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# Glossary
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Between 3D design, machining and coding there can be a lot of terminology that can be unfamiliar or confusing.
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This is a list of terms, any alternatives that they may go by, and descriptions of each.
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There are a few items with similar names that deserve a little extra clarification:
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- **CAM** *(Computer-Aided-Machining)* vs **Cam** *(Camera)*
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- **CAM** will always be capitalized when referring to Machining / Manufacturing
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- **Camera** will not be abbreviated to minimize confusion, as **Fabex** also uses the **Camera** for some functions
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- **Material** *(stock)* vs **Material** *(Shader)*
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- **Material** in the **Fabex** **[ Material ]** panel refers to the stock material you will be milling, *e.g. wood, metal, plastic*
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- **Material** can also refer to **Blender**'s Shader Materials, a 3D rendering option
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- **Opera*tor*** vs **Opera*tion***
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- **Operator** refers to a **Blender** class that executes functions
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- **Operation** refers to a **CAM Operation** - settings that will be used to calculate toolpaths
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| Term | _(aka)_ | Description |
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|---|---|---|
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| **Bridges** | *Tabs* | Small strips of material left uncut during Cutout operations to keep the workpiece in place. |
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| **Overcuts** | *Fillets, Dog-Bones* | Excess material that is left around corners to form slots. |
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| **Path** | *Toolpath, CAMpath* | The route the Cutter will move to |
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| **Object** | | The parent Blender data-type: mesh, curve, text, camera, light are all objects |
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| **Mesh** | | A 3D Object, made of vertices, edges and faces (polygons), can be used for CAM Operations |
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| **Curve** | *Bezier Curve* | A 2D / 3D Object, made of points |
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| **Text** | *Font* | A 2D / 3D Object, based on a provided font file |
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| **Silhouette** | *Outline* | |
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| **Bas Relief** | *Low Relief* | A shallow carving, like the face on a coin. |
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| **Ambient** | | |
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| **Radius** | | |
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| **Position Definitions** | | |
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| **Skin** | | |
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| **Lead-in, Lead-out** | | |
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| **Lissajous** | | |
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| **Hypotrochoid** | *Spirograph* | |
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| **CrossHatch** | | |
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| **Interlock** | | |
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| **Curve Doubles** | *Duplicate Points* | |
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| **Intarsion** | | |
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| **Convex Hull** | | |
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| **Inverse Milling** | | |
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| **Pocket Surfaces** | | |
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| **Flutes** | | |
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| **Origin** | | |
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| **Medial Axis** | | |
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| **Array** | | |
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| **CAM** | | |
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| **Operation** | | |
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| **Operator** | | |
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| **Chipload** | | |
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| **Engagement** | | |
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| **Work Area** | | |
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| **Limits** | | |
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| **STL** | | |
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| **PLY** | | |
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| **OBJ** | | |
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| **.blend** | | |
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| **Material** | | |
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| **Shader** | | |
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| **Python** | | |
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| **Github** | | |
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