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..
AUTO-GENERATED by extract_odm_strings.py! DO NOT EDIT!
If you want to add more details to a command, edit a
.rst file in arguments_edit/<argument>.rst
.. _3d-tiles:
3d-tiles
````````
Generate OGC 3D Tiles outputs. Default: ``False``
`Learn to edit <https://github.com/opendronemap/docs#how-to-make-your-first-contribution>`_ and help improve `this page <https://github.com/OpenDroneMap/docs/blob/publish/source/arguments_edit/3d-tiles.rst>`_!

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..
AUTO-GENERATED by extract_odm_strings.py! DO NOT EDIT!
If you want to add more details to a command, edit a
.rst file in arguments_edit/<argument>.rst
.. _no-gpu:
no-gpu
``````
Do not use GPU acceleration, even if it's available. Default: ``False``
`Learn to edit <https://github.com/opendronemap/docs#how-to-make-your-first-contribution>`_ and help improve `this page <https://github.com/OpenDroneMap/docs/blob/publish/source/arguments_edit/no-gpu.rst>`_!

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..
AUTO-GENERATED by extract_odm_strings.py! DO NOT EDIT!
If you want to add more details to a command, edit a
.rst file in arguments_edit/<argument>.rst
.. _rolling-shutter-readout:
rolling-shutter-readout
```````````````````````
**Options:** *<positive integer>*
Override the rolling shutter readout time for your camera sensor (in milliseconds), instead of using the rolling shutter readout database. Note that not all cameras are present in the database. Set to 0 to use the database value. Default: ``0``
`Learn to edit <https://github.com/opendronemap/docs#how-to-make-your-first-contribution>`_ and help improve `this page <https://github.com/OpenDroneMap/docs/blob/publish/source/arguments_edit/rolling-shutter-readout.rst>`_!

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..
AUTO-GENERATED by extract_odm_strings.py! DO NOT EDIT!
If you want to add more details to a command, edit a
.rst file in arguments_edit/<argument>.rst
.. _rolling-shutter:
rolling-shutter
```````````````
Turn on rolling shutter correction. If the camera has a rolling shutter and the images were taken in motion, you can turn on this option to improve the accuracy of the results. See also --rolling-shutter-readout. Default: ``False``
`Learn to edit <https://github.com/opendronemap/docs#how-to-make-your-first-contribution>`_ and help improve `this page <https://github.com/OpenDroneMap/docs/blob/publish/source/arguments_edit/rolling-shutter.rst>`_!

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..
AUTO-GENERATED by extract_odm_strings.py! DO NOT EDIT!
If you want to add more details to a command, edit a
.rst file in arguments_edit/<argument>.rst
.. _3d-tiles:
3d-tiles
````````
Generate OGC 3D Tiles outputs. Default: ``False``
`Learn to edit <https://github.com/opendronemap/docs#how-to-make-your-first-contribution>`_ and help improve `this page <https://github.com/OpenDroneMap/docs/blob/publish/source/arguments_edit/3d-tiles.rst>`_!

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@ -0,0 +1,18 @@
..
AUTO-GENERATED by extract_odm_strings.py! DO NOT EDIT!
If you want to add more details to a command, edit a
.rst file in arguments_edit/<argument>.rst
.. _no-gpu:
no-gpu
``````
Do not use GPU acceleration, even if it's available. Default: ``False``
`Learn to edit <https://github.com/opendronemap/docs#how-to-make-your-first-contribution>`_ and help improve `this page <https://github.com/OpenDroneMap/docs/blob/publish/source/arguments_edit/no-gpu.rst>`_!

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@ -0,0 +1,18 @@
..
AUTO-GENERATED by extract_odm_strings.py! DO NOT EDIT!
If you want to add more details to a command, edit a
.rst file in arguments_edit/<argument>.rst
.. _rolling-shutter-readout:
rolling-shutter-readout
```````````````````````
**Options:** *<positive integer>*
Override the rolling shutter readout time for your camera sensor (in milliseconds), instead of using the rolling shutter readout database. Note that not all cameras are present in the database. Set to 0 to use the database value. Default: ``0``
`Learn to edit <https://github.com/opendronemap/docs#how-to-make-your-first-contribution>`_ and help improve `this page <https://github.com/OpenDroneMap/docs/blob/publish/source/arguments_edit/rolling-shutter-readout.rst>`_!

Wyświetl plik

@ -0,0 +1,18 @@
..
AUTO-GENERATED by extract_odm_strings.py! DO NOT EDIT!
If you want to add more details to a command, edit a
.rst file in arguments_edit/<argument>.rst
.. _rolling-shutter:
rolling-shutter
```````````````
Turn on rolling shutter correction. If the camera has a rolling shutter and the images were taken in motion, you can turn on this option to improve the accuracy of the results. See also --rolling-shutter-readout. Default: ``False``
`Learn to edit <https://github.com/opendronemap/docs#how-to-make-your-first-contribution>`_ and help improve `this page <https://github.com/OpenDroneMap/docs/blob/publish/source/arguments_edit/rolling-shutter.rst>`_!

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<li class="toctree-l1 current"><a class="reference internal" href="../">الخيارات والإعلام</a><ul class="current">
<li class="toctree-l2 current"><a class="current reference internal" href="#">3d-tiles</a></li>
<li class="toctree-l2"><a class="reference internal" href="../auto-boundary/">auto-boundary</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../auto-boundary/#what-is-auto-boundary">What Is Auto-Boundary?</a></li>
<li class="toctree-l3"><a class="reference internal" href="../auto-boundary/#when-is-auto-boundary-helpful">When Is Auto-Boundary Helpful?</a></li>
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<li class="toctree-l3"><a class="reference internal" href="../auto-boundary/#example-images">Example Images</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../auto-boundary/#true-auto-boundary">True: <code class="docutils literal notranslate"><span class="pre">--auto-boundary</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="../auto-boundary/#false-null">False: <code class="docutils literal notranslate"><span class="pre">null</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="../boundary/#qgis">QGIS</a></li>
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<li class="toctree-l4"><a class="reference internal" href="../boundary/#true-boundary-geojson-orthophoto">True: <code class="docutils literal notranslate"><span class="pre">--boundary</span> <span class="pre">[GeoJSON]</span></code> - Orthophoto</a></li>
<li class="toctree-l4"><a class="reference internal" href="../boundary/#true-boundary-geojson-digital-elevation-model">True: <code class="docutils literal notranslate"><span class="pre">--boundary</span> <span class="pre">[GeoJSON]</span></code> - Digital Elevation Model</a></li>
<li class="toctree-l4"><a class="reference internal" href="../boundary/#true-boundary-geojson-3d-model-textured-mesh">True: <code class="docutils literal notranslate"><span class="pre">--boundary</span> <span class="pre">[GeoJSON]</span></code> - 3D Model/Textured Mesh</a></li>
<li class="toctree-l4"><a class="reference internal" href="../boundary/#false-null">False: <code class="docutils literal notranslate"><span class="pre">null</span></code></a></li>
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<li class="toctree-l3"><a class="reference internal" href="../build-overviews/#when-are-overviews-appropriate">When are Overviews appropriate?</a></li>
<li class="toctree-l3"><a class="reference internal" href="../build-overviews/#why-would-one-use-overviews">Why would one use Overviews?</a></li>
<li class="toctree-l3"><a class="reference internal" href="../build-overviews/#example-images">Example Images</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../build-overviews/#true-build-overviews">True: <code class="docutils literal notranslate"><span class="pre">--build-overviews</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="../build-overviews/#false-null">False: <code class="docutils literal notranslate"><span class="pre">null</span></code></a></li>
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<li class="toctree-l2"><a class="reference internal" href="../camera-lens/">camera-lens</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../camera-lens/#what-are-camera-lens-models">What Are Camera Lens Models?</a></li>
<li class="toctree-l3"><a class="reference internal" href="../camera-lens/#when-are-manual-selections-appropriate">When are manual selections appropriate?</a></li>
<li class="toctree-l3"><a class="reference internal" href="../camera-lens/#why-would-one-use-a-particular-camera-lens-model">Why would one use a particular Camera Lens Model?</a></li>
<li class="toctree-l3"><a class="reference internal" href="../camera-lens/#example-images">Example Images</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../camera-lens/#auto-rectilinear-data"><code class="docutils literal notranslate"><span class="pre">auto</span></code> : Rectilinear Data</a></li>
<li class="toctree-l4"><a class="reference internal" href="../camera-lens/#brown-rectilinear-data"><code class="docutils literal notranslate"><span class="pre">brown</span></code> : Rectilinear Data</a></li>
<li class="toctree-l4"><a class="reference internal" href="../camera-lens/#fisheye-rectilinear-data"><code class="docutils literal notranslate"><span class="pre">fisheye</span></code> : Rectilinear Data</a></li>
<li class="toctree-l4"><a class="reference internal" href="../camera-lens/#perspective-rectilinear-data"><code class="docutils literal notranslate"><span class="pre">perspective</span></code> : Rectilinear Data</a></li>
<li class="toctree-l4"><a class="reference internal" href="../camera-lens/#spherical-rectilinear-data"><code class="docutils literal notranslate"><span class="pre">spherical</span></code> : Rectilinear Data</a></li>
</ul>
</li>
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<li class="toctree-l2"><a class="reference internal" href="../cameras/">cameras</a></li>
<li class="toctree-l2"><a class="reference internal" href="../cog/">cog</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../cog/#what-are-cloud-optimized-geotiffs-cogs">What Are Cloud Optimized GeoTIFFs (COGs)?</a></li>
<li class="toctree-l3"><a class="reference internal" href="../cog/#when-are-cogs-appropriate">When are COGs appropriate?</a></li>
<li class="toctree-l3"><a class="reference internal" href="../cog/#why-would-one-use-cogs">Why would one use COGs?</a></li>
<li class="toctree-l3"><a class="reference internal" href="../cog/#example-images">Example Images</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../cog/#true-cog">True: <code class="docutils literal notranslate"><span class="pre">--cog</span></code></a></li>
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<span id="id1"></span><h1>3d-tiles<a class="headerlink" href="#d-tiles" title="Permalink to this headline"></a></h1>
<p>Generate OGC 3D Tiles outputs. Default: <code class="docutils literal notranslate"><span class="pre">False</span></code></p>
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<li class="toctree-l2"><a class="reference internal" href="../skip-3dmodel/">skip-3dmodel</a></li>
<li class="toctree-l2"><a class="reference internal" href="../skip-band-alignment/">skip-band-alignment</a></li>

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</li>
<li class="toctree-l1 current"><a class="reference internal" href="../">الخيارات والإعلام</a><ul class="current">
<li class="toctree-l2"><a class="reference internal" href="../3d-tiles/">3d-tiles</a></li>
<li class="toctree-l2"><a class="reference internal" href="../auto-boundary/">auto-boundary</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../auto-boundary/#what-is-auto-boundary">What Is Auto-Boundary?</a></li>
<li class="toctree-l3"><a class="reference internal" href="../auto-boundary/#when-is-auto-boundary-helpful">When Is Auto-Boundary Helpful?</a></li>
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<li class="toctree-l2"><a class="reference internal" href="../mesh-size/">mesh-size</a></li>
<li class="toctree-l2"><a class="reference internal" href="../min-num-features/">min-num-features</a></li>
<li class="toctree-l2"><a class="reference internal" href="../name/">name</a></li>
<li class="toctree-l2"><a class="reference internal" href="../no-gpu/">no-gpu</a></li>
<li class="toctree-l2"><a class="reference internal" href="../optimize-disk-space/">optimize-disk-space</a></li>
<li class="toctree-l2"><a class="reference internal" href="../orthophoto-compression/">orthophoto-compression</a></li>
<li class="toctree-l2"><a class="reference internal" href="../orthophoto-cutline/">orthophoto-cutline</a></li>
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<li class="toctree-l2"><a class="reference internal" href="../rerun-all/">rerun-all</a></li>
<li class="toctree-l2"><a class="reference internal" href="../rerun-from/">rerun-from</a></li>
<li class="toctree-l2"><a class="reference internal" href="../resize-to/">resize-to</a></li>
<li class="toctree-l2"><a class="reference internal" href="../rolling-shutter/">rolling-shutter</a></li>
<li class="toctree-l2"><a class="reference internal" href="../rolling-shutter-readout/">rolling-shutter-readout</a></li>
<li class="toctree-l2"><a class="reference internal" href="../sfm-algorithm/">sfm-algorithm</a></li>
<li class="toctree-l2"><a class="reference internal" href="../skip-3dmodel/">skip-3dmodel</a></li>
<li class="toctree-l2"><a class="reference internal" href="../skip-band-alignment/">skip-band-alignment</a></li>

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</li>
<li class="toctree-l1 current"><a class="reference internal" href="../">الخيارات والإعلام</a><ul class="current">
<li class="toctree-l2"><a class="reference internal" href="../3d-tiles/">3d-tiles</a></li>
<li class="toctree-l2"><a class="reference internal" href="../auto-boundary/">auto-boundary</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../auto-boundary/#what-is-auto-boundary">What Is Auto-Boundary?</a></li>
<li class="toctree-l3"><a class="reference internal" href="../auto-boundary/#when-is-auto-boundary-helpful">When Is Auto-Boundary Helpful?</a></li>
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<li class="toctree-l2"><a class="reference internal" href="../mesh-size/">mesh-size</a></li>
<li class="toctree-l2"><a class="reference internal" href="../min-num-features/">min-num-features</a></li>
<li class="toctree-l2"><a class="reference internal" href="../name/">name</a></li>
<li class="toctree-l2"><a class="reference internal" href="../no-gpu/">no-gpu</a></li>
<li class="toctree-l2"><a class="reference internal" href="../optimize-disk-space/">optimize-disk-space</a></li>
<li class="toctree-l2"><a class="reference internal" href="../orthophoto-compression/">orthophoto-compression</a></li>
<li class="toctree-l2"><a class="reference internal" href="../orthophoto-cutline/">orthophoto-cutline</a></li>
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<li class="toctree-l2"><a class="reference internal" href="../rerun-all/">rerun-all</a></li>
<li class="toctree-l2"><a class="reference internal" href="../rerun-from/">rerun-from</a></li>
<li class="toctree-l2"><a class="reference internal" href="../resize-to/">resize-to</a></li>
<li class="toctree-l2"><a class="reference internal" href="../rolling-shutter/">rolling-shutter</a></li>
<li class="toctree-l2"><a class="reference internal" href="../rolling-shutter-readout/">rolling-shutter-readout</a></li>
<li class="toctree-l2"><a class="reference internal" href="../sfm-algorithm/">sfm-algorithm</a></li>
<li class="toctree-l2"><a class="reference internal" href="../skip-3dmodel/">skip-3dmodel</a></li>
<li class="toctree-l2"><a class="reference internal" href="../skip-band-alignment/">skip-band-alignment</a></li>

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</li>
<li class="toctree-l1 current"><a class="reference internal" href="../">الخيارات والإعلام</a><ul class="current">
<li class="toctree-l2"><a class="reference internal" href="../3d-tiles/">3d-tiles</a></li>
<li class="toctree-l2"><a class="reference internal" href="../auto-boundary/">auto-boundary</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../auto-boundary/#what-is-auto-boundary">What Is Auto-Boundary?</a></li>
<li class="toctree-l3"><a class="reference internal" href="../auto-boundary/#when-is-auto-boundary-helpful">When Is Auto-Boundary Helpful?</a></li>
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<li class="toctree-l2"><a class="reference internal" href="../mesh-size/">mesh-size</a></li>
<li class="toctree-l2"><a class="reference internal" href="../min-num-features/">min-num-features</a></li>
<li class="toctree-l2"><a class="reference internal" href="../name/">name</a></li>
<li class="toctree-l2"><a class="reference internal" href="../no-gpu/">no-gpu</a></li>
<li class="toctree-l2"><a class="reference internal" href="../optimize-disk-space/">optimize-disk-space</a></li>
<li class="toctree-l2"><a class="reference internal" href="../orthophoto-compression/">orthophoto-compression</a></li>
<li class="toctree-l2"><a class="reference internal" href="../orthophoto-cutline/">orthophoto-cutline</a></li>
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<li class="toctree-l2"><a class="reference internal" href="../rerun-all/">rerun-all</a></li>
<li class="toctree-l2"><a class="reference internal" href="../rerun-from/">rerun-from</a></li>
<li class="toctree-l2"><a class="reference internal" href="../resize-to/">resize-to</a></li>
<li class="toctree-l2"><a class="reference internal" href="../rolling-shutter/">rolling-shutter</a></li>
<li class="toctree-l2"><a class="reference internal" href="../rolling-shutter-readout/">rolling-shutter-readout</a></li>
<li class="toctree-l2"><a class="reference internal" href="../sfm-algorithm/">sfm-algorithm</a></li>
<li class="toctree-l2"><a class="reference internal" href="../skip-3dmodel/">skip-3dmodel</a></li>
<li class="toctree-l2"><a class="reference internal" href="../skip-band-alignment/">skip-band-alignment</a></li>

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</li>
<li class="toctree-l1 current"><a class="reference internal" href="../">الخيارات والإعلام</a><ul class="current">
<li class="toctree-l2"><a class="reference internal" href="../3d-tiles/">3d-tiles</a></li>
<li class="toctree-l2"><a class="reference internal" href="../auto-boundary/">auto-boundary</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../auto-boundary/#what-is-auto-boundary">What Is Auto-Boundary?</a></li>
<li class="toctree-l3"><a class="reference internal" href="../auto-boundary/#when-is-auto-boundary-helpful">When Is Auto-Boundary Helpful?</a></li>
@ -234,6 +235,7 @@
<li class="toctree-l2"><a class="reference internal" href="../mesh-size/">mesh-size</a></li>
<li class="toctree-l2"><a class="reference internal" href="../min-num-features/">min-num-features</a></li>
<li class="toctree-l2"><a class="reference internal" href="../name/">name</a></li>
<li class="toctree-l2"><a class="reference internal" href="../no-gpu/">no-gpu</a></li>
<li class="toctree-l2"><a class="reference internal" href="../optimize-disk-space/">optimize-disk-space</a></li>
<li class="toctree-l2"><a class="reference internal" href="../orthophoto-compression/">orthophoto-compression</a></li>
<li class="toctree-l2"><a class="reference internal" href="../orthophoto-cutline/">orthophoto-cutline</a></li>
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<li class="toctree-l2"><a class="reference internal" href="../rerun-all/">rerun-all</a></li>
<li class="toctree-l2"><a class="reference internal" href="../rerun-from/">rerun-from</a></li>
<li class="toctree-l2"><a class="reference internal" href="../resize-to/">resize-to</a></li>
<li class="toctree-l2"><a class="reference internal" href="../rolling-shutter/">rolling-shutter</a></li>
<li class="toctree-l2"><a class="reference internal" href="../rolling-shutter-readout/">rolling-shutter-readout</a></li>
<li class="toctree-l2"><a class="reference internal" href="../sfm-algorithm/">sfm-algorithm</a></li>
<li class="toctree-l2"><a class="reference internal" href="../skip-3dmodel/">skip-3dmodel</a></li>
<li class="toctree-l2"><a class="reference internal" href="../skip-band-alignment/">skip-band-alignment</a></li>

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</li>
<li class="toctree-l1 current"><a class="reference internal" href="../">الخيارات والإعلام</a><ul class="current">
<li class="toctree-l2"><a class="reference internal" href="../3d-tiles/">3d-tiles</a></li>
<li class="toctree-l2"><a class="reference internal" href="../auto-boundary/">auto-boundary</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../auto-boundary/#what-is-auto-boundary">What Is Auto-Boundary?</a></li>
<li class="toctree-l3"><a class="reference internal" href="../auto-boundary/#when-is-auto-boundary-helpful">When Is Auto-Boundary Helpful?</a></li>
@ -234,6 +235,7 @@
<li class="toctree-l2"><a class="reference internal" href="../mesh-size/">mesh-size</a></li>
<li class="toctree-l2"><a class="reference internal" href="../min-num-features/">min-num-features</a></li>
<li class="toctree-l2"><a class="reference internal" href="../name/">name</a></li>
<li class="toctree-l2"><a class="reference internal" href="../no-gpu/">no-gpu</a></li>
<li class="toctree-l2"><a class="reference internal" href="../optimize-disk-space/">optimize-disk-space</a></li>
<li class="toctree-l2"><a class="reference internal" href="../orthophoto-compression/">orthophoto-compression</a></li>
<li class="toctree-l2"><a class="reference internal" href="../orthophoto-cutline/">orthophoto-cutline</a></li>
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<li class="toctree-l2"><a class="reference internal" href="../rerun-all/">rerun-all</a></li>
<li class="toctree-l2"><a class="reference internal" href="../rerun-from/">rerun-from</a></li>
<li class="toctree-l2"><a class="reference internal" href="../resize-to/">resize-to</a></li>
<li class="toctree-l2"><a class="reference internal" href="../rolling-shutter/">rolling-shutter</a></li>
<li class="toctree-l2"><a class="reference internal" href="../rolling-shutter-readout/">rolling-shutter-readout</a></li>
<li class="toctree-l2"><a class="reference internal" href="../sfm-algorithm/">sfm-algorithm</a></li>
<li class="toctree-l2"><a class="reference internal" href="../skip-3dmodel/">skip-3dmodel</a></li>
<li class="toctree-l2"><a class="reference internal" href="../skip-band-alignment/">skip-band-alignment</a></li>

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</li>
<li class="toctree-l1 current"><a class="reference internal" href="../">الخيارات والإعلام</a><ul class="current">
<li class="toctree-l2"><a class="reference internal" href="../3d-tiles/">3d-tiles</a></li>
<li class="toctree-l2"><a class="reference internal" href="../auto-boundary/">auto-boundary</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../auto-boundary/#what-is-auto-boundary">What Is Auto-Boundary?</a></li>
<li class="toctree-l3"><a class="reference internal" href="../auto-boundary/#when-is-auto-boundary-helpful">When Is Auto-Boundary Helpful?</a></li>
@ -234,6 +235,7 @@
<li class="toctree-l2"><a class="reference internal" href="../mesh-size/">mesh-size</a></li>
<li class="toctree-l2"><a class="reference internal" href="../min-num-features/">min-num-features</a></li>
<li class="toctree-l2"><a class="reference internal" href="../name/">name</a></li>
<li class="toctree-l2"><a class="reference internal" href="../no-gpu/">no-gpu</a></li>
<li class="toctree-l2"><a class="reference internal" href="../optimize-disk-space/">optimize-disk-space</a></li>
<li class="toctree-l2"><a class="reference internal" href="../orthophoto-compression/">orthophoto-compression</a></li>
<li class="toctree-l2"><a class="reference internal" href="../orthophoto-cutline/">orthophoto-cutline</a></li>
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<li class="toctree-l2"><a class="reference internal" href="../rerun-all/">rerun-all</a></li>
<li class="toctree-l2"><a class="reference internal" href="../rerun-from/">rerun-from</a></li>
<li class="toctree-l2"><a class="reference internal" href="../resize-to/">resize-to</a></li>
<li class="toctree-l2"><a class="reference internal" href="../rolling-shutter/">rolling-shutter</a></li>
<li class="toctree-l2"><a class="reference internal" href="../rolling-shutter-readout/">rolling-shutter-readout</a></li>
<li class="toctree-l2"><a class="reference internal" href="../sfm-algorithm/">sfm-algorithm</a></li>
<li class="toctree-l2"><a class="reference internal" href="../skip-3dmodel/">skip-3dmodel</a></li>
<li class="toctree-l2"><a class="reference internal" href="../skip-band-alignment/">skip-band-alignment</a></li>

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</li>
<li class="toctree-l1 current"><a class="reference internal" href="../">الخيارات والإعلام</a><ul class="current">
<li class="toctree-l2"><a class="reference internal" href="../3d-tiles/">3d-tiles</a></li>
<li class="toctree-l2"><a class="reference internal" href="../auto-boundary/">auto-boundary</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../auto-boundary/#what-is-auto-boundary">What Is Auto-Boundary?</a></li>
<li class="toctree-l3"><a class="reference internal" href="../auto-boundary/#when-is-auto-boundary-helpful">When Is Auto-Boundary Helpful?</a></li>
@ -234,6 +235,7 @@
<li class="toctree-l2"><a class="reference internal" href="../mesh-size/">mesh-size</a></li>
<li class="toctree-l2"><a class="reference internal" href="../min-num-features/">min-num-features</a></li>
<li class="toctree-l2"><a class="reference internal" href="../name/">name</a></li>
<li class="toctree-l2"><a class="reference internal" href="../no-gpu/">no-gpu</a></li>
<li class="toctree-l2"><a class="reference internal" href="../optimize-disk-space/">optimize-disk-space</a></li>
<li class="toctree-l2"><a class="reference internal" href="../orthophoto-compression/">orthophoto-compression</a></li>
<li class="toctree-l2"><a class="reference internal" href="../orthophoto-cutline/">orthophoto-cutline</a></li>
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<li class="toctree-l2"><a class="reference internal" href="../rerun-all/">rerun-all</a></li>
<li class="toctree-l2"><a class="reference internal" href="../rerun-from/">rerun-from</a></li>
<li class="toctree-l2"><a class="reference internal" href="../resize-to/">resize-to</a></li>
<li class="toctree-l2"><a class="reference internal" href="../rolling-shutter/">rolling-shutter</a></li>
<li class="toctree-l2"><a class="reference internal" href="../rolling-shutter-readout/">rolling-shutter-readout</a></li>
<li class="toctree-l2"><a class="reference internal" href="../sfm-algorithm/">sfm-algorithm</a></li>
<li class="toctree-l2"><a class="reference internal" href="../skip-3dmodel/">skip-3dmodel</a></li>
<li class="toctree-l2"><a class="reference internal" href="../skip-band-alignment/">skip-band-alignment</a></li>

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</li>
<li class="toctree-l1 current"><a class="reference internal" href="../">الخيارات والإعلام</a><ul class="current">
<li class="toctree-l2"><a class="reference internal" href="../3d-tiles/">3d-tiles</a></li>
<li class="toctree-l2"><a class="reference internal" href="../auto-boundary/">auto-boundary</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../auto-boundary/#what-is-auto-boundary">What Is Auto-Boundary?</a></li>
<li class="toctree-l3"><a class="reference internal" href="../auto-boundary/#when-is-auto-boundary-helpful">When Is Auto-Boundary Helpful?</a></li>
@ -234,6 +235,7 @@
<li class="toctree-l2"><a class="reference internal" href="../mesh-size/">mesh-size</a></li>
<li class="toctree-l2"><a class="reference internal" href="../min-num-features/">min-num-features</a></li>
<li class="toctree-l2"><a class="reference internal" href="../name/">name</a></li>
<li class="toctree-l2"><a class="reference internal" href="../no-gpu/">no-gpu</a></li>
<li class="toctree-l2"><a class="reference internal" href="../optimize-disk-space/">optimize-disk-space</a></li>
<li class="toctree-l2"><a class="reference internal" href="../orthophoto-compression/">orthophoto-compression</a></li>
<li class="toctree-l2"><a class="reference internal" href="../orthophoto-cutline/">orthophoto-cutline</a></li>
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<li class="toctree-l2"><a class="reference internal" href="../rerun-all/">rerun-all</a></li>
<li class="toctree-l2"><a class="reference internal" href="../rerun-from/">rerun-from</a></li>
<li class="toctree-l2"><a class="reference internal" href="../resize-to/">resize-to</a></li>
<li class="toctree-l2"><a class="reference internal" href="../rolling-shutter/">rolling-shutter</a></li>
<li class="toctree-l2"><a class="reference internal" href="../rolling-shutter-readout/">rolling-shutter-readout</a></li>
<li class="toctree-l2"><a class="reference internal" href="../sfm-algorithm/">sfm-algorithm</a></li>
<li class="toctree-l2"><a class="reference internal" href="../skip-3dmodel/">skip-3dmodel</a></li>
<li class="toctree-l2"><a class="reference internal" href="../skip-band-alignment/">skip-band-alignment</a></li>

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</li>
<li class="toctree-l1 current"><a class="reference internal" href="../">الخيارات والإعلام</a><ul class="current">
<li class="toctree-l2"><a class="reference internal" href="../3d-tiles/">3d-tiles</a></li>
<li class="toctree-l2"><a class="reference internal" href="../auto-boundary/">auto-boundary</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../auto-boundary/#what-is-auto-boundary">What Is Auto-Boundary?</a></li>
<li class="toctree-l3"><a class="reference internal" href="../auto-boundary/#when-is-auto-boundary-helpful">When Is Auto-Boundary Helpful?</a></li>
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<li class="toctree-l2"><a class="reference internal" href="../mesh-size/">mesh-size</a></li>
<li class="toctree-l2"><a class="reference internal" href="../min-num-features/">min-num-features</a></li>
<li class="toctree-l2"><a class="reference internal" href="../name/">name</a></li>
<li class="toctree-l2"><a class="reference internal" href="../no-gpu/">no-gpu</a></li>
<li class="toctree-l2"><a class="reference internal" href="../optimize-disk-space/">optimize-disk-space</a></li>
<li class="toctree-l2"><a class="reference internal" href="../orthophoto-compression/">orthophoto-compression</a></li>
<li class="toctree-l2"><a class="reference internal" href="../orthophoto-cutline/">orthophoto-cutline</a></li>
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<li class="toctree-l2"><a class="reference internal" href="../rerun-all/">rerun-all</a></li>
<li class="toctree-l2"><a class="reference internal" href="../rerun-from/">rerun-from</a></li>
<li class="toctree-l2"><a class="reference internal" href="../resize-to/">resize-to</a></li>
<li class="toctree-l2"><a class="reference internal" href="../rolling-shutter/">rolling-shutter</a></li>
<li class="toctree-l2"><a class="reference internal" href="../rolling-shutter-readout/">rolling-shutter-readout</a></li>
<li class="toctree-l2"><a class="reference internal" href="../sfm-algorithm/">sfm-algorithm</a></li>
<li class="toctree-l2"><a class="reference internal" href="../skip-3dmodel/">skip-3dmodel</a></li>
<li class="toctree-l2"><a class="reference internal" href="../skip-band-alignment/">skip-band-alignment</a></li>

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</li>
<li class="toctree-l1 current"><a class="reference internal" href="../">الخيارات والإعلام</a><ul class="current">
<li class="toctree-l2"><a class="reference internal" href="../3d-tiles/">3d-tiles</a></li>
<li class="toctree-l2"><a class="reference internal" href="../auto-boundary/">auto-boundary</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../auto-boundary/#what-is-auto-boundary">What Is Auto-Boundary?</a></li>
<li class="toctree-l3"><a class="reference internal" href="../auto-boundary/#when-is-auto-boundary-helpful">When Is Auto-Boundary Helpful?</a></li>
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<li class="toctree-l2"><a class="reference internal" href="../mesh-size/">mesh-size</a></li>
<li class="toctree-l2"><a class="reference internal" href="../min-num-features/">min-num-features</a></li>
<li class="toctree-l2"><a class="reference internal" href="../name/">name</a></li>
<li class="toctree-l2"><a class="reference internal" href="../no-gpu/">no-gpu</a></li>
<li class="toctree-l2"><a class="reference internal" href="../optimize-disk-space/">optimize-disk-space</a></li>
<li class="toctree-l2"><a class="reference internal" href="../orthophoto-compression/">orthophoto-compression</a></li>
<li class="toctree-l2"><a class="reference internal" href="../orthophoto-cutline/">orthophoto-cutline</a></li>
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<li class="toctree-l2"><a class="reference internal" href="../rerun-all/">rerun-all</a></li>
<li class="toctree-l2"><a class="reference internal" href="../rerun-from/">rerun-from</a></li>
<li class="toctree-l2"><a class="reference internal" href="../resize-to/">resize-to</a></li>
<li class="toctree-l2"><a class="reference internal" href="../rolling-shutter/">rolling-shutter</a></li>
<li class="toctree-l2"><a class="reference internal" href="../rolling-shutter-readout/">rolling-shutter-readout</a></li>
<li class="toctree-l2"><a class="reference internal" href="../sfm-algorithm/">sfm-algorithm</a></li>
<li class="toctree-l2"><a class="reference internal" href="../skip-3dmodel/">skip-3dmodel</a></li>
<li class="toctree-l2"><a class="reference internal" href="../skip-band-alignment/">skip-band-alignment</a></li>

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</li>
<li class="toctree-l1 current"><a class="reference internal" href="../">الخيارات والإعلام</a><ul class="current">
<li class="toctree-l2"><a class="reference internal" href="../3d-tiles/">3d-tiles</a></li>
<li class="toctree-l2"><a class="reference internal" href="../auto-boundary/">auto-boundary</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../auto-boundary/#what-is-auto-boundary">What Is Auto-Boundary?</a></li>
<li class="toctree-l3"><a class="reference internal" href="../auto-boundary/#when-is-auto-boundary-helpful">When Is Auto-Boundary Helpful?</a></li>
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<li class="toctree-l2"><a class="reference internal" href="../mesh-size/">mesh-size</a></li>
<li class="toctree-l2"><a class="reference internal" href="../min-num-features/">min-num-features</a></li>
<li class="toctree-l2"><a class="reference internal" href="../name/">name</a></li>
<li class="toctree-l2"><a class="reference internal" href="../no-gpu/">no-gpu</a></li>
<li class="toctree-l2"><a class="reference internal" href="../optimize-disk-space/">optimize-disk-space</a></li>
<li class="toctree-l2"><a class="reference internal" href="../orthophoto-compression/">orthophoto-compression</a></li>
<li class="toctree-l2"><a class="reference internal" href="../orthophoto-cutline/">orthophoto-cutline</a></li>
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<li class="toctree-l2"><a class="reference internal" href="../rerun-all/">rerun-all</a></li>
<li class="toctree-l2"><a class="reference internal" href="../rerun-from/">rerun-from</a></li>
<li class="toctree-l2"><a class="reference internal" href="../resize-to/">resize-to</a></li>
<li class="toctree-l2"><a class="reference internal" href="../rolling-shutter/">rolling-shutter</a></li>
<li class="toctree-l2"><a class="reference internal" href="../rolling-shutter-readout/">rolling-shutter-readout</a></li>
<li class="toctree-l2"><a class="reference internal" href="../sfm-algorithm/">sfm-algorithm</a></li>
<li class="toctree-l2"><a class="reference internal" href="../skip-3dmodel/">skip-3dmodel</a></li>
<li class="toctree-l2"><a class="reference internal" href="../skip-band-alignment/">skip-band-alignment</a></li>

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</li>
<li class="toctree-l1 current"><a class="reference internal" href="../">الخيارات والإعلام</a><ul class="current">
<li class="toctree-l2"><a class="reference internal" href="../3d-tiles/">3d-tiles</a></li>
<li class="toctree-l2"><a class="reference internal" href="../auto-boundary/">auto-boundary</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../auto-boundary/#what-is-auto-boundary">What Is Auto-Boundary?</a></li>
<li class="toctree-l3"><a class="reference internal" href="../auto-boundary/#when-is-auto-boundary-helpful">When Is Auto-Boundary Helpful?</a></li>
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<li class="toctree-l2"><a class="reference internal" href="../mesh-size/">mesh-size</a></li>
<li class="toctree-l2"><a class="reference internal" href="../min-num-features/">min-num-features</a></li>
<li class="toctree-l2"><a class="reference internal" href="../name/">name</a></li>
<li class="toctree-l2"><a class="reference internal" href="../no-gpu/">no-gpu</a></li>
<li class="toctree-l2"><a class="reference internal" href="../optimize-disk-space/">optimize-disk-space</a></li>
<li class="toctree-l2"><a class="reference internal" href="../orthophoto-compression/">orthophoto-compression</a></li>
<li class="toctree-l2"><a class="reference internal" href="../orthophoto-cutline/">orthophoto-cutline</a></li>
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<li class="toctree-l2"><a class="reference internal" href="../rerun-all/">rerun-all</a></li>
<li class="toctree-l2"><a class="reference internal" href="../rerun-from/">rerun-from</a></li>
<li class="toctree-l2"><a class="reference internal" href="../resize-to/">resize-to</a></li>
<li class="toctree-l2"><a class="reference internal" href="../rolling-shutter/">rolling-shutter</a></li>
<li class="toctree-l2"><a class="reference internal" href="../rolling-shutter-readout/">rolling-shutter-readout</a></li>
<li class="toctree-l2"><a class="reference internal" href="../sfm-algorithm/">sfm-algorithm</a></li>
<li class="toctree-l2"><a class="reference internal" href="../skip-3dmodel/">skip-3dmodel</a></li>
<li class="toctree-l2"><a class="reference internal" href="../skip-band-alignment/">skip-band-alignment</a></li>

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</li>
<li class="toctree-l1 current"><a class="reference internal" href="../">الخيارات والإعلام</a><ul class="current">
<li class="toctree-l2"><a class="reference internal" href="../3d-tiles/">3d-tiles</a></li>
<li class="toctree-l2"><a class="reference internal" href="../auto-boundary/">auto-boundary</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../auto-boundary/#what-is-auto-boundary">What Is Auto-Boundary?</a></li>
<li class="toctree-l3"><a class="reference internal" href="../auto-boundary/#when-is-auto-boundary-helpful">When Is Auto-Boundary Helpful?</a></li>
@ -234,6 +235,7 @@
<li class="toctree-l2"><a class="reference internal" href="../mesh-size/">mesh-size</a></li>
<li class="toctree-l2"><a class="reference internal" href="../min-num-features/">min-num-features</a></li>
<li class="toctree-l2"><a class="reference internal" href="../name/">name</a></li>
<li class="toctree-l2"><a class="reference internal" href="../no-gpu/">no-gpu</a></li>
<li class="toctree-l2"><a class="reference internal" href="../optimize-disk-space/">optimize-disk-space</a></li>
<li class="toctree-l2"><a class="reference internal" href="../orthophoto-compression/">orthophoto-compression</a></li>
<li class="toctree-l2"><a class="reference internal" href="../orthophoto-cutline/">orthophoto-cutline</a></li>
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<li class="toctree-l2"><a class="reference internal" href="../rerun-all/">rerun-all</a></li>
<li class="toctree-l2"><a class="reference internal" href="../rerun-from/">rerun-from</a></li>
<li class="toctree-l2"><a class="reference internal" href="../resize-to/">resize-to</a></li>
<li class="toctree-l2"><a class="reference internal" href="../rolling-shutter/">rolling-shutter</a></li>
<li class="toctree-l2"><a class="reference internal" href="../rolling-shutter-readout/">rolling-shutter-readout</a></li>
<li class="toctree-l2"><a class="reference internal" href="../sfm-algorithm/">sfm-algorithm</a></li>
<li class="toctree-l2"><a class="reference internal" href="../skip-3dmodel/">skip-3dmodel</a></li>
<li class="toctree-l2"><a class="reference internal" href="../skip-band-alignment/">skip-band-alignment</a></li>

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</ul>
</li>
<li class="toctree-l1 current"><a class="reference internal" href="../">الخيارات والإعلام</a><ul class="current">
<li class="toctree-l2"><a class="reference internal" href="../3d-tiles/">3d-tiles</a></li>
<li class="toctree-l2"><a class="reference internal" href="../auto-boundary/">auto-boundary</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../auto-boundary/#what-is-auto-boundary">What Is Auto-Boundary?</a></li>
<li class="toctree-l3"><a class="reference internal" href="../auto-boundary/#when-is-auto-boundary-helpful">When Is Auto-Boundary Helpful?</a></li>
@ -234,6 +235,7 @@
<li class="toctree-l2"><a class="reference internal" href="../mesh-size/">mesh-size</a></li>
<li class="toctree-l2"><a class="reference internal" href="../min-num-features/">min-num-features</a></li>
<li class="toctree-l2"><a class="reference internal" href="../name/">name</a></li>
<li class="toctree-l2"><a class="reference internal" href="../no-gpu/">no-gpu</a></li>
<li class="toctree-l2"><a class="reference internal" href="../optimize-disk-space/">optimize-disk-space</a></li>
<li class="toctree-l2"><a class="reference internal" href="../orthophoto-compression/">orthophoto-compression</a></li>
<li class="toctree-l2"><a class="reference internal" href="../orthophoto-cutline/">orthophoto-cutline</a></li>
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<li class="toctree-l2"><a class="reference internal" href="../rerun-all/">rerun-all</a></li>
<li class="toctree-l2"><a class="reference internal" href="../rerun-from/">rerun-from</a></li>
<li class="toctree-l2"><a class="reference internal" href="../resize-to/">resize-to</a></li>
<li class="toctree-l2"><a class="reference internal" href="../rolling-shutter/">rolling-shutter</a></li>
<li class="toctree-l2"><a class="reference internal" href="../rolling-shutter-readout/">rolling-shutter-readout</a></li>
<li class="toctree-l2"><a class="reference internal" href="../sfm-algorithm/">sfm-algorithm</a></li>
<li class="toctree-l2"><a class="reference internal" href="../skip-3dmodel/">skip-3dmodel</a></li>
<li class="toctree-l2"><a class="reference internal" href="../skip-band-alignment/">skip-band-alignment</a></li>

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</ul>
</li>
<li class="toctree-l1 current"><a class="reference internal" href="../">الخيارات والإعلام</a><ul class="current">
<li class="toctree-l2"><a class="reference internal" href="../3d-tiles/">3d-tiles</a></li>
<li class="toctree-l2"><a class="reference internal" href="../auto-boundary/">auto-boundary</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../auto-boundary/#what-is-auto-boundary">What Is Auto-Boundary?</a></li>
<li class="toctree-l3"><a class="reference internal" href="../auto-boundary/#when-is-auto-boundary-helpful">When Is Auto-Boundary Helpful?</a></li>
@ -234,6 +235,7 @@
<li class="toctree-l2"><a class="reference internal" href="../mesh-size/">mesh-size</a></li>
<li class="toctree-l2"><a class="reference internal" href="../min-num-features/">min-num-features</a></li>
<li class="toctree-l2"><a class="reference internal" href="../name/">name</a></li>
<li class="toctree-l2"><a class="reference internal" href="../no-gpu/">no-gpu</a></li>
<li class="toctree-l2"><a class="reference internal" href="../optimize-disk-space/">optimize-disk-space</a></li>
<li class="toctree-l2"><a class="reference internal" href="../orthophoto-compression/">orthophoto-compression</a></li>
<li class="toctree-l2"><a class="reference internal" href="../orthophoto-cutline/">orthophoto-cutline</a></li>
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<li class="toctree-l2"><a class="reference internal" href="../rerun-all/">rerun-all</a></li>
<li class="toctree-l2"><a class="reference internal" href="../rerun-from/">rerun-from</a></li>
<li class="toctree-l2"><a class="reference internal" href="../resize-to/">resize-to</a></li>
<li class="toctree-l2"><a class="reference internal" href="../rolling-shutter/">rolling-shutter</a></li>
<li class="toctree-l2"><a class="reference internal" href="../rolling-shutter-readout/">rolling-shutter-readout</a></li>
<li class="toctree-l2"><a class="reference internal" href="../sfm-algorithm/">sfm-algorithm</a></li>
<li class="toctree-l2"><a class="reference internal" href="../skip-3dmodel/">skip-3dmodel</a></li>
<li class="toctree-l2"><a class="reference internal" href="../skip-band-alignment/">skip-band-alignment</a></li>

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</ul>
</li>
<li class="toctree-l1 current"><a class="reference internal" href="../">الخيارات والإعلام</a><ul class="current">
<li class="toctree-l2"><a class="reference internal" href="../3d-tiles/">3d-tiles</a></li>
<li class="toctree-l2"><a class="reference internal" href="../auto-boundary/">auto-boundary</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../auto-boundary/#what-is-auto-boundary">What Is Auto-Boundary?</a></li>
<li class="toctree-l3"><a class="reference internal" href="../auto-boundary/#when-is-auto-boundary-helpful">When Is Auto-Boundary Helpful?</a></li>
@ -234,6 +235,7 @@
<li class="toctree-l2"><a class="reference internal" href="../mesh-size/">mesh-size</a></li>
<li class="toctree-l2"><a class="reference internal" href="../min-num-features/">min-num-features</a></li>
<li class="toctree-l2"><a class="reference internal" href="../name/">name</a></li>
<li class="toctree-l2"><a class="reference internal" href="../no-gpu/">no-gpu</a></li>
<li class="toctree-l2"><a class="reference internal" href="../optimize-disk-space/">optimize-disk-space</a></li>
<li class="toctree-l2"><a class="reference internal" href="../orthophoto-compression/">orthophoto-compression</a></li>
<li class="toctree-l2"><a class="reference internal" href="../orthophoto-cutline/">orthophoto-cutline</a></li>
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<li class="toctree-l2"><a class="reference internal" href="../rerun-all/">rerun-all</a></li>
<li class="toctree-l2"><a class="reference internal" href="../rerun-from/">rerun-from</a></li>
<li class="toctree-l2"><a class="reference internal" href="../resize-to/">resize-to</a></li>
<li class="toctree-l2"><a class="reference internal" href="../rolling-shutter/">rolling-shutter</a></li>
<li class="toctree-l2"><a class="reference internal" href="../rolling-shutter-readout/">rolling-shutter-readout</a></li>
<li class="toctree-l2"><a class="reference internal" href="../sfm-algorithm/">sfm-algorithm</a></li>
<li class="toctree-l2"><a class="reference internal" href="../skip-3dmodel/">skip-3dmodel</a></li>
<li class="toctree-l2"><a class="reference internal" href="../skip-band-alignment/">skip-band-alignment</a></li>

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</ul>
</li>
<li class="toctree-l1 current"><a class="reference internal" href="../">الخيارات والإعلام</a><ul class="current">
<li class="toctree-l2"><a class="reference internal" href="../3d-tiles/">3d-tiles</a></li>
<li class="toctree-l2"><a class="reference internal" href="../auto-boundary/">auto-boundary</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../auto-boundary/#what-is-auto-boundary">What Is Auto-Boundary?</a></li>
<li class="toctree-l3"><a class="reference internal" href="../auto-boundary/#when-is-auto-boundary-helpful">When Is Auto-Boundary Helpful?</a></li>
@ -234,6 +235,7 @@
<li class="toctree-l2"><a class="reference internal" href="../mesh-size/">mesh-size</a></li>
<li class="toctree-l2"><a class="reference internal" href="../min-num-features/">min-num-features</a></li>
<li class="toctree-l2"><a class="reference internal" href="../name/">name</a></li>
<li class="toctree-l2"><a class="reference internal" href="../no-gpu/">no-gpu</a></li>
<li class="toctree-l2"><a class="reference internal" href="../optimize-disk-space/">optimize-disk-space</a></li>
<li class="toctree-l2"><a class="reference internal" href="../orthophoto-compression/">orthophoto-compression</a></li>
<li class="toctree-l2"><a class="reference internal" href="../orthophoto-cutline/">orthophoto-cutline</a></li>
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<li class="toctree-l2"><a class="reference internal" href="../rerun-all/">rerun-all</a></li>
<li class="toctree-l2"><a class="reference internal" href="../rerun-from/">rerun-from</a></li>
<li class="toctree-l2"><a class="reference internal" href="../resize-to/">resize-to</a></li>
<li class="toctree-l2"><a class="reference internal" href="../rolling-shutter/">rolling-shutter</a></li>
<li class="toctree-l2"><a class="reference internal" href="../rolling-shutter-readout/">rolling-shutter-readout</a></li>
<li class="toctree-l2"><a class="reference internal" href="../sfm-algorithm/">sfm-algorithm</a></li>
<li class="toctree-l2"><a class="reference internal" href="../skip-3dmodel/">skip-3dmodel</a></li>
<li class="toctree-l2"><a class="reference internal" href="../skip-band-alignment/">skip-band-alignment</a></li>

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</li>
<li class="toctree-l1 current"><a class="reference internal" href="../">الخيارات والإعلام</a><ul class="current">
<li class="toctree-l2"><a class="reference internal" href="../3d-tiles/">3d-tiles</a></li>
<li class="toctree-l2"><a class="reference internal" href="../auto-boundary/">auto-boundary</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../auto-boundary/#what-is-auto-boundary">What Is Auto-Boundary?</a></li>
<li class="toctree-l3"><a class="reference internal" href="../auto-boundary/#when-is-auto-boundary-helpful">When Is Auto-Boundary Helpful?</a></li>
@ -234,6 +235,7 @@
<li class="toctree-l2"><a class="reference internal" href="../mesh-size/">mesh-size</a></li>
<li class="toctree-l2"><a class="reference internal" href="../min-num-features/">min-num-features</a></li>
<li class="toctree-l2"><a class="reference internal" href="../name/">name</a></li>
<li class="toctree-l2"><a class="reference internal" href="../no-gpu/">no-gpu</a></li>
<li class="toctree-l2"><a class="reference internal" href="../optimize-disk-space/">optimize-disk-space</a></li>
<li class="toctree-l2"><a class="reference internal" href="../orthophoto-compression/">orthophoto-compression</a></li>
<li class="toctree-l2"><a class="reference internal" href="../orthophoto-cutline/">orthophoto-cutline</a></li>
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<li class="toctree-l2"><a class="reference internal" href="../rerun-all/">rerun-all</a></li>
<li class="toctree-l2"><a class="reference internal" href="../rerun-from/">rerun-from</a></li>
<li class="toctree-l2"><a class="reference internal" href="../resize-to/">resize-to</a></li>
<li class="toctree-l2"><a class="reference internal" href="../rolling-shutter/">rolling-shutter</a></li>
<li class="toctree-l2"><a class="reference internal" href="../rolling-shutter-readout/">rolling-shutter-readout</a></li>
<li class="toctree-l2"><a class="reference internal" href="../sfm-algorithm/">sfm-algorithm</a></li>
<li class="toctree-l2"><a class="reference internal" href="../skip-3dmodel/">skip-3dmodel</a></li>
<li class="toctree-l2"><a class="reference internal" href="../skip-band-alignment/">skip-band-alignment</a></li>

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</li>
<li class="toctree-l1 current"><a class="reference internal" href="../">الخيارات والإعلام</a><ul class="current">
<li class="toctree-l2"><a class="reference internal" href="../3d-tiles/">3d-tiles</a></li>
<li class="toctree-l2"><a class="reference internal" href="../auto-boundary/">auto-boundary</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../auto-boundary/#what-is-auto-boundary">What Is Auto-Boundary?</a></li>
<li class="toctree-l3"><a class="reference internal" href="../auto-boundary/#when-is-auto-boundary-helpful">When Is Auto-Boundary Helpful?</a></li>
@ -234,6 +235,7 @@
<li class="toctree-l2"><a class="reference internal" href="../mesh-size/">mesh-size</a></li>
<li class="toctree-l2"><a class="reference internal" href="../min-num-features/">min-num-features</a></li>
<li class="toctree-l2"><a class="reference internal" href="../name/">name</a></li>
<li class="toctree-l2"><a class="reference internal" href="../no-gpu/">no-gpu</a></li>
<li class="toctree-l2"><a class="reference internal" href="../optimize-disk-space/">optimize-disk-space</a></li>
<li class="toctree-l2"><a class="reference internal" href="../orthophoto-compression/">orthophoto-compression</a></li>
<li class="toctree-l2"><a class="reference internal" href="../orthophoto-cutline/">orthophoto-cutline</a></li>
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<li class="toctree-l2"><a class="reference internal" href="../rerun-all/">rerun-all</a></li>
<li class="toctree-l2"><a class="reference internal" href="../rerun-from/">rerun-from</a></li>
<li class="toctree-l2"><a class="reference internal" href="../resize-to/">resize-to</a></li>
<li class="toctree-l2"><a class="reference internal" href="../rolling-shutter/">rolling-shutter</a></li>
<li class="toctree-l2"><a class="reference internal" href="../rolling-shutter-readout/">rolling-shutter-readout</a></li>
<li class="toctree-l2"><a class="reference internal" href="../sfm-algorithm/">sfm-algorithm</a></li>
<li class="toctree-l2"><a class="reference internal" href="../skip-3dmodel/">skip-3dmodel</a></li>
<li class="toctree-l2"><a class="reference internal" href="../skip-band-alignment/">skip-band-alignment</a></li>

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</li>
<li class="toctree-l1 current"><a class="reference internal" href="../">الخيارات والإعلام</a><ul class="current">
<li class="toctree-l2"><a class="reference internal" href="../3d-tiles/">3d-tiles</a></li>
<li class="toctree-l2"><a class="reference internal" href="../auto-boundary/">auto-boundary</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../auto-boundary/#what-is-auto-boundary">What Is Auto-Boundary?</a></li>
<li class="toctree-l3"><a class="reference internal" href="../auto-boundary/#when-is-auto-boundary-helpful">When Is Auto-Boundary Helpful?</a></li>
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<li class="toctree-l2"><a class="reference internal" href="../mesh-size/">mesh-size</a></li>
<li class="toctree-l2"><a class="reference internal" href="../min-num-features/">min-num-features</a></li>
<li class="toctree-l2"><a class="reference internal" href="../name/">name</a></li>
<li class="toctree-l2"><a class="reference internal" href="../no-gpu/">no-gpu</a></li>
<li class="toctree-l2"><a class="reference internal" href="../optimize-disk-space/">optimize-disk-space</a></li>
<li class="toctree-l2"><a class="reference internal" href="../orthophoto-compression/">orthophoto-compression</a></li>
<li class="toctree-l2"><a class="reference internal" href="../orthophoto-cutline/">orthophoto-cutline</a></li>
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<li class="toctree-l2"><a class="reference internal" href="../rerun-all/">rerun-all</a></li>
<li class="toctree-l2"><a class="reference internal" href="../rerun-from/">rerun-from</a></li>
<li class="toctree-l2"><a class="reference internal" href="../resize-to/">resize-to</a></li>
<li class="toctree-l2"><a class="reference internal" href="../rolling-shutter/">rolling-shutter</a></li>
<li class="toctree-l2"><a class="reference internal" href="../rolling-shutter-readout/">rolling-shutter-readout</a></li>
<li class="toctree-l2"><a class="reference internal" href="../sfm-algorithm/">sfm-algorithm</a></li>
<li class="toctree-l2"><a class="reference internal" href="../skip-3dmodel/">skip-3dmodel</a></li>
<li class="toctree-l2"><a class="reference internal" href="../skip-band-alignment/">skip-band-alignment</a></li>

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</li>
<li class="toctree-l1 current"><a class="reference internal" href="../">الخيارات والإعلام</a><ul class="current">
<li class="toctree-l2"><a class="reference internal" href="../3d-tiles/">3d-tiles</a></li>
<li class="toctree-l2"><a class="reference internal" href="../auto-boundary/">auto-boundary</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../auto-boundary/#what-is-auto-boundary">What Is Auto-Boundary?</a></li>
<li class="toctree-l3"><a class="reference internal" href="../auto-boundary/#when-is-auto-boundary-helpful">When Is Auto-Boundary Helpful?</a></li>
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<li class="toctree-l2"><a class="reference internal" href="../mesh-size/">mesh-size</a></li>
<li class="toctree-l2"><a class="reference internal" href="../min-num-features/">min-num-features</a></li>
<li class="toctree-l2"><a class="reference internal" href="../name/">name</a></li>
<li class="toctree-l2"><a class="reference internal" href="../no-gpu/">no-gpu</a></li>
<li class="toctree-l2"><a class="reference internal" href="../optimize-disk-space/">optimize-disk-space</a></li>
<li class="toctree-l2"><a class="reference internal" href="../orthophoto-compression/">orthophoto-compression</a></li>
<li class="toctree-l2"><a class="reference internal" href="../orthophoto-cutline/">orthophoto-cutline</a></li>
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<li class="toctree-l2"><a class="reference internal" href="../rerun-all/">rerun-all</a></li>
<li class="toctree-l2"><a class="reference internal" href="../rerun-from/">rerun-from</a></li>
<li class="toctree-l2"><a class="reference internal" href="../resize-to/">resize-to</a></li>
<li class="toctree-l2"><a class="reference internal" href="../rolling-shutter/">rolling-shutter</a></li>
<li class="toctree-l2"><a class="reference internal" href="../rolling-shutter-readout/">rolling-shutter-readout</a></li>
<li class="toctree-l2"><a class="reference internal" href="../sfm-algorithm/">sfm-algorithm</a></li>
<li class="toctree-l2"><a class="reference internal" href="../skip-3dmodel/">skip-3dmodel</a></li>
<li class="toctree-l2"><a class="reference internal" href="../skip-band-alignment/">skip-band-alignment</a></li>

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</ul>
</li>
<li class="toctree-l1 current"><a class="reference internal" href="../">الخيارات والإعلام</a><ul class="current">
<li class="toctree-l2"><a class="reference internal" href="../3d-tiles/">3d-tiles</a></li>
<li class="toctree-l2"><a class="reference internal" href="../auto-boundary/">auto-boundary</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../auto-boundary/#what-is-auto-boundary">What Is Auto-Boundary?</a></li>
<li class="toctree-l3"><a class="reference internal" href="../auto-boundary/#when-is-auto-boundary-helpful">When Is Auto-Boundary Helpful?</a></li>
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<li class="toctree-l2"><a class="reference internal" href="../mesh-size/">mesh-size</a></li>
<li class="toctree-l2"><a class="reference internal" href="../min-num-features/">min-num-features</a></li>
<li class="toctree-l2"><a class="reference internal" href="../name/">name</a></li>
<li class="toctree-l2"><a class="reference internal" href="../no-gpu/">no-gpu</a></li>
<li class="toctree-l2"><a class="reference internal" href="../optimize-disk-space/">optimize-disk-space</a></li>
<li class="toctree-l2"><a class="reference internal" href="../orthophoto-compression/">orthophoto-compression</a></li>
<li class="toctree-l2"><a class="reference internal" href="../orthophoto-cutline/">orthophoto-cutline</a></li>
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<li class="toctree-l2"><a class="reference internal" href="../rerun-all/">rerun-all</a></li>
<li class="toctree-l2"><a class="reference internal" href="../rerun-from/">rerun-from</a></li>
<li class="toctree-l2"><a class="reference internal" href="../resize-to/">resize-to</a></li>
<li class="toctree-l2"><a class="reference internal" href="../rolling-shutter/">rolling-shutter</a></li>
<li class="toctree-l2"><a class="reference internal" href="../rolling-shutter-readout/">rolling-shutter-readout</a></li>
<li class="toctree-l2"><a class="reference internal" href="../sfm-algorithm/">sfm-algorithm</a></li>
<li class="toctree-l2"><a class="reference internal" href="../skip-3dmodel/">skip-3dmodel</a></li>
<li class="toctree-l2"><a class="reference internal" href="../skip-band-alignment/">skip-band-alignment</a></li>

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</ul>
</li>
<li class="toctree-l1 current"><a class="reference internal" href="../">الخيارات والإعلام</a><ul class="current">
<li class="toctree-l2"><a class="reference internal" href="../3d-tiles/">3d-tiles</a></li>
<li class="toctree-l2"><a class="reference internal" href="../auto-boundary/">auto-boundary</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../auto-boundary/#what-is-auto-boundary">What Is Auto-Boundary?</a></li>
<li class="toctree-l3"><a class="reference internal" href="../auto-boundary/#when-is-auto-boundary-helpful">When Is Auto-Boundary Helpful?</a></li>
@ -234,6 +235,7 @@
<li class="toctree-l2"><a class="reference internal" href="../mesh-size/">mesh-size</a></li>
<li class="toctree-l2"><a class="reference internal" href="../min-num-features/">min-num-features</a></li>
<li class="toctree-l2"><a class="reference internal" href="../name/">name</a></li>
<li class="toctree-l2"><a class="reference internal" href="../no-gpu/">no-gpu</a></li>
<li class="toctree-l2"><a class="reference internal" href="../optimize-disk-space/">optimize-disk-space</a></li>
<li class="toctree-l2"><a class="reference internal" href="../orthophoto-compression/">orthophoto-compression</a></li>
<li class="toctree-l2"><a class="reference internal" href="../orthophoto-cutline/">orthophoto-cutline</a></li>
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<li class="toctree-l2"><a class="reference internal" href="../rerun-all/">rerun-all</a></li>
<li class="toctree-l2"><a class="reference internal" href="../rerun-from/">rerun-from</a></li>
<li class="toctree-l2"><a class="reference internal" href="../resize-to/">resize-to</a></li>
<li class="toctree-l2"><a class="reference internal" href="../rolling-shutter/">rolling-shutter</a></li>
<li class="toctree-l2"><a class="reference internal" href="../rolling-shutter-readout/">rolling-shutter-readout</a></li>
<li class="toctree-l2"><a class="reference internal" href="../sfm-algorithm/">sfm-algorithm</a></li>
<li class="toctree-l2"><a class="reference internal" href="../skip-3dmodel/">skip-3dmodel</a></li>
<li class="toctree-l2"><a class="reference internal" href="../skip-band-alignment/">skip-band-alignment</a></li>

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</ul>
</li>
<li class="toctree-l1 current"><a class="reference internal" href="../">الخيارات والإعلام</a><ul class="current">
<li class="toctree-l2"><a class="reference internal" href="../3d-tiles/">3d-tiles</a></li>
<li class="toctree-l2"><a class="reference internal" href="../auto-boundary/">auto-boundary</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../auto-boundary/#what-is-auto-boundary">What Is Auto-Boundary?</a></li>
<li class="toctree-l3"><a class="reference internal" href="../auto-boundary/#when-is-auto-boundary-helpful">When Is Auto-Boundary Helpful?</a></li>
@ -234,6 +235,7 @@
<li class="toctree-l2"><a class="reference internal" href="../mesh-size/">mesh-size</a></li>
<li class="toctree-l2"><a class="reference internal" href="../min-num-features/">min-num-features</a></li>
<li class="toctree-l2"><a class="reference internal" href="../name/">name</a></li>
<li class="toctree-l2"><a class="reference internal" href="../no-gpu/">no-gpu</a></li>
<li class="toctree-l2"><a class="reference internal" href="../optimize-disk-space/">optimize-disk-space</a></li>
<li class="toctree-l2"><a class="reference internal" href="../orthophoto-compression/">orthophoto-compression</a></li>
<li class="toctree-l2"><a class="reference internal" href="../orthophoto-cutline/">orthophoto-cutline</a></li>
@ -259,6 +261,8 @@
<li class="toctree-l2"><a class="reference internal" href="../rerun-all/">rerun-all</a></li>
<li class="toctree-l2"><a class="reference internal" href="../rerun-from/">rerun-from</a></li>
<li class="toctree-l2"><a class="reference internal" href="../resize-to/">resize-to</a></li>
<li class="toctree-l2"><a class="reference internal" href="../rolling-shutter/">rolling-shutter</a></li>
<li class="toctree-l2"><a class="reference internal" href="../rolling-shutter-readout/">rolling-shutter-readout</a></li>
<li class="toctree-l2"><a class="reference internal" href="../sfm-algorithm/">sfm-algorithm</a></li>
<li class="toctree-l2"><a class="reference internal" href="../skip-3dmodel/">skip-3dmodel</a></li>
<li class="toctree-l2"><a class="reference internal" href="../skip-band-alignment/">skip-band-alignment</a></li>

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@ -20,7 +20,7 @@
<script src="../_static/js/theme.js"></script>
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@ -139,6 +139,7 @@
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<li class="toctree-l1 current"><a class="current reference internal" href="#">الخيارات والإعلام</a><ul>
<li class="toctree-l2"><a class="reference internal" href="3d-tiles/">3d-tiles</a></li>
<li class="toctree-l2"><a class="reference internal" href="auto-boundary/">auto-boundary</a><ul>
<li class="toctree-l3"><a class="reference internal" href="auto-boundary/#what-is-auto-boundary">What Is Auto-Boundary?</a></li>
<li class="toctree-l3"><a class="reference internal" href="auto-boundary/#when-is-auto-boundary-helpful">When Is Auto-Boundary Helpful?</a></li>
@ -234,6 +235,7 @@
<li class="toctree-l2"><a class="reference internal" href="mesh-size/">mesh-size</a></li>
<li class="toctree-l2"><a class="reference internal" href="min-num-features/">min-num-features</a></li>
<li class="toctree-l2"><a class="reference internal" href="name/">name</a></li>
<li class="toctree-l2"><a class="reference internal" href="no-gpu/">no-gpu</a></li>
<li class="toctree-l2"><a class="reference internal" href="optimize-disk-space/">optimize-disk-space</a></li>
<li class="toctree-l2"><a class="reference internal" href="orthophoto-compression/">orthophoto-compression</a></li>
<li class="toctree-l2"><a class="reference internal" href="orthophoto-cutline/">orthophoto-cutline</a></li>
@ -259,6 +261,8 @@
<li class="toctree-l2"><a class="reference internal" href="rerun-all/">rerun-all</a></li>
<li class="toctree-l2"><a class="reference internal" href="rerun-from/">rerun-from</a></li>
<li class="toctree-l2"><a class="reference internal" href="resize-to/">resize-to</a></li>
<li class="toctree-l2"><a class="reference internal" href="rolling-shutter/">rolling-shutter</a></li>
<li class="toctree-l2"><a class="reference internal" href="rolling-shutter-readout/">rolling-shutter-readout</a></li>
<li class="toctree-l2"><a class="reference internal" href="sfm-algorithm/">sfm-algorithm</a></li>
<li class="toctree-l2"><a class="reference internal" href="skip-3dmodel/">skip-3dmodel</a></li>
<li class="toctree-l2"><a class="reference internal" href="skip-band-alignment/">skip-band-alignment</a></li>
@ -398,7 +402,7 @@
<section id="options-and-flags">
<h1>الخيارات والإعلام<a class="headerlink" href="#options-and-flags" title="Permalink to this headline"></a></h1>
<dl class="simple">
<dt><span class="xref std std-ref">3d-tiles</span></dt><dd><p>Generate OGC 3D Tiles outputs. Default: <code class="docutils literal notranslate"><span class="pre">False</span></code></p>
<dt><a class="reference internal" href="3d-tiles/#d-tiles"><span class="std std-ref">3d-tiles</span></a></dt><dd><p>Generate OGC 3D Tiles outputs. Default: <code class="docutils literal notranslate"><span class="pre">False</span></code></p>
</dd>
<dt><a class="reference internal" href="auto-boundary/#auto-boundary"><span class="std std-ref">auto-boundary</span></a></dt><dd><p>Automatically set a boundary using camera shot locations to limit the area of the reconstruction. This can help remove far away background artifacts (sky, background landscapes, etc.). See also --boundary. Default: <code class="docutils literal notranslate"><span class="pre">False</span></code></p>
</dd>
@ -468,7 +472,7 @@
</dd>
<dt><a class="reference internal" href="name/#name"><span class="std std-ref">name</span></a> &lt;dataset name&gt;</dt><dd><p>Name of dataset (i.e subfolder name within project folder). Default: <code class="docutils literal notranslate"><span class="pre">code</span></code></p>
</dd>
<dt><span class="xref std std-ref">no-gpu</span></dt><dd><p>Do not use GPU acceleration, even if it's available. Default: <code class="docutils literal notranslate"><span class="pre">False</span></code></p>
<dt><a class="reference internal" href="no-gpu/#no-gpu"><span class="std std-ref">no-gpu</span></a></dt><dd><p>Do not use GPU acceleration, even if it's available. Default: <code class="docutils literal notranslate"><span class="pre">False</span></code></p>
</dd>
<dt><a class="reference internal" href="optimize-disk-space/#optimize-disk-space"><span class="std std-ref">optimize-disk-space</span></a></dt><dd><p>Delete heavy intermediate files to optimize disk space usage. This affects the ability to restart the pipeline from an intermediate stage, but allows datasets to be processed on machines that don't have sufficient disk space available. Default: <code class="docutils literal notranslate"><span class="pre">False</span></code></p>
</dd>
@ -520,9 +524,9 @@
</dd>
<dt><a class="reference internal" href="resize-to/#resize-to"><span class="std std-ref">resize-to</span></a> &lt;integer&gt;</dt><dd><p>Legacy option (use --feature-quality instead). Resizes images by the largest side for feature extraction purposes only. Set to -1 to disable. This does not affect the final orthophoto resolution quality and will not resize the original images. Default: <code class="docutils literal notranslate"><span class="pre">2048</span></code></p>
</dd>
<dt><span class="xref std std-ref">rolling-shutter</span></dt><dd><p>Turn on rolling shutter correction. If the camera has a rolling shutter and the images were taken in motion, you can turn on this option to improve the accuracy of the results. See also --rolling-shutter-readout. Default: <code class="docutils literal notranslate"><span class="pre">False</span></code></p>
<dt><a class="reference internal" href="rolling-shutter/#rolling-shutter"><span class="std std-ref">rolling-shutter</span></a></dt><dd><p>Turn on rolling shutter correction. If the camera has a rolling shutter and the images were taken in motion, you can turn on this option to improve the accuracy of the results. See also --rolling-shutter-readout. Default: <code class="docutils literal notranslate"><span class="pre">False</span></code></p>
</dd>
<dt><span class="xref std std-ref">rolling-shutter-readout</span> &lt;positive integer&gt;</dt><dd><p>Override the rolling shutter readout time for your camera sensor (in milliseconds), instead of using the rolling shutter readout database. Note that not all cameras are present in the database. Set to 0 to use the database value. Default: <code class="docutils literal notranslate"><span class="pre">0</span></code></p>
<dt><a class="reference internal" href="rolling-shutter-readout/#rolling-shutter-readout"><span class="std std-ref">rolling-shutter-readout</span></a> &lt;positive integer&gt;</dt><dd><p>Override the rolling shutter readout time for your camera sensor (in milliseconds), instead of using the rolling shutter readout database. Note that not all cameras are present in the database. Set to 0 to use the database value. Default: <code class="docutils literal notranslate"><span class="pre">0</span></code></p>
</dd>
<dt><a class="reference internal" href="sfm-algorithm/#sfm-algorithm"><span class="std std-ref">sfm-algorithm</span></a> incremental | triangulation | planar</dt><dd><p>Choose the structure from motion algorithm. For aerial datasets, if camera GPS positions and angles are available, triangulation can generate better results. For planar scenes captured at fixed altitude with nadir-only images, planar can be much faster. . Default: <code class="docutils literal notranslate"><span class="pre">incremental</span></code></p>
</dd>
@ -582,6 +586,7 @@
<p>If you want to add more details to a command, <a class="reference external" href="https://github.com/opendronemap/docs#how-to-make-your-first-contribution">learn to edit</a> and help improve the matching file in the <code class="docutils literal notranslate"><span class="pre">arguments_edit</span></code> <a class="reference external" href="https://github.com/OpenDroneMap/docs/tree/publish/source/arguments_edit">project folder</a>!</p>
<div class="toctree-wrapper compound">
<ul>
<li class="toctree-l1"><a class="reference internal" href="3d-tiles/">3d-tiles</a></li>
<li class="toctree-l1"><a class="reference internal" href="auto-boundary/">auto-boundary</a></li>
<li class="toctree-l1"><a class="reference internal" href="boundary/">boundary</a></li>
<li class="toctree-l1"><a class="reference internal" href="build-overviews/">build-overviews</a></li>
@ -616,6 +621,7 @@
<li class="toctree-l1"><a class="reference internal" href="mesh-size/">mesh-size</a></li>
<li class="toctree-l1"><a class="reference internal" href="min-num-features/">min-num-features</a></li>
<li class="toctree-l1"><a class="reference internal" href="name/">name</a></li>
<li class="toctree-l1"><a class="reference internal" href="no-gpu/">no-gpu</a></li>
<li class="toctree-l1"><a class="reference internal" href="optimize-disk-space/">optimize-disk-space</a></li>
<li class="toctree-l1"><a class="reference internal" href="orthophoto-compression/">orthophoto-compression</a></li>
<li class="toctree-l1"><a class="reference internal" href="orthophoto-cutline/">orthophoto-cutline</a></li>
@ -641,6 +647,8 @@
<li class="toctree-l1"><a class="reference internal" href="rerun-all/">rerun-all</a></li>
<li class="toctree-l1"><a class="reference internal" href="rerun-from/">rerun-from</a></li>
<li class="toctree-l1"><a class="reference internal" href="resize-to/">resize-to</a></li>
<li class="toctree-l1"><a class="reference internal" href="rolling-shutter/">rolling-shutter</a></li>
<li class="toctree-l1"><a class="reference internal" href="rolling-shutter-readout/">rolling-shutter-readout</a></li>
<li class="toctree-l1"><a class="reference internal" href="sfm-algorithm/">sfm-algorithm</a></li>
<li class="toctree-l1"><a class="reference internal" href="skip-3dmodel/">skip-3dmodel</a></li>
<li class="toctree-l1"><a class="reference internal" href="skip-band-alignment/">skip-band-alignment</a></li>
@ -677,7 +685,7 @@
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</ul>
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<li class="toctree-l1 current"><a class="reference internal" href="../">الخيارات والإعلام</a><ul class="current">
<li class="toctree-l2"><a class="reference internal" href="../3d-tiles/">3d-tiles</a></li>
<li class="toctree-l2"><a class="reference internal" href="../auto-boundary/">auto-boundary</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../auto-boundary/#what-is-auto-boundary">What Is Auto-Boundary?</a></li>
<li class="toctree-l3"><a class="reference internal" href="../auto-boundary/#when-is-auto-boundary-helpful">When Is Auto-Boundary Helpful?</a></li>
@ -234,6 +235,7 @@
<li class="toctree-l2"><a class="reference internal" href="../mesh-size/">mesh-size</a></li>
<li class="toctree-l2"><a class="reference internal" href="../min-num-features/">min-num-features</a></li>
<li class="toctree-l2"><a class="reference internal" href="../name/">name</a></li>
<li class="toctree-l2"><a class="reference internal" href="../no-gpu/">no-gpu</a></li>
<li class="toctree-l2"><a class="reference internal" href="../optimize-disk-space/">optimize-disk-space</a></li>
<li class="toctree-l2"><a class="reference internal" href="../orthophoto-compression/">orthophoto-compression</a></li>
<li class="toctree-l2"><a class="reference internal" href="../orthophoto-cutline/">orthophoto-cutline</a></li>
@ -259,6 +261,8 @@
<li class="toctree-l2"><a class="reference internal" href="../rerun-all/">rerun-all</a></li>
<li class="toctree-l2"><a class="reference internal" href="../rerun-from/">rerun-from</a></li>
<li class="toctree-l2"><a class="reference internal" href="../resize-to/">resize-to</a></li>
<li class="toctree-l2"><a class="reference internal" href="../rolling-shutter/">rolling-shutter</a></li>
<li class="toctree-l2"><a class="reference internal" href="../rolling-shutter-readout/">rolling-shutter-readout</a></li>
<li class="toctree-l2"><a class="reference internal" href="../sfm-algorithm/">sfm-algorithm</a></li>
<li class="toctree-l2"><a class="reference internal" href="../skip-3dmodel/">skip-3dmodel</a></li>
<li class="toctree-l2"><a class="reference internal" href="../skip-band-alignment/">skip-band-alignment</a></li>

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</ul>
</li>
<li class="toctree-l1 current"><a class="reference internal" href="../">الخيارات والإعلام</a><ul class="current">
<li class="toctree-l2"><a class="reference internal" href="../3d-tiles/">3d-tiles</a></li>
<li class="toctree-l2"><a class="reference internal" href="../auto-boundary/">auto-boundary</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../auto-boundary/#what-is-auto-boundary">What Is Auto-Boundary?</a></li>
<li class="toctree-l3"><a class="reference internal" href="../auto-boundary/#when-is-auto-boundary-helpful">When Is Auto-Boundary Helpful?</a></li>
@ -234,6 +235,7 @@
<li class="toctree-l2"><a class="reference internal" href="../mesh-size/">mesh-size</a></li>
<li class="toctree-l2"><a class="reference internal" href="../min-num-features/">min-num-features</a></li>
<li class="toctree-l2"><a class="reference internal" href="../name/">name</a></li>
<li class="toctree-l2"><a class="reference internal" href="../no-gpu/">no-gpu</a></li>
<li class="toctree-l2"><a class="reference internal" href="../optimize-disk-space/">optimize-disk-space</a></li>
<li class="toctree-l2"><a class="reference internal" href="../orthophoto-compression/">orthophoto-compression</a></li>
<li class="toctree-l2"><a class="reference internal" href="../orthophoto-cutline/">orthophoto-cutline</a></li>
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<li class="toctree-l2"><a class="reference internal" href="../rerun-all/">rerun-all</a></li>
<li class="toctree-l2"><a class="reference internal" href="../rerun-from/">rerun-from</a></li>
<li class="toctree-l2"><a class="reference internal" href="../resize-to/">resize-to</a></li>
<li class="toctree-l2"><a class="reference internal" href="../rolling-shutter/">rolling-shutter</a></li>
<li class="toctree-l2"><a class="reference internal" href="../rolling-shutter-readout/">rolling-shutter-readout</a></li>
<li class="toctree-l2"><a class="reference internal" href="../sfm-algorithm/">sfm-algorithm</a></li>
<li class="toctree-l2"><a class="reference internal" href="../skip-3dmodel/">skip-3dmodel</a></li>
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</ul>
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<li class="toctree-l2"><a class="reference internal" href="../3d-tiles/">3d-tiles</a></li>
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<li class="toctree-l3"><a class="reference internal" href="../auto-boundary/#what-is-auto-boundary">What Is Auto-Boundary?</a></li>
<li class="toctree-l3"><a class="reference internal" href="../auto-boundary/#when-is-auto-boundary-helpful">When Is Auto-Boundary Helpful?</a></li>
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</ul>
</li>
<li class="toctree-l1 current"><a class="reference internal" href="../">الخيارات والإعلام</a><ul class="current">
<li class="toctree-l2"><a class="reference internal" href="../3d-tiles/">3d-tiles</a></li>
<li class="toctree-l2"><a class="reference internal" href="../auto-boundary/">auto-boundary</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../auto-boundary/#what-is-auto-boundary">What Is Auto-Boundary?</a></li>
<li class="toctree-l3"><a class="reference internal" href="../auto-boundary/#when-is-auto-boundary-helpful">When Is Auto-Boundary Helpful?</a></li>
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<li class="toctree-l2"><a class="reference internal" href="../mesh-size/">mesh-size</a></li>
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<li class="toctree-l2"><a class="reference internal" href="../orthophoto-compression/">orthophoto-compression</a></li>
<li class="toctree-l2"><a class="reference internal" href="../orthophoto-cutline/">orthophoto-cutline</a></li>
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<li class="toctree-l2"><a class="reference internal" href="../rerun-all/">rerun-all</a></li>
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<li class="toctree-l2"><a class="reference internal" href="../resize-to/">resize-to</a></li>
<li class="toctree-l2"><a class="reference internal" href="../rolling-shutter/">rolling-shutter</a></li>
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<li class="toctree-l2"><a class="reference internal" href="../sfm-algorithm/">sfm-algorithm</a></li>
<li class="toctree-l2"><a class="reference internal" href="../skip-3dmodel/">skip-3dmodel</a></li>
<li class="toctree-l2"><a class="reference internal" href="../skip-band-alignment/">skip-band-alignment</a></li>

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</ul>
</li>
<li class="toctree-l1 current"><a class="reference internal" href="../">الخيارات والإعلام</a><ul class="current">
<li class="toctree-l2"><a class="reference internal" href="../3d-tiles/">3d-tiles</a></li>
<li class="toctree-l2"><a class="reference internal" href="../auto-boundary/">auto-boundary</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../auto-boundary/#what-is-auto-boundary">What Is Auto-Boundary?</a></li>
<li class="toctree-l3"><a class="reference internal" href="../auto-boundary/#when-is-auto-boundary-helpful">When Is Auto-Boundary Helpful?</a></li>
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<li class="toctree-l2"><a class="reference internal" href="../mesh-size/">mesh-size</a></li>
<li class="toctree-l2"><a class="reference internal" href="../min-num-features/">min-num-features</a></li>
<li class="toctree-l2"><a class="reference internal" href="../name/">name</a></li>
<li class="toctree-l2"><a class="reference internal" href="../no-gpu/">no-gpu</a></li>
<li class="toctree-l2"><a class="reference internal" href="../optimize-disk-space/">optimize-disk-space</a></li>
<li class="toctree-l2"><a class="reference internal" href="../orthophoto-compression/">orthophoto-compression</a></li>
<li class="toctree-l2"><a class="reference internal" href="../orthophoto-cutline/">orthophoto-cutline</a></li>
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<li class="toctree-l2"><a class="reference internal" href="../rerun-all/">rerun-all</a></li>
<li class="toctree-l2"><a class="reference internal" href="../rerun-from/">rerun-from</a></li>
<li class="toctree-l2"><a class="reference internal" href="../resize-to/">resize-to</a></li>
<li class="toctree-l2"><a class="reference internal" href="../rolling-shutter/">rolling-shutter</a></li>
<li class="toctree-l2"><a class="reference internal" href="../rolling-shutter-readout/">rolling-shutter-readout</a></li>
<li class="toctree-l2"><a class="reference internal" href="../sfm-algorithm/">sfm-algorithm</a></li>
<li class="toctree-l2"><a class="reference internal" href="../skip-3dmodel/">skip-3dmodel</a></li>
<li class="toctree-l2"><a class="reference internal" href="../skip-band-alignment/">skip-band-alignment</a></li>

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</ul>
</li>
<li class="toctree-l1 current"><a class="reference internal" href="../">الخيارات والإعلام</a><ul class="current">
<li class="toctree-l2"><a class="reference internal" href="../3d-tiles/">3d-tiles</a></li>
<li class="toctree-l2"><a class="reference internal" href="../auto-boundary/">auto-boundary</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../auto-boundary/#what-is-auto-boundary">What Is Auto-Boundary?</a></li>
<li class="toctree-l3"><a class="reference internal" href="../auto-boundary/#when-is-auto-boundary-helpful">When Is Auto-Boundary Helpful?</a></li>
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<li class="toctree-l2 current"><a class="current reference internal" href="#">mesh-size</a></li>
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<li class="toctree-l2"><a class="reference internal" href="../no-gpu/">no-gpu</a></li>
<li class="toctree-l2"><a class="reference internal" href="../optimize-disk-space/">optimize-disk-space</a></li>
<li class="toctree-l2"><a class="reference internal" href="../orthophoto-compression/">orthophoto-compression</a></li>
<li class="toctree-l2"><a class="reference internal" href="../orthophoto-cutline/">orthophoto-cutline</a></li>
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<li class="toctree-l2"><a class="reference internal" href="../rerun-all/">rerun-all</a></li>
<li class="toctree-l2"><a class="reference internal" href="../rerun-from/">rerun-from</a></li>
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<li class="toctree-l2"><a class="reference internal" href="../sfm-algorithm/">sfm-algorithm</a></li>
<li class="toctree-l2"><a class="reference internal" href="../skip-3dmodel/">skip-3dmodel</a></li>
<li class="toctree-l2"><a class="reference internal" href="../skip-band-alignment/">skip-band-alignment</a></li>

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</ul>
</li>
<li class="toctree-l1 current"><a class="reference internal" href="../">الخيارات والإعلام</a><ul class="current">
<li class="toctree-l2"><a class="reference internal" href="../3d-tiles/">3d-tiles</a></li>
<li class="toctree-l2"><a class="reference internal" href="../auto-boundary/">auto-boundary</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../auto-boundary/#what-is-auto-boundary">What Is Auto-Boundary?</a></li>
<li class="toctree-l3"><a class="reference internal" href="../auto-boundary/#when-is-auto-boundary-helpful">When Is Auto-Boundary Helpful?</a></li>
@ -234,6 +235,7 @@
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<li class="toctree-l2"><a class="reference internal" href="../../tutorials/#using-odm-from-low-bandwidth-location">استخدام ODM من موقع النطاق الترددي المنخفض</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../../tutorials/#what-is-this-and-who-is-it-for">ما هذا ومن هو؟</a></li>
<li class="toctree-l3"><a class="reference internal" href="../../tutorials/#steps">خطوات</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../../tutorials/#install">تثبيت</a></li>
<li class="toctree-l4"><a class="reference internal" href="../../tutorials/#prep-data-and-project">إعداد البيانات والمشروع</a></li>
<li class="toctree-l4"><a class="reference internal" href="../../tutorials/#resize-droplet-pull-pin-run-away">تغيير حجم القطرة ، وسحب دبوس ، والهروب</a></li>
<li class="toctree-l4"><a class="reference internal" href="../../tutorials/#after-it-finishes-assuming-you-survive-that-long">بعد الانتهاء (بافتراض أنك تعيش طويلاً)</a></li>
</ul>
</li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../../tutorials/#using-potree-3d-viewer-module-on-webodm">Using Potree 3D viewer module on WebODM</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../../tutorials/#cameras">Cameras</a></li>
<li class="toctree-l3"><a class="reference internal" href="../../tutorials/#textured-model">Textured model</a></li>
<li class="toctree-l3"><a class="reference internal" href="../../tutorials/#appearance">Appearance</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../../tutorials/#point-budget">Point budget</a></li>
<li class="toctree-l4"><a class="reference internal" href="../../tutorials/#field-of-view">Field of view</a></li>
<li class="toctree-l4"><a class="reference internal" href="../../tutorials/#eye-dome-lighting">Eye Dome-lighting</a></li>
<li class="toctree-l4"><a class="reference internal" href="../../tutorials/#background">Background</a></li>
<li class="toctree-l4"><a class="reference internal" href="../../tutorials/#other">Other</a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="../../tutorials/#tools">Tools</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../../tutorials/#measurement">Measurement</a></li>
<li class="toctree-l4"><a class="reference internal" href="../../tutorials/#clipping">Clipping</a></li>
<li class="toctree-l4"><a class="reference internal" href="../../tutorials/#navigation">Navigation</a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="../../tutorials/#scene">Scene</a></li>
</ul>
</li>
</ul>
</li>
<li class="toctree-l1 current"><a class="reference internal" href="../">الخيارات والإعلام</a><ul class="current">
<li class="toctree-l2"><a class="reference internal" href="../3d-tiles/">3d-tiles</a></li>
<li class="toctree-l2"><a class="reference internal" href="../auto-boundary/">auto-boundary</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../auto-boundary/#what-is-auto-boundary">What Is Auto-Boundary?</a></li>
<li class="toctree-l3"><a class="reference internal" href="../auto-boundary/#when-is-auto-boundary-helpful">When Is Auto-Boundary Helpful?</a></li>
<li class="toctree-l3"><a class="reference internal" href="../auto-boundary/#why-would-one-use-auto-boundary">Why would one use auto-boundary?</a></li>
<li class="toctree-l3"><a class="reference internal" href="../auto-boundary/#example-images">Example Images</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../auto-boundary/#true-auto-boundary">True: <code class="docutils literal notranslate"><span class="pre">--auto-boundary</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="../auto-boundary/#false-null">False: <code class="docutils literal notranslate"><span class="pre">null</span></code></a></li>
</ul>
</li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../boundary/">boundary</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../boundary/#what-is-boundary-geojson">What is Boundary [GeoJSON]?</a></li>
<li class="toctree-l3"><a class="reference internal" href="../boundary/#when-is-boundary-geojson-appropriate">When is Boundary [GeoJSON] appropriate?</a></li>
<li class="toctree-l3"><a class="reference internal" href="../boundary/#why-would-one-use-boundary-geojson">Why would one use Boundary [GeoJSON]?</a></li>
<li class="toctree-l3"><a class="reference internal" href="../boundary/#how-would-one-create-boundary-geojson">How would one create Boundary [GeoJSON]?</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../boundary/#geojson-io">GeoJSON.io</a></li>
<li class="toctree-l4"><a class="reference internal" href="../boundary/#qgis">QGIS</a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="../boundary/#example-images">Example Images</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../boundary/#true-boundary-geojson-point-cloud">True: <code class="docutils literal notranslate"><span class="pre">--boundary</span> <span class="pre">[GeoJSON]</span></code> - Point Cloud</a></li>
<li class="toctree-l4"><a class="reference internal" href="../boundary/#true-boundary-geojson-orthophoto">True: <code class="docutils literal notranslate"><span class="pre">--boundary</span> <span class="pre">[GeoJSON]</span></code> - Orthophoto</a></li>
<li class="toctree-l4"><a class="reference internal" href="../boundary/#true-boundary-geojson-digital-elevation-model">True: <code class="docutils literal notranslate"><span class="pre">--boundary</span> <span class="pre">[GeoJSON]</span></code> - Digital Elevation Model</a></li>
<li class="toctree-l4"><a class="reference internal" href="../boundary/#true-boundary-geojson-3d-model-textured-mesh">True: <code class="docutils literal notranslate"><span class="pre">--boundary</span> <span class="pre">[GeoJSON]</span></code> - 3D Model/Textured Mesh</a></li>
<li class="toctree-l4"><a class="reference internal" href="../boundary/#false-null">False: <code class="docutils literal notranslate"><span class="pre">null</span></code></a></li>
</ul>
</li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../build-overviews/">build-overviews</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../build-overviews/#what-are-overviews">What Are Overviews?</a></li>
<li class="toctree-l3"><a class="reference internal" href="../build-overviews/#when-are-overviews-appropriate">When are Overviews appropriate?</a></li>
<li class="toctree-l3"><a class="reference internal" href="../build-overviews/#why-would-one-use-overviews">Why would one use Overviews?</a></li>
<li class="toctree-l3"><a class="reference internal" href="../build-overviews/#example-images">Example Images</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../build-overviews/#true-build-overviews">True: <code class="docutils literal notranslate"><span class="pre">--build-overviews</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="../build-overviews/#false-null">False: <code class="docutils literal notranslate"><span class="pre">null</span></code></a></li>
</ul>
</li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../camera-lens/">camera-lens</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../camera-lens/#what-are-camera-lens-models">What Are Camera Lens Models?</a></li>
<li class="toctree-l3"><a class="reference internal" href="../camera-lens/#when-are-manual-selections-appropriate">When are manual selections appropriate?</a></li>
<li class="toctree-l3"><a class="reference internal" href="../camera-lens/#why-would-one-use-a-particular-camera-lens-model">Why would one use a particular Camera Lens Model?</a></li>
<li class="toctree-l3"><a class="reference internal" href="../camera-lens/#example-images">Example Images</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../camera-lens/#auto-rectilinear-data"><code class="docutils literal notranslate"><span class="pre">auto</span></code> : Rectilinear Data</a></li>
<li class="toctree-l4"><a class="reference internal" href="../camera-lens/#brown-rectilinear-data"><code class="docutils literal notranslate"><span class="pre">brown</span></code> : Rectilinear Data</a></li>
<li class="toctree-l4"><a class="reference internal" href="../camera-lens/#fisheye-rectilinear-data"><code class="docutils literal notranslate"><span class="pre">fisheye</span></code> : Rectilinear Data</a></li>
<li class="toctree-l4"><a class="reference internal" href="../camera-lens/#perspective-rectilinear-data"><code class="docutils literal notranslate"><span class="pre">perspective</span></code> : Rectilinear Data</a></li>
<li class="toctree-l4"><a class="reference internal" href="../camera-lens/#spherical-rectilinear-data"><code class="docutils literal notranslate"><span class="pre">spherical</span></code> : Rectilinear Data</a></li>
</ul>
</li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../cameras/">cameras</a></li>
<li class="toctree-l2"><a class="reference internal" href="../cog/">cog</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../cog/#what-are-cloud-optimized-geotiffs-cogs">What Are Cloud Optimized GeoTIFFs (COGs)?</a></li>
<li class="toctree-l3"><a class="reference internal" href="../cog/#when-are-cogs-appropriate">When are COGs appropriate?</a></li>
<li class="toctree-l3"><a class="reference internal" href="../cog/#why-would-one-use-cogs">Why would one use COGs?</a></li>
<li class="toctree-l3"><a class="reference internal" href="../cog/#example-images">Example Images</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../cog/#true-cog">True: <code class="docutils literal notranslate"><span class="pre">--cog</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="../cog/#false-null">False: <code class="docutils literal notranslate"><span class="pre">null</span></code></a></li>
</ul>
</li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../copy-to/">copy-to</a></li>
<li class="toctree-l2"><a class="reference internal" href="../crop/">crop</a></li>
<li class="toctree-l2"><a class="reference internal" href="../debug/">debug</a></li>
<li class="toctree-l2"><a class="reference internal" href="../dem-decimation/">dem-decimation</a></li>
<li class="toctree-l2"><a class="reference internal" href="../dem-euclidean-map/">dem-euclidean-map</a></li>
<li class="toctree-l2"><a class="reference internal" href="../dem-gapfill-steps/">dem-gapfill-steps</a></li>
<li class="toctree-l2"><a class="reference internal" href="../dem-resolution/">dem-resolution</a></li>
<li class="toctree-l2"><a class="reference internal" href="../depthmap-resolution/">depthmap-resolution</a></li>
<li class="toctree-l2"><a class="reference internal" href="../dsm/">dsm</a></li>
<li class="toctree-l2"><a class="reference internal" href="../dtm/">dtm</a></li>
<li class="toctree-l2"><a class="reference internal" href="../end-with/">end-with</a></li>
<li class="toctree-l2"><a class="reference internal" href="../fast-orthophoto/">fast-orthophoto</a></li>
<li class="toctree-l2"><a class="reference internal" href="../feature-quality/">feature-quality</a></li>
<li class="toctree-l2"><a class="reference internal" href="../feature-type/">feature-type</a></li>
<li class="toctree-l2"><a class="reference internal" href="../force-gps/">force-gps</a></li>
<li class="toctree-l2"><a class="reference internal" href="../gcp/">gcp</a></li>
<li class="toctree-l2"><a class="reference internal" href="../geo/">geo</a></li>
<li class="toctree-l2"><a class="reference internal" href="../gps-accuracy/">gps-accuracy</a></li>
<li class="toctree-l2"><a class="reference internal" href="../help/">help</a></li>
<li class="toctree-l2"><a class="reference internal" href="../ignore-gsd/">ignore-gsd</a></li>
<li class="toctree-l2"><a class="reference internal" href="../matcher-neighbors/">matcher-neighbors</a></li>
<li class="toctree-l2"><a class="reference internal" href="../matcher-type/">matcher-type</a></li>
<li class="toctree-l2"><a class="reference internal" href="../max-concurrency/">max-concurrency</a></li>
<li class="toctree-l2"><a class="reference internal" href="../merge/">merge</a></li>
<li class="toctree-l2"><a class="reference internal" href="../mesh-octree-depth/">mesh-octree-depth</a></li>
<li class="toctree-l2"><a class="reference internal" href="../mesh-size/">mesh-size</a></li>
<li class="toctree-l2"><a class="reference internal" href="../min-num-features/">min-num-features</a></li>
<li class="toctree-l2"><a class="reference internal" href="../name/">name</a></li>
<li class="toctree-l2 current"><a class="current reference internal" href="#">no-gpu</a></li>
<li class="toctree-l2"><a class="reference internal" href="../optimize-disk-space/">optimize-disk-space</a></li>
<li class="toctree-l2"><a class="reference internal" href="../orthophoto-compression/">orthophoto-compression</a></li>
<li class="toctree-l2"><a class="reference internal" href="../orthophoto-cutline/">orthophoto-cutline</a></li>
<li class="toctree-l2"><a class="reference internal" href="../orthophoto-kmz/">orthophoto-kmz</a></li>
<li class="toctree-l2"><a class="reference internal" href="../orthophoto-no-tiled/">orthophoto-no-tiled</a></li>
<li class="toctree-l2"><a class="reference internal" href="../orthophoto-png/">orthophoto-png</a></li>
<li class="toctree-l2"><a class="reference internal" href="../orthophoto-resolution/">orthophoto-resolution</a></li>
<li class="toctree-l2"><a class="reference internal" href="../pc-classify/">pc-classify</a></li>
<li class="toctree-l2"><a class="reference internal" href="../pc-copc/">pc-copc</a></li>
<li class="toctree-l2"><a class="reference internal" href="../pc-csv/">pc-csv</a></li>
<li class="toctree-l2"><a class="reference internal" href="../pc-ept/">pc-ept</a></li>
<li class="toctree-l2"><a class="reference internal" href="../pc-filter/">pc-filter</a></li>
<li class="toctree-l2"><a class="reference internal" href="../pc-geometric/">pc-geometric</a></li>
<li class="toctree-l2"><a class="reference internal" href="../pc-las/">pc-las</a></li>
<li class="toctree-l2"><a class="reference internal" href="../pc-quality/">pc-quality</a></li>
<li class="toctree-l2"><a class="reference internal" href="../pc-rectify/">pc-rectify</a></li>
<li class="toctree-l2"><a class="reference internal" href="../pc-sample/">pc-sample</a></li>
<li class="toctree-l2"><a class="reference internal" href="../pc-tile/">pc-tile</a></li>
<li class="toctree-l2"><a class="reference internal" href="../primary-band/">primary-band</a></li>
<li class="toctree-l2"><a class="reference internal" href="../project-path/">project-path</a></li>
<li class="toctree-l2"><a class="reference internal" href="../radiometric-calibration/">radiometric-calibration</a></li>
<li class="toctree-l2"><a class="reference internal" href="../rerun/">rerun</a></li>
<li class="toctree-l2"><a class="reference internal" href="../rerun-all/">rerun-all</a></li>
<li class="toctree-l2"><a class="reference internal" href="../rerun-from/">rerun-from</a></li>
<li class="toctree-l2"><a class="reference internal" href="../resize-to/">resize-to</a></li>
<li class="toctree-l2"><a class="reference internal" href="../rolling-shutter/">rolling-shutter</a></li>
<li class="toctree-l2"><a class="reference internal" href="../rolling-shutter-readout/">rolling-shutter-readout</a></li>
<li class="toctree-l2"><a class="reference internal" href="../sfm-algorithm/">sfm-algorithm</a></li>
<li class="toctree-l2"><a class="reference internal" href="../skip-3dmodel/">skip-3dmodel</a></li>
<li class="toctree-l2"><a class="reference internal" href="../skip-band-alignment/">skip-band-alignment</a></li>
<li class="toctree-l2"><a class="reference internal" href="../skip-orthophoto/">skip-orthophoto</a></li>
<li class="toctree-l2"><a class="reference internal" href="../skip-report/">skip-report</a></li>
<li class="toctree-l2"><a class="reference internal" href="../sm-cluster/">sm-cluster</a></li>
<li class="toctree-l2"><a class="reference internal" href="../smrf-scalar/">smrf-scalar</a></li>
<li class="toctree-l2"><a class="reference internal" href="../smrf-slope/">smrf-slope</a></li>
<li class="toctree-l2"><a class="reference internal" href="../smrf-threshold/">smrf-threshold</a></li>
<li class="toctree-l2"><a class="reference internal" href="../smrf-window/">smrf-window</a></li>
<li class="toctree-l2"><a class="reference internal" href="../split/">split</a></li>
<li class="toctree-l2"><a class="reference internal" href="../split-image-groups/">split-image-groups</a></li>
<li class="toctree-l2"><a class="reference internal" href="../split-overlap/">split-overlap</a></li>
<li class="toctree-l2"><a class="reference internal" href="../texturing-data-term/">texturing-data-term</a></li>
<li class="toctree-l2"><a class="reference internal" href="../texturing-keep-unseen-faces/">texturing-keep-unseen-faces</a></li>
<li class="toctree-l2"><a class="reference internal" href="../texturing-outlier-removal-type/">texturing-outlier-removal-type</a></li>
<li class="toctree-l2"><a class="reference internal" href="../texturing-skip-global-seam-leveling/">texturing-skip-global-seam-leveling</a></li>
<li class="toctree-l2"><a class="reference internal" href="../texturing-skip-local-seam-leveling/">texturing-skip-local-seam-leveling</a></li>
<li class="toctree-l2"><a class="reference internal" href="../texturing-tone-mapping/">texturing-tone-mapping</a></li>
<li class="toctree-l2"><a class="reference internal" href="../tiles/">tiles</a></li>
<li class="toctree-l2"><a class="reference internal" href="../time/">time</a></li>
<li class="toctree-l2"><a class="reference internal" href="../use-3dmesh/">use-3dmesh</a></li>
<li class="toctree-l2"><a class="reference internal" href="../use-exif/">use-exif</a></li>
<li class="toctree-l2"><a class="reference internal" href="../use-fixed-camera-params/">use-fixed-camera-params</a></li>
<li class="toctree-l2"><a class="reference internal" href="../use-hybrid-bundle-adjustment/">use-hybrid-bundle-adjustment</a></li>
<li class="toctree-l2"><a class="reference internal" href="../verbose/">verbose</a></li>
<li class="toctree-l2"><a class="reference internal" href="../version/">version</a></li>
</ul>
</li>
<li class="toctree-l1"><a class="reference internal" href="../../outputs/">مخرجات OpenDroneMap</a><ul>
<li class="toctree-l2"><a class="reference internal" href="../../outputs/#point-cloud">سحابة نقطة</a></li>
<li class="toctree-l2"><a class="reference internal" href="../../outputs/#d-textured-model">نموذج محكم ثلاثي الأبعاد</a></li>
<li class="toctree-l2"><a class="reference internal" href="../../outputs/#orthophoto">Orthophoto</a></li>
<li class="toctree-l2"><a class="reference internal" href="../../outputs/#dtm-dsm">DTM/DSM</a></li>
<li class="toctree-l2"><a class="reference internal" href="../../outputs/#list-of-all-outputs">قائمة بجميع المخرجات</a></li>
</ul>
</li>
<li class="toctree-l1"><a class="reference internal" href="../../gcp/">نقاط التحكم الأرضية</a><ul>
<li class="toctree-l2"><a class="reference internal" href="../../gcp/#recommended-practices-for-gcp-setting">Recommended practices for GCP setting</a></li>
<li class="toctree-l2"><a class="reference internal" href="../../gcp/#gcp-file-format">GCP file format</a></li>
<li class="toctree-l2"><a class="reference internal" href="../../gcp/#user-interfaces">واجهات المستخدم</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../../gcp/#id1">POSM GCPi</a></li>
<li class="toctree-l3"><a class="reference internal" href="../../gcp/#id2">GCP Editor Pro</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../../gcp/#references">References</a></li>
</ul>
</li>
<li class="toctree-l1"><a class="reference internal" href="../../map-accuracy/">Map accuracy</a><ul>
<li class="toctree-l2"><a class="reference internal" href="../../map-accuracy/#what-to-expect">What to expect</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../../map-accuracy/#aspects-impacting-map-accuracy">Aspects impacting map accuracy</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../../map-accuracy/#references">References</a></li>
</ul>
</li>
<li class="toctree-l1"><a class="reference internal" href="../../geo/">Image Geolocation Files</a></li>
<li class="toctree-l1"><a class="reference internal" href="../../masks/">Using Image Masks</a></li>
<li class="toctree-l1"><a class="reference internal" href="../../large/">Splitting Large Datasets</a><ul>
<li class="toctree-l2"><a class="reference internal" href="../../large/#calibrate-images">معايرة الصور</a></li>
<li class="toctree-l2"><a class="reference internal" href="../../large/#local-split-merge">دمج التجزئة المحلية</a></li>
<li class="toctree-l2"><a class="reference internal" href="../../large/#distributed-split-merge">دمج سبليت الموزعة</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../../large/#getting-started-with-distributed-split-merge">الشروع في البدء في عملية دمج التجزئة الموزعة</a></li>
<li class="toctree-l3"><a class="reference internal" href="../../large/#understanding-the-cluster">فهم الكتلة</a></li>
<li class="toctree-l3"><a class="reference internal" href="../../large/#accessing-the-logs">الوصول إلى السجلات</a></li>
<li class="toctree-l3"><a class="reference internal" href="../../large/#autoscaling-clusterodm">أوتوسكالينج ClusterODM</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../../large/#limitations">محددات</a></li>
<li class="toctree-l2"><a class="reference internal" href="../../large/#acknowledgments">شكر وتقدير</a></li>
</ul>
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<li class="toctree-l1"><a class="reference internal" href="../../resources/">مراجع إضافية</a><ul>
<li class="toctree-l2"><a class="reference internal" href="../../resources/#for-users">للمستخدمين</a></li>
<li class="toctree-l2"><a class="reference internal" href="../../resources/#for-developers">للمطورين</a></li>
</ul>
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<li class="toctree-l1"><a class="reference internal" href="../../flying/">نصائح طيران</a></li>
<li class="toctree-l1"><a class="reference internal" href="../../multispectral/">دعم متعدد الأطياف</a><ul>
<li class="toctree-l2"><a class="reference internal" href="../../multispectral/#hardware">المعدات</a></li>
<li class="toctree-l2"><a class="reference internal" href="../../multispectral/#usage">الاستخدام</a></li>
<li class="toctree-l2"><a class="reference internal" href="../../multispectral/#sentera-agx710">Sentera AGX710</a></li>
</ul>
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<li class="toctree-l1"><a class="reference internal" href="../../requesting-features/">كيفية طلب الميزات</a></li>
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<span id="id1"></span><h1>no-gpu<a class="headerlink" href="#no-gpu" title="Permalink to this headline"></a></h1>
<p>Do not use GPU acceleration, even if it's available. Default: <code class="docutils literal notranslate"><span class="pre">False</span></code></p>
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<li class="toctree-l3"><a class="reference internal" href="../auto-boundary/#what-is-auto-boundary">What Is Auto-Boundary?</a></li>
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<li class="toctree-l3"><a class="reference internal" href="../auto-boundary/#what-is-auto-boundary">What Is Auto-Boundary?</a></li>
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<li class="toctree-l2"><a class="reference internal" href="../rolling-shutter/">rolling-shutter</a></li>
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<li class="toctree-l2"><a class="reference internal" href="../sfm-algorithm/">sfm-algorithm</a></li>
<li class="toctree-l2"><a class="reference internal" href="../skip-3dmodel/">skip-3dmodel</a></li>
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<li class="toctree-l3"><a class="reference internal" href="../auto-boundary/#what-is-auto-boundary">What Is Auto-Boundary?</a></li>
<li class="toctree-l3"><a class="reference internal" href="../auto-boundary/#when-is-auto-boundary-helpful">When Is Auto-Boundary Helpful?</a></li>
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<li class="toctree-l2"><a class="reference internal" href="../name/">name</a></li>
<li class="toctree-l2"><a class="reference internal" href="../no-gpu/">no-gpu</a></li>
<li class="toctree-l2"><a class="reference internal" href="../optimize-disk-space/">optimize-disk-space</a></li>
<li class="toctree-l2"><a class="reference internal" href="../orthophoto-compression/">orthophoto-compression</a></li>
<li class="toctree-l2"><a class="reference internal" href="../orthophoto-cutline/">orthophoto-cutline</a></li>
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<li class="toctree-l2"><a class="reference internal" href="../rerun-from/">rerun-from</a></li>
<li class="toctree-l2"><a class="reference internal" href="../resize-to/">resize-to</a></li>
<li class="toctree-l2"><a class="reference internal" href="../rolling-shutter/">rolling-shutter</a></li>
<li class="toctree-l2"><a class="reference internal" href="../rolling-shutter-readout/">rolling-shutter-readout</a></li>
<li class="toctree-l2"><a class="reference internal" href="../sfm-algorithm/">sfm-algorithm</a></li>
<li class="toctree-l2"><a class="reference internal" href="../skip-3dmodel/">skip-3dmodel</a></li>
<li class="toctree-l2"><a class="reference internal" href="../skip-band-alignment/">skip-band-alignment</a></li>

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</li>
<li class="toctree-l1 current"><a class="reference internal" href="../">الخيارات والإعلام</a><ul class="current">
<li class="toctree-l2"><a class="reference internal" href="../3d-tiles/">3d-tiles</a></li>
<li class="toctree-l2"><a class="reference internal" href="../auto-boundary/">auto-boundary</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../auto-boundary/#what-is-auto-boundary">What Is Auto-Boundary?</a></li>
<li class="toctree-l3"><a class="reference internal" href="../auto-boundary/#when-is-auto-boundary-helpful">When Is Auto-Boundary Helpful?</a></li>
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<li class="toctree-l2"><a class="reference internal" href="../mesh-size/">mesh-size</a></li>
<li class="toctree-l2"><a class="reference internal" href="../min-num-features/">min-num-features</a></li>
<li class="toctree-l2"><a class="reference internal" href="../name/">name</a></li>
<li class="toctree-l2"><a class="reference internal" href="../no-gpu/">no-gpu</a></li>
<li class="toctree-l2"><a class="reference internal" href="../optimize-disk-space/">optimize-disk-space</a></li>
<li class="toctree-l2"><a class="reference internal" href="../orthophoto-compression/">orthophoto-compression</a></li>
<li class="toctree-l2"><a class="reference internal" href="../orthophoto-cutline/">orthophoto-cutline</a></li>
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<li class="toctree-l2"><a class="reference internal" href="../rerun-all/">rerun-all</a></li>
<li class="toctree-l2"><a class="reference internal" href="../rerun-from/">rerun-from</a></li>
<li class="toctree-l2"><a class="reference internal" href="../resize-to/">resize-to</a></li>
<li class="toctree-l2"><a class="reference internal" href="../rolling-shutter/">rolling-shutter</a></li>
<li class="toctree-l2"><a class="reference internal" href="../rolling-shutter-readout/">rolling-shutter-readout</a></li>
<li class="toctree-l2"><a class="reference internal" href="../sfm-algorithm/">sfm-algorithm</a></li>
<li class="toctree-l2"><a class="reference internal" href="../skip-3dmodel/">skip-3dmodel</a></li>
<li class="toctree-l2"><a class="reference internal" href="../skip-band-alignment/">skip-band-alignment</a></li>

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</li>
<li class="toctree-l1 current"><a class="reference internal" href="../">الخيارات والإعلام</a><ul class="current">
<li class="toctree-l2"><a class="reference internal" href="../3d-tiles/">3d-tiles</a></li>
<li class="toctree-l2"><a class="reference internal" href="../auto-boundary/">auto-boundary</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../auto-boundary/#what-is-auto-boundary">What Is Auto-Boundary?</a></li>
<li class="toctree-l3"><a class="reference internal" href="../auto-boundary/#when-is-auto-boundary-helpful">When Is Auto-Boundary Helpful?</a></li>
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<li class="toctree-l2"><a class="reference internal" href="../mesh-size/">mesh-size</a></li>
<li class="toctree-l2"><a class="reference internal" href="../min-num-features/">min-num-features</a></li>
<li class="toctree-l2"><a class="reference internal" href="../name/">name</a></li>
<li class="toctree-l2"><a class="reference internal" href="../no-gpu/">no-gpu</a></li>
<li class="toctree-l2"><a class="reference internal" href="../optimize-disk-space/">optimize-disk-space</a></li>
<li class="toctree-l2"><a class="reference internal" href="../orthophoto-compression/">orthophoto-compression</a></li>
<li class="toctree-l2"><a class="reference internal" href="../orthophoto-cutline/">orthophoto-cutline</a></li>
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<li class="toctree-l2"><a class="reference internal" href="../rerun-all/">rerun-all</a></li>
<li class="toctree-l2"><a class="reference internal" href="../rerun-from/">rerun-from</a></li>
<li class="toctree-l2"><a class="reference internal" href="../resize-to/">resize-to</a></li>
<li class="toctree-l2"><a class="reference internal" href="../rolling-shutter/">rolling-shutter</a></li>
<li class="toctree-l2"><a class="reference internal" href="../rolling-shutter-readout/">rolling-shutter-readout</a></li>
<li class="toctree-l2"><a class="reference internal" href="../sfm-algorithm/">sfm-algorithm</a></li>
<li class="toctree-l2"><a class="reference internal" href="../skip-3dmodel/">skip-3dmodel</a></li>
<li class="toctree-l2"><a class="reference internal" href="../skip-band-alignment/">skip-band-alignment</a></li>

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</li>
<li class="toctree-l1 current"><a class="reference internal" href="../">الخيارات والإعلام</a><ul class="current">
<li class="toctree-l2"><a class="reference internal" href="../3d-tiles/">3d-tiles</a></li>
<li class="toctree-l2"><a class="reference internal" href="../auto-boundary/">auto-boundary</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../auto-boundary/#what-is-auto-boundary">What Is Auto-Boundary?</a></li>
<li class="toctree-l3"><a class="reference internal" href="../auto-boundary/#when-is-auto-boundary-helpful">When Is Auto-Boundary Helpful?</a></li>
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<li class="toctree-l2"><a class="reference internal" href="../mesh-size/">mesh-size</a></li>
<li class="toctree-l2"><a class="reference internal" href="../min-num-features/">min-num-features</a></li>
<li class="toctree-l2"><a class="reference internal" href="../name/">name</a></li>
<li class="toctree-l2"><a class="reference internal" href="../no-gpu/">no-gpu</a></li>
<li class="toctree-l2"><a class="reference internal" href="../optimize-disk-space/">optimize-disk-space</a></li>
<li class="toctree-l2"><a class="reference internal" href="../orthophoto-compression/">orthophoto-compression</a></li>
<li class="toctree-l2"><a class="reference internal" href="../orthophoto-cutline/">orthophoto-cutline</a></li>
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<li class="toctree-l2"><a class="reference internal" href="../rerun-all/">rerun-all</a></li>
<li class="toctree-l2"><a class="reference internal" href="../rerun-from/">rerun-from</a></li>
<li class="toctree-l2"><a class="reference internal" href="../resize-to/">resize-to</a></li>
<li class="toctree-l2"><a class="reference internal" href="../rolling-shutter/">rolling-shutter</a></li>
<li class="toctree-l2"><a class="reference internal" href="../rolling-shutter-readout/">rolling-shutter-readout</a></li>
<li class="toctree-l2"><a class="reference internal" href="../sfm-algorithm/">sfm-algorithm</a></li>
<li class="toctree-l2"><a class="reference internal" href="../skip-3dmodel/">skip-3dmodel</a></li>
<li class="toctree-l2"><a class="reference internal" href="../skip-band-alignment/">skip-band-alignment</a></li>

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</li>
<li class="toctree-l1 current"><a class="reference internal" href="../">الخيارات والإعلام</a><ul class="current">
<li class="toctree-l2"><a class="reference internal" href="../3d-tiles/">3d-tiles</a></li>
<li class="toctree-l2"><a class="reference internal" href="../auto-boundary/">auto-boundary</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../auto-boundary/#what-is-auto-boundary">What Is Auto-Boundary?</a></li>
<li class="toctree-l3"><a class="reference internal" href="../auto-boundary/#when-is-auto-boundary-helpful">When Is Auto-Boundary Helpful?</a></li>
@ -234,6 +235,7 @@
<li class="toctree-l2"><a class="reference internal" href="../mesh-size/">mesh-size</a></li>
<li class="toctree-l2"><a class="reference internal" href="../min-num-features/">min-num-features</a></li>
<li class="toctree-l2"><a class="reference internal" href="../name/">name</a></li>
<li class="toctree-l2"><a class="reference internal" href="../no-gpu/">no-gpu</a></li>
<li class="toctree-l2"><a class="reference internal" href="../optimize-disk-space/">optimize-disk-space</a></li>
<li class="toctree-l2"><a class="reference internal" href="../orthophoto-compression/">orthophoto-compression</a></li>
<li class="toctree-l2"><a class="reference internal" href="../orthophoto-cutline/">orthophoto-cutline</a></li>
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<li class="toctree-l2"><a class="reference internal" href="../rerun-all/">rerun-all</a></li>
<li class="toctree-l2"><a class="reference internal" href="../rerun-from/">rerun-from</a></li>
<li class="toctree-l2"><a class="reference internal" href="../resize-to/">resize-to</a></li>
<li class="toctree-l2"><a class="reference internal" href="../rolling-shutter/">rolling-shutter</a></li>
<li class="toctree-l2"><a class="reference internal" href="../rolling-shutter-readout/">rolling-shutter-readout</a></li>
<li class="toctree-l2"><a class="reference internal" href="../sfm-algorithm/">sfm-algorithm</a></li>
<li class="toctree-l2"><a class="reference internal" href="../skip-3dmodel/">skip-3dmodel</a></li>
<li class="toctree-l2"><a class="reference internal" href="../skip-band-alignment/">skip-band-alignment</a></li>

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</ul>
</li>
<li class="toctree-l1 current"><a class="reference internal" href="../">الخيارات والإعلام</a><ul class="current">
<li class="toctree-l2"><a class="reference internal" href="../3d-tiles/">3d-tiles</a></li>
<li class="toctree-l2"><a class="reference internal" href="../auto-boundary/">auto-boundary</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../auto-boundary/#what-is-auto-boundary">What Is Auto-Boundary?</a></li>
<li class="toctree-l3"><a class="reference internal" href="../auto-boundary/#when-is-auto-boundary-helpful">When Is Auto-Boundary Helpful?</a></li>
@ -234,6 +235,7 @@
<li class="toctree-l2"><a class="reference internal" href="../mesh-size/">mesh-size</a></li>
<li class="toctree-l2"><a class="reference internal" href="../min-num-features/">min-num-features</a></li>
<li class="toctree-l2"><a class="reference internal" href="../name/">name</a></li>
<li class="toctree-l2"><a class="reference internal" href="../no-gpu/">no-gpu</a></li>
<li class="toctree-l2"><a class="reference internal" href="../optimize-disk-space/">optimize-disk-space</a></li>
<li class="toctree-l2"><a class="reference internal" href="../orthophoto-compression/">orthophoto-compression</a></li>
<li class="toctree-l2"><a class="reference internal" href="../orthophoto-cutline/">orthophoto-cutline</a></li>
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<li class="toctree-l2"><a class="reference internal" href="../rerun-all/">rerun-all</a></li>
<li class="toctree-l2"><a class="reference internal" href="../rerun-from/">rerun-from</a></li>
<li class="toctree-l2"><a class="reference internal" href="../resize-to/">resize-to</a></li>
<li class="toctree-l2"><a class="reference internal" href="../rolling-shutter/">rolling-shutter</a></li>
<li class="toctree-l2"><a class="reference internal" href="../rolling-shutter-readout/">rolling-shutter-readout</a></li>
<li class="toctree-l2"><a class="reference internal" href="../sfm-algorithm/">sfm-algorithm</a></li>
<li class="toctree-l2"><a class="reference internal" href="../skip-3dmodel/">skip-3dmodel</a></li>
<li class="toctree-l2"><a class="reference internal" href="../skip-band-alignment/">skip-band-alignment</a></li>

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</li>
<li class="toctree-l1 current"><a class="reference internal" href="../">الخيارات والإعلام</a><ul class="current">
<li class="toctree-l2"><a class="reference internal" href="../3d-tiles/">3d-tiles</a></li>
<li class="toctree-l2"><a class="reference internal" href="../auto-boundary/">auto-boundary</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../auto-boundary/#what-is-auto-boundary">What Is Auto-Boundary?</a></li>
<li class="toctree-l3"><a class="reference internal" href="../auto-boundary/#when-is-auto-boundary-helpful">When Is Auto-Boundary Helpful?</a></li>
@ -234,6 +235,7 @@
<li class="toctree-l2"><a class="reference internal" href="../mesh-size/">mesh-size</a></li>
<li class="toctree-l2"><a class="reference internal" href="../min-num-features/">min-num-features</a></li>
<li class="toctree-l2"><a class="reference internal" href="../name/">name</a></li>
<li class="toctree-l2"><a class="reference internal" href="../no-gpu/">no-gpu</a></li>
<li class="toctree-l2"><a class="reference internal" href="../optimize-disk-space/">optimize-disk-space</a></li>
<li class="toctree-l2"><a class="reference internal" href="../orthophoto-compression/">orthophoto-compression</a></li>
<li class="toctree-l2"><a class="reference internal" href="../orthophoto-cutline/">orthophoto-cutline</a></li>
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<li class="toctree-l2"><a class="reference internal" href="../rerun-all/">rerun-all</a></li>
<li class="toctree-l2"><a class="reference internal" href="../rerun-from/">rerun-from</a></li>
<li class="toctree-l2"><a class="reference internal" href="../resize-to/">resize-to</a></li>
<li class="toctree-l2"><a class="reference internal" href="../rolling-shutter/">rolling-shutter</a></li>
<li class="toctree-l2"><a class="reference internal" href="../rolling-shutter-readout/">rolling-shutter-readout</a></li>
<li class="toctree-l2"><a class="reference internal" href="../sfm-algorithm/">sfm-algorithm</a></li>
<li class="toctree-l2"><a class="reference internal" href="../skip-3dmodel/">skip-3dmodel</a></li>
<li class="toctree-l2"><a class="reference internal" href="../skip-band-alignment/">skip-band-alignment</a></li>

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</li>
<li class="toctree-l1 current"><a class="reference internal" href="../">الخيارات والإعلام</a><ul class="current">
<li class="toctree-l2"><a class="reference internal" href="../3d-tiles/">3d-tiles</a></li>
<li class="toctree-l2"><a class="reference internal" href="../auto-boundary/">auto-boundary</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../auto-boundary/#what-is-auto-boundary">What Is Auto-Boundary?</a></li>
<li class="toctree-l3"><a class="reference internal" href="../auto-boundary/#when-is-auto-boundary-helpful">When Is Auto-Boundary Helpful?</a></li>
@ -234,6 +235,7 @@
<li class="toctree-l2"><a class="reference internal" href="../mesh-size/">mesh-size</a></li>
<li class="toctree-l2"><a class="reference internal" href="../min-num-features/">min-num-features</a></li>
<li class="toctree-l2"><a class="reference internal" href="../name/">name</a></li>
<li class="toctree-l2"><a class="reference internal" href="../no-gpu/">no-gpu</a></li>
<li class="toctree-l2"><a class="reference internal" href="../optimize-disk-space/">optimize-disk-space</a></li>
<li class="toctree-l2"><a class="reference internal" href="../orthophoto-compression/">orthophoto-compression</a></li>
<li class="toctree-l2"><a class="reference internal" href="../orthophoto-cutline/">orthophoto-cutline</a></li>
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<li class="toctree-l2"><a class="reference internal" href="../rerun-all/">rerun-all</a></li>
<li class="toctree-l2"><a class="reference internal" href="../rerun-from/">rerun-from</a></li>
<li class="toctree-l2"><a class="reference internal" href="../resize-to/">resize-to</a></li>
<li class="toctree-l2"><a class="reference internal" href="../rolling-shutter/">rolling-shutter</a></li>
<li class="toctree-l2"><a class="reference internal" href="../rolling-shutter-readout/">rolling-shutter-readout</a></li>
<li class="toctree-l2"><a class="reference internal" href="../sfm-algorithm/">sfm-algorithm</a></li>
<li class="toctree-l2"><a class="reference internal" href="../skip-3dmodel/">skip-3dmodel</a></li>
<li class="toctree-l2"><a class="reference internal" href="../skip-band-alignment/">skip-band-alignment</a></li>

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</li>
<li class="toctree-l1 current"><a class="reference internal" href="../">الخيارات والإعلام</a><ul class="current">
<li class="toctree-l2"><a class="reference internal" href="../3d-tiles/">3d-tiles</a></li>
<li class="toctree-l2"><a class="reference internal" href="../auto-boundary/">auto-boundary</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../auto-boundary/#what-is-auto-boundary">What Is Auto-Boundary?</a></li>
<li class="toctree-l3"><a class="reference internal" href="../auto-boundary/#when-is-auto-boundary-helpful">When Is Auto-Boundary Helpful?</a></li>
@ -234,6 +235,7 @@
<li class="toctree-l2"><a class="reference internal" href="../mesh-size/">mesh-size</a></li>
<li class="toctree-l2"><a class="reference internal" href="../min-num-features/">min-num-features</a></li>
<li class="toctree-l2"><a class="reference internal" href="../name/">name</a></li>
<li class="toctree-l2"><a class="reference internal" href="../no-gpu/">no-gpu</a></li>
<li class="toctree-l2"><a class="reference internal" href="../optimize-disk-space/">optimize-disk-space</a></li>
<li class="toctree-l2"><a class="reference internal" href="../orthophoto-compression/">orthophoto-compression</a></li>
<li class="toctree-l2"><a class="reference internal" href="../orthophoto-cutline/">orthophoto-cutline</a></li>
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<li class="toctree-l2"><a class="reference internal" href="../rerun-all/">rerun-all</a></li>
<li class="toctree-l2"><a class="reference internal" href="../rerun-from/">rerun-from</a></li>
<li class="toctree-l2"><a class="reference internal" href="../resize-to/">resize-to</a></li>
<li class="toctree-l2"><a class="reference internal" href="../rolling-shutter/">rolling-shutter</a></li>
<li class="toctree-l2"><a class="reference internal" href="../rolling-shutter-readout/">rolling-shutter-readout</a></li>
<li class="toctree-l2"><a class="reference internal" href="../sfm-algorithm/">sfm-algorithm</a></li>
<li class="toctree-l2"><a class="reference internal" href="../skip-3dmodel/">skip-3dmodel</a></li>
<li class="toctree-l2"><a class="reference internal" href="../skip-band-alignment/">skip-band-alignment</a></li>

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</li>
<li class="toctree-l1 current"><a class="reference internal" href="../">الخيارات والإعلام</a><ul class="current">
<li class="toctree-l2"><a class="reference internal" href="../3d-tiles/">3d-tiles</a></li>
<li class="toctree-l2"><a class="reference internal" href="../auto-boundary/">auto-boundary</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../auto-boundary/#what-is-auto-boundary">What Is Auto-Boundary?</a></li>
<li class="toctree-l3"><a class="reference internal" href="../auto-boundary/#when-is-auto-boundary-helpful">When Is Auto-Boundary Helpful?</a></li>
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<li class="toctree-l2"><a class="reference internal" href="../mesh-size/">mesh-size</a></li>
<li class="toctree-l2"><a class="reference internal" href="../min-num-features/">min-num-features</a></li>
<li class="toctree-l2"><a class="reference internal" href="../name/">name</a></li>
<li class="toctree-l2"><a class="reference internal" href="../no-gpu/">no-gpu</a></li>
<li class="toctree-l2"><a class="reference internal" href="../optimize-disk-space/">optimize-disk-space</a></li>
<li class="toctree-l2"><a class="reference internal" href="../orthophoto-compression/">orthophoto-compression</a></li>
<li class="toctree-l2"><a class="reference internal" href="../orthophoto-cutline/">orthophoto-cutline</a></li>
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<li class="toctree-l2"><a class="reference internal" href="../rerun-all/">rerun-all</a></li>
<li class="toctree-l2"><a class="reference internal" href="../rerun-from/">rerun-from</a></li>
<li class="toctree-l2"><a class="reference internal" href="../resize-to/">resize-to</a></li>
<li class="toctree-l2"><a class="reference internal" href="../rolling-shutter/">rolling-shutter</a></li>
<li class="toctree-l2"><a class="reference internal" href="../rolling-shutter-readout/">rolling-shutter-readout</a></li>
<li class="toctree-l2"><a class="reference internal" href="../sfm-algorithm/">sfm-algorithm</a></li>
<li class="toctree-l2"><a class="reference internal" href="../skip-3dmodel/">skip-3dmodel</a></li>
<li class="toctree-l2"><a class="reference internal" href="../skip-band-alignment/">skip-band-alignment</a></li>

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</li>
<li class="toctree-l1 current"><a class="reference internal" href="../">الخيارات والإعلام</a><ul class="current">
<li class="toctree-l2"><a class="reference internal" href="../3d-tiles/">3d-tiles</a></li>
<li class="toctree-l2"><a class="reference internal" href="../auto-boundary/">auto-boundary</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../auto-boundary/#what-is-auto-boundary">What Is Auto-Boundary?</a></li>
<li class="toctree-l3"><a class="reference internal" href="../auto-boundary/#when-is-auto-boundary-helpful">When Is Auto-Boundary Helpful?</a></li>
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<li class="toctree-l2"><a class="reference internal" href="../mesh-size/">mesh-size</a></li>
<li class="toctree-l2"><a class="reference internal" href="../min-num-features/">min-num-features</a></li>
<li class="toctree-l2"><a class="reference internal" href="../name/">name</a></li>
<li class="toctree-l2"><a class="reference internal" href="../no-gpu/">no-gpu</a></li>
<li class="toctree-l2"><a class="reference internal" href="../optimize-disk-space/">optimize-disk-space</a></li>
<li class="toctree-l2"><a class="reference internal" href="../orthophoto-compression/">orthophoto-compression</a></li>
<li class="toctree-l2"><a class="reference internal" href="../orthophoto-cutline/">orthophoto-cutline</a></li>
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<li class="toctree-l2"><a class="reference internal" href="../rerun-all/">rerun-all</a></li>
<li class="toctree-l2"><a class="reference internal" href="../rerun-from/">rerun-from</a></li>
<li class="toctree-l2"><a class="reference internal" href="../resize-to/">resize-to</a></li>
<li class="toctree-l2"><a class="reference internal" href="../rolling-shutter/">rolling-shutter</a></li>
<li class="toctree-l2"><a class="reference internal" href="../rolling-shutter-readout/">rolling-shutter-readout</a></li>
<li class="toctree-l2"><a class="reference internal" href="../sfm-algorithm/">sfm-algorithm</a></li>
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</ul>
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<li class="toctree-l2"><a class="reference internal" href="../3d-tiles/">3d-tiles</a></li>
<li class="toctree-l2"><a class="reference internal" href="../auto-boundary/">auto-boundary</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../auto-boundary/#what-is-auto-boundary">What Is Auto-Boundary?</a></li>
<li class="toctree-l3"><a class="reference internal" href="../auto-boundary/#when-is-auto-boundary-helpful">When Is Auto-Boundary Helpful?</a></li>
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</ul>
</li>
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<li class="toctree-l2"><a class="reference internal" href="../3d-tiles/">3d-tiles</a></li>
<li class="toctree-l2"><a class="reference internal" href="../auto-boundary/">auto-boundary</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../auto-boundary/#what-is-auto-boundary">What Is Auto-Boundary?</a></li>
<li class="toctree-l3"><a class="reference internal" href="../auto-boundary/#when-is-auto-boundary-helpful">When Is Auto-Boundary Helpful?</a></li>
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<li class="toctree-l2"><a class="reference internal" href="../mesh-size/">mesh-size</a></li>
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<li class="toctree-l2"><a class="reference internal" href="../orthophoto-compression/">orthophoto-compression</a></li>
<li class="toctree-l2"><a class="reference internal" href="../orthophoto-cutline/">orthophoto-cutline</a></li>
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<li class="toctree-l2"><a class="reference internal" href="../rolling-shutter/">rolling-shutter</a></li>
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<li class="toctree-l2"><a class="reference internal" href="../sfm-algorithm/">sfm-algorithm</a></li>
<li class="toctree-l2"><a class="reference internal" href="../skip-3dmodel/">skip-3dmodel</a></li>
<li class="toctree-l2"><a class="reference internal" href="../skip-band-alignment/">skip-band-alignment</a></li>

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</ul>
</li>
<li class="toctree-l1 current"><a class="reference internal" href="../">الخيارات والإعلام</a><ul class="current">
<li class="toctree-l2"><a class="reference internal" href="../3d-tiles/">3d-tiles</a></li>
<li class="toctree-l2"><a class="reference internal" href="../auto-boundary/">auto-boundary</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../auto-boundary/#what-is-auto-boundary">What Is Auto-Boundary?</a></li>
<li class="toctree-l3"><a class="reference internal" href="../auto-boundary/#when-is-auto-boundary-helpful">When Is Auto-Boundary Helpful?</a></li>
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<li class="toctree-l2"><a class="reference internal" href="../mesh-size/">mesh-size</a></li>
<li class="toctree-l2"><a class="reference internal" href="../min-num-features/">min-num-features</a></li>
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<li class="toctree-l2"><a class="reference internal" href="../orthophoto-compression/">orthophoto-compression</a></li>
<li class="toctree-l2"><a class="reference internal" href="../orthophoto-cutline/">orthophoto-cutline</a></li>
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</ul>
</li>
<li class="toctree-l1 current"><a class="reference internal" href="../">الخيارات والإعلام</a><ul class="current">
<li class="toctree-l2"><a class="reference internal" href="../3d-tiles/">3d-tiles</a></li>
<li class="toctree-l2"><a class="reference internal" href="../auto-boundary/">auto-boundary</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../auto-boundary/#what-is-auto-boundary">What Is Auto-Boundary?</a></li>
<li class="toctree-l3"><a class="reference internal" href="../auto-boundary/#when-is-auto-boundary-helpful">When Is Auto-Boundary Helpful?</a></li>
@ -234,6 +235,7 @@
<li class="toctree-l2"><a class="reference internal" href="../mesh-size/">mesh-size</a></li>
<li class="toctree-l2"><a class="reference internal" href="../min-num-features/">min-num-features</a></li>
<li class="toctree-l2"><a class="reference internal" href="../name/">name</a></li>
<li class="toctree-l2"><a class="reference internal" href="../no-gpu/">no-gpu</a></li>
<li class="toctree-l2"><a class="reference internal" href="../optimize-disk-space/">optimize-disk-space</a></li>
<li class="toctree-l2"><a class="reference internal" href="../orthophoto-compression/">orthophoto-compression</a></li>
<li class="toctree-l2"><a class="reference internal" href="../orthophoto-cutline/">orthophoto-cutline</a></li>
@ -259,6 +261,8 @@
<li class="toctree-l2 current"><a class="current reference internal" href="#">rerun-all</a></li>
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<li class="toctree-l2"><a class="reference internal" href="../resize-to/">resize-to</a></li>
<li class="toctree-l2"><a class="reference internal" href="../rolling-shutter/">rolling-shutter</a></li>
<li class="toctree-l2"><a class="reference internal" href="../rolling-shutter-readout/">rolling-shutter-readout</a></li>
<li class="toctree-l2"><a class="reference internal" href="../sfm-algorithm/">sfm-algorithm</a></li>
<li class="toctree-l2"><a class="reference internal" href="../skip-3dmodel/">skip-3dmodel</a></li>
<li class="toctree-l2"><a class="reference internal" href="../skip-band-alignment/">skip-band-alignment</a></li>

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</ul>
</li>
<li class="toctree-l1 current"><a class="reference internal" href="../">الخيارات والإعلام</a><ul class="current">
<li class="toctree-l2"><a class="reference internal" href="../3d-tiles/">3d-tiles</a></li>
<li class="toctree-l2"><a class="reference internal" href="../auto-boundary/">auto-boundary</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../auto-boundary/#what-is-auto-boundary">What Is Auto-Boundary?</a></li>
<li class="toctree-l3"><a class="reference internal" href="../auto-boundary/#when-is-auto-boundary-helpful">When Is Auto-Boundary Helpful?</a></li>
@ -234,6 +235,7 @@
<li class="toctree-l2"><a class="reference internal" href="../mesh-size/">mesh-size</a></li>
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<li class="toctree-l2"><a class="reference internal" href="../optimize-disk-space/">optimize-disk-space</a></li>
<li class="toctree-l2"><a class="reference internal" href="../orthophoto-compression/">orthophoto-compression</a></li>
<li class="toctree-l2"><a class="reference internal" href="../orthophoto-cutline/">orthophoto-cutline</a></li>
@ -259,6 +261,8 @@
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<li class="toctree-l2"><a class="reference internal" href="../skip-3dmodel/">skip-3dmodel</a></li>
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</ul>
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<li class="toctree-l1 current"><a class="reference internal" href="../">الخيارات والإعلام</a><ul class="current">
<li class="toctree-l2"><a class="reference internal" href="../3d-tiles/">3d-tiles</a></li>
<li class="toctree-l2"><a class="reference internal" href="../auto-boundary/">auto-boundary</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../auto-boundary/#what-is-auto-boundary">What Is Auto-Boundary?</a></li>
<li class="toctree-l3"><a class="reference internal" href="../auto-boundary/#when-is-auto-boundary-helpful">When Is Auto-Boundary Helpful?</a></li>
@ -234,6 +235,7 @@
<li class="toctree-l2"><a class="reference internal" href="../mesh-size/">mesh-size</a></li>
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<li class="toctree-l2"><a class="reference internal" href="../optimize-disk-space/">optimize-disk-space</a></li>
<li class="toctree-l2"><a class="reference internal" href="../orthophoto-compression/">orthophoto-compression</a></li>
<li class="toctree-l2"><a class="reference internal" href="../orthophoto-cutline/">orthophoto-cutline</a></li>
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<li class="toctree-l1"><a class="reference internal" href="../../tutorials/">دروس</a><ul>
<li class="toctree-l2"><a class="reference internal" href="../../tutorials/#creating-high-quality-orthophotos">إنشاء Orthophotos عالية الجودة</a></li>
<li class="toctree-l2"><a class="reference internal" href="../../tutorials/#calibrating-the-camera">معايرة الكاميرا</a></li>
<li class="toctree-l2"><a class="reference internal" href="../../tutorials/#creating-digital-elevation-models">إنشاء نماذج الارتفاعات الرقمية</a></li>
<li class="toctree-l2"><a class="reference internal" href="../../tutorials/#measuring-stockpile-volume">Measuring stockpile volume</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../../tutorials/#fieldwork-planning">Fieldwork planning</a></li>
<li class="toctree-l3"><a class="reference internal" href="../../tutorials/#flight-pattern">Flight pattern</a></li>
<li class="toctree-l3"><a class="reference internal" href="../../tutorials/#flight-height">Flight height</a></li>
<li class="toctree-l3"><a class="reference internal" href="../../tutorials/#gcps">GCPs</a></li>
<li class="toctree-l3"><a class="reference internal" href="../../tutorials/#processing-parameters">Processing parameters</a></li>
<li class="toctree-l3"><a class="reference internal" href="../../tutorials/#measuring">Measuring</a></li>
<li class="toctree-l3"><a class="reference internal" href="../../tutorials/#expected-accuracy">Expected accuracy</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../../tutorials/#using-docker">باستخدام Docker</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../../tutorials/#listing-docker-machines">ادراج Docker ماكينات</a></li>
<li class="toctree-l3"><a class="reference internal" href="../../tutorials/#accessing-logs-on-the-instance">الوصول إلى السجلات على سبيل المثال</a></li>
<li class="toctree-l3"><a class="reference internal" href="../../tutorials/#command-line-access-to-instances">وصول سطر الأوامر إلى المثيلات</a></li>
<li class="toctree-l3"><a class="reference internal" href="../../tutorials/#cleaning-up-after-docker">التنظيف بعد Docker</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../../tutorials/#using-singularity">Using Singularity</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../../tutorials/#downloading-image">Downloading image</a></li>
<li class="toctree-l3"><a class="reference internal" href="../../tutorials/#using-singularity-sif-image">Using Singularity SIF image</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../../tutorials/#using-odm-from-low-bandwidth-location">استخدام ODM من موقع النطاق الترددي المنخفض</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../../tutorials/#what-is-this-and-who-is-it-for">ما هذا ومن هو؟</a></li>
<li class="toctree-l3"><a class="reference internal" href="../../tutorials/#steps">خطوات</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../../tutorials/#install">تثبيت</a></li>
<li class="toctree-l4"><a class="reference internal" href="../../tutorials/#prep-data-and-project">إعداد البيانات والمشروع</a></li>
<li class="toctree-l4"><a class="reference internal" href="../../tutorials/#resize-droplet-pull-pin-run-away">تغيير حجم القطرة ، وسحب دبوس ، والهروب</a></li>
<li class="toctree-l4"><a class="reference internal" href="../../tutorials/#after-it-finishes-assuming-you-survive-that-long">بعد الانتهاء (بافتراض أنك تعيش طويلاً)</a></li>
</ul>
</li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../../tutorials/#using-potree-3d-viewer-module-on-webodm">Using Potree 3D viewer module on WebODM</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../../tutorials/#cameras">Cameras</a></li>
<li class="toctree-l3"><a class="reference internal" href="../../tutorials/#textured-model">Textured model</a></li>
<li class="toctree-l3"><a class="reference internal" href="../../tutorials/#appearance">Appearance</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../../tutorials/#point-budget">Point budget</a></li>
<li class="toctree-l4"><a class="reference internal" href="../../tutorials/#field-of-view">Field of view</a></li>
<li class="toctree-l4"><a class="reference internal" href="../../tutorials/#eye-dome-lighting">Eye Dome-lighting</a></li>
<li class="toctree-l4"><a class="reference internal" href="../../tutorials/#background">Background</a></li>
<li class="toctree-l4"><a class="reference internal" href="../../tutorials/#other">Other</a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="../../tutorials/#tools">Tools</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../../tutorials/#measurement">Measurement</a></li>
<li class="toctree-l4"><a class="reference internal" href="../../tutorials/#clipping">Clipping</a></li>
<li class="toctree-l4"><a class="reference internal" href="../../tutorials/#navigation">Navigation</a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="../../tutorials/#scene">Scene</a></li>
</ul>
</li>
</ul>
</li>
<li class="toctree-l1 current"><a class="reference internal" href="../">الخيارات والإعلام</a><ul class="current">
<li class="toctree-l2"><a class="reference internal" href="../3d-tiles/">3d-tiles</a></li>
<li class="toctree-l2"><a class="reference internal" href="../auto-boundary/">auto-boundary</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../auto-boundary/#what-is-auto-boundary">What Is Auto-Boundary?</a></li>
<li class="toctree-l3"><a class="reference internal" href="../auto-boundary/#when-is-auto-boundary-helpful">When Is Auto-Boundary Helpful?</a></li>
<li class="toctree-l3"><a class="reference internal" href="../auto-boundary/#why-would-one-use-auto-boundary">Why would one use auto-boundary?</a></li>
<li class="toctree-l3"><a class="reference internal" href="../auto-boundary/#example-images">Example Images</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../auto-boundary/#true-auto-boundary">True: <code class="docutils literal notranslate"><span class="pre">--auto-boundary</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="../auto-boundary/#false-null">False: <code class="docutils literal notranslate"><span class="pre">null</span></code></a></li>
</ul>
</li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../boundary/">boundary</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../boundary/#what-is-boundary-geojson">What is Boundary [GeoJSON]?</a></li>
<li class="toctree-l3"><a class="reference internal" href="../boundary/#when-is-boundary-geojson-appropriate">When is Boundary [GeoJSON] appropriate?</a></li>
<li class="toctree-l3"><a class="reference internal" href="../boundary/#why-would-one-use-boundary-geojson">Why would one use Boundary [GeoJSON]?</a></li>
<li class="toctree-l3"><a class="reference internal" href="../boundary/#how-would-one-create-boundary-geojson">How would one create Boundary [GeoJSON]?</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../boundary/#geojson-io">GeoJSON.io</a></li>
<li class="toctree-l4"><a class="reference internal" href="../boundary/#qgis">QGIS</a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="../boundary/#example-images">Example Images</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../boundary/#true-boundary-geojson-point-cloud">True: <code class="docutils literal notranslate"><span class="pre">--boundary</span> <span class="pre">[GeoJSON]</span></code> - Point Cloud</a></li>
<li class="toctree-l4"><a class="reference internal" href="../boundary/#true-boundary-geojson-orthophoto">True: <code class="docutils literal notranslate"><span class="pre">--boundary</span> <span class="pre">[GeoJSON]</span></code> - Orthophoto</a></li>
<li class="toctree-l4"><a class="reference internal" href="../boundary/#true-boundary-geojson-digital-elevation-model">True: <code class="docutils literal notranslate"><span class="pre">--boundary</span> <span class="pre">[GeoJSON]</span></code> - Digital Elevation Model</a></li>
<li class="toctree-l4"><a class="reference internal" href="../boundary/#true-boundary-geojson-3d-model-textured-mesh">True: <code class="docutils literal notranslate"><span class="pre">--boundary</span> <span class="pre">[GeoJSON]</span></code> - 3D Model/Textured Mesh</a></li>
<li class="toctree-l4"><a class="reference internal" href="../boundary/#false-null">False: <code class="docutils literal notranslate"><span class="pre">null</span></code></a></li>
</ul>
</li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../build-overviews/">build-overviews</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../build-overviews/#what-are-overviews">What Are Overviews?</a></li>
<li class="toctree-l3"><a class="reference internal" href="../build-overviews/#when-are-overviews-appropriate">When are Overviews appropriate?</a></li>
<li class="toctree-l3"><a class="reference internal" href="../build-overviews/#why-would-one-use-overviews">Why would one use Overviews?</a></li>
<li class="toctree-l3"><a class="reference internal" href="../build-overviews/#example-images">Example Images</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../build-overviews/#true-build-overviews">True: <code class="docutils literal notranslate"><span class="pre">--build-overviews</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="../build-overviews/#false-null">False: <code class="docutils literal notranslate"><span class="pre">null</span></code></a></li>
</ul>
</li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../camera-lens/">camera-lens</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../camera-lens/#what-are-camera-lens-models">What Are Camera Lens Models?</a></li>
<li class="toctree-l3"><a class="reference internal" href="../camera-lens/#when-are-manual-selections-appropriate">When are manual selections appropriate?</a></li>
<li class="toctree-l3"><a class="reference internal" href="../camera-lens/#why-would-one-use-a-particular-camera-lens-model">Why would one use a particular Camera Lens Model?</a></li>
<li class="toctree-l3"><a class="reference internal" href="../camera-lens/#example-images">Example Images</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../camera-lens/#auto-rectilinear-data"><code class="docutils literal notranslate"><span class="pre">auto</span></code> : Rectilinear Data</a></li>
<li class="toctree-l4"><a class="reference internal" href="../camera-lens/#brown-rectilinear-data"><code class="docutils literal notranslate"><span class="pre">brown</span></code> : Rectilinear Data</a></li>
<li class="toctree-l4"><a class="reference internal" href="../camera-lens/#fisheye-rectilinear-data"><code class="docutils literal notranslate"><span class="pre">fisheye</span></code> : Rectilinear Data</a></li>
<li class="toctree-l4"><a class="reference internal" href="../camera-lens/#perspective-rectilinear-data"><code class="docutils literal notranslate"><span class="pre">perspective</span></code> : Rectilinear Data</a></li>
<li class="toctree-l4"><a class="reference internal" href="../camera-lens/#spherical-rectilinear-data"><code class="docutils literal notranslate"><span class="pre">spherical</span></code> : Rectilinear Data</a></li>
</ul>
</li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../cameras/">cameras</a></li>
<li class="toctree-l2"><a class="reference internal" href="../cog/">cog</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../cog/#what-are-cloud-optimized-geotiffs-cogs">What Are Cloud Optimized GeoTIFFs (COGs)?</a></li>
<li class="toctree-l3"><a class="reference internal" href="../cog/#when-are-cogs-appropriate">When are COGs appropriate?</a></li>
<li class="toctree-l3"><a class="reference internal" href="../cog/#why-would-one-use-cogs">Why would one use COGs?</a></li>
<li class="toctree-l3"><a class="reference internal" href="../cog/#example-images">Example Images</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../cog/#true-cog">True: <code class="docutils literal notranslate"><span class="pre">--cog</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="../cog/#false-null">False: <code class="docutils literal notranslate"><span class="pre">null</span></code></a></li>
</ul>
</li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../copy-to/">copy-to</a></li>
<li class="toctree-l2"><a class="reference internal" href="../crop/">crop</a></li>
<li class="toctree-l2"><a class="reference internal" href="../debug/">debug</a></li>
<li class="toctree-l2"><a class="reference internal" href="../dem-decimation/">dem-decimation</a></li>
<li class="toctree-l2"><a class="reference internal" href="../dem-euclidean-map/">dem-euclidean-map</a></li>
<li class="toctree-l2"><a class="reference internal" href="../dem-gapfill-steps/">dem-gapfill-steps</a></li>
<li class="toctree-l2"><a class="reference internal" href="../dem-resolution/">dem-resolution</a></li>
<li class="toctree-l2"><a class="reference internal" href="../depthmap-resolution/">depthmap-resolution</a></li>
<li class="toctree-l2"><a class="reference internal" href="../dsm/">dsm</a></li>
<li class="toctree-l2"><a class="reference internal" href="../dtm/">dtm</a></li>
<li class="toctree-l2"><a class="reference internal" href="../end-with/">end-with</a></li>
<li class="toctree-l2"><a class="reference internal" href="../fast-orthophoto/">fast-orthophoto</a></li>
<li class="toctree-l2"><a class="reference internal" href="../feature-quality/">feature-quality</a></li>
<li class="toctree-l2"><a class="reference internal" href="../feature-type/">feature-type</a></li>
<li class="toctree-l2"><a class="reference internal" href="../force-gps/">force-gps</a></li>
<li class="toctree-l2"><a class="reference internal" href="../gcp/">gcp</a></li>
<li class="toctree-l2"><a class="reference internal" href="../geo/">geo</a></li>
<li class="toctree-l2"><a class="reference internal" href="../gps-accuracy/">gps-accuracy</a></li>
<li class="toctree-l2"><a class="reference internal" href="../help/">help</a></li>
<li class="toctree-l2"><a class="reference internal" href="../ignore-gsd/">ignore-gsd</a></li>
<li class="toctree-l2"><a class="reference internal" href="../matcher-neighbors/">matcher-neighbors</a></li>
<li class="toctree-l2"><a class="reference internal" href="../matcher-type/">matcher-type</a></li>
<li class="toctree-l2"><a class="reference internal" href="../max-concurrency/">max-concurrency</a></li>
<li class="toctree-l2"><a class="reference internal" href="../merge/">merge</a></li>
<li class="toctree-l2"><a class="reference internal" href="../mesh-octree-depth/">mesh-octree-depth</a></li>
<li class="toctree-l2"><a class="reference internal" href="../mesh-size/">mesh-size</a></li>
<li class="toctree-l2"><a class="reference internal" href="../min-num-features/">min-num-features</a></li>
<li class="toctree-l2"><a class="reference internal" href="../name/">name</a></li>
<li class="toctree-l2"><a class="reference internal" href="../no-gpu/">no-gpu</a></li>
<li class="toctree-l2"><a class="reference internal" href="../optimize-disk-space/">optimize-disk-space</a></li>
<li class="toctree-l2"><a class="reference internal" href="../orthophoto-compression/">orthophoto-compression</a></li>
<li class="toctree-l2"><a class="reference internal" href="../orthophoto-cutline/">orthophoto-cutline</a></li>
<li class="toctree-l2"><a class="reference internal" href="../orthophoto-kmz/">orthophoto-kmz</a></li>
<li class="toctree-l2"><a class="reference internal" href="../orthophoto-no-tiled/">orthophoto-no-tiled</a></li>
<li class="toctree-l2"><a class="reference internal" href="../orthophoto-png/">orthophoto-png</a></li>
<li class="toctree-l2"><a class="reference internal" href="../orthophoto-resolution/">orthophoto-resolution</a></li>
<li class="toctree-l2"><a class="reference internal" href="../pc-classify/">pc-classify</a></li>
<li class="toctree-l2"><a class="reference internal" href="../pc-copc/">pc-copc</a></li>
<li class="toctree-l2"><a class="reference internal" href="../pc-csv/">pc-csv</a></li>
<li class="toctree-l2"><a class="reference internal" href="../pc-ept/">pc-ept</a></li>
<li class="toctree-l2"><a class="reference internal" href="../pc-filter/">pc-filter</a></li>
<li class="toctree-l2"><a class="reference internal" href="../pc-geometric/">pc-geometric</a></li>
<li class="toctree-l2"><a class="reference internal" href="../pc-las/">pc-las</a></li>
<li class="toctree-l2"><a class="reference internal" href="../pc-quality/">pc-quality</a></li>
<li class="toctree-l2"><a class="reference internal" href="../pc-rectify/">pc-rectify</a></li>
<li class="toctree-l2"><a class="reference internal" href="../pc-sample/">pc-sample</a></li>
<li class="toctree-l2"><a class="reference internal" href="../pc-tile/">pc-tile</a></li>
<li class="toctree-l2"><a class="reference internal" href="../primary-band/">primary-band</a></li>
<li class="toctree-l2"><a class="reference internal" href="../project-path/">project-path</a></li>
<li class="toctree-l2"><a class="reference internal" href="../radiometric-calibration/">radiometric-calibration</a></li>
<li class="toctree-l2"><a class="reference internal" href="../rerun/">rerun</a></li>
<li class="toctree-l2"><a class="reference internal" href="../rerun-all/">rerun-all</a></li>
<li class="toctree-l2"><a class="reference internal" href="../rerun-from/">rerun-from</a></li>
<li class="toctree-l2"><a class="reference internal" href="../resize-to/">resize-to</a></li>
<li class="toctree-l2"><a class="reference internal" href="../rolling-shutter/">rolling-shutter</a></li>
<li class="toctree-l2 current"><a class="current reference internal" href="#">rolling-shutter-readout</a></li>
<li class="toctree-l2"><a class="reference internal" href="../sfm-algorithm/">sfm-algorithm</a></li>
<li class="toctree-l2"><a class="reference internal" href="../skip-3dmodel/">skip-3dmodel</a></li>
<li class="toctree-l2"><a class="reference internal" href="../skip-band-alignment/">skip-band-alignment</a></li>
<li class="toctree-l2"><a class="reference internal" href="../skip-orthophoto/">skip-orthophoto</a></li>
<li class="toctree-l2"><a class="reference internal" href="../skip-report/">skip-report</a></li>
<li class="toctree-l2"><a class="reference internal" href="../sm-cluster/">sm-cluster</a></li>
<li class="toctree-l2"><a class="reference internal" href="../smrf-scalar/">smrf-scalar</a></li>
<li class="toctree-l2"><a class="reference internal" href="../smrf-slope/">smrf-slope</a></li>
<li class="toctree-l2"><a class="reference internal" href="../smrf-threshold/">smrf-threshold</a></li>
<li class="toctree-l2"><a class="reference internal" href="../smrf-window/">smrf-window</a></li>
<li class="toctree-l2"><a class="reference internal" href="../split/">split</a></li>
<li class="toctree-l2"><a class="reference internal" href="../split-image-groups/">split-image-groups</a></li>
<li class="toctree-l2"><a class="reference internal" href="../split-overlap/">split-overlap</a></li>
<li class="toctree-l2"><a class="reference internal" href="../texturing-data-term/">texturing-data-term</a></li>
<li class="toctree-l2"><a class="reference internal" href="../texturing-keep-unseen-faces/">texturing-keep-unseen-faces</a></li>
<li class="toctree-l2"><a class="reference internal" href="../texturing-outlier-removal-type/">texturing-outlier-removal-type</a></li>
<li class="toctree-l2"><a class="reference internal" href="../texturing-skip-global-seam-leveling/">texturing-skip-global-seam-leveling</a></li>
<li class="toctree-l2"><a class="reference internal" href="../texturing-skip-local-seam-leveling/">texturing-skip-local-seam-leveling</a></li>
<li class="toctree-l2"><a class="reference internal" href="../texturing-tone-mapping/">texturing-tone-mapping</a></li>
<li class="toctree-l2"><a class="reference internal" href="../tiles/">tiles</a></li>
<li class="toctree-l2"><a class="reference internal" href="../time/">time</a></li>
<li class="toctree-l2"><a class="reference internal" href="../use-3dmesh/">use-3dmesh</a></li>
<li class="toctree-l2"><a class="reference internal" href="../use-exif/">use-exif</a></li>
<li class="toctree-l2"><a class="reference internal" href="../use-fixed-camera-params/">use-fixed-camera-params</a></li>
<li class="toctree-l2"><a class="reference internal" href="../use-hybrid-bundle-adjustment/">use-hybrid-bundle-adjustment</a></li>
<li class="toctree-l2"><a class="reference internal" href="../verbose/">verbose</a></li>
<li class="toctree-l2"><a class="reference internal" href="../version/">version</a></li>
</ul>
</li>
<li class="toctree-l1"><a class="reference internal" href="../../outputs/">مخرجات OpenDroneMap</a><ul>
<li class="toctree-l2"><a class="reference internal" href="../../outputs/#point-cloud">سحابة نقطة</a></li>
<li class="toctree-l2"><a class="reference internal" href="../../outputs/#d-textured-model">نموذج محكم ثلاثي الأبعاد</a></li>
<li class="toctree-l2"><a class="reference internal" href="../../outputs/#orthophoto">Orthophoto</a></li>
<li class="toctree-l2"><a class="reference internal" href="../../outputs/#dtm-dsm">DTM/DSM</a></li>
<li class="toctree-l2"><a class="reference internal" href="../../outputs/#list-of-all-outputs">قائمة بجميع المخرجات</a></li>
</ul>
</li>
<li class="toctree-l1"><a class="reference internal" href="../../gcp/">نقاط التحكم الأرضية</a><ul>
<li class="toctree-l2"><a class="reference internal" href="../../gcp/#recommended-practices-for-gcp-setting">Recommended practices for GCP setting</a></li>
<li class="toctree-l2"><a class="reference internal" href="../../gcp/#gcp-file-format">GCP file format</a></li>
<li class="toctree-l2"><a class="reference internal" href="../../gcp/#user-interfaces">واجهات المستخدم</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../../gcp/#id1">POSM GCPi</a></li>
<li class="toctree-l3"><a class="reference internal" href="../../gcp/#id2">GCP Editor Pro</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../../gcp/#references">References</a></li>
</ul>
</li>
<li class="toctree-l1"><a class="reference internal" href="../../map-accuracy/">Map accuracy</a><ul>
<li class="toctree-l2"><a class="reference internal" href="../../map-accuracy/#what-to-expect">What to expect</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../../map-accuracy/#aspects-impacting-map-accuracy">Aspects impacting map accuracy</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../../map-accuracy/#references">References</a></li>
</ul>
</li>
<li class="toctree-l1"><a class="reference internal" href="../../geo/">Image Geolocation Files</a></li>
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<p><strong>Options:</strong> <em>&lt;positive integer&gt;</em></p>
<p>Override the rolling shutter readout time for your camera sensor (in milliseconds), instead of using the rolling shutter readout database. Note that not all cameras are present in the database. Set to 0 to use the database value. Default: <code class="docutils literal notranslate"><span class="pre">0</span></code></p>
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<li class="toctree-l3"><a class="reference internal" href="../camera-lens/#example-images">Example Images</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../camera-lens/#auto-rectilinear-data"><code class="docutils literal notranslate"><span class="pre">auto</span></code> : Rectilinear Data</a></li>
<li class="toctree-l4"><a class="reference internal" href="../camera-lens/#brown-rectilinear-data"><code class="docutils literal notranslate"><span class="pre">brown</span></code> : Rectilinear Data</a></li>
<li class="toctree-l4"><a class="reference internal" href="../camera-lens/#fisheye-rectilinear-data"><code class="docutils literal notranslate"><span class="pre">fisheye</span></code> : Rectilinear Data</a></li>
<li class="toctree-l4"><a class="reference internal" href="../camera-lens/#perspective-rectilinear-data"><code class="docutils literal notranslate"><span class="pre">perspective</span></code> : Rectilinear Data</a></li>
<li class="toctree-l4"><a class="reference internal" href="../camera-lens/#spherical-rectilinear-data"><code class="docutils literal notranslate"><span class="pre">spherical</span></code> : Rectilinear Data</a></li>
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<span id="id1"></span><h1>rolling-shutter<a class="headerlink" href="#rolling-shutter" title="Permalink to this headline"></a></h1>
<p>Turn on rolling shutter correction. If the camera has a rolling shutter and the images were taken in motion, you can turn on this option to improve the accuracy of the results. See also --rolling-shutter-readout. Default: <code class="docutils literal notranslate"><span class="pre">False</span></code></p>
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<li class="toctree-l3"><a class="reference internal" href="../auto-boundary/#what-is-auto-boundary">What Is Auto-Boundary?</a></li>
<li class="toctree-l3"><a class="reference internal" href="../auto-boundary/#when-is-auto-boundary-helpful">When Is Auto-Boundary Helpful?</a></li>
@ -234,6 +235,7 @@
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@ -259,6 +261,8 @@
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<li class="toctree-l3"><a class="reference internal" href="../auto-boundary/#what-is-auto-boundary">What Is Auto-Boundary?</a></li>
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<li class="toctree-l2"><a class="reference internal" href="../3d-tiles/">3d-tiles</a></li>
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<li class="toctree-l3"><a class="reference internal" href="../auto-boundary/#what-is-auto-boundary">What Is Auto-Boundary?</a></li>
<li class="toctree-l3"><a class="reference internal" href="../auto-boundary/#when-is-auto-boundary-helpful">When Is Auto-Boundary Helpful?</a></li>
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<li class="toctree-l2"><a class="reference internal" href="../sfm-algorithm/">sfm-algorithm</a></li>
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<li class="toctree-l1 current"><a class="reference internal" href="../">الخيارات والإعلام</a><ul class="current">
<li class="toctree-l2"><a class="reference internal" href="../3d-tiles/">3d-tiles</a></li>
<li class="toctree-l2"><a class="reference internal" href="../auto-boundary/">auto-boundary</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../auto-boundary/#what-is-auto-boundary">What Is Auto-Boundary?</a></li>
<li class="toctree-l3"><a class="reference internal" href="../auto-boundary/#when-is-auto-boundary-helpful">When Is Auto-Boundary Helpful?</a></li>
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<li class="toctree-l2"><a class="reference internal" href="../min-num-features/">min-num-features</a></li>
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<li class="toctree-l2"><a class="reference internal" href="../3d-tiles/">3d-tiles</a></li>
<li class="toctree-l2"><a class="reference internal" href="../auto-boundary/">auto-boundary</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../auto-boundary/#what-is-auto-boundary">What Is Auto-Boundary?</a></li>
<li class="toctree-l3"><a class="reference internal" href="../auto-boundary/#when-is-auto-boundary-helpful">When Is Auto-Boundary Helpful?</a></li>
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<li class="toctree-l2"><a class="reference internal" href="../mesh-size/">mesh-size</a></li>
<li class="toctree-l2"><a class="reference internal" href="../min-num-features/">min-num-features</a></li>
<li class="toctree-l2"><a class="reference internal" href="../name/">name</a></li>
<li class="toctree-l2"><a class="reference internal" href="../no-gpu/">no-gpu</a></li>
<li class="toctree-l2"><a class="reference internal" href="../optimize-disk-space/">optimize-disk-space</a></li>
<li class="toctree-l2"><a class="reference internal" href="../orthophoto-compression/">orthophoto-compression</a></li>
<li class="toctree-l2"><a class="reference internal" href="../orthophoto-cutline/">orthophoto-cutline</a></li>
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<li class="toctree-l2"><a class="reference internal" href="../rerun-all/">rerun-all</a></li>
<li class="toctree-l2"><a class="reference internal" href="../rerun-from/">rerun-from</a></li>
<li class="toctree-l2"><a class="reference internal" href="../resize-to/">resize-to</a></li>
<li class="toctree-l2"><a class="reference internal" href="../rolling-shutter/">rolling-shutter</a></li>
<li class="toctree-l2"><a class="reference internal" href="../rolling-shutter-readout/">rolling-shutter-readout</a></li>
<li class="toctree-l2"><a class="reference internal" href="../sfm-algorithm/">sfm-algorithm</a></li>
<li class="toctree-l2"><a class="reference internal" href="../skip-3dmodel/">skip-3dmodel</a></li>
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</ul>
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<li class="toctree-l1 current"><a class="reference internal" href="../">الخيارات والإعلام</a><ul class="current">
<li class="toctree-l2"><a class="reference internal" href="../3d-tiles/">3d-tiles</a></li>
<li class="toctree-l2"><a class="reference internal" href="../auto-boundary/">auto-boundary</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../auto-boundary/#what-is-auto-boundary">What Is Auto-Boundary?</a></li>
<li class="toctree-l3"><a class="reference internal" href="../auto-boundary/#when-is-auto-boundary-helpful">When Is Auto-Boundary Helpful?</a></li>
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<li class="toctree-l2"><a class="reference internal" href="../mesh-size/">mesh-size</a></li>
<li class="toctree-l2"><a class="reference internal" href="../min-num-features/">min-num-features</a></li>
<li class="toctree-l2"><a class="reference internal" href="../name/">name</a></li>
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<li class="toctree-l2"><a class="reference internal" href="../orthophoto-compression/">orthophoto-compression</a></li>
<li class="toctree-l2"><a class="reference internal" href="../orthophoto-cutline/">orthophoto-cutline</a></li>
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<li class="toctree-l2"><a class="reference internal" href="../rerun-all/">rerun-all</a></li>
<li class="toctree-l2"><a class="reference internal" href="../rerun-from/">rerun-from</a></li>
<li class="toctree-l2"><a class="reference internal" href="../resize-to/">resize-to</a></li>
<li class="toctree-l2"><a class="reference internal" href="../rolling-shutter/">rolling-shutter</a></li>
<li class="toctree-l2"><a class="reference internal" href="../rolling-shutter-readout/">rolling-shutter-readout</a></li>
<li class="toctree-l2"><a class="reference internal" href="../sfm-algorithm/">sfm-algorithm</a></li>
<li class="toctree-l2"><a class="reference internal" href="../skip-3dmodel/">skip-3dmodel</a></li>
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</ul>
</li>
<li class="toctree-l1 current"><a class="reference internal" href="../">الخيارات والإعلام</a><ul class="current">
<li class="toctree-l2"><a class="reference internal" href="../3d-tiles/">3d-tiles</a></li>
<li class="toctree-l2"><a class="reference internal" href="../auto-boundary/">auto-boundary</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../auto-boundary/#what-is-auto-boundary">What Is Auto-Boundary?</a></li>
<li class="toctree-l3"><a class="reference internal" href="../auto-boundary/#when-is-auto-boundary-helpful">When Is Auto-Boundary Helpful?</a></li>
@ -234,6 +235,7 @@
<li class="toctree-l2"><a class="reference internal" href="../mesh-size/">mesh-size</a></li>
<li class="toctree-l2"><a class="reference internal" href="../min-num-features/">min-num-features</a></li>
<li class="toctree-l2"><a class="reference internal" href="../name/">name</a></li>
<li class="toctree-l2"><a class="reference internal" href="../no-gpu/">no-gpu</a></li>
<li class="toctree-l2"><a class="reference internal" href="../optimize-disk-space/">optimize-disk-space</a></li>
<li class="toctree-l2"><a class="reference internal" href="../orthophoto-compression/">orthophoto-compression</a></li>
<li class="toctree-l2"><a class="reference internal" href="../orthophoto-cutline/">orthophoto-cutline</a></li>
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<li class="toctree-l2"><a class="reference internal" href="../rerun-all/">rerun-all</a></li>
<li class="toctree-l2"><a class="reference internal" href="../rerun-from/">rerun-from</a></li>
<li class="toctree-l2"><a class="reference internal" href="../resize-to/">resize-to</a></li>
<li class="toctree-l2"><a class="reference internal" href="../rolling-shutter/">rolling-shutter</a></li>
<li class="toctree-l2"><a class="reference internal" href="../rolling-shutter-readout/">rolling-shutter-readout</a></li>
<li class="toctree-l2"><a class="reference internal" href="../sfm-algorithm/">sfm-algorithm</a></li>
<li class="toctree-l2"><a class="reference internal" href="../skip-3dmodel/">skip-3dmodel</a></li>
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<li class="toctree-l1 current"><a class="reference internal" href="../">الخيارات والإعلام</a><ul class="current">
<li class="toctree-l2"><a class="reference internal" href="../3d-tiles/">3d-tiles</a></li>
<li class="toctree-l2"><a class="reference internal" href="../auto-boundary/">auto-boundary</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../auto-boundary/#what-is-auto-boundary">What Is Auto-Boundary?</a></li>
<li class="toctree-l3"><a class="reference internal" href="../auto-boundary/#when-is-auto-boundary-helpful">When Is Auto-Boundary Helpful?</a></li>
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<li class="toctree-l2"><a class="reference internal" href="../mesh-size/">mesh-size</a></li>
<li class="toctree-l2"><a class="reference internal" href="../min-num-features/">min-num-features</a></li>
<li class="toctree-l2"><a class="reference internal" href="../name/">name</a></li>
<li class="toctree-l2"><a class="reference internal" href="../no-gpu/">no-gpu</a></li>
<li class="toctree-l2"><a class="reference internal" href="../optimize-disk-space/">optimize-disk-space</a></li>
<li class="toctree-l2"><a class="reference internal" href="../orthophoto-compression/">orthophoto-compression</a></li>
<li class="toctree-l2"><a class="reference internal" href="../orthophoto-cutline/">orthophoto-cutline</a></li>
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<li class="toctree-l2"><a class="reference internal" href="../rerun-all/">rerun-all</a></li>
<li class="toctree-l2"><a class="reference internal" href="../rerun-from/">rerun-from</a></li>
<li class="toctree-l2"><a class="reference internal" href="../resize-to/">resize-to</a></li>
<li class="toctree-l2"><a class="reference internal" href="../rolling-shutter/">rolling-shutter</a></li>
<li class="toctree-l2"><a class="reference internal" href="../rolling-shutter-readout/">rolling-shutter-readout</a></li>
<li class="toctree-l2"><a class="reference internal" href="../sfm-algorithm/">sfm-algorithm</a></li>
<li class="toctree-l2"><a class="reference internal" href="../skip-3dmodel/">skip-3dmodel</a></li>
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</ul>
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<li class="toctree-l1 current"><a class="reference internal" href="../">الخيارات والإعلام</a><ul class="current">
<li class="toctree-l2"><a class="reference internal" href="../3d-tiles/">3d-tiles</a></li>
<li class="toctree-l2"><a class="reference internal" href="../auto-boundary/">auto-boundary</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../auto-boundary/#what-is-auto-boundary">What Is Auto-Boundary?</a></li>
<li class="toctree-l3"><a class="reference internal" href="../auto-boundary/#when-is-auto-boundary-helpful">When Is Auto-Boundary Helpful?</a></li>
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<li class="toctree-l2"><a class="reference internal" href="../mesh-size/">mesh-size</a></li>
<li class="toctree-l2"><a class="reference internal" href="../min-num-features/">min-num-features</a></li>
<li class="toctree-l2"><a class="reference internal" href="../name/">name</a></li>
<li class="toctree-l2"><a class="reference internal" href="../no-gpu/">no-gpu</a></li>
<li class="toctree-l2"><a class="reference internal" href="../optimize-disk-space/">optimize-disk-space</a></li>
<li class="toctree-l2"><a class="reference internal" href="../orthophoto-compression/">orthophoto-compression</a></li>
<li class="toctree-l2"><a class="reference internal" href="../orthophoto-cutline/">orthophoto-cutline</a></li>
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<li class="toctree-l2"><a class="reference internal" href="../rerun-all/">rerun-all</a></li>
<li class="toctree-l2"><a class="reference internal" href="../rerun-from/">rerun-from</a></li>
<li class="toctree-l2"><a class="reference internal" href="../resize-to/">resize-to</a></li>
<li class="toctree-l2"><a class="reference internal" href="../rolling-shutter/">rolling-shutter</a></li>
<li class="toctree-l2"><a class="reference internal" href="../rolling-shutter-readout/">rolling-shutter-readout</a></li>
<li class="toctree-l2"><a class="reference internal" href="../sfm-algorithm/">sfm-algorithm</a></li>
<li class="toctree-l2"><a class="reference internal" href="../skip-3dmodel/">skip-3dmodel</a></li>
<li class="toctree-l2"><a class="reference internal" href="../skip-band-alignment/">skip-band-alignment</a></li>

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</ul>
</li>
<li class="toctree-l1 current"><a class="reference internal" href="../">الخيارات والإعلام</a><ul class="current">
<li class="toctree-l2"><a class="reference internal" href="../3d-tiles/">3d-tiles</a></li>
<li class="toctree-l2"><a class="reference internal" href="../auto-boundary/">auto-boundary</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../auto-boundary/#what-is-auto-boundary">What Is Auto-Boundary?</a></li>
<li class="toctree-l3"><a class="reference internal" href="../auto-boundary/#when-is-auto-boundary-helpful">When Is Auto-Boundary Helpful?</a></li>
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<li class="toctree-l2"><a class="reference internal" href="../mesh-size/">mesh-size</a></li>
<li class="toctree-l2"><a class="reference internal" href="../min-num-features/">min-num-features</a></li>
<li class="toctree-l2"><a class="reference internal" href="../name/">name</a></li>
<li class="toctree-l2"><a class="reference internal" href="../no-gpu/">no-gpu</a></li>
<li class="toctree-l2"><a class="reference internal" href="../optimize-disk-space/">optimize-disk-space</a></li>
<li class="toctree-l2"><a class="reference internal" href="../orthophoto-compression/">orthophoto-compression</a></li>
<li class="toctree-l2"><a class="reference internal" href="../orthophoto-cutline/">orthophoto-cutline</a></li>
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<li class="toctree-l2"><a class="reference internal" href="../rerun-all/">rerun-all</a></li>
<li class="toctree-l2"><a class="reference internal" href="../rerun-from/">rerun-from</a></li>
<li class="toctree-l2"><a class="reference internal" href="../resize-to/">resize-to</a></li>
<li class="toctree-l2"><a class="reference internal" href="../rolling-shutter/">rolling-shutter</a></li>
<li class="toctree-l2"><a class="reference internal" href="../rolling-shutter-readout/">rolling-shutter-readout</a></li>
<li class="toctree-l2"><a class="reference internal" href="../sfm-algorithm/">sfm-algorithm</a></li>
<li class="toctree-l2"><a class="reference internal" href="../skip-3dmodel/">skip-3dmodel</a></li>
<li class="toctree-l2"><a class="reference internal" href="../skip-band-alignment/">skip-band-alignment</a></li>

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</li>
<li class="toctree-l1 current"><a class="reference internal" href="../">الخيارات والإعلام</a><ul class="current">
<li class="toctree-l2"><a class="reference internal" href="../3d-tiles/">3d-tiles</a></li>
<li class="toctree-l2"><a class="reference internal" href="../auto-boundary/">auto-boundary</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../auto-boundary/#what-is-auto-boundary">What Is Auto-Boundary?</a></li>
<li class="toctree-l3"><a class="reference internal" href="../auto-boundary/#when-is-auto-boundary-helpful">When Is Auto-Boundary Helpful?</a></li>
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<li class="toctree-l2"><a class="reference internal" href="../mesh-size/">mesh-size</a></li>
<li class="toctree-l2"><a class="reference internal" href="../min-num-features/">min-num-features</a></li>
<li class="toctree-l2"><a class="reference internal" href="../name/">name</a></li>
<li class="toctree-l2"><a class="reference internal" href="../no-gpu/">no-gpu</a></li>
<li class="toctree-l2"><a class="reference internal" href="../optimize-disk-space/">optimize-disk-space</a></li>
<li class="toctree-l2"><a class="reference internal" href="../orthophoto-compression/">orthophoto-compression</a></li>
<li class="toctree-l2"><a class="reference internal" href="../orthophoto-cutline/">orthophoto-cutline</a></li>
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<li class="toctree-l2"><a class="reference internal" href="../rerun-all/">rerun-all</a></li>
<li class="toctree-l2"><a class="reference internal" href="../rerun-from/">rerun-from</a></li>
<li class="toctree-l2"><a class="reference internal" href="../resize-to/">resize-to</a></li>
<li class="toctree-l2"><a class="reference internal" href="../rolling-shutter/">rolling-shutter</a></li>
<li class="toctree-l2"><a class="reference internal" href="../rolling-shutter-readout/">rolling-shutter-readout</a></li>
<li class="toctree-l2"><a class="reference internal" href="../sfm-algorithm/">sfm-algorithm</a></li>
<li class="toctree-l2"><a class="reference internal" href="../skip-3dmodel/">skip-3dmodel</a></li>
<li class="toctree-l2"><a class="reference internal" href="../skip-band-alignment/">skip-band-alignment</a></li>

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</li>
<li class="toctree-l1 current"><a class="reference internal" href="../">الخيارات والإعلام</a><ul class="current">
<li class="toctree-l2"><a class="reference internal" href="../3d-tiles/">3d-tiles</a></li>
<li class="toctree-l2"><a class="reference internal" href="../auto-boundary/">auto-boundary</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../auto-boundary/#what-is-auto-boundary">What Is Auto-Boundary?</a></li>
<li class="toctree-l3"><a class="reference internal" href="../auto-boundary/#when-is-auto-boundary-helpful">When Is Auto-Boundary Helpful?</a></li>
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<li class="toctree-l2"><a class="reference internal" href="../mesh-size/">mesh-size</a></li>
<li class="toctree-l2"><a class="reference internal" href="../min-num-features/">min-num-features</a></li>
<li class="toctree-l2"><a class="reference internal" href="../name/">name</a></li>
<li class="toctree-l2"><a class="reference internal" href="../no-gpu/">no-gpu</a></li>
<li class="toctree-l2"><a class="reference internal" href="../optimize-disk-space/">optimize-disk-space</a></li>
<li class="toctree-l2"><a class="reference internal" href="../orthophoto-compression/">orthophoto-compression</a></li>
<li class="toctree-l2"><a class="reference internal" href="../orthophoto-cutline/">orthophoto-cutline</a></li>
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<li class="toctree-l2"><a class="reference internal" href="../rerun-all/">rerun-all</a></li>
<li class="toctree-l2"><a class="reference internal" href="../rerun-from/">rerun-from</a></li>
<li class="toctree-l2"><a class="reference internal" href="../resize-to/">resize-to</a></li>
<li class="toctree-l2"><a class="reference internal" href="../rolling-shutter/">rolling-shutter</a></li>
<li class="toctree-l2"><a class="reference internal" href="../rolling-shutter-readout/">rolling-shutter-readout</a></li>
<li class="toctree-l2"><a class="reference internal" href="../sfm-algorithm/">sfm-algorithm</a></li>
<li class="toctree-l2"><a class="reference internal" href="../skip-3dmodel/">skip-3dmodel</a></li>
<li class="toctree-l2"><a class="reference internal" href="../skip-band-alignment/">skip-band-alignment</a></li>

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</li>
<li class="toctree-l1 current"><a class="reference internal" href="../">الخيارات والإعلام</a><ul class="current">
<li class="toctree-l2"><a class="reference internal" href="../3d-tiles/">3d-tiles</a></li>
<li class="toctree-l2"><a class="reference internal" href="../auto-boundary/">auto-boundary</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../auto-boundary/#what-is-auto-boundary">What Is Auto-Boundary?</a></li>
<li class="toctree-l3"><a class="reference internal" href="../auto-boundary/#when-is-auto-boundary-helpful">When Is Auto-Boundary Helpful?</a></li>
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<li class="toctree-l2"><a class="reference internal" href="../mesh-size/">mesh-size</a></li>
<li class="toctree-l2"><a class="reference internal" href="../min-num-features/">min-num-features</a></li>
<li class="toctree-l2"><a class="reference internal" href="../name/">name</a></li>
<li class="toctree-l2"><a class="reference internal" href="../no-gpu/">no-gpu</a></li>
<li class="toctree-l2"><a class="reference internal" href="../optimize-disk-space/">optimize-disk-space</a></li>
<li class="toctree-l2"><a class="reference internal" href="../orthophoto-compression/">orthophoto-compression</a></li>
<li class="toctree-l2"><a class="reference internal" href="../orthophoto-cutline/">orthophoto-cutline</a></li>
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<li class="toctree-l2"><a class="reference internal" href="../rerun-all/">rerun-all</a></li>
<li class="toctree-l2"><a class="reference internal" href="../rerun-from/">rerun-from</a></li>
<li class="toctree-l2"><a class="reference internal" href="../resize-to/">resize-to</a></li>
<li class="toctree-l2"><a class="reference internal" href="../rolling-shutter/">rolling-shutter</a></li>
<li class="toctree-l2"><a class="reference internal" href="../rolling-shutter-readout/">rolling-shutter-readout</a></li>
<li class="toctree-l2"><a class="reference internal" href="../sfm-algorithm/">sfm-algorithm</a></li>
<li class="toctree-l2"><a class="reference internal" href="../skip-3dmodel/">skip-3dmodel</a></li>
<li class="toctree-l2"><a class="reference internal" href="../skip-band-alignment/">skip-band-alignment</a></li>

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</li>
<li class="toctree-l1 current"><a class="reference internal" href="../">الخيارات والإعلام</a><ul class="current">
<li class="toctree-l2"><a class="reference internal" href="../3d-tiles/">3d-tiles</a></li>
<li class="toctree-l2"><a class="reference internal" href="../auto-boundary/">auto-boundary</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../auto-boundary/#what-is-auto-boundary">What Is Auto-Boundary?</a></li>
<li class="toctree-l3"><a class="reference internal" href="../auto-boundary/#when-is-auto-boundary-helpful">When Is Auto-Boundary Helpful?</a></li>
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<li class="toctree-l2"><a class="reference internal" href="../mesh-size/">mesh-size</a></li>
<li class="toctree-l2"><a class="reference internal" href="../min-num-features/">min-num-features</a></li>
<li class="toctree-l2"><a class="reference internal" href="../name/">name</a></li>
<li class="toctree-l2"><a class="reference internal" href="../no-gpu/">no-gpu</a></li>
<li class="toctree-l2"><a class="reference internal" href="../optimize-disk-space/">optimize-disk-space</a></li>
<li class="toctree-l2"><a class="reference internal" href="../orthophoto-compression/">orthophoto-compression</a></li>
<li class="toctree-l2"><a class="reference internal" href="../orthophoto-cutline/">orthophoto-cutline</a></li>
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<li class="toctree-l2"><a class="reference internal" href="../rerun-all/">rerun-all</a></li>
<li class="toctree-l2"><a class="reference internal" href="../rerun-from/">rerun-from</a></li>
<li class="toctree-l2"><a class="reference internal" href="../resize-to/">resize-to</a></li>
<li class="toctree-l2"><a class="reference internal" href="../rolling-shutter/">rolling-shutter</a></li>
<li class="toctree-l2"><a class="reference internal" href="../rolling-shutter-readout/">rolling-shutter-readout</a></li>
<li class="toctree-l2"><a class="reference internal" href="../sfm-algorithm/">sfm-algorithm</a></li>
<li class="toctree-l2"><a class="reference internal" href="../skip-3dmodel/">skip-3dmodel</a></li>
<li class="toctree-l2"><a class="reference internal" href="../skip-band-alignment/">skip-band-alignment</a></li>

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</li>
<li class="toctree-l1 current"><a class="reference internal" href="../">الخيارات والإعلام</a><ul class="current">
<li class="toctree-l2"><a class="reference internal" href="../3d-tiles/">3d-tiles</a></li>
<li class="toctree-l2"><a class="reference internal" href="../auto-boundary/">auto-boundary</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../auto-boundary/#what-is-auto-boundary">What Is Auto-Boundary?</a></li>
<li class="toctree-l3"><a class="reference internal" href="../auto-boundary/#when-is-auto-boundary-helpful">When Is Auto-Boundary Helpful?</a></li>
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<li class="toctree-l2"><a class="reference internal" href="../mesh-size/">mesh-size</a></li>
<li class="toctree-l2"><a class="reference internal" href="../min-num-features/">min-num-features</a></li>
<li class="toctree-l2"><a class="reference internal" href="../name/">name</a></li>
<li class="toctree-l2"><a class="reference internal" href="../no-gpu/">no-gpu</a></li>
<li class="toctree-l2"><a class="reference internal" href="../optimize-disk-space/">optimize-disk-space</a></li>
<li class="toctree-l2"><a class="reference internal" href="../orthophoto-compression/">orthophoto-compression</a></li>
<li class="toctree-l2"><a class="reference internal" href="../orthophoto-cutline/">orthophoto-cutline</a></li>
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<li class="toctree-l2"><a class="reference internal" href="../rerun-all/">rerun-all</a></li>
<li class="toctree-l2"><a class="reference internal" href="../rerun-from/">rerun-from</a></li>
<li class="toctree-l2"><a class="reference internal" href="../resize-to/">resize-to</a></li>
<li class="toctree-l2"><a class="reference internal" href="../rolling-shutter/">rolling-shutter</a></li>
<li class="toctree-l2"><a class="reference internal" href="../rolling-shutter-readout/">rolling-shutter-readout</a></li>
<li class="toctree-l2"><a class="reference internal" href="../sfm-algorithm/">sfm-algorithm</a></li>
<li class="toctree-l2"><a class="reference internal" href="../skip-3dmodel/">skip-3dmodel</a></li>
<li class="toctree-l2"><a class="reference internal" href="../skip-band-alignment/">skip-band-alignment</a></li>

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</li>
<li class="toctree-l1 current"><a class="reference internal" href="../">الخيارات والإعلام</a><ul class="current">
<li class="toctree-l2"><a class="reference internal" href="../3d-tiles/">3d-tiles</a></li>
<li class="toctree-l2"><a class="reference internal" href="../auto-boundary/">auto-boundary</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../auto-boundary/#what-is-auto-boundary">What Is Auto-Boundary?</a></li>
<li class="toctree-l3"><a class="reference internal" href="../auto-boundary/#when-is-auto-boundary-helpful">When Is Auto-Boundary Helpful?</a></li>
@ -234,6 +235,7 @@
<li class="toctree-l2"><a class="reference internal" href="../mesh-size/">mesh-size</a></li>
<li class="toctree-l2"><a class="reference internal" href="../min-num-features/">min-num-features</a></li>
<li class="toctree-l2"><a class="reference internal" href="../name/">name</a></li>
<li class="toctree-l2"><a class="reference internal" href="../no-gpu/">no-gpu</a></li>
<li class="toctree-l2"><a class="reference internal" href="../optimize-disk-space/">optimize-disk-space</a></li>
<li class="toctree-l2"><a class="reference internal" href="../orthophoto-compression/">orthophoto-compression</a></li>
<li class="toctree-l2"><a class="reference internal" href="../orthophoto-cutline/">orthophoto-cutline</a></li>
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<li class="toctree-l2"><a class="reference internal" href="../rerun-all/">rerun-all</a></li>
<li class="toctree-l2"><a class="reference internal" href="../rerun-from/">rerun-from</a></li>
<li class="toctree-l2"><a class="reference internal" href="../resize-to/">resize-to</a></li>
<li class="toctree-l2"><a class="reference internal" href="../rolling-shutter/">rolling-shutter</a></li>
<li class="toctree-l2"><a class="reference internal" href="../rolling-shutter-readout/">rolling-shutter-readout</a></li>
<li class="toctree-l2"><a class="reference internal" href="../sfm-algorithm/">sfm-algorithm</a></li>
<li class="toctree-l2"><a class="reference internal" href="../skip-3dmodel/">skip-3dmodel</a></li>
<li class="toctree-l2"><a class="reference internal" href="../skip-band-alignment/">skip-band-alignment</a></li>

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</li>
<li class="toctree-l1 current"><a class="reference internal" href="../">الخيارات والإعلام</a><ul class="current">
<li class="toctree-l2"><a class="reference internal" href="../3d-tiles/">3d-tiles</a></li>
<li class="toctree-l2"><a class="reference internal" href="../auto-boundary/">auto-boundary</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../auto-boundary/#what-is-auto-boundary">What Is Auto-Boundary?</a></li>
<li class="toctree-l3"><a class="reference internal" href="../auto-boundary/#when-is-auto-boundary-helpful">When Is Auto-Boundary Helpful?</a></li>
@ -234,6 +235,7 @@
<li class="toctree-l2"><a class="reference internal" href="../mesh-size/">mesh-size</a></li>
<li class="toctree-l2"><a class="reference internal" href="../min-num-features/">min-num-features</a></li>
<li class="toctree-l2"><a class="reference internal" href="../name/">name</a></li>
<li class="toctree-l2"><a class="reference internal" href="../no-gpu/">no-gpu</a></li>
<li class="toctree-l2"><a class="reference internal" href="../optimize-disk-space/">optimize-disk-space</a></li>
<li class="toctree-l2"><a class="reference internal" href="../orthophoto-compression/">orthophoto-compression</a></li>
<li class="toctree-l2"><a class="reference internal" href="../orthophoto-cutline/">orthophoto-cutline</a></li>
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<li class="toctree-l2"><a class="reference internal" href="../rerun-all/">rerun-all</a></li>
<li class="toctree-l2"><a class="reference internal" href="../rerun-from/">rerun-from</a></li>
<li class="toctree-l2"><a class="reference internal" href="../resize-to/">resize-to</a></li>
<li class="toctree-l2"><a class="reference internal" href="../rolling-shutter/">rolling-shutter</a></li>
<li class="toctree-l2"><a class="reference internal" href="../rolling-shutter-readout/">rolling-shutter-readout</a></li>
<li class="toctree-l2"><a class="reference internal" href="../sfm-algorithm/">sfm-algorithm</a></li>
<li class="toctree-l2"><a class="reference internal" href="../skip-3dmodel/">skip-3dmodel</a></li>
<li class="toctree-l2"><a class="reference internal" href="../skip-band-alignment/">skip-band-alignment</a></li>

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</li>
<li class="toctree-l1 current"><a class="reference internal" href="../">الخيارات والإعلام</a><ul class="current">
<li class="toctree-l2"><a class="reference internal" href="../3d-tiles/">3d-tiles</a></li>
<li class="toctree-l2"><a class="reference internal" href="../auto-boundary/">auto-boundary</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../auto-boundary/#what-is-auto-boundary">What Is Auto-Boundary?</a></li>
<li class="toctree-l3"><a class="reference internal" href="../auto-boundary/#when-is-auto-boundary-helpful">When Is Auto-Boundary Helpful?</a></li>
@ -234,6 +235,7 @@
<li class="toctree-l2"><a class="reference internal" href="../mesh-size/">mesh-size</a></li>
<li class="toctree-l2"><a class="reference internal" href="../min-num-features/">min-num-features</a></li>
<li class="toctree-l2"><a class="reference internal" href="../name/">name</a></li>
<li class="toctree-l2"><a class="reference internal" href="../no-gpu/">no-gpu</a></li>
<li class="toctree-l2"><a class="reference internal" href="../optimize-disk-space/">optimize-disk-space</a></li>
<li class="toctree-l2"><a class="reference internal" href="../orthophoto-compression/">orthophoto-compression</a></li>
<li class="toctree-l2"><a class="reference internal" href="../orthophoto-cutline/">orthophoto-cutline</a></li>
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<li class="toctree-l2"><a class="reference internal" href="../rerun-all/">rerun-all</a></li>
<li class="toctree-l2"><a class="reference internal" href="../rerun-from/">rerun-from</a></li>
<li class="toctree-l2"><a class="reference internal" href="../resize-to/">resize-to</a></li>
<li class="toctree-l2"><a class="reference internal" href="../rolling-shutter/">rolling-shutter</a></li>
<li class="toctree-l2"><a class="reference internal" href="../rolling-shutter-readout/">rolling-shutter-readout</a></li>
<li class="toctree-l2"><a class="reference internal" href="../sfm-algorithm/">sfm-algorithm</a></li>
<li class="toctree-l2"><a class="reference internal" href="../skip-3dmodel/">skip-3dmodel</a></li>
<li class="toctree-l2"><a class="reference internal" href="../skip-band-alignment/">skip-band-alignment</a></li>

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</li>
<li class="toctree-l1 current"><a class="reference internal" href="../">الخيارات والإعلام</a><ul class="current">
<li class="toctree-l2"><a class="reference internal" href="../3d-tiles/">3d-tiles</a></li>
<li class="toctree-l2"><a class="reference internal" href="../auto-boundary/">auto-boundary</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../auto-boundary/#what-is-auto-boundary">What Is Auto-Boundary?</a></li>
<li class="toctree-l3"><a class="reference internal" href="../auto-boundary/#when-is-auto-boundary-helpful">When Is Auto-Boundary Helpful?</a></li>
@ -234,6 +235,7 @@
<li class="toctree-l2"><a class="reference internal" href="../mesh-size/">mesh-size</a></li>
<li class="toctree-l2"><a class="reference internal" href="../min-num-features/">min-num-features</a></li>
<li class="toctree-l2"><a class="reference internal" href="../name/">name</a></li>
<li class="toctree-l2"><a class="reference internal" href="../no-gpu/">no-gpu</a></li>
<li class="toctree-l2"><a class="reference internal" href="../optimize-disk-space/">optimize-disk-space</a></li>
<li class="toctree-l2"><a class="reference internal" href="../orthophoto-compression/">orthophoto-compression</a></li>
<li class="toctree-l2"><a class="reference internal" href="../orthophoto-cutline/">orthophoto-cutline</a></li>
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<li class="toctree-l2"><a class="reference internal" href="../rerun-all/">rerun-all</a></li>
<li class="toctree-l2"><a class="reference internal" href="../rerun-from/">rerun-from</a></li>
<li class="toctree-l2"><a class="reference internal" href="../resize-to/">resize-to</a></li>
<li class="toctree-l2"><a class="reference internal" href="../rolling-shutter/">rolling-shutter</a></li>
<li class="toctree-l2"><a class="reference internal" href="../rolling-shutter-readout/">rolling-shutter-readout</a></li>
<li class="toctree-l2"><a class="reference internal" href="../sfm-algorithm/">sfm-algorithm</a></li>
<li class="toctree-l2"><a class="reference internal" href="../skip-3dmodel/">skip-3dmodel</a></li>
<li class="toctree-l2"><a class="reference internal" href="../skip-band-alignment/">skip-band-alignment</a></li>

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</li>
<li class="toctree-l1 current"><a class="reference internal" href="../">الخيارات والإعلام</a><ul class="current">
<li class="toctree-l2"><a class="reference internal" href="../3d-tiles/">3d-tiles</a></li>
<li class="toctree-l2"><a class="reference internal" href="../auto-boundary/">auto-boundary</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../auto-boundary/#what-is-auto-boundary">What Is Auto-Boundary?</a></li>
<li class="toctree-l3"><a class="reference internal" href="../auto-boundary/#when-is-auto-boundary-helpful">When Is Auto-Boundary Helpful?</a></li>
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<li class="toctree-l2"><a class="reference internal" href="../mesh-size/">mesh-size</a></li>
<li class="toctree-l2"><a class="reference internal" href="../min-num-features/">min-num-features</a></li>
<li class="toctree-l2"><a class="reference internal" href="../name/">name</a></li>
<li class="toctree-l2"><a class="reference internal" href="../no-gpu/">no-gpu</a></li>
<li class="toctree-l2"><a class="reference internal" href="../optimize-disk-space/">optimize-disk-space</a></li>
<li class="toctree-l2"><a class="reference internal" href="../orthophoto-compression/">orthophoto-compression</a></li>
<li class="toctree-l2"><a class="reference internal" href="../orthophoto-cutline/">orthophoto-cutline</a></li>
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<li class="toctree-l2"><a class="reference internal" href="../rerun-all/">rerun-all</a></li>
<li class="toctree-l2"><a class="reference internal" href="../rerun-from/">rerun-from</a></li>
<li class="toctree-l2"><a class="reference internal" href="../resize-to/">resize-to</a></li>
<li class="toctree-l2"><a class="reference internal" href="../rolling-shutter/">rolling-shutter</a></li>
<li class="toctree-l2"><a class="reference internal" href="../rolling-shutter-readout/">rolling-shutter-readout</a></li>
<li class="toctree-l2"><a class="reference internal" href="../sfm-algorithm/">sfm-algorithm</a></li>
<li class="toctree-l2"><a class="reference internal" href="../skip-3dmodel/">skip-3dmodel</a></li>
<li class="toctree-l2"><a class="reference internal" href="../skip-band-alignment/">skip-band-alignment</a></li>

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</li>
<li class="toctree-l1 current"><a class="reference internal" href="../">الخيارات والإعلام</a><ul class="current">
<li class="toctree-l2"><a class="reference internal" href="../3d-tiles/">3d-tiles</a></li>
<li class="toctree-l2"><a class="reference internal" href="../auto-boundary/">auto-boundary</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../auto-boundary/#what-is-auto-boundary">What Is Auto-Boundary?</a></li>
<li class="toctree-l3"><a class="reference internal" href="../auto-boundary/#when-is-auto-boundary-helpful">When Is Auto-Boundary Helpful?</a></li>
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<li class="toctree-l2"><a class="reference internal" href="../mesh-size/">mesh-size</a></li>
<li class="toctree-l2"><a class="reference internal" href="../min-num-features/">min-num-features</a></li>
<li class="toctree-l2"><a class="reference internal" href="../name/">name</a></li>
<li class="toctree-l2"><a class="reference internal" href="../no-gpu/">no-gpu</a></li>
<li class="toctree-l2"><a class="reference internal" href="../optimize-disk-space/">optimize-disk-space</a></li>
<li class="toctree-l2"><a class="reference internal" href="../orthophoto-compression/">orthophoto-compression</a></li>
<li class="toctree-l2"><a class="reference internal" href="../orthophoto-cutline/">orthophoto-cutline</a></li>
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<li class="toctree-l2"><a class="reference internal" href="../rerun-all/">rerun-all</a></li>
<li class="toctree-l2"><a class="reference internal" href="../rerun-from/">rerun-from</a></li>
<li class="toctree-l2"><a class="reference internal" href="../resize-to/">resize-to</a></li>
<li class="toctree-l2"><a class="reference internal" href="../rolling-shutter/">rolling-shutter</a></li>
<li class="toctree-l2"><a class="reference internal" href="../rolling-shutter-readout/">rolling-shutter-readout</a></li>
<li class="toctree-l2"><a class="reference internal" href="../sfm-algorithm/">sfm-algorithm</a></li>
<li class="toctree-l2"><a class="reference internal" href="../skip-3dmodel/">skip-3dmodel</a></li>
<li class="toctree-l2"><a class="reference internal" href="../skip-band-alignment/">skip-band-alignment</a></li>

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</ul>
</li>
<li class="toctree-l1 current"><a class="reference internal" href="../">الخيارات والإعلام</a><ul class="current">
<li class="toctree-l2"><a class="reference internal" href="../3d-tiles/">3d-tiles</a></li>
<li class="toctree-l2"><a class="reference internal" href="../auto-boundary/">auto-boundary</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../auto-boundary/#what-is-auto-boundary">What Is Auto-Boundary?</a></li>
<li class="toctree-l3"><a class="reference internal" href="../auto-boundary/#when-is-auto-boundary-helpful">When Is Auto-Boundary Helpful?</a></li>
@ -234,6 +235,7 @@
<li class="toctree-l2"><a class="reference internal" href="../mesh-size/">mesh-size</a></li>
<li class="toctree-l2"><a class="reference internal" href="../min-num-features/">min-num-features</a></li>
<li class="toctree-l2"><a class="reference internal" href="../name/">name</a></li>
<li class="toctree-l2"><a class="reference internal" href="../no-gpu/">no-gpu</a></li>
<li class="toctree-l2"><a class="reference internal" href="../optimize-disk-space/">optimize-disk-space</a></li>
<li class="toctree-l2"><a class="reference internal" href="../orthophoto-compression/">orthophoto-compression</a></li>
<li class="toctree-l2"><a class="reference internal" href="../orthophoto-cutline/">orthophoto-cutline</a></li>
@ -259,6 +261,8 @@
<li class="toctree-l2"><a class="reference internal" href="../rerun-all/">rerun-all</a></li>
<li class="toctree-l2"><a class="reference internal" href="../rerun-from/">rerun-from</a></li>
<li class="toctree-l2"><a class="reference internal" href="../resize-to/">resize-to</a></li>
<li class="toctree-l2"><a class="reference internal" href="../rolling-shutter/">rolling-shutter</a></li>
<li class="toctree-l2"><a class="reference internal" href="../rolling-shutter-readout/">rolling-shutter-readout</a></li>
<li class="toctree-l2"><a class="reference internal" href="../sfm-algorithm/">sfm-algorithm</a></li>
<li class="toctree-l2"><a class="reference internal" href="../skip-3dmodel/">skip-3dmodel</a></li>
<li class="toctree-l2"><a class="reference internal" href="../skip-band-alignment/">skip-band-alignment</a></li>

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