kopia lustrzana https://github.com/jameshball/osci-render
205 wiersze
6.6 KiB
C++
205 wiersze
6.6 KiB
C++
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/*
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==============================================================================
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This file contains the basic framework code for a JUCE plugin processor.
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==============================================================================
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*/
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#include "PluginProcessor.h"
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#include "PluginEditor.h"
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//==============================================================================
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OscirenderAudioProcessor::OscirenderAudioProcessor()
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#ifndef JucePlugin_PreferredChannelConfigurations
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: AudioProcessor (BusesProperties()
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#if ! JucePlugin_IsMidiEffect
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#if ! JucePlugin_IsSynth
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.withInput ("Input", juce::AudioChannelSet::stereo(), true)
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#endif
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.withOutput ("Output", juce::AudioChannelSet::stereo(), true)
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#endif
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)
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#endif
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{
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}
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OscirenderAudioProcessor::~OscirenderAudioProcessor()
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{
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}
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//==============================================================================
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const juce::String OscirenderAudioProcessor::getName() const
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{
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return JucePlugin_Name;
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}
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bool OscirenderAudioProcessor::acceptsMidi() const
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{
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#if JucePlugin_WantsMidiInput
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return true;
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#else
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return false;
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#endif
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}
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bool OscirenderAudioProcessor::producesMidi() const
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{
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#if JucePlugin_ProducesMidiOutput
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return true;
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#else
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return false;
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#endif
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}
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bool OscirenderAudioProcessor::isMidiEffect() const
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{
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#if JucePlugin_IsMidiEffect
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return true;
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#else
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return false;
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#endif
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}
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double OscirenderAudioProcessor::getTailLengthSeconds() const
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{
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return 0.0;
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}
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int OscirenderAudioProcessor::getNumPrograms()
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{
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return 1; // NB: some hosts don't cope very well if you tell them there are 0 programs,
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// so this should be at least 1, even if you're not really implementing programs.
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}
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int OscirenderAudioProcessor::getCurrentProgram()
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{
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return 0;
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}
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void OscirenderAudioProcessor::setCurrentProgram (int index)
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{
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}
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const juce::String OscirenderAudioProcessor::getProgramName (int index)
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{
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return {};
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}
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void OscirenderAudioProcessor::changeProgramName (int index, const juce::String& newName)
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{
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}
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//==============================================================================
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void OscirenderAudioProcessor::prepareToPlay (double sampleRate, int samplesPerBlock)
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{
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// Use this method as the place to do any pre-playback
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// initialisation that you need..
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}
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void OscirenderAudioProcessor::releaseResources()
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{
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// When playback stops, you can use this as an opportunity to free up any
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// spare memory, etc.
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}
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#ifndef JucePlugin_PreferredChannelConfigurations
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bool OscirenderAudioProcessor::isBusesLayoutSupported (const BusesLayout& layouts) const
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{
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#if JucePlugin_IsMidiEffect
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juce::ignoreUnused (layouts);
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return true;
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#else
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// This is the place where you check if the layout is supported.
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// In this template code we only support mono or stereo.
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// Some plugin hosts, such as certain GarageBand versions, will only
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// load plugins that support stereo bus layouts.
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if (layouts.getMainOutputChannelSet() != juce::AudioChannelSet::mono()
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&& layouts.getMainOutputChannelSet() != juce::AudioChannelSet::stereo())
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return false;
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// This checks if the input layout matches the output layout
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#if ! JucePlugin_IsSynth
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if (layouts.getMainOutputChannelSet() != layouts.getMainInputChannelSet())
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return false;
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#endif
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return true;
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#endif
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}
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#endif
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void OscirenderAudioProcessor::processBlock (juce::AudioBuffer<float>& buffer, juce::MidiBuffer& midiMessages)
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{
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juce::ScopedNoDenormals noDenormals;
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auto totalNumInputChannels = getTotalNumInputChannels();
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auto totalNumOutputChannels = getTotalNumOutputChannels();
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// In case we have more outputs than inputs, this code clears any output
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// channels that didn't contain input data, (because these aren't
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// guaranteed to be empty - they may contain garbage).
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// This is here to avoid people getting screaming feedback
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// when they first compile a plugin, but obviously you don't need to keep
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// this code if your algorithm always overwrites all the output channels.
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for (auto i = totalNumInputChannels; i < totalNumOutputChannels; ++i)
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buffer.clear (i, 0, buffer.getNumSamples());
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// This is the place where you'd normally do the guts of your plugin's
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// audio processing...
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// Make sure to reset the state if your inner loop is processing
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// the samples and the outer loop is handling the channels.
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// Alternatively, you can process the samples with the channels
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// interleaved by keeping the same state.
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for (int channel = 0; channel < totalNumInputChannels; ++channel)
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{
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auto* channelData = buffer.getWritePointer (channel);
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// ..do something to the data...
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}
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juce::MidiBuffer processedMidi;
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for (const auto metadata : midiMessages) {
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auto message = metadata.getMessage();
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const auto time = metadata.samplePosition;
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if (message.isNoteOn()) {
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message = juce::MidiMessage::noteOn(message.getChannel(), message.getNoteNumber(), (juce::uint8)noteOnVel);
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}
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processedMidi.addEvent(message, time);
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}
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midiMessages.swapWith(processedMidi);
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}
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//==============================================================================
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bool OscirenderAudioProcessor::hasEditor() const
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{
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return true; // (change this to false if you choose to not supply an editor)
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}
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juce::AudioProcessorEditor* OscirenderAudioProcessor::createEditor()
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{
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return new OscirenderAudioProcessorEditor (*this);
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}
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//==============================================================================
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void OscirenderAudioProcessor::getStateInformation (juce::MemoryBlock& destData)
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{
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// You should use this method to store your parameters in the memory block.
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// You could do that either as raw data, or use the XML or ValueTree classes
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// as intermediaries to make it easy to save and load complex data.
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}
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void OscirenderAudioProcessor::setStateInformation (const void* data, int sizeInBytes)
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{
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// You should use this method to restore your parameters from this memory block,
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// whose contents will have been created by the getStateInformation() call.
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}
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//==============================================================================
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// This creates new instances of the plugin..
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juce::AudioProcessor* JUCE_CALLTYPE createPluginFilter()
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{
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return new OscirenderAudioProcessor();
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}
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