From 4ae5e4b118a6ba3bf82b69e670dcaa694c2703d2 Mon Sep 17 00:00:00 2001 From: "vilda.novak@gmail.com" Date: Sun, 24 Nov 2013 01:06:12 +0000 Subject: [PATCH] comment --- scripts/addons/cam/collision.py | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/scripts/addons/cam/collision.py b/scripts/addons/cam/collision.py index 298b57c5..7a1f7fd7 100644 --- a/scripts/addons/cam/collision.py +++ b/scripts/addons/cam/collision.py @@ -76,7 +76,7 @@ def prepareBulletCollision(o): collisionob=bpy.context.active_object bpy.ops.rigidbody.object_add(type='ACTIVE')#using active instead of passive because of performance.TODO: check if this works also with 4axis... collisionob.rigid_body.collision_shape = 'MESH' - collisionob.rigid_body.kinematic=True#268 and 70 + collisionob.rigid_body.kinematic=True#this fixed a serious bug and gave big speedup, rbs could move since they are now active... collisionob.rigid_body.collision_margin = o.skin*BULLET_SCALE bpy.ops.transform.resize(value=(BULLET_SCALE, BULLET_SCALE, BULLET_SCALE), constraint_axis=(False, False, False), constraint_orientation='GLOBAL', mirror=False, proportional='DISABLED', proportional_edit_falloff='SMOOTH', proportional_size=1, snap=False, snap_target='CLOSEST', snap_point=(0, 0, 0), snap_align=False, snap_normal=(0, 0, 0), texture_space=False, release_confirm=False) collisionob.location=collisionob.location*BULLET_SCALE