kopia lustrzana https://github.com/vilemduha/blendercam
				
				
				
			comment
							rodzic
							
								
									cd90e836eb
								
							
						
					
					
						commit
						4ae5e4b118
					
				|  | @ -76,7 +76,7 @@ def prepareBulletCollision(o): | |||
| 		collisionob=bpy.context.active_object | ||||
| 		bpy.ops.rigidbody.object_add(type='ACTIVE')#using active instead of passive because of performance.TODO: check if this works also with 4axis... | ||||
| 		collisionob.rigid_body.collision_shape = 'MESH' | ||||
| 		collisionob.rigid_body.kinematic=True#268 and 70  | ||||
| 		collisionob.rigid_body.kinematic=True#this fixed a serious bug and gave big speedup, rbs could move since they are now active... | ||||
| 		collisionob.rigid_body.collision_margin = o.skin*BULLET_SCALE | ||||
| 		bpy.ops.transform.resize(value=(BULLET_SCALE, BULLET_SCALE, BULLET_SCALE), constraint_axis=(False, False, False), constraint_orientation='GLOBAL', mirror=False, proportional='DISABLED', proportional_edit_falloff='SMOOTH', proportional_size=1, snap=False, snap_target='CLOSEST', snap_point=(0, 0, 0), snap_align=False, snap_normal=(0, 0, 0), texture_space=False, release_confirm=False) | ||||
| 		collisionob.location=collisionob.location*BULLET_SCALE | ||||
|  |  | |||
		Ładowanie…
	
		Reference in New Issue
	
	 vilda.novak@gmail.com
						vilda.novak@gmail.com