<liclass="toctree-l4"><aclass="reference internal"href="../../installation/#step-1-check-virtualization-support">Paso 1. Verificar el Soporte de Virtualización</a></li>
<liclass="toctree-l4"><aclass="reference internal"href="../../installation/#step-2-install-requirements">Paso 2. Requisitos de instalación</a></li>
<liclass="toctree-l4"><aclass="reference internal"href="../../installation/#step-3-check-memory-and-cpu-allocation">Paso 3. Revisa la memoria y la asignación del procesador</a></li>
<liclass="toctree-l4"><aclass="reference internal"href="../../installation/#step-1-install-requirements">Paso 1. Requerimientos de instalación</a></li>
<liclass="toctree-l4"><aclass="reference internal"href="../../installation/#step-2-check-additional-requirements">Paso 2. Verifique los requisitos adicionales</a></li>
<liclass="toctree-l4"><aclass="reference internal"href="../../installation/#step-3-download-and-launch-webodm">Paso 3. Descargue y ejecute WebODM</a></li>
</ul>
</li>
</ul>
</li>
<liclass="toctree-l2"><aclass="reference internal"href="../../installation/#basic-commands-and-troubleshooting">Comandos básicos y resolución de problemas</a></li>
<liclass="toctree-l3"><aclass="reference internal"href="../../installation/#running-on-more-than-one-machine">Ejecutando en más de una máquina</a></li>
<liclass="toctree-l2"><aclass="reference internal"href="../../tutorials/#creating-high-quality-orthophotos">Creación de Ortofotos de Alta Calidad</a></li>
<liclass="toctree-l2"><aclass="reference internal"href="../../tutorials/#calibrating-the-camera">Calibrar la cámara</a></li>
<liclass="toctree-l2"><aclass="reference internal"href="../../tutorials/#creating-digital-elevation-models">Creación de modelos de elevación digitales</a></li>
<liclass="toctree-l2"><aclass="reference internal"href="../../tutorials/#measuring-stockpile-volume">Medir el volumen de pilas de materiales a granel</a><ul>
<liclass="toctree-l3"><aclass="reference internal"href="../../tutorials/#fieldwork-planning">Planificación del trabajo de campo</a></li>
<liclass="toctree-l3"><aclass="reference internal"href="../../tutorials/#flight-pattern">Patrón de vuelo</a></li>
<liclass="toctree-l3"><aclass="reference internal"href="../../tutorials/#flight-height">Altura de vuelo</a></li>
<liclass="toctree-l3"><aclass="reference internal"href="../../tutorials/#listing-docker-machines">Listado de máquinas Docker</a></li>
<liclass="toctree-l3"><aclass="reference internal"href="../../tutorials/#accessing-logs-on-the-instance">Accediendo a los registros en la instancia</a></li>
<liclass="toctree-l3"><aclass="reference internal"href="../../tutorials/#command-line-access-to-instances">Acceso de línea de comando a las instancias</a></li>
<liclass="toctree-l3"><aclass="reference internal"href="../../tutorials/#cleaning-up-after-docker">Limpieza de Docker</a></li>
<liclass="toctree-l2"><aclass="reference internal"href="../../tutorials/#using-odm-from-low-bandwidth-location">Usando ODM desde una ubicación de ancho de banda bajo</a><ul>
<liclass="toctree-l3"><aclass="reference internal"href="../../tutorials/#what-is-this-and-who-is-it-for">¿Qué es esto y para quién es?</a></li>
<liclass="toctree-l4"><aclass="reference internal"href="../../tutorials/#prep-data-and-project">Datos de preparación y proyecto</a></li>
<liclass="toctree-l4"><aclass="reference internal"href="../../tutorials/#resize-droplet-pull-pin-run-away">Cambie el tamaño del Droplet, quite el seguro, huya</a></li>
<liclass="toctree-l4"><aclass="reference internal"href="../../tutorials/#after-it-finishes-assuming-you-survive-that-long">Después de que termine (suponiendo que sobrevivas tanto tiempo)</a></li>
</ul>
</li>
</ul>
</li>
<liclass="toctree-l2"><aclass="reference internal"href="../../tutorials/#using-potree-3d-viewer-module-on-webodm">Usar el módulo Potree de visualización 3D en WebODM</a><ul>
<liclass="toctree-l3"><aclass="reference internal"href="../boundary/#what-is-boundary-geojson">What is Boundary [GeoJSON]?</a></li>
<liclass="toctree-l3"><aclass="reference internal"href="../boundary/#when-is-boundary-geojson-appropriate">When is Boundary [GeoJSON] appropriate?</a></li>
<liclass="toctree-l3"><aclass="reference internal"href="../boundary/#why-would-one-use-boundary-geojson">Why would one use Boundary [GeoJSON]?</a></li>
<liclass="toctree-l3"><aclass="reference internal"href="../boundary/#how-would-one-create-boundary-geojson">How would one create Boundary [GeoJSON]?</a><ul>
<liclass="toctree-l3"><aclass="reference internal"href="../build-overviews/#what-are-overviews">¿Que son las vistas generales?</a></li>
<liclass="toctree-l3"><aclass="reference internal"href="../build-overviews/#when-are-overviews-appropriate">¿Cuando son apropiadas las vistas generales?</a></li>
<liclass="toctree-l3"><aclass="reference internal"href="../build-overviews/#why-would-one-use-overviews">¿Por qué se utilizarían las vistas generales?</a></li>
<liclass="toctree-l3"><aclass="reference internal"href="../build-overviews/#example-images">Imágenes de ejemplo</a><ul>
<liclass="toctree-l3"><aclass="reference internal"href="../camera-lens/#what-are-camera-lens-models">¿que son los modelos de lentes de cámara?</a></li>
<liclass="toctree-l3"><aclass="reference internal"href="../camera-lens/#when-are-manual-selections-appropriate">¿Cuándo son apropiadas las selecciones manuales?</a></li>
<liclass="toctree-l3"><aclass="reference internal"href="../camera-lens/#why-would-one-use-a-particular-camera-lens-model">¿Por qué se utilizaría un modelo de lente de cámara en particular?</a></li>
<liclass="toctree-l3"><aclass="reference internal"href="../camera-lens/#example-images">Imágenes de ejemplo</a><ul>
<liclass="toctree-l4"><aclass="reference internal"href="../camera-lens/#auto-rectilinear-data"><codeclass="docutils literal notranslate"><spanclass="pre">auto</span></code> : Datos rectilíneos</a></li>
<liclass="toctree-l4"><aclass="reference internal"href="../camera-lens/#brown-rectilinear-data"><codeclass="docutils literal notranslate"><spanclass="pre">brown</span></code> : Datos rectilíneos</a></li>
<liclass="toctree-l4"><aclass="reference internal"href="../camera-lens/#fisheye-rectilinear-data"><codeclass="docutils literal notranslate"><spanclass="pre">fisheye</span></code> : Datos rectilíneos</a></li>
<liclass="toctree-l4"><aclass="reference internal"href="../camera-lens/#perspective-rectilinear-data"><codeclass="docutils literal notranslate"><spanclass="pre">perspective</span></code> : Datos rectilíneos</a></li>
<liclass="toctree-l4"><aclass="reference internal"href="../camera-lens/#spherical-rectilinear-data"><codeclass="docutils literal notranslate"><spanclass="pre">spherical</span></code> : Datos rectilíneos</a></li>
<liclass="toctree-l3"><aclass="reference internal"href="../cog/#what-are-cloud-optimized-geotiffs-cogs">¿Qué son los GeoTIFF optimizados para la nube (COG)?</a></li>
<liclass="toctree-l3"><aclass="reference internal"href="../cog/#when-are-cogs-appropriate">¿Cuándo son apropiados los COG?</a></li>
<liclass="toctree-l3"><aclass="reference internal"href="../cog/#why-would-one-use-cogs">¿Por qué uno usaría COG?</a></li>
<liclass="toctree-l3"><aclass="reference internal"href="../cog/#example-images">Imágenes de ejemplo</a><ul>
<liclass="toctree-l2"><aclass="reference internal"href="../../outputs/#list-of-all-outputs">Lista de todas las salidas</a></li>
</ul>
</li>
<liclass="toctree-l1"><aclass="reference internal"href="../../gcp/">Puntos de Control Terrestre</a><ul>
<liclass="toctree-l2"><aclass="reference internal"href="../../gcp/#recommended-practices-for-gcp-setting">Prácticas recomendadas para la colocación de GCP</a></li>
<liclass="toctree-l2"><aclass="reference internal"href="../../gcp/#gcp-file-format">Formato del archivo GCP</a></li>
<liclass="toctree-l2"><aclass="reference internal"href="../../gcp/#user-interfaces">Interfaces de Usuario</a><ul>
<liclass="toctree-l3"><aclass="reference internal"href="../../map-accuracy/#aspects-impacting-map-accuracy">Aspectos que impactan la precisión del mapa</a></li>
<liclass="toctree-l3"><aclass="reference internal"href="../../large/#getting-started-with-distributed-split-merge">Introducción a split-merge distribuido</a></li>
<liclass="toctree-l3"><aclass="reference internal"href="../../large/#understanding-the-cluster">Entendiendo el Cluster</a></li>
<liclass="toctree-l3"><aclass="reference internal"href="../../large/#accessing-the-logs">Acceder a los registros</a></li>
<liclass="toctree-l3"><aclass="reference internal"href="../../large/#autoscaling-clusterodm">Ajuste de escala automático de ClusterODM</a></li>
<liclass="toctree-l2"><aclass="reference internal"href="../../multispectral/#creating-orthophotos-from-multispectral-data">Creating Orthophotos from Multispectral Data</a></li>
<liclass="toctree-l2"><aclass="reference internal"href="../../multispectral/#workflows-for-non-supported-sensors">Workflows for Non-supported Sensors</a></li>
<liclass="toctree-l3"><aclass="reference internal"href="../../contributing/#template-for-submitting-bug-reports">Plantilla Para Enviar Informes de Errores</a></li>
</ul>
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<liclass="toctree-l2"><aclass="reference internal"href="../../contributing/#pull-requests">Solicitudes de Extraxion</a></li>
<liclass="toctree-l2"><aclass="reference internal"href="../../faq/#data-processing">Procesamiento de datos</a><ul>
<liclass="toctree-l3"><aclass="reference internal"href="../../faq/#can-i-process-two-or-more-orthophoto-geotiffs-to-stitch-them-together">¿Puedo procesar dos o más ortofotos GeoTIFFs para unirlos?</a></li>
<liclass="toctree-l3"><aclass="reference internal"href="../../faq/#the-software-is-not-using-all-of-my-cpu-cores-memory-gpu-all-of-the-times-is-it-normal">The software is not using all of my CPU cores / memory / GPU all of the times. Is it normal?</a></li>
<liclass="toctree-l3"><aclass="reference internal"href="../../faq/#if-i-use-the-native-version-of-the-software-how-can-i-allocate-more-resources-for-processing">If I use the native version of the software, how can I allocate more resources for processing?</a></li>
<liclass="toctree-l3"><aclass="reference internal"href="../../faq/#i-want-to-build-a-commercial-application-that-includes-odm-do-i-need-a-commercial-license">Quiero crear una aplicación comercial que incluya ODM. ¿Necesito una licencia comercial?</a></li>
<liclass="toctree-l3"><aclass="reference internal"href="../../faq/#are-there-other-licensing-options-aside-from-the-agplv3">¿Existen otras opciones de licencia además de AGPLv3?</a></li>
<liclass="toctree-l3"><aclass="reference internal"href="../../faq/#your-computer-is-running-out-of-memory-what-can-you-do">Your computer is running out of memory, what can you do?</a></li>
<p>Choose the structure from motion algorithm. For aerial datasets, if camera GPS positions and angles are available, triangulation can generate better results. For planar scenes captured at fixed altitude with nadir-only images, planar can be much faster. . Default: <codeclass="docutils literal notranslate"><spanclass="pre">incremental</span></code></p>
<p><aclass="reference external"href="https://github.com/opendronemap/docs#how-to-make-your-first-contribution">Learn to edit</a> and help improve <aclass="reference external"href="https://github.com/OpenDroneMap/docs/blob/publish/source/arguments_edit/sfm-algorithm.rst">this page</a>!</p>
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