meshtastic-protobuf/mesh.proto

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Protocol Buffer
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syntax = "proto3";
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/*
* Meshtastic protobufs
*
* For more information on protobufs (and tools to use them with the language of your choice) see
* https://developers.google.com/protocol-buffers/docs/proto3
*
* We are not placing any of these defs inside a package, because if you do the
* resulting nanopb version is super verbose package mesh.
*
* Protobuf build instructions:
*
* To build java classes for reading writing:
* protoc -I=. --java_out /tmp mesh.proto
*
* To generate Nanopb c code:
* /home/kevinh/packages/nanopb-0.4.0-linux-x86/generator-bin/protoc --nanopb_out=/tmp -I=app/src/main/proto mesh.proto
*
* Nanopb binaries available here: https://jpa.kapsi.fi/nanopb/download/ use nanopb 0.4.0
*/
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option java_package = "com.geeksville.mesh";
option java_outer_classname = "MeshProtos";
option optimize_for = LITE_RUNTIME;
import "portnums.proto";
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/*
* a gps position
*/
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message Position {
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/*
* The new preferred location encoding, divide by 1e-7 to get degrees in floating point
*/
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sint32 latitude_i = 7;
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sint32 longitude_i = 8;
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/*
* In meters above MSL
*/
int32 altitude = 3;
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/*
* 1-100 (0 means not provided)
*/
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int32 battery_level = 4;
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/*
* This is usually not sent over the mesh (to save space), but it is sent
* from the phone so that the local device can set its RTC If it is sent over
* the mesh (because there are devices on the mesh without GPS), it will only
* be sent by devices which has a hardware GPS clock.
* seconds since 1970
*/
fixed32 time = 9;
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}
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/*
* a data message to forward to an external app (or possibly also be consumed
* internally in the case of CLEAR_TEXT and CLEAR_READACK)
*/
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message Data {
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/*
* Formerly named typ and of type Type
*/
PortNum portnum = 1;
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/*
* Required
*/
bytes payload = 2;
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}
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/*
* Broadcast when a newly powered mesh node wants to find a node num it can use
* Sent from the phone over bluetooth to set the user id for the owner of this node.
* Also sent from nodes to each other when a new node signs on (so all clients can have this info)
*
* The algorithm is as follows:
* when a node starts up, it broadcasts their user and the normal flow is for all
* other nodes to reply with their User as well (so the new node can build its nodedb)
* If a node ever receives a User (not just the first broadcast) message where
* the sender node number equals our node number, that indicates a collision has
* occurred and the following steps should happen:
*
* If the receiving node (that was already in the mesh)'s macaddr is LOWER than the
* new User who just tried to sign in: it gets to keep its nodenum. We send a
* broadcast message of OUR User (we use a broadcast so that the other node can
* receive our message, considering we have the same id - it also serves to let
* observers correct their nodedb) - this case is rare so it should be okay.
*
* If any node receives a User where the macaddr is GTE than their local macaddr,
* they have been vetoed and should pick a new random nodenum (filtering against
* whatever it knows about the nodedb) and rebroadcast their User.
*
* A few nodenums are reserved and will never be requested:
* 0xff - broadcast
* 0 through 3 - for future use
*/
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message User {
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/*
* A globally unique ID string for this user. In the case of
* Signal that would mean +16504442323, for the default macaddr
* derived id it would be !<8 hexidecimal bytes>
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*/
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string id = 1;
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/*
* A full name for this user, i.e. "Kevin Hester"
*/
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string long_name = 2;
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/*
* A VERY short name, ideally two characters. Suitable for a tiny OLED screen
*/
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string short_name = 3;
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/*
* This is the addr of the radio. Not populated by the phone, but added by the esp32 when broadcasting
*/
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bytes macaddr = 4;
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}
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/*
* A message used in our Dynamic Source Routing protocol (RFC 4728 based)
*/
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message RouteDiscovery {
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/*
* The list of nodes this packet has visited so far
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*/
repeated int32 route = 2;
}
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/*
* A failure in delivering a message (usually used for routing control messages, but might be provided in addition to ack.fail_id to provide
* details on the type of failure).
*/
enum ErrorReason {
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/* This message is not a failure */
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NONE = 0;
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/*
* Our node doesn't have a route to the requested destination anymore.
*/
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NO_ROUTE = 1;
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/*
* We received a nak while trying to forward on your behalf
*/
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GOT_NAK = 2;
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TIMEOUT = 3;
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/*
* No suitable interface could be found for delivering this packet
*/
NO_INTERFACE = 4;
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/*
* We reached the max retransmission count (typically for naive flood routing)
*/
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MAX_RETRANSMIT = 5;
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}
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/*
* The payload portion fo a packet, this is the actual bytes that are sent
* inside a radio packet (because from/to are broken out by the comms library)
*/
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message SubPacket {
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/*
* Only one of the following fields can be populated at a time
*/
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oneof payloadVariant {
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Data data = 3;
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/*
* A route request going from the requester
* FIXME - these route messages should be moved into regular data packets and use the regular on
* device plugin mechanism.
*/
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RouteDiscovery route_request = 6;
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/*
* A route reply
*/
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RouteDiscovery route_reply = 7;
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/*
* A failure in delivering a message (usually used for routing control messages, but might be provided in addition to ack.fail_id to provide
* details on the type of failure).
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*/
ErrorReason error_reason = 13;
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/*
* Prior to 1.20 positions were communicated as a special payload type, now they are GPS_POSITION_APP Data
*/
Position position = 1 [deprecated = true];
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/*
* Prior to 1.20 positions were communicated as a special payload type, now they are MESH_USERINFO_APP
*/
User user = 4 [deprecated = true];
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}
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/*
* Not normally used, but for testing a sender can request that recipient
* responds in kind (i.e. if it received a position, it should unicast back it's position).
* Note: that if you set this on a broadcast you will receive many replies.
*/
bool want_response = 5;
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oneof ackVariant {
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/*
* This packet is a requested acknoledgement indicating that we have received
* the specified message ID. This packet type can be used both for immediate
* (0 hops) messages or can be routed through multiple hops if dest is set.
* Note: As an optimization, recipients can _also_ populate a field in payload
* if they think the recipient would appreciate that extra state.
*/
uint32 success_id = 10;
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/*
* This is a nak, we failed to deliver this message.
*/
uint32 fail_id = 11;
}
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/*
* The address of the destination node.
* This field is is filled in by the mesh radio device software, applicaiton
* layer software should never need it.
* RouteDiscovery messages _must_ populate this. Other message types might need
* to if they are doing multihop routing.
*/
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uint32 dest = 9;
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/*
* The address of the original sender for this message.
* This field should _only_ be populated for reliable multihop packets (to keep
* packets small).
*/
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uint32 source = 12;
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/*
* Only used in route_error messages. Indicates the original message ID that
* this message is reporting failure on.
*/
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uint32 original_id = 2;
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}
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/*
* A full packet sent/received over the mesh
* Note: For simplicity reasons (and that we want to keep over the radio packets
* very small, we now assume that there is only _one_ SubPacket in each MeshPacket).
*/
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message MeshPacket {
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/* The priority of this message for sending. Higher priorities are sent first (when managing the transmit queue).
This field is never sent over the air, it is only used internally inside of a local device node. API clients (either on the local node or
connected directly to the node) can set this parameter if necessary.
(values must be <= 127 to keep protobuf field to one byte in size.
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Detailed background on this field:
I noticed a funny side effect of lora being so slow: Usually when making a protocol there isnt much need to use message priority to change the order of transmission (because interfaces are fairly fast). But for lora where packets can take a few seconds each, it is very important to make sure that critical packets are sent ASAP. In the case of meshtastic that means we want to send protocol acks as soon as possible (to prevent unneeded retransmissions), we want routing messages to be sent next, then messages marked as reliable and finally background packets like periodic position updates.
So I bit the bullet and implemented a new (internal - not sent over the air) field in MeshPacket called priority. And the transmission queue in the router object is now a priority queue.
*/
enum Priority {
/* Treated as Priority.DEFAULT */
UNSET = 0;
MIN = 1;
/* Background position updates are sent with very low priority - if the link is super conjested they might not go out at all */
BACKGROUND = 10;
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/* This priority is used for most messages that don't have a priority set */
DEFAULT = 64;
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/* If priority is unset but the message is marked as want_ack, assume it is important and use a slightly higher priority */
RELIABLE = 70;
/* Ack/naks are sent with very high priority to ensure that retransmission stops as soon as possible */
ACK = 120;
MAX = 127;
}
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/*
* The sending node number.
* Note: Our crypto implementation uses this field as well. See
* docs/software/crypto.md for details.
* FIXME - really should be fixed32 instead, this encoding only hurts the ble link though.
*/
uint32 from = 1;
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/*
* The (immediatSee Priority description for more details.y should be fixed32 instead, this encoding only
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* hurts the ble link though.
*/
uint32 to = 2;
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/*
* If set, this indicates the index in the secondary_channels table that this packet
* was sent/received on. If unset, packet was on the primary channel.
* A particular node might know only a subset of channels in use on the mesh. Therefore channel_index
* is inherently a local concept and meaningless to send between nodes.
*/
uint32 channel_index = 4;
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/*
* Internally to the mesh radios we will route SubPackets encrypted per
* docs/software/crypto.md. However, when a particular node has the correct
* key to decode a particular packet, it will decode the payload into a SubPacket protobuf structure.
* Software outside of the device nodes will never encounter a packet where
* "decoded" is not populated (i.e. any encryption/decryption happens before reaching the applications)
* The numeric IDs for these fields were selected to keep backwards compatibility with old applications.
*/
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oneof payloadVariant {
SubPacket decoded = 3;
bytes encrypted = 8;
}
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/*
* A unique ID for this packet. Always 0 for no-ack packets or non broadcast
* packets (and therefore take zero bytes of space). Otherwise a unique ID for
* this packet, useful for flooding algorithms.
* ID only needs to be unique on a _per sender_ basis, and it only
* needs to be unique for a few minutes (long enough to last for the length of
* any ACK or the completion of a mesh broadcast flood).
* Note: Our crypto implementation uses this id as well. See docs/software/crypto.md for details.
* FIXME - really should be fixed32 instead, this encoding only
* hurts the ble link though.
*/
uint32 id = 6;
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/*
* The time this message was received by the esp32 (secs since 1970). Note:
* this field is _never_ sent on the radio link itself (to save space) Times
* are typically not sent over the mesh, but they will be added to any Packet
* (chain of SubPacket) sent to the phone (so the phone can know exact time of reception)
*/
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fixed32 rx_time = 9;
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/*
* *Never* sent over the radio links. Set during reception to indicate the SNR
* of this packet. Used to collect statistics on current link waulity.
*/
float rx_snr = 7;
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/*
* If unset treated as zero (no fowarding, send to adjacent nodes only)
* if 1, allow hopping through one node, etc...
* For our usecase real world topologies probably have a max of about 3.
* This field is normally placed into a few of bits in the header.
*/
uint32 hop_limit = 10;
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/*
* This packet is being sent as a reliable message, we would prefer it to arrive
* at the destination. We would like to receive a ack packet in response.
* Broadcasts messages treat this flag specially: Since acks for broadcasts would
* rapidly flood the channel, the normal ack behavior is suppressed. Instead,
* the original sender listens to see if at least one node is rebroadcasting this
* packet (because naive flooding algoritm). If it hears that the odds (given
* typical LoRa topologies) the odds are very high that every node should
* eventually receive the message. So FloodingRouter.cpp generates an implicit
* ack which is delivered to the original sender. If after some time we don't
* hear anyone rebroadcast our packet, we will timeout and retransmit, using the regular resend logic.
* Note: This flag is normally sent in a flag bit in the header when sent over the wire
*/
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bool want_ack = 11;
/* The priority of this message for sending.
See MeshPacket.Priority description for more details.
*/
Priority priority = 12;
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}
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/*
* Shared constants between device and phone
*/
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enum Constants {
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/*
* First enum must be zero, and we are just using this enum to
* pass int constants between two very different environments
*/
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Unused = 0;
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/*
* From mesh.options
* note: this payload length is ONLY the bytes that are sent inside of the radiohead packet
* Data.payload max_size:240
*/
DATA_PAYLOAD_LEN = 240;
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}
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/*
* Full settings (center freq, spread factor, pre-shared secret key etc...)
* needed to configure a radio for speaking on a particlar channel This
* information can be encoded as a QRcode/url so that other users can configure
* their radio to join the same channel.
* A note aboute how channel names are shown to users: channelname-Xy
* poundsymbol is a prefix used to indicate this is a channel name (idea from @professr).
* Where X is a letter from A-Z (base 26) representing a hash of the PSK for this
* channel - so that if the user changes anything about the channel (which does
* force a new PSK) this letter will also change. Thus preventing user confusion if
* two friends try to type in a channel name of "BobsChan" and then can't talk
* because their PSKs will be different. The PSK is hashed into this letter by
* "0x41 + [xor all bytes of the psk ] modulo 26"
* This also allows the option of someday if people have the PSK off (zero), the
* users COULD type in a channel name and be able to talk.
* Y is a lower case letter from a-z that represents the channel 'speed' settings
* (for some future definition of speed)
*
* FIXME: Add description of multi-channel support and how primary vs secondary channels are used.
* FIXME: explain how apps use channels for security. explain how remote settings and
* remote gpio are managed as an example
*/
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message ChannelSettings {
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/*
* If zero then, use default max legal continuous power (ie. something that won't
* burn out the radio hardware)
* In most cases you should use zero here.
*/
int32 tx_power = 1;
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/*
* Standard predefined channel settings
* Note: these mappings must match ModemConfigChoice in the device code.
*/
enum ModemConfig {
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/*
* < Bw = 125 kHz, Cr = 4/5, Sf(7) = 128chips/symbol, CRC
* < on. Default medium range (5.469 kbps)
*/
Bw125Cr45Sf128 = 0;
/*
* < Bw = 500 kHz, Cr = 4/5, Sf(7) = 128chips/symbol, CRC
* < on. Fast+short range (21.875 kbps)
*/
Bw500Cr45Sf128 = 1;
/*
* < Bw = 31.25 kHz, Cr = 4/8, Sf(9) = 512chips/symbol,
* < CRC on. Slow+long range (275 bps)
*/
Bw31_25Cr48Sf512 = 2;
/*
* < Bw = 125 kHz, Cr = 4/8, Sf(12) = 4096chips/symbol, CRC
* < on. Slow+long range (183 bps)
*/
Bw125Cr48Sf4096 = 3;
}
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/*
* Note: This is the 'old' mechanism for specifying channel parameters.
* Either modem_config or bandwidth/spreading/coding will be specified - NOT
* BOTH. As a heuristic: If bandwidth is specified, do not use modem_config.
* Because protobufs take ZERO space when the value is zero this works out
* nicely.
* This value is replaced by bandwidth/spread_factor/coding_rate. If you'd
* like to experiment with other options add them to MeshRadio.cpp in the
* device code.
*/
ModemConfig modem_config = 3;
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/*
* Bandwidth in MHz
* Certain bandwidth numbers are 'special' and will be converted to the
* appropriate floating point value: 31 -> 31.25MHz
*/
uint32 bandwidth = 6;
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/*
* A number from 7 to 12. Indicates number of chirps per symbol as
* 1<<spread_factor.
*/
uint32 spread_factor = 7;
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/*
* The denominator of the coding rate. ie for 4/8, the value is 8. 5/8 the value is 5.
*/
uint32 coding_rate = 8;
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/*
* A channel number between 1 and 13 (or whatever the max is in the current
* region). If ZERO then the rule is "use the old channel name hash based
* algoritm to derive the channel number")
* If using the hash algorithm the channel number will be: hash(channel_name) %
* NUM_CHANNELS (Where num channels depends on the regulatory region).
* NUM_CHANNELS_US is 13, for other values see MeshRadio.h in the device code.
* hash a string into an integer - djb2 by Dan Bernstein. -
* http://www.cse.yorku.ca/~oz/hash.html
* unsigned long hash(char *str) {
* unsigned long hash = 5381; int c;
* while ((c = *str++) != 0)
* hash = ((hash << 5) + hash) + (unsigned char) c;
* return hash;
* }
*/
uint32 channel_num = 9;
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/*
* A simple preshared key for now for crypto. Must be either 0 bytes (no
* crypto), 16 bytes (AES128), or 32 bytes (AES256)
* A special shorthand is used for 1 byte long psks. These psks should be treated as only minimally secure,
* because they are listed in this source code. Those bytes are mapped using the following scheme:
* 0 = No crypto
* 1 = The special default channel key: {0xd4, 0xf1, 0xbb, 0x3a, 0x20, 0x29, 0x07, 0x59, 0xf0, 0xbc, 0xff, 0xab, 0xcf, 0x4e, 0x69, 0xbf}
* 2 through 10 = The default channel key, except with 1 through 9 added to the last byte
*/
bytes psk = 4;
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/*
* A SHORT name that will be packed into the URL. Less than 12 bytes.
* Something for end users to call the channel
* If this is the empty string it is assumed that this channel is the special (minimially secure) "Default"
* channel. In user interfaces it should be rendered as a local language translation of "X". For channel_num
* hashing empty string will be treated as "X".
* Where "X" is selected based on the english words listed above for ModemConfig
*/
string name = 5;
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/*
* Used to construct a globally unique channel ID. The full globally unique ID will be: "name.id"
* where ID is shown as base36. Assuming that the number of meshtastic users is below 20K (true for a long time)
* the chance of this 64 bit random number colliding with anyone else is super low. And the penalty for
* collision is low as well, it just means that anyone trying to decrypt channel messages might need to
* try multiple candidate channels.
* Any time a non wire compatible change is made to a channel, this field should be regenerated.
* There are a small number of 'special' globally known (and fairly) insecure standard channels.
* Those channels do not have a numeric id included in the settings, but instead it is pulled from
* a table of well known IDs. (see Well Known Channels FIXME)
*/
fixed32 id = 10;
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/*
* If true, messages on the mesh will be sent to the *public* internet by any gateway ndoe
*/
bool uplink_enabled = 16;
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/*
* If true, messages seen on the internet will be forwarded to the local mesh.
*/
bool downlink_enabled = 17;
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}
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/*
* The frequency/regulatory region the user has selected.
*
* Note: In 1.0 builds (which must still be supported by the android app for a
* long time) this field will be unpopulated.
*
* If firmware is ever upgraded from an old 1.0ish build, the old
* MyNodeInfo.region string will be used to set UserPreferences.region and the
* old value will be no longer set.
*/
enum RegionCode {
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Unset = 0;
US = 1;
EU433 = 2;
EU865 = 3;
CN = 4;
JP = 5;
ANZ = 6;
KR = 7;
TW = 8;
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/*
* Add new regions here
*/
}
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/*
* Sets the charge control current of devices with a battery charger that can be
* configured. This is passed into the axp power management chip like on the tbeam.
*/
enum ChargeCurrent {
MAUnset = 0;
MA100 = 1;
MA190 = 2;
MA280 = 3;
MA360 = 4;
MA450 = 5;
MA550 = 6;
MA630 = 7;
MA700 = 8;
MA780 = 9;
MA880 = 10;
MA960 = 11;
MA1000 = 12;
MA1080 = 13;
MA1160 = 14;
MA1240 = 15;
MA1320 = 16;
}
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/*
* How the GPS hardware in this unit is operated.
* Note: This is independent of how our location is shared with other devices. For that see LocationSharing
*/
enum GpsOperation {
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/*
* This is treated as GpsOpMobile - it is the default settting
*/
GpsOpUnset = 0;
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/*
* Note: This mode was removed, because it is identical go GpsOpMobile with a gps_update_rate of once per day
*
* This node is mostly stationary, we should try to get location only once per day,
* Once we have that position we should turn the GPS to sleep mode
* This is the recommendated configuration for stationary 'router' nodes
*/
GpsOpStationary = 1;
/*
* This node is mobile and we should get GPS position at a rate governed by gps_update_rate
*/
GpsOpMobile = 2;
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/*
* We should only use the GPS to get time (no location data should be acquired/stored)
* Once we have the time we treat gps_update_interval as MAXINT (i.e. sleep forever)
*/
GpsOpTimeOnly = 3;
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/*
* GPS is always turned off - this mode is not recommended - use GpsOpTimeOnly instead
*/
GpsOpDisabled = 4;
}
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/*
* How our location is shared with other nodes (or the local phone)
*/
enum LocationSharing {
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/*
* This is the default and treated as LocEnabled)
*/
LocUnset = 0;
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/*
* We are sharing our location
*/
LocEnabled = 1;
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/*
* We are not sharing our location (if the unit has a GPS it will default to only get time - i.e. GpsOpTimeOnly)
*/
LocDisabled = 2;
}
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/*
* The entire set of user settable/readable settings for our radio device.
* Includes both the current channel settings and any preferences the user has
* set for behavior of their node
*/
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message RadioConfig {
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/*
* see sw-design.md for more information on these preferences
*/
message UserPreferences {
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/*
* We should send our position this often (but only if it has changed significantly)
* Defaults to 15 minutes
*/
uint32 position_broadcast_secs = 1;
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/*
* Send our owner info at least this often (also we always send once at boot - to rejoin the mesh)
*/
uint32 send_owner_interval = 2;
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/*
* If we miss this many owner messages from a node, we declare the node
* offline (defaults to 3 - to allow for some lost packets) (FIXME not yet used)
*/
/*
* uint32 num_missed_to_fail = 3;
*/
/*
* Power management state machine option.
* See https://github.com/meshtastic/Meshtastic-device/blob/master/docs/software/power.md for details.
* 0 for default of 1 minute
*/
uint32 wait_bluetooth_secs = 4;
/*
* Power management state machine option.
* See https://github.com/meshtastic/Meshtastic-device/blob/master/docs/software/power.md for details.
* 0 for default of one minute
*/
uint32 screen_on_secs = 5;
/*
* Power management state machine option.
* See https://github.com/meshtastic/Meshtastic-device/blob/master/docs/software/power.md for details.
* 0 for default of 15 minutes
*/
uint32 phone_timeout_secs = 6;
/*
* Power management state machine option.
* See https://github.com/meshtastic/Meshtastic-device/blob/master/docs/software/power.md for details.
* 0 for default of two hours, MAXUINT for disabled
*/
uint32 phone_sds_timeout_sec = 7;
/*
* Power management state machine option.
* See https://github.com/meshtastic/Meshtastic-device/blob/master/docs/software/power.md for details.
* 0 for default of two hours, MAXUINT for disabled
*/
uint32 mesh_sds_timeout_secs = 8;
/*
* Power management state machine option.
* See https://github.com/meshtastic/Meshtastic-device/blob/master/docs/software/power.md for details.
* 0 for default of one year
*/
uint32 sds_secs = 9;
/*
* Power management state machine option.
* See https://github.com/meshtastic/Meshtastic-device/blob/master/docs/software/power.md for details.
* 0 for default of 3600
*/
uint32 ls_secs = 10;
/*
* Power management state machine option.
* See https://github.com/meshtastic/Meshtastic-device/blob/master/docs/software/power.md for details.
* 0 for default of 10 seconds
*/
uint32 min_wake_secs = 11;
/* If set, this node will try to join the specified wifi network and
* acquire an address via DHCP
*/
string wifi_ssid = 12;
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/*
* If set, will be use to authenticate to the named wifi
*/
string wifi_password = 13;
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/*
* If set, the node will operate as an AP (and DHCP server), otherwise it
* will be a station
*/
bool wifi_ap_mode = 14;
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/*
* The region code for my radio (US, CN, EU433, etc...)
*/
RegionCode region = 15;
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/*
* Sets the current of the battery charger
*/
ChargeCurrent charge_current = 16;
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/*
* Are we operating as a router. Changes behavior in the following ways:
* The device will only sleep for critically low battery level (i.e. always tries to stay alive for the mesh)
* In the future routing decisions will preferentially route packets through nodes with this attribute (because assumed
* good line of sight)
*/
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bool is_router = 37;
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/*
* If set, we are powered from a low-current source (i.e. solar), so even if it looks like we have power flowing in
* we should try to minimize power consumption as much as possible. YOU DO NOT NEED TO SET THIS IF YOU'VE
* set is_router (it is implied in that case).
*/
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bool is_low_power = 38;
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/*
* If set, this node is at a fixed position. We will generate GPS position updates
* at the regular interval, but use whatever the last lat/lon/alt we have for the node.
* The lat/lon/alt can be set by an internal GPS or with the help of the app.
*/
bool fixed_position = 39;
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/*
* This setting is never saved to disk, but if set, all device settings will be
* returned to factory defaults. (Region, serial number etc... will be preserved)
*/
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bool factory_reset = 100;
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/*
* By default we turn off logging as soon as an API client connects (to keep
* shared serial link quiet). Set this to true to leave the debug log outputting even when API is active.
*/
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bool debug_log_enabled = 101;
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/*
* How our location is shared with other nodes (or the local phone)
*/
LocationSharing location_share = 32;
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/*
* How the GPS hardware in this unit is operated.
* Note: This is independent of how our location is shared with other devices. For that see LocationSharing
*/
GpsOperation gps_operation = 33;
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/*
* How often should we try to get GPS position (in seconds) when we are in GpsOpMobile mode?
* or zero for the default of once every 30 seconds
* or a very large value (maxint) to update only once at boot.
*/
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uint32 gps_update_interval = 34;
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/*
* How long should we try to get our position during each gps_update_interval attempt? (in seconds)
* Or if zero, use the default of 30 seconds.
* If we don't get a new gps fix in that time, the gps will be put into sleep until the next gps_update_rate
* window.
*/
uint32 gps_attempt_time = 36;
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/*
* If true, radio should not try to be smart about what packets to queue to
* the phone
* bool keep_all_packets = 101;
*
* If true, we will try to capture all the packets sent on the mesh, not
* just the ones destined to our node.
* bool promiscuous_mode = 102;
*
* For testing it is useful sometimes to force a node to never listen to
* particular other nodes (simulating radio out of range). All nodenums listed
* in ignore_incoming will have packets they send droped on receive (by router.cpp)
*/
repeated uint32 ignore_incoming = 103;
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/*
* Preferences for the SerialPlugin
*
* FIXME - Move this out of UserPreferences and into a section for plugin configuration.
*/
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bool serialplugin_enabled = 120;
bool serialplugin_echo = 121;
uint32 serialplugin_rxd = 122;
uint32 serialplugin_txd = 123;
uint32 serialplugin_timeout = 124;
uint32 serialplugin_mode = 125;
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/*
* Preferences for the ExternalNotificationPlugin
*
* FIXME - Move this out of UserPreferences and into a section for plugin configuration.
*/
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bool ext_notification_plugin_enabled = 126;
uint32 ext_notification_plugin_output_ms = 127;
uint32 ext_notification_plugin_output = 128;
bool ext_notification_plugin_active = 129;
bool ext_notification_plugin_alert_message = 130;
bool ext_notification_plugin_alert_bell = 131;
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/*
* Preferences for the RangeTestPlugin
*
* FIXME - Move this out of UserPreferences and into a section for plugin configuration.
*/
bool range_test_plugin_enabled = 132;
uint32 range_test_plugin_sender = 133;
bool range_test_plugin_save = 134;
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/*
* Preferences for the StoreForwardPlugin
*
* FIXME - Move this out of UserPreferences and into a section for plugin configuration.
*/
bool store_forward_plugin_enabled = 136;
uint32 store_forward_plugin_records = 137;
}
UserPreferences preferences = 1;
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/*
* The preferred way to find channel settings is now in FromRadio.
*/
ChannelSettings channel_settings = 2 [ deprecated = true ];
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}
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/*
* The bluetooth to device link:
*
* Old BTLE protocol docs from TODO, merge in above and make real docs...
*
* use protocol buffers, and NanoPB
*
* messages from device to phone:
* POSITION_UPDATE (..., time)
* TEXT_RECEIVED(from, text, time)
* OPAQUE_RECEIVED(from, payload, time) (for signal messages or other applications)
*
* messages from phone to device:
* SET_MYID(id, human readable long, human readable short) (send down the unique ID
* string used for this node, a human readable string shown for that id, and a very
* short human readable string suitable for oled screen) SEND_OPAQUE(dest, payload)
* (for signal messages or other applications) SEND_TEXT(dest, text) Get all
* nodes() (returns list of nodes, with full info, last time seen, loc, battery
* level etc) SET_CONFIG (switches device to a new set of radio params and
* preshared key, drops all existing nodes, force our node to rejoin this new group)
*
* Full information about a node on the mesh
*/
message NodeInfo {
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/*
* the node number
*/
uint32 num = 1;
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/*
* The user info for this node
*/
User user = 2;
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/*
* This position data will also contain a time last seen
*/
Position position = 3;
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/*
* Returns the Signal-to-noise ratio (SNR) of the last received message, as measured by the receiver.
* Return SNR of the last received message in dB
*/
float snr = 7;
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/*
* Returns the last measured frequency error.
* The LoRa receiver estimates the frequency offset between the receiver
* centre frequency and that of the received LoRa signal. This function
* returns the estimates offset (in Hz) of the last received message.
* Caution: this measurement is not absolute, but is measured relative to the
* local receiver's oscillator. Apparent errors may be due to the
* transmitter, the receiver or both. \return The estimated centre frequency
* offset in Hz of the last received message.
* int32 frequency_error = 6;
*
* enum RouteState {
* Invalid = 0;
* Discovering = 1;
* Valid = 2;
* }
*
* Not needed?
* RouteState route = 4;
*
* Our current preferred node node for routing - might be the same as num if
* we are adjacent Or zero if we don't yet know a route to this node.
*/
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uint32 next_hop = 5;
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}
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/* Error codes for critical errors
*
* The device might report these fault codes on the screen. If you encounter a fault code, please
* post on the meshtastic.discourse.group and we'll try to help.
*/
enum CriticalErrorCode {
None = 0;
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/*
* A software bug was detected while trying to send lora
*/
TxWatchdog = 1;
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/*
* A software bug was detected on entry to sleep
*/
SleepEnterWait = 2;
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/*
* No Lora radio hardware could be found
*/
NoRadio = 3;
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/*
* Not normally used
*/
Unspecified = 4;
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/*
* We failed while configuring a UBlox GPS
*/
UBloxInitFailed = 5;
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/*
* This board was expected to have a power management chip and it is missing or broken
*/
NoAXP192 = 6;
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/*
* The channel tried to set a radio setting which is not supported by this chipset,
* radio comms settings are now undefined.
*/
InvalidRadioSetting = 7;
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/*
* Radio transmit hardware failure. We sent data to the radio chip, but it didn't
* reply with an interrupt.
*/
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TransmitFailed = 8;
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}
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/*
* Unique local debugging info for this node
* Note: we don't include position or the user info, because that will come in the
* Sent to the phone in response to WantNodes.
*/
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message MyNodeInfo {
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/*
* Tells the phone what our node number is, default starting value is lowbyte of macaddr, but it will be fixed if that is already in use
*/
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uint32 my_node_num = 1;
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/*
* Note: this bool no longer means "we have our own GPS". Because gps_operation is more advanced,
* but we'd like old phone apps to keep working. So for legacy reasons we set this flag as follows:
* if false it would be great if the phone can help provide gps coordinates. If true we don't need location
* assistance from the phone.
*/
bool has_gps = 2;
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/*
* # of legal channels (set at build time in the device flash image)
*/
int32 num_channels = 3;
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/*
* The region code for my radio (US, CN, etc...)
* Note: This string is deprecated. The 1.0 builds populate it based on the
* flashed firmware name. But for newer builds this string will be unpopulated
* (missing/null). For those builds you should instead look at the new
* read/write region enum in UserSettings
* The format of this string was 1.0-US or 1.0-CN etc.. Or empty string if unset.
*/
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string region = 4 [deprecated = true];
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/*
* TBEAM, HELTEC, etc...
*/
string hw_model = 5;
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/*
* 0.0.5 etc...
*/
string firmware_version = 6;
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/*
* An error message we'd like to report back to the mothership through analytics.
* It indicates a serious bug occurred on the device, the device coped with it, but we still want to tell the devs about the bug.
* This field will be cleared after the phone reads MyNodeInfo (i.e. it will onlybe reported once)
* a numeric error code to go with error message, zero means no error
*/
CriticalErrorCode error_code = 7;
/*
* A numeric error address (nonzero if available)
*/
uint32 error_address = 8;
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/*
* The total number of errors this node has ever encountered (well - since the last time we discarded preferences)
*/
uint32 error_count = 9;
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/*
* How many bits are used for the packetid. If zero it is assumed we use
* eight bit packetids Old device loads (older that 0.6.5 do not populate this field, but all newer loads do).
*/
uint32 packet_id_bits = 10;
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/*
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* This field was a bad idea - because the odds are so low of a collision API
* clients should instead pick a randrom 32 bit number as their initial packetid and just keep
* incrementing that. Otherwise if a client connects two times in a row and used this
* value (and the device had not sent a packet on its own between those two times) current_packet_id
* would not have changed. Then the client would be sending duplicate values.
*
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* The current ID this node is using for sending new packets (exposed so that
* the phone can self assign packet IDs if it wishes by picking packet IDs from
* the opposite side of the pacekt ID space).
* Old device loads (older that 0.6.5 do not populate this field, but all newer loads do).
* FIXME: that we need to expose this is a bit of a mistake. Really the phones
* should be modeled/treated as 1st class nodes like any other, and the radio
* connected to the phone just routes like any other. This would allow all sorts
* of clean/clever routing topologies in the future.
*/
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uint32 current_packet_id = 11 [deprecated = true];
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/*
* How many bits are used for the nodenum. If zero it is assumed we use
* eight bit nodenums New device loads will user 32 bit nodenum.
* Old device loads (older that 0.6.5 do not populate this field, but all newer
* loads do).
*/
uint32 node_num_bits = 12;
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/*
* How long before we consider a message abandoned and we can clear our
* caches of any messages in flight Normally quite large to handle the worst case
* message delivery time, 5 minutes. Formerly called FLOOD_EXPIRE_TIME in the
* device code
*/
uint32 message_timeout_msec = 13;
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/*
* The minimum app version that can talk to this device. Phone/PC apps should
* compare this to their build number and if too low tell the user they must
* update their app
*/
uint32 min_app_version = 14;
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/*
* FIXME - add more useful debugging state (queue depths etc)
*/
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}
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/* Debug output from the device.
*
* To minimize the size of records inside the device code, if a time/source/level is not set
* on the message it is assumed to be a contuinuation of the previously sent message. This allows
* the device code to use fixed maxlen 64 byte strings for messages, and then extend as needed by
* emitting multiple records.
*/
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message LogRecord {
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/*
* Log levels, chosen to match python logging conventions.
*/
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enum Level {
UNSET = 0;
CRITICAL = 50;
ERROR = 40;
WARNING = 30;
INFO = 20;
DEBUG = 10;
TRACE = 5;
}
string message = 1;
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/*
* Seconds since 1970 - or 0 for unknown/unset
*/
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fixed32 time = 2;
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/*
* Usually based on thread name - if known
*/
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string source = 3;
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/*
* Not yet set
*/
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Level level = 4;
}
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/*
* Packets from the radio to the phone will appear on the fromRadio characteristic.
* It will support READ and NOTIFY. When a new packet arrives the device will BLE notify?
* It will sit in that descriptor until consumed by the phone, at which point the next item in the FIFO will be populated.
*/
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message FromRadio {
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/*
* The packet num, used to allow the phone to request missing read packets from the FIFO, see our bluetooth docs
*/
uint32 num = 1;
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oneof payloadVariant {
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MeshPacket packet = 2;
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/*
* Tells the phone what our node number is, can be -1 if we've not yet joined a mesh.
*/
MyNodeInfo my_info = 3;
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/*
* One packet is sent for each node in the on radio DB
* starts over with the first node in our DB
*/
NodeInfo node_info = 4;
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/*
* In rev1 this was the radio BLE characteristic
*/
RadioConfig radio = 6;
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/*
* set to send debug console output over our protobuf stream
*/
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LogRecord log_record = 7;
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/*
* sent as true once the device has finished sending all of the responses to want_config
* recipient should check if this ID matches our original request nonce, if
* not, it means your config responses haven't started yet.
*/
uint32 config_complete_id = 8;
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/*
* Sent to tell clients the radio has just rebooted. Set to true if present.
* Not used on all transports, currently just used for the serial console.
*/
bool rebooted = 9;
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/*
* One of the channels, they are all sent during config download
* The first channel is the "primary" channel all other channels are secondary channels
* The primary channel is also sent as part of RadioConfig (which is deprecated, but to support older clients)
*/
ChannelSettings channel = 10;
}
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}
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/*
* packets/commands to the radio will be written (reliably) to the toRadio characteristic.
* Once the write completes the phone can assume it is handled.
*/
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message ToRadio {
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oneof payloadVariant {
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/*
* send this packet on the mesh
*/
MeshPacket packet = 1;
/*
* phone wants radio to send full node db to the phone, This is
* typically the first packet sent to the radio when the phone gets a
* bluetooth connection. The radio will respond by sending back a
* MyNodeInfo, a owner, a radio config and a series of
* FromRadio.node_infos, and config_complete
* the integer you write into this field will be reported back in the
* config_complete_id response this allows clients to never be confused by
* a stale old partially sent config.
*/
uint32 want_config_id = 100;
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/*
* set the radio provisioning for this node
*/
RadioConfig set_radio = 101;
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/*
* Set the owner for this node
*/
User set_owner = 102;
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/*
* Set channels (using the new API). The first sent channel is assumed to be channel
* index 0 the "primary channel". Following records are secondary channels.
*/
ChannelSettings set_channel = 103;
}
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}