osci-render/Source/PluginProcessor.cpp

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/*
==============================================================================
This file contains the basic framework code for a JUCE plugin processor.
==============================================================================
*/
#include "PluginProcessor.h"
#include "PluginEditor.h"
#include "parser/FileParser.h"
#include "parser/FrameProducer.h"
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//==============================================================================
OscirenderAudioProcessor::OscirenderAudioProcessor()
#ifndef JucePlugin_PreferredChannelConfigurations
: AudioProcessor (BusesProperties()
#if ! JucePlugin_IsMidiEffect
#if ! JucePlugin_IsSynth
.withInput ("Input", juce::AudioChannelSet::stereo(), true)
#endif
.withOutput ("Output", juce::AudioChannelSet::stereo(), true)
#endif
)
#endif
, producer(std::make_unique<FrameProducer>(*this, parser)) {
producer->startThread();
allEffects.push_back(std::make_shared<BitCrushEffect>());
allEffects.push_back(std::make_shared<BulgeEffect>());
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}
OscirenderAudioProcessor::~OscirenderAudioProcessor()
{
}
//==============================================================================
const juce::String OscirenderAudioProcessor::getName() const
{
return JucePlugin_Name;
}
bool OscirenderAudioProcessor::acceptsMidi() const
{
#if JucePlugin_WantsMidiInput
return true;
#else
return false;
#endif
}
bool OscirenderAudioProcessor::producesMidi() const
{
#if JucePlugin_ProducesMidiOutput
return true;
#else
return false;
#endif
}
bool OscirenderAudioProcessor::isMidiEffect() const
{
#if JucePlugin_IsMidiEffect
return true;
#else
return false;
#endif
}
double OscirenderAudioProcessor::getTailLengthSeconds() const
{
return 0.0;
}
int OscirenderAudioProcessor::getNumPrograms()
{
return 1; // NB: some hosts don't cope very well if you tell them there are 0 programs,
// so this should be at least 1, even if you're not really implementing programs.
}
int OscirenderAudioProcessor::getCurrentProgram()
{
return 0;
}
void OscirenderAudioProcessor::setCurrentProgram (int index)
{
}
const juce::String OscirenderAudioProcessor::getProgramName (int index)
{
return {};
}
void OscirenderAudioProcessor::changeProgramName (int index, const juce::String& newName)
{
}
//==============================================================================
void OscirenderAudioProcessor::prepareToPlay (double sampleRate, int samplesPerBlock)
{
currentSampleRate = sampleRate;
updateAngleDelta();
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}
void OscirenderAudioProcessor::releaseResources()
{
// When playback stops, you can use this as an opportunity to free up any
// spare memory, etc.
}
#ifndef JucePlugin_PreferredChannelConfigurations
bool OscirenderAudioProcessor::isBusesLayoutSupported (const BusesLayout& layouts) const
{
#if JucePlugin_IsMidiEffect
juce::ignoreUnused (layouts);
return true;
#else
// This is the place where you check if the layout is supported.
// In this template code we only support mono or stereo.
// Some plugin hosts, such as certain GarageBand versions, will only
// load plugins that support stereo bus layouts.
if (layouts.getMainOutputChannelSet() != juce::AudioChannelSet::mono()
&& layouts.getMainOutputChannelSet() != juce::AudioChannelSet::stereo())
return false;
// This checks if the input layout matches the output layout
#if ! JucePlugin_IsSynth
if (layouts.getMainOutputChannelSet() != layouts.getMainInputChannelSet())
return false;
#endif
return true;
#endif
}
#endif
void OscirenderAudioProcessor::updateAngleDelta() {
auto cyclesPerSample = frequency / currentSampleRate;
thetaDelta = cyclesPerSample * 2.0 * juce::MathConstants<double>::pi;
}
void OscirenderAudioProcessor::addFrame(std::vector<std::unique_ptr<Shape>> frame) {
const auto scope = frameFifo.write(1);
if (scope.blockSize1 > 0) {
frameBuffer[scope.startIndex1].clear();
for (auto& shape : frame) {
frameBuffer[scope.startIndex1].push_back(std::move(shape));
}
}
if (scope.blockSize2 > 0) {
frameBuffer[scope.startIndex2].clear();
for (auto& shape : frame) {
frameBuffer[scope.startIndex2].push_back(std::move(shape));
}
}
}
void OscirenderAudioProcessor::enableEffect(std::shared_ptr<Effect> effect) {
// need to make a new vector because the old one is being iterated over in another thread
std::shared_ptr<std::vector<std::shared_ptr<Effect>>> newEffects = std::make_shared<std::vector<std::shared_ptr<Effect>>>();
for (auto& e : *enabledEffects) {
newEffects->push_back(e);
}
if (std::find(newEffects->begin(), newEffects->end(), effect) == newEffects->end()) {
// insert according to precedence (sorts from lowest to highest precedence)
auto it = newEffects->begin();
while (it != newEffects->end() && (*it)->getPrecedence() <= effect->getPrecedence()) {
it++;
}
newEffects->insert(it, effect);
}
enabledEffects = newEffects;
}
void OscirenderAudioProcessor::updateFrame() {
currentShape = 0;
shapeDrawn = 0.0;
frameDrawn = 0.0;
if (frameFifo.getNumReady() > 0) {
{
const auto scope = frameFifo.read(1);
if (scope.blockSize1 > 0) {
frame.swap(frameBuffer[scope.startIndex1]);
} else if (scope.blockSize2 > 0) {
frame.swap(frameBuffer[scope.startIndex2]);
}
frameLength = Shape::totalLength(frame);
}
}
}
void OscirenderAudioProcessor::updateLengthIncrement() {
lengthIncrement = std::max(frameLength / (currentSampleRate / frequency), MIN_LENGTH_INCREMENT);
}
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void OscirenderAudioProcessor::processBlock (juce::AudioBuffer<float>& buffer, juce::MidiBuffer& midiMessages)
{
juce::ScopedNoDenormals noDenormals;
auto totalNumInputChannels = getTotalNumInputChannels();
auto totalNumOutputChannels = getTotalNumOutputChannels();
// In case we have more outputs than inputs, this code clears any output
// channels that didn't contain input data, (because these aren't
// guaranteed to be empty - they may contain garbage).
// This is here to avoid people getting screaming feedback
// when they first compile a plugin, but obviously you don't need to keep
// this code if your algorithm always overwrites all the output channels.
for (auto i = totalNumInputChannels; i < totalNumOutputChannels; ++i)
buffer.clear (i, 0, buffer.getNumSamples());
auto* channelData = buffer.getArrayOfWritePointers();
auto numSamples = buffer.getNumSamples();
for (auto sample = 0; sample < numSamples; ++sample) {
updateLengthIncrement();
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Vector2 channels;
double x = 0.0;
double y = 0.0;
double length = 0.0;
if (currentShape < frame.size()) {
auto& shape = frame[currentShape];
length = shape->length();
double drawingProgress = length == 0.0 ? 1 : shapeDrawn / length;
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channels = shape->nextVector(drawingProgress);
}
auto enabledEffectsCopy = enabledEffects;
for (auto effect : *enabledEffectsCopy) {
channels = effect->apply(sample, channels);
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}
x = channels.x;
y = channels.y;
if (totalNumOutputChannels >= 2) {
channelData[0][sample] = x;
channelData[1][sample] = y;
} else if (totalNumOutputChannels == 1) {
channelData[0][sample] = x;
}
// hard cap on how many times it can be over the length to
// prevent audio stuttering
frameDrawn += std::min(lengthIncrement, 20 * length);
shapeDrawn += std::min(lengthIncrement, 20 * length);
// Need to skip all shapes that the lengthIncrement draws over.
// This is especially an issue when there are lots of small lines being
// drawn.
while (shapeDrawn > length) {
shapeDrawn -= length;
currentShape++;
if (currentShape >= frame.size()) {
currentShape = 0;
break;
}
// POTENTIAL TODO: Think of a way to make this more efficient when iterating
// this loop many times
length = frame[currentShape]->len;
}
if (frameDrawn > frameLength) {
updateFrame();
}
}
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juce::MidiBuffer processedMidi;
for (const auto metadata : midiMessages) {
auto message = metadata.getMessage();
const auto time = metadata.samplePosition;
if (message.isNoteOn()) {
message = juce::MidiMessage::noteOn(message.getChannel(), message.getNoteNumber(), (juce::uint8)noteOnVel);
}
processedMidi.addEvent(message, time);
}
midiMessages.swapWith(processedMidi);
}
//==============================================================================
bool OscirenderAudioProcessor::hasEditor() const
{
return true; // (change this to false if you choose to not supply an editor)
}
juce::AudioProcessorEditor* OscirenderAudioProcessor::createEditor()
{
return new OscirenderAudioProcessorEditor (*this);
}
//==============================================================================
void OscirenderAudioProcessor::getStateInformation (juce::MemoryBlock& destData)
{
// You should use this method to store your parameters in the memory block.
// You could do that either as raw data, or use the XML or ValueTree classes
// as intermediaries to make it easy to save and load complex data.
}
void OscirenderAudioProcessor::setStateInformation (const void* data, int sizeInBytes)
{
// You should use this method to restore your parameters from this memory block,
// whose contents will have been created by the getStateInformation() call.
}
//==============================================================================
// This creates new instances of the plugin..
juce::AudioProcessor* JUCE_CALLTYPE createPluginFilter()
{
return new OscirenderAudioProcessor();
}