kopia lustrzana https://github.com/villares/sketch-a-day
05_cleanup
rodzic
76ef913162
commit
594f7ba807
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@ -30,7 +30,7 @@ def setup():
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line_combos = list(combinations(possible_lines, 3))
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# shuffle(line_combos) # ucomment to shuffle!
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num = len(line_combos)
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println("Number of permutations: {}".format(num))
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println("Number of combinations: {}".format(num))
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W = (width - border * 2) // space
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H = (height - border * 2) // space
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println("Cols: {} Rows: {} Visible grid: {}".format(W, H, W * H))
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@ -28,7 +28,7 @@ Get updates from my sort-of-weekly newsletter: [[sketch-mail](https://villares.o
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[sketch_190605a](https://github.com/villares/sketch-a-day/tree/master/2019/sketch_190605a) [[Py.Processing](https://villares.github.io/como-instalar-o-processing-modo-python/index-EN)]
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Using new bars, with much better fill, thanks to my Bezier arc-aproximation.
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Using new bars, with much better fill, thanks to my Bezier arc-approximation.
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- Number of possible lines: 12
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- Number of combinations: 220
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@ -37,10 +37,8 @@ Using new bars, with much better fill, thanks to my Bezier arc-aproximation.
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[sketch_190604a](https://github.com/villares/sketch-a-day/tree/master/2019/sketch_190604a) [[Py.Processing](https://villares.github.io/como-instalar-o-processing-modo-python/index-EN)]
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4a.png)
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[sketch_190604a](https://github.com/villares/sketch-a-day/tree/master/2019/sketch_190604a) [[Py.Processing](https://villares.github.io/como-instalar-o-
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Did some cleanup of yesterday's code and updated my polygon aproximation of an arc, to use it with the filleted and arc-augmented polylines.
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Did some cleanup of yesterday's code and updated my polygon approximation of an arc, to use it with the filleted and arc-augmented polylines.
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---
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@ -48,7 +46,7 @@ Did some cleanup of yesterday's code and updated my polygon aproximation of an a
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[sketch_190603a](https://github.com/villares/sketch-a-day/tree/master/2019/sketch_190602a) [[Py.Processing](https://villares.github.io/como-instalar-o-processing-modo-python/index-EN)]
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After many months, I took again my Bezier arc-aproximation studies and finished integrating it with two "polylines" ideas:
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After many months, I took again my Bezier arc-approximation studies and finished integrating it with two "polylines" ideas:
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- A filleted polygon
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- An arc-augmented polygon (imagine round pegs, of arbitrary radius, on every vertex of a polygon, and a line that goes round them)
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