219 wiersze
5.8 KiB
TypeScript
219 wiersze
5.8 KiB
TypeScript
import React, { useContext, useState } from "react";
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import { SvgVocabulary } from "../svg-vocabulary";
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import {
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createSvgSymbolContext,
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SvgSymbolContent,
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SvgSymbolContext,
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SvgSymbolData,
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} from "../svg-symbol";
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import { AttachmentPointType, PointWithNormal } from "../specs";
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import { getAttachmentTransforms } from "../attach";
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import { scalePointXY } from "../point";
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const SYMBOL_MAP = new Map(
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SvgVocabulary.map((symbol) => [symbol.name, symbol])
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);
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function getSymbol(name: string): SvgSymbolData {
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const symbol = SYMBOL_MAP.get(name);
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if (!symbol) {
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throw new Error(`Unable to find the symbol "${name}"!`);
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}
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return symbol;
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}
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function getAttachmentPoint(
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s: SvgSymbolData,
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type: AttachmentPointType,
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idx: number = 0
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): PointWithNormal {
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const { specs } = s;
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if (!specs) {
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throw new Error(`Symbol ${s.name} has no specs!`);
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}
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const points = specs[type];
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if (!(points && points.length > idx)) {
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throw new Error(
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`Symbol ${s.name} must have at least ${
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idx + 1
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} ${type} attachment point(s)!`
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);
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}
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return points[idx];
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}
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type AttachmentChildren = JSX.Element | JSX.Element[];
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type CreatureContextType = SvgSymbolContext & {
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attachmentScale: number;
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cumulativeScale: number;
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parent: SvgSymbolData | null;
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};
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const DEFAULT_ATTACHMENT_SCALE = 0.5;
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const CreatureContext = React.createContext<CreatureContextType>({
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...createSvgSymbolContext(),
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attachmentScale: DEFAULT_ATTACHMENT_SCALE,
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cumulativeScale: 1,
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parent: null,
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});
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type CreatureSymbolProps = {
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data: SvgSymbolData;
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children?: AttachmentChildren;
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attachTo?: AttachmentPointType;
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attachIndex?: number;
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};
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const CreatureSymbol: React.FC<CreatureSymbolProps> = (props) => {
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const ctx = useContext(CreatureContext);
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const { data, attachTo, attachIndex } = props;
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const ourSymbol = (
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<>
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{props.children && (
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<CreatureContext.Provider
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value={{
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...ctx,
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parent: data,
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cumulativeScale: ctx.attachmentScale * ctx.cumulativeScale,
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strokeScale: 1 / ctx.cumulativeScale,
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}}
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>
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{props.children}
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</CreatureContext.Provider>
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)}
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<SvgSymbolContent data={data} {...ctx} />
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</>
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);
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if (!attachTo) {
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return ourSymbol;
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}
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const parent = ctx.parent;
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if (!parent) {
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throw new Error(
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`Cannot attach ${props.data.name} because it has no parent!`
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);
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}
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const parentAp = getAttachmentPoint(parent, attachTo, attachIndex);
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const ourAp = getAttachmentPoint(data, "tail");
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// If we're being attached as a tail, we want to actually rotate
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// the attachment an extra 180 degrees, as the tail attachment
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// point is facing the opposite direction that we actually
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// want to orient the tail in.
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const extraRot = attachTo === "tail" ? 180 : 0;
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// If we're attaching something oriented towards the left, horizontally flip
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// the attachment image.
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let xFlip = parentAp.normal.x < 0 ? -1 : 1;
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// Er, things look weird if we don't inverse the flip logic for
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// the downward-facing attachments, like legs...
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if (parentAp.normal.y > 0) {
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xFlip *= -1;
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}
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const t = getAttachmentTransforms(parentAp, {
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point: ourAp.point,
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normal: scalePointXY(ourAp.normal, xFlip, 1),
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});
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return (
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<g transform={`translate(${t.translation.x} ${t.translation.y})`}>
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<g
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transform-origin={`${ourAp.point.x} ${ourAp.point.y}`}
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transform={`scale(${xFlip * ctx.attachmentScale} ${
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ctx.attachmentScale
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}) rotate(${xFlip * t.rotation + extraRot})`}
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>
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{ourSymbol}
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</g>
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</g>
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);
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};
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function createCreatureSymbol(
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name: string
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): React.FC<Omit<CreatureSymbolProps, "data">> {
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const data = getSymbol(name);
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return (props) => <CreatureSymbol data={data} {...props} />;
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}
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const Eye = createCreatureSymbol("eye");
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const Hand = createCreatureSymbol("hand");
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const Arm = createCreatureSymbol("arm");
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const Antler = createCreatureSymbol("antler");
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const Crown = createCreatureSymbol("crown");
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const Wing = createCreatureSymbol("wing");
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const MuscleArm = createCreatureSymbol("muscle arm");
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const Leg = createCreatureSymbol("leg");
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const Tail = createCreatureSymbol("tail");
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export const CreaturePage: React.FC<{}> = () => {
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const [showSpecs, setShowSpecs] = useState(false);
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const defaultCtx = useContext(CreatureContext);
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const ctx: CreatureContextType = {
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...defaultCtx,
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fill: showSpecs ? "none" : defaultCtx.fill,
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showSpecs,
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};
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return (
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<>
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<h1>Creature!</h1>
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<p>
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<label>
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<input
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type="checkbox"
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checked={showSpecs}
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onChange={(e) => setShowSpecs(e.target.checked)}
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/>{" "}
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Show specs
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</label>
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</p>
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<CreatureContext.Provider value={ctx}>
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<svg width="1280px" height="720px">
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<g transform-origin="50% 50%" transform="scale(0.5 0.5)">
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<Eye>
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<Arm attachTo="arm">
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<Wing attachTo="arm" />
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<Wing attachTo="arm" attachIndex={1} />
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</Arm>
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<Arm attachTo="arm" attachIndex={1}>
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<MuscleArm attachTo="arm" />
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<MuscleArm attachTo="arm" attachIndex={1} />
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</Arm>
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<Antler attachTo="horn" />
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<Antler attachTo="horn" attachIndex={1} />
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<Crown attachTo="crown">
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<Hand attachTo="horn">
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<Arm attachTo="arm" />
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</Hand>
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<Hand attachTo="horn" attachIndex={1}>
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<Arm attachTo="arm" />
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</Hand>
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</Crown>
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<Leg attachTo="leg" />
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<Leg attachTo="leg" attachIndex={1} />
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<Tail attachTo="tail" />
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</Eye>
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</g>
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</svg>
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</CreatureContext.Provider>
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</>
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);
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};
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