kopia lustrzana https://github.com/vilemduha/blendercam
2.5 KiB
2.5 KiB
Glossary
Between 3D design, machining and coding there can be a lot of terminology that can be unfamiliar or confusing.
This is a list of terms, any alternatives that they may go by, and descriptions of each.
There are a few items with similar names that deserve a little extra clarification:
- CAM (Computer-Aided-Machining) vs Cam (Camera)
- CAM will always be capitalized when referring to Machining / Manufacturing
- Camera will not be abbreviated to minimize confusion, as Fabex also uses the Camera for some functions
- Material (stock) vs Material (Shader)
- Material in the Fabex [ Material ] panel refers to the stock material you will be milling, e.g. wood, metal, plastic
- Material can also refer to Blender's Shader Materials, a 3D rendering option
- Operator vs Operation
- Operator refers to a Blender class that executes functions
- Operation refers to a CAM Operation - settings that will be used to calculate toolpaths
Term | (aka) | Description |
---|---|---|
Bridges | Tabs | Small strips of material left uncut during Cutout operations to keep the workpiece in place. |
Overcuts | Fillets, Dog-Bones | Excess material that is left around corners to form slots. |
Path | Toolpath, CAMpath | The route the Cutter will move to |
Object | The parent Blender data-type: mesh, curve, text, camera, light are all objects | |
Mesh | A 3D Object, made of vertices, edges and faces (polygons), can be used for CAM Operations | |
Curve | Bezier Curve | A 2D / 3D Object, made of points |
Text | Font | A 2D / 3D Object, based on a provided font file |
Silhouette | Outline | |
Bas Relief | Low Relief | A shallow carving, like the face on a coin. |
Ambient | ||
Radius | ||
Position Definitions | ||
Skin | ||
Lead-in, Lead-out | ||
Lissajous | ||
Hypotrochoid | Spirograph | |
CrossHatch | ||
Interlock | ||
Curve Doubles | Duplicate Points | |
Intarsion | ||
Convex Hull | ||
Inverse Milling | ||
Pocket Surfaces | ||
Flutes | ||
Origin | ||
Medial Axis | ||
Array | ||
CAM | ||
Operation | ||
Operator | ||
Chipload | ||
Engagement | ||
Work Area | ||
Limits | ||
STL | ||
PLY | ||
OBJ | ||
.blend | ||
Material | ||
Shader | ||
Python | ||
Github |