pull/4/head
vilda.novak@gmail.com 2013-11-24 01:06:12 +00:00
rodzic cd90e836eb
commit 4ae5e4b118
1 zmienionych plików z 1 dodań i 1 usunięć

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@ -76,7 +76,7 @@ def prepareBulletCollision(o):
collisionob=bpy.context.active_object
bpy.ops.rigidbody.object_add(type='ACTIVE')#using active instead of passive because of performance.TODO: check if this works also with 4axis...
collisionob.rigid_body.collision_shape = 'MESH'
collisionob.rigid_body.kinematic=True#268 and 70
collisionob.rigid_body.kinematic=True#this fixed a serious bug and gave big speedup, rbs could move since they are now active...
collisionob.rigid_body.collision_margin = o.skin*BULLET_SCALE
bpy.ops.transform.resize(value=(BULLET_SCALE, BULLET_SCALE, BULLET_SCALE), constraint_axis=(False, False, False), constraint_orientation='GLOBAL', mirror=False, proportional='DISABLED', proportional_edit_falloff='SMOOTH', proportional_size=1, snap=False, snap_target='CLOSEST', snap_point=(0, 0, 0), snap_align=False, snap_normal=(0, 0, 0), texture_space=False, release_confirm=False)
collisionob.location=collisionob.location*BULLET_SCALE