vilemnovak
585e39a21a
Revert "little shapely functions"
...
This reverts commit 17e3770bfa .
2015-12-07 11:08:18 +01:00
vilemnovak
17e3770bfa
little shapely functions
2015-12-07 11:07:55 +01:00
RusticSignDesign
655e8ae881
Do not need repeated "uncut area" warnings
...
Fixed pocket operation so that it would not give as many "uncut area possibility" warnings as there are step-over paths.
2015-12-04 12:55:23 -08:00
Jeff Doyle (nfz)
a8e0475179
- moved skin setting to bottom of UI
...
- fixed some typos from prev commit
2015-11-04 22:46:53 -04:00
Jeff Doyle (nfz)
2aac0cad8f
Merge branch 'master' of https://github.com/nfz/blendercam
2015-11-04 21:55:06 -04:00
Jeff Doyle (nfz)
b7874576c6
- BugFix: user did not have access to skin setting for all operations. fixed #1 issue on github repo
2015-11-04 21:53:06 -04:00
Jeff Doyle (nfz)
09004a5fea
- started moving operations into seperate functions
2015-11-04 17:32:40 -04:00
Jeff Doyle (nfz)
8e40df25cb
- added descriptions for cutter movement types
2015-10-31 21:24:59 -03:00
Jeff Doyle (nfz)
05b0bb86a2
- Zig Zag is a more common description than meander for the movement type
2015-10-31 20:02:15 -03:00
Jeff Doyle (nfz)
5914aa71f5
Merge branch 'master' of https://github.com/vilemnovak/blendercam
2015-10-28 02:36:54 -03:00
Jeff Doyle (nfz)
23387d5b74
- git was ignoring some rather important directories and files
2015-10-28 02:36:03 -03:00
Jeff Doyle (nfz)
06cb189bd8
added grbl post processor
2015-10-28 02:34:48 -03:00
vilemnovak
64fc0cd8a5
Imperial export broken
...
Don't know when this got in - Imperial units were replaced with "INCH"
in the code...
2015-10-10 23:25:27 +02:00
vilemnovak
fa6a814773
Merge pull request #4 from nfz/master
...
Some small fixes by nfz - will tweak something maybe, but all are really very simple, so thanks for them !
2015-10-03 14:55:28 +02:00
vilemnovak
d7b77e1481
chipload wasn't updating + small cleanup
2015-09-28 15:05:14 +02:00
vilemnovak
3356ed987d
UI tweaks - warnings
...
add red icons to warnings, so they are better visible.
2015-09-28 14:34:50 +02:00
Jeff Doyle (nfz)
f8be77852c
Merge branch 'master' of https://github.com/vilemnovak/blendercam
2015-09-26 17:49:56 -03:00
vilemnovak
73917cbe40
fix a bug with custom cutters+exact mode
...
centering of the cutter was wrong, due to a new blender operator
feature.
2015-09-26 18:52:20 +02:00
vilemnovak
6932765078
fix a bug in sorting, function could return allready sorted chunk
2015-09-26 15:24:35 +02:00
vilemnovak
e23b7e7b3a
multiple changes
...
merge distance parameter for path merging tuning
move parallell steb back
work on manual bridges placement
2015-09-26 15:09:33 +02:00
Jeff Doyle (nfz)
92c8dc1d76
Temp Fix: commented out redraw request for property areas in timer_update
...
Requesting all property areas to redraw was causing severe UI slow down
on my netbook and also causing cpu to overheat. Commented out the
redraw request for now until better solution found. Does not seem to
effect operation when normal calc used and UI response is now much
faster.
2015-08-30 19:50:35 -03:00
Jeff Doyle (nfz)
a843012442
Bug Fix: adding a new machine preset generated an error
...
use_position_definitions is not an attribute of unit_settings but of
cam_machine
2015-08-29 23:52:02 -03:00
Jeff Doyle (nfz)
8e25fe4e26
give default Feedrate a unit of length - easier for user
2015-08-29 23:19:59 -03:00
Jeff Doyle (nfz)
0110eead65
fix for Blender 2.75 & bundled Python 3.4
2015-08-29 23:07:39 -03:00
vilemnovak
6abe0c2727
manual bridge placement
...
Just placement of bridges, no path generating functionality yet. This is
a complex project, splitting this into more commits...
2015-08-27 18:13:38 +02:00
vilemnovak
9f8758b06f
finally time for development! 2 fixes
...
better sorting of holes, per part this time...
fixing a bit conversion of polygon/shapley, has to be tested...
fixed spindle in exporting multiple files.
2015-08-09 17:38:39 +02:00
vilemnovak
92b6f94051
cutout outlines >0 didn't support insideout/outsidein
2015-07-03 15:58:49 +02:00
vilemnovak
50afb283cb
allow smaller reduction threshold
...
Optimisation threshold was still too high, had to stop using blender's
unit system for it, there could be problems in finish...
2015-06-24 14:05:32 +02:00
vilemnovak
8c83557ac8
disable sorting for waterline
...
was doing big mess currently
2015-06-03 09:06:47 +02:00
vilemnovak
09ec19afe2
enable moving operations in chain up and down
2015-06-02 21:45:11 +02:00
vilemnovak
452e2af2ff
visual hint for not renaming bg computing ops
...
if you rename an operation which is computing in background , the
calculation will go on but will fail to re-upload the path.
2015-06-02 21:16:13 +02:00
vilemnovak
cdadbd7fb7
fix bg operation not finding context
...
this fixes the fact that sometimes timer update couldn't find screen
data in context.
2015-06-02 21:08:49 +02:00
vilemnovak
77c495380c
kill bg operations
...
enable killing of background operations through the kill command.
2015-06-02 21:04:17 +02:00
vilemnovak
3e3d40c16c
hole sorting
...
hole sorting in cutout operations and generally sorting of "lower
levels" got now improved...
2015-05-09 23:19:46 +02:00
vilemnovak
d5fb85713b
commiting basrelief addon
...
, since the opensource-target has been reached!!!!!
Big thanks to the community!!!!
2015-04-21 22:41:43 +02:00
vilemnovak
2ffac9111c
various fixes
...
fix free movement back to where it was.
it's up to the user to set it right.
subdivide edges fixed with scaling, now also off by default, could be
very slow some times.
2015-04-10 16:06:37 +02:00
vilemnovak
4f40399b4d
Preferences - experimental
...
this makes some preferences for blender cam,
first one is to hide experimental stuff for releases, so we can work on
the features and still not to get questioned all the time about "how
does the new stuff work"...
2015-03-31 21:30:26 +02:00
vilemnovak
3ce015b2fa
cleanup simulation a bit
2015-03-29 23:32:56 +02:00
vilemnovak
48ea81e18f
minor bugs
...
minor bugs and decrease default simulation detail - simulates of course
4x faster(at least)
most users probably won't go into this setting, and default detail was
really too good for simulation.
waterline mess
trying to fix waterline a bit.
2015-03-29 22:18:42 +02:00
vilemnovak
1d09185a38
simulation optimisations
...
this optimizes simulation :
don't compute anything above material surface
Save computation times when going straight up/down
avoid applying cutter twice.
the advantages of this should be tested, but it should be relative to
how much of these moves are there in the path.
2015-03-29 19:11:36 +02:00
vilemnovak
70d16754fe
subdivide scaled objects correctly - fix it!
2015-03-21 12:11:06 +01:00
vilemnovak
275a021e3a
subdivide scaled objects correctly
2015-03-21 12:08:05 +01:00
vilemnovak
a1d0aab55b
auto subdivide long edges
...
This subdivides the collision mesh a lot, when it has long edges. This
makes the collision slower, but more stable /error prone in exact mode.
2015-03-21 11:30:58 +01:00
vilemnovak
e52c3ea24c
3 axis computation was switched off completely
...
accidentaly for debug
2015-03-21 10:31:57 +01:00
vilemnovak
6359e89559
starting a readme file.
2015-03-21 09:59:30 +01:00
vilemnovak
59e32ba0c2
fix 4 axis collisions update
...
cutter wasn't updating properly in Naxis mode, it was late 1 or 2
samples... and that was really bad.
3 frame changes are needed to have this working...I hoped to save
performance by having a bit less.
2015-03-20 15:50:45 +01:00
vilemnovak
e33ce8dee2
4 axis meander paths now connect together.
2015-03-19 20:05:37 +01:00
vilemnovak
b6641f423f
rename some curve operators, names werer too long
2015-03-19 19:53:16 +01:00
vilemnovak
de535dafc4
rename Cutout to Profile and set it as default toolpath
2015-03-19 16:26:48 +01:00
vilemnovak
0c636bc5ea
fix 4 axis parallel along paths
...
the distance along and between paths were switched.
2015-03-19 16:20:44 +01:00