![]() This attempts to manually scale the strokes on creatures so they aren't affected by scale. The weird thing here is that applying `vector-effect="non-scaling-stroke"` does not appear to do the trick--rather, it makes all the strokes look _super heavy_. So in this PR we scale the stroke by the inverse of whatever we're cumulatively scaling by when we're drawing something. |
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.. | ||
pages | ||
attach.test.tsx | ||
attach.tsx | ||
bounding-box.ts | ||
browser-main.tsx | ||
colors.ts | ||
path.ts | ||
point.test.tsx | ||
point.ts | ||
random.ts | ||
specs.ts | ||
svg-symbol.tsx | ||
svg-vocabulary.ts | ||
util.test.tsx | ||
util.ts | ||
visible-specs.tsx | ||
vocabulary-builder.ts |