Wykres commitów

16 Commity (7b9ee5f25920e324d4a9ffa4e58009d2c900a704)

Autor SHA1 Wiadomość Data
vilemnovak 73917cbe40 fix a bug with custom cutters+exact mode
centering of the cutter was wrong, due to a new blender operator
feature.
2015-09-26 18:52:20 +02:00
vilemnovak 2ffac9111c various fixes
fix free movement back to where it was.
it's up to the user to set it right.
subdivide edges fixed with scaling, now also off by default, could be
very slow some times.
2015-04-10 16:06:37 +02:00
vilemnovak 70d16754fe subdivide scaled objects correctly - fix it! 2015-03-21 12:11:06 +01:00
vilemnovak 275a021e3a subdivide scaled objects correctly 2015-03-21 12:08:05 +01:00
vilemnovak a1d0aab55b auto subdivide long edges
This subdivides the collision mesh a lot, when it has long edges. This
makes the collision slower, but more stable /error prone in exact mode.
2015-03-21 11:30:58 +01:00
vilemnovak 59e32ba0c2 fix 4 axis collisions update
cutter wasn't updating properly in Naxis mode, it was late 1 or 2
samples... and that was really bad.
3 frame changes are needed to have this working...I hoped to save
performance by having a bit less.
2015-03-20 15:50:45 +01:00
vilda.novak@gmail.com decb8b27dd -debug stuff
-finish support for spherical cutter, which is used in projected curve only anyway.
2015-03-10 21:34:20 +00:00
vilda.novak@gmail.com 89dbb58839 -cutter wasn't rotated at all with naxis there seems to be a 'delay' in rotation right now...
-fix a bit ballnose vs ball cutters, was creating them a bit wrong and didn't show them in the UI correctly
2015-03-03 11:20:39 +00:00
vilda.novak@gmail.com a626b405fa 4 axis:
remove first move to safe height from 3 axis, this is wrong
some start draft for indexed, orientation object generation
2014-12-09 00:55:37 +00:00
vilda.novak@gmail.com 06dda5a50b cumulative commit:
fixed bug in nc, when exporting more than 1 axis.
tried to generalize 4 axis path generation code
re-allowed more panels hooked to specific renderers in the interface
Changed the way rotations are stored in the path mesh object - now they are stored as shape keys
2014-12-08 00:14:13 +00:00
vilda.novak@gmail.com 5a8074475c -fix bullet & non filled curves
-fix positive image scales
-fix bad ambient when image crop is off but the values for it are not default
-polyToMesh imporvements
2014-04-24 21:58:52 +00:00
vilda.novak@gmail.com 4ae5e4b118 comment 2013-11-24 01:06:12 +00:00
vilda.novak@gmail.com cd90e836eb fix a serious bug in collision mode (rigid bodies should have been initialized as kinematic, to prevent any movement, because active rigid bodies are used because of better performance) This never happened to me since I didn't test intersecting objects.. my fault.
thanks again to Gael Rosset for finding a case where this problem showed clearly.
2013-11-24 00:55:49 +00:00
vilda.novak@gmail.com c33c41d402 -custom cutters:
this works for both exact and non exact mode now. You simply model a cutter in the desired shape, but it has to be rotary object. it should not be rotated in world coordinates. You assign it to the cutter definition. It get's auto scaled to the pre-set diameter - the total dimensions of the cutter object get scaled to the diameter. it works nicely so far.
2013-10-24 21:39:33 +00:00
vilda.novak@gmail.com d1e41f8f6a -more library splitting 2013-10-15 09:37:29 +00:00
vilda.novak@gmail.com 64df92ee60 -big change:
splitting utils.py in more libraries, will continue with this.
2013-10-15 08:47:03 +00:00