villares 2019-06-05 23:59:22 -03:00
rodzic 0051b4ea16
commit 76ef913162
6 zmienionych plików z 204 dodań i 5 usunięć

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@ -143,18 +143,18 @@ def b_roundedCorner(pc, p2, p1, r):
A = True
startAngle, endAngle = endAngle, startAngle
sweepAngle = -sweepAngle
# ellipse(pc[0], pc[1], 15, 15)
ellipse(pc[0], pc[1], 15, 15)
if sweepAngle > PI:
B = True
startAngle, endAngle = endAngle, startAngle
sweepAngle = TWO_PI - sweepAngle
# ellipse(pc[0], pc[1], 25, 25)
ellipse(pc[0], pc[1], 25, 25)
if (A and not B) or (B and not A):
startAngle, endAngle = endAngle, startAngle
sweepAngle = -sweepAngle
# ellipse(pc[0], pc[1], 5, 5)
ellipse(pc[0], pc[1], 5, 5)
b_arc(circlePoint[0], circlePoint[1], 2 * max_r, 2 * max_r,
startAngle, startAngle + sweepAngle, arc_type=2)

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@ -18,9 +18,9 @@ def draw():
stroke(0, 0, 0)
noFill()
if not keyPressed:
fill(0, 200, 0, 100)
# fill(0, 200, 0, 100)
b_poly_arc_augmented(p_list, rad_list)
fill(0, 0, 200, 100)
# fill(0, 0, 200, 100)
b_poly_filleted(p_list, rad_list)
elif key == " ":
poly_arc_augmented(p_list, rad_list)

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Szerokość:  |  Wysokość:  |  Rozmiar: 79 KiB

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@ -0,0 +1,87 @@
# Alexandre B A Villares - https://abav.lugaralgum.com/sketch-a-day
# More explorations of lines in grids
from random import shuffle
from itertools import product, combinations, permutations, combinations_with_replacement
from var_bar import var_bar
space, border = 40, 0
position = 0 # initial position
def setup():
global line_combos, W, H, position, num
size(820, 460)
frameRate(1)
rectMode(CENTER)
strokeWeight(2)
grid = product(range(-1, 1), repeat=2) # 2X2
# all line combinations on a grid
lines = permutations(grid, 2)
# allow only some lines
possible_lines = []
for l in lines:
(x0, y0), (x1, y1) = l[0], l[1]
if dist(x0, y0, x1, y1) < 2: # rule defined here...
possible_lines.append(l)
num_possible_lines = len(possible_lines)
println("Number of possible lines: {}".format(num_possible_lines))
# main stuff
line_combos = list(combinations(possible_lines, 3))
# shuffle(line_combos) # ucomment to shuffle!
num = len(line_combos)
println("Number of permutations: {}".format(num))
W = (width - border * 2) // space
H = (height - border * 2) // space
println("Cols: {} Rows: {} Visible grid: {}".format(W, H, W * H))
def draw():
global position
background(240)
i = position
for y in range(H):
for x in range(W):
if i < len(line_combos):
pushMatrix()
# B option
# translate(border / 2 + space + space * x,
# border / 2 + space + space * y)
translate(border + space + space * x,
border + space + space * y)
draw_combo(i)
popMatrix()
i += 1
if i < len(line_combos):
# gif_export(GifMaker, SKETCH_NAME)
# gif_export(GifMaker, SKETCH_NAME[:-1] + "b") # B option
position += H * W
def draw_combo(n):
colorMode(RGB)
blendMode(MULTIPLY)
siz = space / 2. # B option
for i, sl in enumerate(line_combos[n]):
colorMode(HSB)
fill(i * 64, 128, 128)
(x0, y0), (x1, y1) = sl[0], sl[1]
noStroke()
var_bar(x0 * siz, y0 * siz, x1 * siz, y1 * siz, siz / 8, siz / 4)
def keyPressed():
global W, H
if key == "s":
saveFrame("####.png")
def settings():
from os import path
global SKETCH_NAME
SKETCH_NAME = path.basename(sketchPath())
OUTPUT = ".png"
println(
"""
![{0}]({2}/{0}/{0}{1})
[{0}](https://github.com/villares/sketch-a-day/tree/master/{2}/{0}) [[Py.Processing](https://villares.github.io/como-instalar-o-processing-modo-python/index-EN)]
""".format(SKETCH_NAME, OUTPUT, year())
)

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@ -0,0 +1,100 @@
def var_bar(p1x, p1y, p2x, p2y, r1, r2=None):
"""
Tangent/tangent shape on 2 circles of arbitrary radius
"""
if r2 is None:
r2 = r1
#line(p1x, p1y, p2x, p2y)
d = dist(p1x, p1y, p2x, p2y)
ri = r1 - r2
if d > abs(ri):
rid = (r1 - r2) / d
if rid > 1:
rid = 1
if rid < -1:
rid = -1
beta = asin(rid) + HALF_PI
with pushMatrix():
translate(p1x, p1y)
angle = atan2(p1x - p2x, p2y - p1y)
rotate(angle + HALF_PI)
x1 = cos(beta) * r1
y1 = sin(beta) * r1
x2 = cos(beta) * r2
y2 = sin(beta) * r2
#print((d, beta, ri, x1, y1, x2, y2))
beginShape()
b_arc(0, 0, r1 * 2, r1 * 2,
-beta - PI, beta - PI, mode=2)
b_arc(d, 0, r2 * 2, r2 * 2,
beta - PI, PI - beta, mode=2)
endShape(CLOSE)
else:
ellipse(p1x, p1y, r1 * 2, r1 * 2)
ellipse(p2x, p2y, r2 * 2, r2 * 2)
def b_arc(cx, cy, w, h, start_angle, end_angle, mode=0):
"""
A bezier approximation of an arc
using the same signature as the original Processing arc()
mode: 0 "normal" arc, using beginShape() and endShape()
1 "middle" used in recursive call of smaller arcs
2 "naked" like normal, but without beginShape() and endShape()
for use inside a larger PShape
"""
theta = end_angle - start_angle
# Compute raw Bezier coordinates.
if mode != 1 or theta < HALF_PI:
x0 = cos(theta / 2.0)
y0 = sin(theta / 2.0)
x3 = x0
y3 = 0 - y0
x1 = (4.0 - x0) / 3.0
if y0 != 0:
y1 = ((1.0 - x0) * (3.0 - x0)) / (3.0 * y0) # y0 != 0...
else:
y1 = 0
x2 = x1
y2 = 0 - y1
# Compute rotationally-offset Bezier coordinates, using:
# x' = cos(angle) * x - sin(angle) * y
# y' = sin(angle) * x + cos(angle) * y
bezAng = start_angle + theta / 2.0
cBezAng = cos(bezAng)
sBezAng = sin(bezAng)
rx0 = cBezAng * x0 - sBezAng * y0
ry0 = sBezAng * x0 + cBezAng * y0
rx1 = cBezAng * x1 - sBezAng * y1
ry1 = sBezAng * x1 + cBezAng * y1
rx2 = cBezAng * x2 - sBezAng * y2
ry2 = sBezAng * x2 + cBezAng * y2
rx3 = cBezAng * x3 - sBezAng * y3
ry3 = sBezAng * x3 + cBezAng * y3
# Compute scaled and translated Bezier coordinates.
rx, ry = w / 2.0, h / 2.0
px0 = cx + rx * rx0
py0 = cy + ry * ry0
px1 = cx + rx * rx1
py1 = cy + ry * ry1
px2 = cx + rx * rx2
py2 = cy + ry * ry2
px3 = cx + rx * rx3
py3 = cy + ry * ry3
# Debug points... comment this out!
# stroke(0)
# ellipse(px3, py3, 15, 15)
# ellipse(px0, py0, 5, 5)
# Drawing
if mode == 0: # 'normal' arc (not 'middle' nor 'naked')
beginShape()
if mode != 1: # if not 'middle'
vertex(px3, py3)
if theta < HALF_PI:
bezierVertex(px2, py2, px1, py1, px0, py0)
else:
# to avoid distortion, break into 2 smaller arcs
b_arc(cx, cy, w, h, start_angle, end_angle - theta / 2.0, mode=1)
b_arc(cx, cy, w, h, start_angle + theta / 2.0, end_angle, mode=1)
if mode == 0: # end of a 'normal' arc
endShape()

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@ -24,10 +24,22 @@ Get updates from my sort-of-weekly newsletter: [[sketch-mail](https://villares.o
---
![sketch_190605a](2019/sketch_190605a/sketch_190605a.png)
[sketch_190605a](https://github.com/villares/sketch-a-day/tree/master/2019/sketch_190605a) [[Py.Processing](https://villares.github.io/como-instalar-o-processing-modo-python/index-EN)]
Using new bars, with much better fill, thanks to my Bezier arc-aproximation.
- Number of possible lines: 12
- Number of combinations: 220
---
![sketch_190604a](2019/sketch_190604a/sketch_190604a.png)
[sketch_190604a](https://github.com/villares/sketch-a-day/tree/master/2019/sketch_190604a) [[Py.Processing](https://villares.github.io/como-instalar-o-processing-modo-python/index-EN)]
4a.png)
[sketch_190604a](https://github.com/villares/sketch-a-day/tree/master/2019/sketch_190604a) [[Py.Processing](https://villares.github.io/como-instalar-o-
Did some cleanup of yesterday's code and updated my polygon aproximation of an arc, to use it with the filleted and arc-augmented polylines.
---