fix free movement back to where it was.
it's up to the user to set it right.
subdivide edges fixed with scaling, now also off by default, could be
very slow some times.
cutter wasn't updating properly in Naxis mode, it was late 1 or 2
samples... and that was really bad.
3 frame changes are needed to have this working...I hoped to save
performance by having a bit less.
fixed bug in nc, when exporting more than 1 axis.
tried to generalize 4 axis path generation code
re-allowed more panels hooked to specific renderers in the interface
Changed the way rotations are stored in the path mesh object - now they are stored as shape keys
this works for both exact and non exact mode now. You simply model a cutter in the desired shape, but it has to be rotary object. it should not be rotated in world coordinates. You assign it to the cutter definition. It get's auto scaled to the pre-set diameter - the total dimensions of the cutter object get scaled to the diameter. it works nicely so far.