![]() This attempts to manually scale the strokes on creatures so they aren't affected by scale. The weird thing here is that applying `vector-effect="non-scaling-stroke"` does not appear to do the trick--rather, it makes all the strokes look _super heavy_. So in this PR we scale the stroke by the inverse of whatever we're cumulatively scaling by when we're drawing something. |
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creature-page.tsx | ||
vocabulary-page.tsx | ||
waves-page.tsx |