blendercam/scripts/addons/docs/glossary.md

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# Glossary
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Between 3D design, machining and coding there can be a lot of terminology that can be unfamiliar or confusing.
This is a list of terms, any alternatives that they may go by, and descriptions of each.
There are a few items with similar names that deserve a little extra clarification:
- **CAM** *(Computer-Aided-Machining)* vs **Cam** *(Camera)*
- **CAM** will always be capitalized when referring to Machining / Manufacturing
- **Camera** will not be abbreviated to minimize confusion, as **Fabex** also uses the **Camera** for some functions
- **Material** *(stock)* vs **Material** *(Shader)*
- **Material** in the **Fabex** **[ Material ]** panel refers to the stock material you will be milling, *e.g. wood, metal, plastic*
- **Material** can also refer to **Blender**'s Shader Materials, a 3D rendering option
- **Opera*tor*** vs **Opera*tion***
- **Operator** refers to a **Blender** class that executes functions
- **Operation** refers to a **CAM Operation** - settings that will be used to calculate toolpaths
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| Term | _(aka)_ | Description |
|---|---|---|
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| **Bridges** | *Tabs* | Small strips of material left uncut during Cutout operations to keep the workpiece in place. |
| **Overcuts** | *Fillets, Dog-Bones* | Excess material that is left around corners to form slots. |
| **Path** | *Toolpath, CAMpath* | The route the Cutter will move to |
| **Object** | | The parent Blender data-type: mesh, curve, text, camera, light are all objects |
| **Mesh** | | A 3D Object, made of vertices, edges and faces (polygons), can be used for CAM Operations |
| **Curve** | *Bezier Curve* | A 2D / 3D Object, made of points |
| **Text** | *Font* | A 2D / 3D Object, based on a provided font file |
| **Silhouette** | *Outline* | |
| **Bas Relief** | *Low Relief* | A shallow carving, like the face on a coin. |
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| **Ambient** | | |
| **Radius** | | |
| **Position Definitions** | | |
| **Skin** | | |
| **Lead-in, Lead-out** | | |
| **Lissajous** | | |
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| **Hypotrochoid** | *Spirograph* | |
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| **CrossHatch** | | |
| **Interlock** | | |
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| **Curve Doubles** | *Duplicate Points* | |
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| **Intarsion** | | |
| **Convex Hull** | | |
| **Inverse Milling** | | |
| **Pocket Surfaces** | | |
| **Flutes** | | |
| **Origin** | | |
| **Medial Axis** | | |
| **Array** | | |
| **CAM** | | |
| **Operation** | | |
| **Operator** | | |
| **Chipload** | | |
| **Engagement** | | |
| **Work Area** | | |
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| **Limits** | | |
| **STL** | | |
| **PLY** | | |
| **OBJ** | | |
| **.blend** | | |
| **Material** | | |
| **Shader** | | |
| **Python** | | |
| **Github** | | |