*
* The total number of errors this node has ever encountered
* (well - since the last time we discarded preferences)
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*/
uint32 error_count = 9;
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/*
* How long before we consider a message abandoned and we can clear our
* caches of any messages in flight Normally quite large to handle the worst case
* message delivery time, 5 minutes. Formerly called FLOOD_EXPIRE_TIME in the
* device code
*/
uint32 message_timeout_msec = 13;
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/*
* The minimum app version that can talk to this device. Phone/PC apps should
* compare this to their build number and if too low tell the user they must
* update their app
*/
uint32 min_app_version = 14;
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/*
* FIXME - add more useful debugging state (queue depths etc)
*/
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}
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/* Debug output from the device.
*
* To minimize the size of records inside the device code, if a time/source/level is not set
* on the message it is assumed to be a continuation of the previously sent message.
* This allows the device code to use fixed maxlen 64 byte strings for messages,
* and then extend as needed by emitting multiple records.
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*/
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message LogRecord {
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/*
* Log levels, chosen to match python logging conventions.
*/
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enum Level {
UNSET = 0;
CRITICAL = 50;
ERROR = 40;
WARNING = 30;
INFO = 20;
DEBUG = 10;
TRACE = 5;
}
string message = 1;
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/*
* Seconds since 1970 - or 0 for unknown/unset
*/
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fixed32 time = 2;
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/*
* Usually based on thread name - if known
*/
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string source = 3;
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/*
* Not yet set
*/
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Level level = 4;
}
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/*
* Packets from the radio to the phone will appear on the fromRadio characteristic.
* It will support READ and NOTIFY. When a new packet arrives the device will BLE notify?
* It will sit in that descriptor until consumed by the phone,
* at which point the next item in the FIFO will be populated.
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*/
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message FromRadio {
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/* In the <1.2 versions packet had ID 2, to prevent confusing old apps with our new packets, we've changed */
reserved 2;
/* In the <1.2 versions nodeinfo had ID 4, to prevent confusing old apps with our new packets, we've changed */
reserved 6;
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/*
* The packet num, used to allow the phone to request missing read packets from the FIFO,
* see our bluetooth docs
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*/
uint32 num = 1;
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oneof payloadVariant {
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MeshPacket packet = 11;
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/*
* Tells the phone what our node number is, can be -1 if we've not yet joined a mesh.
* NOTE: This ID must not change - to keep (minimal) compatibility with <1.2 version of android apps.
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*/
MyNodeInfo my_info = 3;
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/*
* One packet is sent for each node in the on radio DB
* starts over with the first node in our DB
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*/
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NodeInfo node_info = 4;
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/*
* set to send debug console output over our protobuf stream
*/
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LogRecord log_record = 7;
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/*
* sent as true once the device has finished sending all of the responses to want_config
* recipient should check if this ID matches our original request nonce, if
* not, it means your config responses haven't started yet.
* NOTE: This ID must not change - to keep (minimal) compatibility with <1.2 version of android apps.
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*/
uint32 config_complete_id = 8;
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/*
* Sent to tell clients the radio has just rebooted. Set to true if present.
* Not used on all transports, currently just used for the serial console.
* NOTE: This ID must not change - to keep (minimal) compatibility with <1.2 version of android apps.
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*/
bool rebooted = 9;
}
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}
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/*
* packets/commands to the radio will be written (reliably) to the toRadio characteristic.
* Once the write completes the phone can assume it is handled.
*/
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message ToRadio {
/* In the <1.2 versions packet had ID 2, to prevent confusing old apps with our new packets, we've changed.
101-103 were used for set_radio, set_owner, set_channel
*/
reserved 1, 101, 102, 103;
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oneof payloadVariant {
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/*
* send this packet on the mesh
*/
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MeshPacket packet = 2;
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/*
* phone wants radio to send full node db to the phone, This is
* typically the first packet sent to the radio when the phone gets a
* bluetooth connection. The radio will respond by sending back a
* MyNodeInfo, a owner, a radio config and a series of
* FromRadio.node_infos, and config_complete
* the integer you write into this field will be reported back in the
* config_complete_id response this allows clients to never be confused by
* a stale old partially sent config.
*/
uint32 want_config_id = 100;
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}
}