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117 Commity (6c997f573afa37427477b9fafcf5d731d00cc6c6)

Autor SHA1 Wiadomość Data
Mazen af61962314
Add Aurora Borealis effect (#1589)
* Added aurora effect

* Cosmetic changes prior to PR to match some guidelines

* Update FX.cpp

Moved mode_aurora function to end of FX.cpp

* Cosmetic changes prior to PR

- Changed new palette name to have a whitespace
- Undid changes to platformio.ini

* Removed commented out test palette

* Improved memory handling

Use SEGENV to allocate and manage dynamic memory needs of effect.
Only allocate as much memory as needed for current amount of waves set.

* Improvements to Aurora effect

- Smoother on low speed
- CRGB is trivially copiable
- Replaced Red & Blue mode
- Simplified logic and mem use a tiny bit
- Aurora2 palette a bit less yellowish

Co-authored-by: cschwinne <dev.aircoookie@gmail.com>
2021-01-04 11:11:36 +01:00
cschwinne f1535e1f71 Fixed info screen 2020-12-31 16:16:33 +01:00
Blaz Kristan 0edcf97e3f Fire2012 mod & optimization. 2020-12-25 17:53:00 +01:00
Def3nder a91d993c6d
Dynamic fade effect (#1550)
* New Effect "TV Simulator"

based on "Fake TV Light for Engineers" by Phillip Burgess https://learn.adafruit.com/fake-tv-light-for-engineers/arduino-sketch

* removed some not-used functions 

...from my 1st attempt with "Phoney TV" - but this one did not look good.

* Dynamic Effect extended with a "smooth" variant

...to close #1114 / the "Dynamice fade effect" in the projects section

Co-authored-by: Aircoookie <dev.aircoookie@gmail.com>
2020-12-22 16:26:19 +01:00
Def3nder e16bab8dd9
TV Simulator Effect (#1548)
* New Effect "TV Simulator"

based on "Fake TV Light for Engineers" by Phillip Burgess https://learn.adafruit.com/fake-tv-light-for-engineers/arduino-sketch

* removed some not-used functions 

...from my 1st attempt with "Phoney TV" - but this one did not look good.

* Created new version of tv_colors.h based on 18 movies

...and some corrections

* Add include guards for tv_colors.h and disable option

Co-authored-by: cschwinne <dev.aircoookie@gmail.com>
2020-12-22 13:15:57 +01:00
guardmedia 34c9c5a9b1
Adding palette blends effect (#1491)
* Adding palette blends effect

* Fixes for blends effect

* Improved blend effect intesity and speed control

* Simplify Blends timing

Co-authored-by: Tyler Walters <tyler@guardmedia.com>
Co-authored-by: cschwinne <dev.aircoookie@gmail.com>
2020-12-15 13:35:50 +01:00
Munsterlander bdaef7e541
Adding a candy cane mode (#1445)
* Adding Candy Cane mode

* Added Candy Cane mode
2020-12-07 08:33:08 +01:00
Def3nder 79c83a96a0
Fix code for long LED strips (>256 LEDs long) (#1366)
* Alexa RGBW Support

When adding an RGBW device to Alexa and then selecting a white color tone, Alexa will send CT values to the device. Having a warm white or cold white strip should use 100% of that strip and then add the RGB colors to get either a warmer color or a colder one.

* 40 keys IR Remote 

Added IR remote with 40 keys to use with RGBW stripes.

* ESU8285 flash size corrected

* ESP32 fixes for Solid RGBW

...not implemented for ESP32 yet
ESP32 Solid RGBW defines

moved from env:esp32dev to env:esp32
ESP32 Solid RGBW defines

* Update readme.md

* Update readme.md

* Update readme.md
Update readme.md

* Use different IR remotes in the settings

To turn off IR remote use "0" in the settings, use 1 to 4 for different IR remote types.

* Use 5CH solid RGB stripes

adapt the logic to use CW and WW for different CT-values

* change from Opt-Out to Opt-In for solid (analoge) RGB stripes

Changed code from #define WLED_DISABLE_ANALOG_LEDS to #define WLED_USE_ANALOG_LEDS

* DEFINES for different devices added

* order of PINs alligned to hardware

* Update readme.md

* correct initialization of variable rgb[]

* SunRise Effect

NightLight used to brighten the light combined with fading from the actual (primary) color to the secondary color

* Fixed headline

RLYPIN definition dependant on WLED_USE_ANALOG_LEDS

Corrected list-item indents (readme.md)

updated to match upstream master (briLast in wled00.ino)

* Updates to adopt to upstream master

RLYPIN definition dependant on WLED_USE_ANALOG_LEDS

Fixed headline and corrected list-item indents (readme.md)

updated to match upstream master (briLast in wled00.ino)

* Sync with upstream master

* PIO ini correction

* sync of upstream readme.md

* FX intensity slider to desaturate Color in Colorloop FX

in default intensity (128) everything looks the same, decreasing the intensity will desaturate the color towards WHITE

* PIO changes

* adjusted linker scripts, debug settings etc.

* Override script updated accordingly

* ldscriipt for 1m0 adjusted

* backup files deleted

* deletion of wled00,ino.cpp

* remove travis build from PIO

* add custom builds to PIO

...to map the releases

* removed build_type = release (as this is default)

* updated to use espressif8266@2.3.3

...instead of espressif8266@2.3.2  (both on arduino 2.6.3)

* added more options to the PIO-override.ini

* analog, too

* build only 5 envs with Travis.CI

* should be include not exclude

* YAML correction

* next YAML

* UNDO

* some effects behave wrong with strips longer then 256 LEDs

This is particular true for the effects "Phased" and "Phased Noise" as well as for "Chase Rainbow".

The reason is that in this cases 256 is divided by SEGLEN and used in the formula, but with SEGLEN greater than 256 the integer result will always be ZERO.
2020-11-23 00:06:57 +01:00
Aircoookie e9d9760e16
Merge branch 'filesystem' into mergefs-201112 2020-11-12 11:12:10 +01:00
cschwinne b8fcab29ac Inversed Rain direction (fixes #1147) 2020-11-04 23:20:34 +01:00
Aircoookie cac8fd93e4
Merge branch 'filesystem' into mergefs-201031 2020-10-31 21:21:32 +01:00
cschwinne 373d12be64 Realtime max. brightness now honors brightness factor (fixes #1271)
- Colorful effect now supports palettes
- Added C9 2 palette (#1291)
- Improved C9 palette brightness by 12%
- Disable onboard LED if LEDs are off (PR #1245)
- Added optional status LED (PR #1264)
- Realtime max. brightness now honors brightness factor (fixes #1271)
- Updated ArduinoJSON to 6.17.0
2020-10-29 01:23:04 +01:00
cschwinne d2ffb3ca9d FQ quota and info 2020-10-07 17:48:22 +02:00
cschwinne 1e3834dc3d Move tristate_square8 to FX_fcn.cpp 2020-09-27 14:42:14 +02:00
S. Seegel 2cc6edd868 Added washing machine FX 2020-09-27 01:58:21 +02:00
Aircoookie 427b5bd126
Merge pull request #1108 from xxv/xxv-dancing-shadows
Add Dancing Shadows effect
2020-08-30 11:45:00 +02:00
cschwinne 20f6378a3e Move blendPixelColor() to FX_fcn.cpp 2020-08-30 10:57:42 +02:00
cschwinne ac9a567e1f Pacifica better speed 2020-08-25 17:23:17 +02:00
Steve Pomeroy aee9c4a193 Add Dancing Shadows effect 2020-08-23 17:06:11 -04:00
cschwinne 9947c51af7 Fix lightning effect never using last 2 LEDs
Disable Websockets by default (temporarily)
2020-07-02 00:49:37 +02:00
cschwinne 3b3f8e6f43 WebSockets
Better TwinkleFox speed regulation
2020-06-26 17:28:35 +02:00
cschwinne 4f7dc5be34 Added Sunrise nightlight mode and more UI features
-   Added Sunrise nightlight mode
-   Added Chunchun effect
-   Added `LO` (live override) command to HTTP API
-   Added `mode` to `nl` object of JSON state API, deprecating `fade`
-   Added light color scheme support to web UI (click sun next to brightness slider)
-   Added option to hide labels in web UI (click flame icon next to intensity slider)
-   Added hex color input (click palette icon next to palette select) (resolves #506)
-   Added support for RGB sliders (need to set in localstorage)
-   Added support for custom background color or image (need to set in localstorage)
-   Added option to hide bottom tab bar in PC mode (need to set in localstorage)
-   Fixed transition lag with multiple segments (fixes #985)
-   Changed Nightlight wording (resolves #940)
2020-06-22 12:30:31 +02:00
cschwinne 70c73d2e0e Lots of new effects! 2020-06-06 00:57:34 +02:00
Will Cooke 72cca365e5 Add new mode "Solid Glitter".
Gives a solid, static background colour as selected from the colour picker and overlays "glitter" (as per Rainbow Glitter, only without the rainbow).
2020-05-06 14:28:16 +01:00
pille 385b3570b2 cleanup code to use descriptive segment options 2020-04-24 23:35:39 +02:00
cschwinne 77edd12030 Added brightness and power for individual segments ( #289 , #290 ) 2020-04-23 23:52:33 +02:00
cschwinne db60309ce8 Added Candle Multi effect
Added Palette capability to Pacifica effect
2020-04-22 00:51:00 +02:00
Travis J Dean aea07f42d1 Fix mistaken substitute. 2020-03-30 06:56:51 -04:00
Travis J Dean 9134c3b4af Merge branch 'master' into refactor-remove-ino 2020-03-30 04:51:56 -04:00
Travis J Dean 30e3bbd0e8 Renamed min/max macros to fix potential std::min/max conflict (depending on include order). 2020-03-26 05:18:19 -04:00
cschwinne 07d6bfa989 Added Pacifica effect (closes #790) 2020-03-25 11:17:45 +01:00
cschwinne 14a5ab6740 Fixed Chase modes 2020-02-29 18:24:51 +01:00
fishbone-git 9c3e7b9ec0
allow intensity slider to adjust eye spacing (#681) 2020-02-18 20:52:12 +01:00
cschwinne 1fd0383f69 Various improvements
UI Quick color selectors
UI PC mode
Different Heartbeat effect
PoliceAll improvements
Clarified sync settings
2020-02-18 18:52:47 +01:00
Def3nder 5befcd24b5
Effect "Heartbeat" (#680) 2020-02-17 11:01:05 +01:00
Aircoookie 61f3002568
Merge pull request #683 from fishbone-git/ripple_rainbow
water ripple effect with a dimmed rainbow background
2020-02-17 10:32:30 +01:00
fishbone-git d0b9f53d8c water ripple effect with a dimmed rainbow background 2020-02-15 20:07:15 +01:00
fishbone-git 9839cc6386 port multi-comet to use the memory allocation method 2020-02-15 14:42:09 +01:00
Def3nder a004d1647d
Simplify Code for Gradient / Loading effect (#671) 2020-02-11 22:43:15 +01:00
Def3nder 71a5cfed4b
Intensity slider for "Police" and "Two Dots" (#670)
Enable intensity slider for the Effects based on "police_base"

the intensity slider controls the width of the "dot" from 1 pixel (as now) to 64 pixels.
2020-02-09 10:36:37 +01:00
Def3nder 37b84300b4
Fix Chase Random effect (#669) 2020-02-09 10:33:26 +01:00
Def3nder d69a2f1514
Fix Chase Effects at high speeds + "Two Dots" Effect at low speeds (#659) 2020-02-06 01:37:47 +01:00
Def3nder 06a5c1a798
Percent Effect from both ends of the strip (#660)
from 0 to 100 the strip will get color(0) starting at the ESP, from 200 to 100 to strip will do it the other way around.

So, when using this effect for the staircase usermod, a person entering area near the ESP would set an intensity starting with 1 and getting bigger and leaving on the other side would need to further increase the intensity until 200. then the strip has color(1) again.
2020-02-06 01:36:01 +01:00
Def3nder a29e98fd41
Correct start of Lighthouse effect at high speeds (#643) 2020-01-29 23:20:32 +01:00
Def3nder e4d5551f16
Correction for "Percent with speed" (#642)
The speed slider defines the "size" of pixels that will be added or substracted each refresh. If this size is bigger than the last value and you quickly move the intensity slider to zero, then the effect shows 100% all the time until it will be changed.
2020-01-29 23:10:02 +01:00
Def3nder f3b399b31f Fix Police All, Sinelon and Lighthouse (Comet) effects (#634) 2020-01-28 13:48:59 +01:00
Def3nder 2b0a38d25d Percent Effect with speed-slider (#637) 2020-01-28 13:47:18 +01:00
Def3nder e1a61985a2 Plasma effect correction (#619) 2020-01-24 23:17:29 +01:00
recliq e49b9cff67 Added percent display effect. 2020-01-19 13:51:49 +01:00
Def3nder 6c557ec015 Plasma effect (#600) 2020-01-19 00:06:17 +01:00