Wykres commitów

2742 Commity (dbdbcfcc8f285582cceb8dedf8f6ed0fc0b573af)

Autor SHA1 Wiadomość Data
Dan Groshev a8999aa0a0
Make Vercel URL rewrites precise (#2913)
### The problem

Right now we use a catchall path in Vercel routing config to rewrite all
requests that don't match existing assets to `/index.html`, which is
needed for client side routing to work. This, however, messes up 404
errors for truly non-existing files which won't be handled by the SPA,
because they get redirected to index.html.

Even worse, this interacts very poorly with caching. Normally if we
request a non-existent file, then put the file in place, and request the
file again, we'll get 404 the first time and the actual file the second
time. However, in our case we instead return `/index.html` after the
first attempt and cache that response, making it impossible to correct a
missing file without cache flush.

### The solution

One way to fix this is to make the regex in Vercel config precise, so
that they only match our SPA routes. However, it can be dangerous,
because this means we'll need to manually update the config with new SPA
routes every time we add any. This PR tests that regexes we're using in
Vercel match all routes that we set in the SPA router.

### Potential future improvements

It's very possible to generate Vercel's config from React Router routing
objects, but at the moment it's not done because that would require
importing most of dotcom during the build phase, which seem to cause
errors.

### Change Type

- [x] `internal` — Any other changes that don't affect the published
package[^2]

### Test Plan

1. Might need a light smoke test after deployment to dotcom.

- [x] End to end tests
2024-02-22 18:25:45 +00:00
Taha eb3706e918
Bounds snapping shape (#2909)
This PR adds an example of how to use the new getBoundsSnapGeometry
method to get custom snapping behaviour on your shapes.

![2024-02-21 at 15 58 23 - Purple
Bovid](https://github.com/tldraw/tldraw/assets/98838967/8d7e73bb-ea29-45f6-98ed-141a8ce17065)


- [x] `documentation` — Changes to the documentation only[^2]


### Release Notes

- Adds a custom bounds snapping shape
2024-02-22 17:10:50 +00:00
Lu Wilson 8bc108462a
Improve dialog appearance on small components (#2884)
This PR fixes and improves the appearance on dialogs on small tldraw
components, eg: Inline components.

Fixes TLD-2232


![image](https://github.com/tldraw/tldraw/assets/15892272/0fae3be9-4a52-45f3-a107-529e101aa4bd)


![image](https://github.com/tldraw/tldraw/assets/15892272/eb0ad67f-b390-4738-885a-65c968d7c989)

![image](https://github.com/tldraw/tldraw/assets/15892272/24946c06-4762-4e51-8113-797be2203f79)


![image](https://github.com/tldraw/tldraw/assets/15892272/0d646044-c8a5-4b05-9530-5f3758767d0d)

Marking as minor instead of patch because it adds a new prop to
`TldrawUiKbd`.

### Change Type

- [ ] `patch` — Bug fix
- [x] `minor` — New feature
- [ ] `major` — Breaking change
- [ ] `dependencies` — Changes to package dependencies[^1]
- [ ] `documentation` — Changes to the documentation only[^2]
- [ ] `tests` — Changes to any test code only[^2]
- [ ] `internal` — Any other changes that don't affect the published
package[^2]
- [ ] I don't know

[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version

### Test Plan

1. Open the "Inset editor" example.
2. Open the keyboard shortcuts dialog.
3. Shrink the window down.
4. Make sure the dialog remains visible at all window sizes.

- [ ] Unit Tests
- [ ] End to end tests

### Release Notes

- Dev: Made default dialogs work better when used in small components.
2024-02-22 12:42:01 +00:00
Mime Čuvalo 07f58b6885
examples: let people copy out code (#2920)
### Change Type

- [x] `internal` — Any other changes that don't affect the published
package[^2]
2024-02-22 12:36:03 +00:00
Lu Wilson e15c9f12bb
Lokalise: Translations update (#2908)
This PR just changes the ordering of our translations files.

I did this because it makes it easier for contributors to update
translations directly in those files without causing lots of
hard-to-read formatting changes each time we export from Lokalise.

I also updated our Notion doc instructions on how to export from
Lokalise:
https://www.notion.so/tldraw/How-to-make-a-PR-from-Lokalise-e63e61f6beec495bbb4c31c376e9c1a1?pvs=4
2024-02-22 11:20:51 +00:00
荣顶 07dfc1b5b6
docs: Adjust max columns of contributor list in README. (#2917)
<img width="947" alt="image"
src="https://github.com/tldraw/tldraw/assets/42437658/ec5fe1b9-fef2-4675-a59e-9339e4077c8c">
2024-02-22 11:01:06 +00:00
Taha f3f8475fc5
Better example intros (#2912)
Moves the article content above the iframe and adds the description to
the title.


- [x] `documentation` — Changes to the documentation only[^2]


### Release Notes

- Adds more info to the examples section of the docs.
2024-02-22 09:05:35 +00:00
Mitja Bezenšek ee5b70dfc7
VS Code 2.0.25 (#2911)
VS Code version bump.

### Change Type

- [x] `patch` — Bug fix
- [ ] `minor` — New feature
- [ ] `major` — Breaking change
- [ ] `dependencies` — Changes to package dependencies[^1]
- [ ] `documentation` — Changes to the documentation only[^2]
- [ ] `tests` — Changes to any test code only[^2]
- [ ] `internal` — Any other changes that don't affect the published
package[^2]
- [ ] I don't know

[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version
2024-02-22 08:50:14 +00:00
荣顶 8bd18e40d4
docs: add star history and contributor list to README. (#2914)
Describe what your pull request does. If appropriate, add GIFs or images
showing the before and after.

### Change Type

- [ ] `patch` — Bug fix
- [ ] `minor` — New feature
- [ ] `major` — Breaking change
- [ ] `dependencies` — Changes to package dependencies[^1]
- [x] `documentation` — Changes to the documentation only[^2]
- [ ] `tests` — Changes to any test code only[^2]
- [ ] `internal` — Any other changes that don't affect the published
package[^2]
- [ ] I don't know

[ ]: publishes a `patch` release, for devDependencies use `internal`
[x]: will not publish a new version

### Test Plan

No need to test

### Release Notes

add star history and contributor list to README.

<img width="854" alt="image"
src="https://github.com/tldraw/tldraw/assets/42437658/d0c73289-9fb1-4dc0-882a-0593ebc13895">


- Increases project transparency: This can help other developers
understand the popularity and activity level of the project.

- Recognizes contributors: Listing contributors can recognize those who
have contributed to the project, which may also motivate more people to
participate in the project.

- Provides more information: The star history chart and contributor list
provide more information for potential users or contributors, helping
them make decisions about whether to use or participate in the project.

- Enhances the project's professionalism: A detailed README file can
enhance the professionalism of the
2024-02-22 08:33:52 +00:00
huppy-bot[bot] 82527884ad Update CHANGELOG.md [skip ci] 2024-02-21 15:28:00 +00:00
Mime Čuvalo e9dc9a1158
menu fixes: add company links in general; add tracking to lang menu (#2902)
- the company links appear back in the burger menu. they could be
selectively shown if mobile but i'd argue they should just always be
there.
- add the `track` to LanguageMenu to make the menu update. however, i'm
a little annoyed that i don't understand why the Help menu already works
without this :-/

### Change Type

- [x] `patch` — Bug fix

### Release Notes

- Add company menu links back in and make sure the Language menu is
updated on change.
2024-02-21 15:19:56 +00:00
Lu Wilson a8ca235eaf
Fix some menu issues on mobile (#2906)
This PR fixes some issues with menus on mobile.

- Adds the missing submenu button on the pages menu.
- Re-adds the min-width for the main menu. Looks like it was
accidentally copy-pasted over?

### Change Type

- [x] `patch` — Bug fix

[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version

### Test Plan

1. On mobile...
2. In an empty board...
3. Open the Edit menu.
4. Make sure the buttons are not tenny tiny.
5. Open the pages menu.
6. Press the pencil button in the pages menu.
7. Make sure you can see the submenu button on each page (icon is three
dots).

- [ ] Unit Tests
- [ ] End to end tests

### Release Notes

- Add a brief release note for your PR here.
2024-02-21 15:18:53 +00:00
alex 1850602ea7
fix invite others (#2904)
"Invite others" button in the people menu looked off - icon was in the
wrong place and it was messing up the layout.

### Change Type

- [x] `patch` — Bug fix
2024-02-21 15:16:06 +00:00
David Sheldrick 987a576423
Check tsconfig "references" arrays (#2891)
Closes #2800

This PR makes it so that `check-scripts` will error out if you forget to
add a "references" entry to a tsconfig file when adding an internal
dependency in our monorepo.

If these project references are missed it can prevent TS from
building/rebuilding things when they need to be built/rebuilt.

### Change Type

- [x] `internal` — Any other changes that don't affect the published
package[^2]
2024-02-21 13:07:53 +00:00
Mitja Bezenšek 5fd6b4dca7
Fix object validator (#2897)
Make sure we check if we have the optional function before calling it

### Change Type

- [x] `patch` — Bug fix
- [ ] `minor` — New feature
- [ ] `major` — Breaking change
- [ ] `dependencies` — Changes to package dependencies[^1]
- [ ] `documentation` — Changes to the documentation only[^2]
- [ ] `tests` — Changes to any test code only[^2]
- [ ] `internal` — Any other changes that don't affect the published
package[^2]
- [ ] I don't know

[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version
2024-02-21 12:15:51 +00:00
Mime Čuvalo f5f9da4f64
[experiment] paste: show little puff when pasting to denote something happened (#2787)
@steveruizok go ahead and take a look at the animation css and tweak as
you like.
@SomeHats and @steveruizok this is an experiment in that this is prbly
the wrong way to approach it? But I'd be curious to learn if there was a
more proper route here


https://github.com/tldraw/tldraw/assets/469604/40a7029c-f4e8-4f2a-914e-8e6f264be4c7

### Change Type

- [x] `patch` — Bug fix

### Release Notes

- UI: add a little 'puff' when something is pasted to tell that
something has happened.

---------

Co-authored-by: Steve Ruiz <steveruizok@gmail.com>
2024-02-21 10:46:57 +00:00
alex fd4b5c6291
Add line IDs & fractional indexes (#2890)
In #2856, we moved changed line handles into an array of points. This
introduced an issue where some concurrent operations wouldn't work
because they array indexes change. We need some sort of stable way of
referring to these points. Our existing fractional indexing system is a
good fit.

In this version, instead of making the points be a map from index to
x/y, we make the points be a map from id (the index) to
x/y/index/id(also index). This is "kinda silly" (steve's words) but
might be more familiar to devs who are expecting maps to be keyed on IDs
rather than anything else.

### Change Type

- [x] `major` — Breaking change
2024-02-21 10:06:14 +00:00
Lu Wilson dac814fd39
Fix custom keyboard shortcut dialog example (#2876)
This PR fixes the custom keyboard shortcut dialog example.

Previously, the custom menu item wasn't appearing in the menu because it
didn't have a shortcut associated with it. (we filter out any actions
without one).

I fixed it by adding a smiley face. I tried adding a real shortcut, but
I think it made the example too complicated. So I decided on a fake
smiley face instead! After all, the example is demonstrating how to
customise the UI, not how to add an action.


![image](https://github.com/tldraw/tldraw/assets/15892272/e521c603-9978-439b-8f51-684c2e2d3f97)


### Change Type

- [x] `documentation` — Changes to the documentation only[^2]
- [x] `internal` — Any other changes that don't affect the published
package[^2]

[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version

### Test Plan

1. Open the custom keyboard shortcuts dialog example.
2. Open the keyboard shortcuts menu.
3. Check that it says "Like my posts" in the dialog.

- [ ] Unit Tests
- [ ] End to end tests

### Release Notes

- Docs: Fixed custom keyboard shortcut dialog example.
2024-02-21 09:41:54 +00:00
Lu Wilson 59285690d2
Sentence case all example titles (#2889)
This PR converts all example titles and categories to sentence case, to
make them consistent with our UI and the other examples.

### Change Type

- [x] `documentation` — Changes to the documentation only[^2]

[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version

### Test Plan

1. Look at the examples app.
2. Check that all the titles of examples make you feel calm and good
inside.

- [ ] Unit Tests
- [ ] End to end tests

### Release Notes

- Docs: Made the examples titles sentence case.
2024-02-20 18:13:50 +00:00
David Sheldrick 3e12b27728
Fix 'style panel doesn't always disappear if you switch to the hand/laser tools' (#2886)
We had some bad logic in `useRelevantStyles` explicitly allowing an
opacity-slider to be rendered at all times when there is at least one
shape selected.

This shouldn't be the case when the editor is in non-shape-focused tools
like the move tool and the laser pointer tool. I refactored the hook
slightly to make it easier to express the correct logic. See the comment
for a more detailed description.

### Change Type

- [x] `patch` — Bug fix


[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version


### Release Notes

- Fixes an bug causing the opacity slider to show up in the move tool
and laser pointer tool.
2024-02-20 15:09:45 +00:00
Mime Čuvalo 9b65b0e20f
docs: fix scroll position and theming issue for code snippets (#2883)
- scrolling to a section was hiding the header under the top layout when
clicking on the sidebar
- dark mode wasn't hydrating correctly and we only render on client, for
now

### Change Type

- [x] `documentation` — Changes to the documentation only[^2]
2024-02-20 14:24:54 +00:00
David Sheldrick d372010ad3
remove stray 'console' (#2881)
tiny cleanup, closes #2839

### Change Type

- [x] `patch` — Bug fix
2024-02-20 13:41:58 +00:00
David Sheldrick 4a2040f92c
Faster validations + record reference stability at the same time (#2848)
This PR adds a validation mode whereby previous known-to-be-valid values
can be used to speed up the validation process itself. At the same time
it enables us to do fine-grained equality checking on records much more
quickly than by using something like lodash isEqual, and using that we
can prevent triggering effects for record updates that don't actually
alter any values in the store.

Here's some preliminary perf testing of average time spent in
`store.put()` during some common interactions

| task | before (ms) | after (ms) |
| ---- | ---- | ---- |
| drawing lines | 0.0403 | 0.0214 |
| drawing boxes | 0.0408 | 0.0348 |
| translating lines | 0.0352 | 0.0042 |
| translating boxes | 0.0051 | 0.0032 |
| rotating lines | 0.0312 | 0.0065 |
| rotating boxes | 0.0053 | 0.0035 |
| brush selecting boxes | 0.0200 | 0.0232 |
| traversal with shapes | 0.0130 | 0.0108 |
| traversal without shapes | 0.0201 | 0.0173 |

**traversal** means moving the camera and pointer around the canvas

#### Discussion

At the scale of hundredths of a millisecond these .put operations are so
fast that even if they became literally instantaneous the change would
not be human perceptible. That said, there is an overall marked
improvement here. Especially for dealing with draw shapes.

These figures are also mostly in line with expectations, aside from a
couple of things:

- I don't understand why the `brush selecting boxes` task got slower
after the change.
- I don't understand why the `traversal` tasks are slower than the
`translating boxes` task, both before and after. I would expect that
.putting shape records would be much slower than .putting pointer/camera
records (since the latter have fewer and simpler properties)

### Change Type

- [x] `patch` — Bug fix

### Test Plan

1. Add a step-by-step description of how to test your PR here.
2.

- [ ] Unit Tests
- [ ] End to end tests

### Release Notes

- Add a brief release note for your PR here.
2024-02-20 12:35:25 +00:00
alex 50f77fe75c
[Snapping 6/6] Self-snapping API (#2869)
This diff adds a self-snapping API for handles. Self-snapping is used
when a shape's handles want to snap to the shape itself. By default,
this isn't allowed because moving the handle might move the snap point,
which creates a janky user experience.

Now, shapes can return customised versions of their normal handle
snapping geometry in these cases. As a bonus, line shapes now snap to
other handles on their own line!

### Change Type

- [x] `minor` — New feature

### Test Plan

1. Line handles should snap to other handles on the same line when
holding command

- [x] Unit Tests

### Release Notes

- Line handles now snap to other handles on the same line when holding
command

---------

Co-authored-by: Steve Ruiz <steveruizok@gmail.com>
2024-02-19 17:27:29 +00:00
Steve Ruiz 31ce1c1a89
[handles] Line shape handles -> points (#2856)
This PR replaces the line shape's `handles` prop with `points`, an array
of `VecModel`s.

### Change Type

- [x] `minor` — New feature

### Test Plan

- [x] Unit Tests
- [ ] End to end tests
2024-02-19 17:10:31 +00:00
Lu Wilson b1b821e529
Update Hungarian and Korean (#2871)
This PR pulls over updated translations of Hungarian and Korean from
Lokalise.
2024-02-19 16:31:03 +00:00
Taha d1151a7af5
Editable shape example (#2853)
This PR adds an example for an editable shape. I wanted to show the
onEditEnd method so I just made the shape do a little wiggle.

Closes #2592 

### Change Type

- [x] `documentation` — Changes to the documentation only[^2]
### Release Notes

- Adds an editable shape example
2024-02-19 16:00:37 +00:00
Lu Wilson 8b390dddb1
Fix dialog title styles (#2873)
This PR fixes default dialog styles being wrong.


![image](https://github.com/tldraw/tldraw/assets/15892272/0f541111-f9b1-4ae4-9019-aaf725ab2cd2)


### Change Type

- [x] `patch` — Bug fix
[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version

### Test Plan

Try opening the following dialogs to check their titles look correct:
1. Keyboard shortcuts.
2. Edit link.
3. Insert embed.

- [ ] Unit Tests
- [ ] End to end tests

### Release Notes

- Unreleased bug: Fixed dialog titles appearance.
2024-02-19 15:58:07 +00:00
Lu Wilson c57f81fdc9
Fix some incorrect translation keys (#2870)
This PR fixes some cases where translation keys became wrong. They
slipped in with the composable UI changes.

(side-note: the styling of those titles looks wrong right? that wasnt an
intentional change right?)


![image](https://github.com/tldraw/tldraw/assets/15892272/187d5256-3820-491f-a946-1affca2a6161)


![image](https://github.com/tldraw/tldraw/assets/15892272/cfb809c1-c0e3-45b6-b27c-1b5d1829550e)


To validate for yourself, you can:
- Change the typing of `msg` in `useTranslation` to accept only
translation keys. (no strings)
- Run `yarn lint`.
- Look for any errors where we're passing in a string literal. There
should be none now!

---

In the future, I'd love to add a tiny eslint rule that enforces this for
string literals. We accept strings in `msg` because it makes it easier
for consumers (and us) to add custom labels, etc.

Or... if @mimecuvalo does some bigger work on translations, we might
have a better solution.

### Change Type

- [x] `patch` — Bug fix

[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version

### Test Plan

To validate for yourself, you can:
- Change the typing of `msg` in `useTranslation` to accept only
translation keys. (no strings)
- Run `yarn lint`.
- Look for any errors where we're passing in a string literal. There
should be none now!

- [ ] Unit Tests
- [ ] End to end tests

### Release Notes

- Unreleased issue. Fixed some translation keys being wrong.
2024-02-19 14:54:39 +00:00
Steve Ruiz 9fc5f4459f
Roundup fixes (#2862)
This one is a roundup of superficial changes, apologies for having them
in a single PR.

This PR:
- does some chair re-arranging for one of our hotter paths related to
updating shapes
- changes our type exports for editor components
- adds shape indicator to editor components
- moves canvas to be an editor component
- fixes a CSS bug with hinted buttons
- fixes CSS bugs with the menus
- fixes bad imports in examples

### Change Type

- [x] `major`
2024-02-19 14:52:43 +00:00
Mitja Bezenšek b3d6af4454
Allow users to set document name and use it for exporting / saving (#2685)
Adds the ability to change document names in the top center part of the
UI. This mostly brings back the functionality we already had in the
past.

This is basically a port of what @SomeHats did a while back. I changed
the dropdown options and removed some of the things (we are not dealing
with network requests directly so some of that logic did not apply any
longer). We did have autosave back then, not sure if we want to bring
that back?

Changes the `exportAs` api, thus braking.

### Change Type

- [ ] `patch` — Bug fix
- [ ] `minor` — New feature
- [x] `major` — Breaking change
- [ ] `dependencies` — Changes to package dependencies[^1]
- [ ] `documentation` — Changes to the documentation only[^2]
- [ ] `tests` — Changes to any test code only[^2]
- [ ] `internal` — Any other changes that don't affect the published
package[^2]
- [ ] I don't know

[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version

### Test Plan

1. Top center should now show a new UI element. It has a dropdown with a
few actions.
2. Double clicking the name should also start editing it.
3. The name should also be respected when exporting things. Not if you
select some shapes or a frame. In that case we still use the old names.
But if you don't have anything selected and then export / save a project
it should have the document name.

- [ ] Unit Tests
- [ ] End to end tests

### Release Notes

- Allow users to name their documents.
2024-02-19 12:30:26 +00:00
Rokixy 1e7af3a3e0
Fix some problem under Windows OS development enviroment (#2722)
1. language.ts will be changed in every commit when commiting with a
'zh-cn' OS language setting. Fix it by specifying the locale 'en' when
sorting languages with localeCompare().

2. The parameter of glob.sync() must in posix path form. In Win32 system
the path separator '\\' considered as a escape char by node-glob, Fix it
by replace '\\' with '/'.

3. build-api with child_process.execFile() will cause "Error: spawn yarn
ENOENT" in Win32. Replace it with child_process.exec().
### Change Type

- [ ] `patch` — Bug fix
- [ ] `minor` — New feature
- [ ] `major` — Breaking change
- [ ] `dependencies` — Changes to package dependencies[^1]
- [ ] `documentation` — Changes to the documentation only[^2]
- [ ] `tests` — Changes to any test code only[^2]
- [x] `internal` — Any other changes that don't affect the published
package[^2]
- [ ] I don't know

[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version

### Release Notes

- stablize language.ts when running under different OS language.
- add isWin32() and posixPath() to format the parameter of glob.sync().
- use child_process.exec() instead of child_process.execFile() for win32
platform.
2024-02-19 11:14:33 +00:00
Rokixy a3bce9ecb4
doc: fix typo in examples (#2859)
fix typo in examples

### Change Type

- [ ] `patch` — Bug fix
- [ ] `minor` — New feature
- [ ] `major` — Breaking change
- [ ] `dependencies` — Changes to package dependencies[^1]
- [x] `documentation` — Changes to the documentation only[^2]
- [ ] `tests` — Changes to any test code only[^2]
- [ ] `internal` — Any other changes that don't affect the published
package[^2]
- [ ] I don't know

[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version

### Release Notes

- fix typo in examples
2024-02-19 07:59:19 +00:00
Steve Ruiz 3e41c3acd7
[fix] grid, other insets (#2858)
Fix the grid and other insets, a few CSS cleanups.

### Change Type

- [x] `patch` — Bug fix

### Test Plan

1. Turn on the grid.

- [ ] Unit Tests
- [ ] End to end tests

### Release Notes

- Fixes a bug with the grid not appearing.
2024-02-18 23:01:00 +00:00
Taha 7e673b5e37
E2e tests for the toolbar (#2709)
This PR adds some e2e tests for the toolbar.

Fixtures have been set up for the toolbar and style panel, and are
fairly barebones at the moment. Eventually each menu should have a
fixture associated with it, and all tests will use the class defined in
the fixtures file.

### Change Type

- [x] `tests` — Changes to any test code only[^2]

### Release Notes

- Add e2e tests for the toolbar
2024-02-16 14:15:00 +00:00
Taha c039d44f72
fix frame style panel (#2851)
Opacity slider was squished when frame tool was selected. I think it's
because this PR #2847 got rid of the tlui-style-panel div. Putting it
back seems to fix it.

### Change Type

- [x] `patch` — Bug fix



### Release Notes

- Fixes an issue with the opacity slider getting squished.

---------

Co-authored-by: Steve Ruiz <steveruizok@gmail.com>
2024-02-16 13:56:21 +00:00
Lu Wilson 212eb88480
Add component for viewing an image of a snapshot (#2804)
This PR adds the `TldrawImage` component that displays a tldraw snapshot
as an SVG image.

![2024-02-15 at 12 29 52 - Coral
Cod](https://github.com/tldraw/tldraw/assets/15892272/14140e9e-7d6d-4dd3-88a3-86a6786325c5)

## Why

We've seen requests for this kind of thing from users. eg: GitBook, and
on discord:

<img width="710" alt="image"
src="https://github.com/tldraw/tldraw/assets/15892272/3d3a3e9d-66b9-42e7-81de-a70aa7165bdc">

The component provides a way to do that.
This PR also untangles various bits of editor state from image
exporting, which makes it easier for library users to export images more
agnostically. (ie: they can now export any shapes on any page in any
theme. previously, they had to change the user's state to do that).

## What else

- This PR also adds an **Image snapshot** example to demonstrate the new
component.
- We now pass an `isDarkMode` property to the `toSvg` method (inside the
`ctx` argument). This means that `toSvg` doesn't have to rely on editor
state anymore. I updated all our `toSvg` methods to use it.
- See code comments for more info.

## Any issues?

When you toggle to editing mode in the new example, text measurements
are initially wrong (until you edit the size of a text shape). Click on
the text shape to see how its indicator is wrong. Not sure why this is,
or if it's even related. Does it ring a bell with anyone? If not, I'll
take a closer look. (fixed, see comments --steve)

## Future work

Now that we've untangled image exporting from editor state, we could
expose some more helpful helpers for making this easier.

Fixes tld-2122

### Change Type

- [x] `minor` — New feature

[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version

### Test Plan

1. Open the **Image snapshot** example.
2. Try editing the image, saving the image, and making sure the image
updates.

- [ ] Unit Tests
- [ ] End to end tests

### Release Notes

- Dev: Added the `TldrawImage` component.

---------

Co-authored-by: Steve Ruiz <steveruizok@gmail.com>
2024-02-16 13:54:48 +00:00
Steve Ruiz dd67577fea
[fix] pointer capture logging when debug flag is off (#2850)
This PR fixes a bug where pointer capture would log when the debug flag
was off.

### Change Type

- [x] `patch` — Bug fix
2024-02-16 10:41:27 +00:00
pocari ba47cd08cc
fix typo(examples/hosted-images) (#2849)
### Change Type

- [ ] `patch` — Bug fix
- [ ] `minor` — New feature
- [ ] `major` — Breaking change
- [ ] `dependencies` — Changes to package dependencies[^1]
- [ ] `documentation` — Changes to the documentation only[^2]
- [ ] `tests` — Changes to any test code only[^2]
- [x] `internal` — Any other changes that don't affect the published
package[^2]
- [ ] I don't know

[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version

### Test Plan

no tests

### Release Notes

- Fixed a typo in the description in the hosted-images example.
2024-02-16 09:41:38 +00:00
Steve Ruiz 7ece89a357
UI components round two (#2847)
This PR:
- replaces the `shareZone` prop with `SharePanel` component
- replaces the `topZone` prop with `TopPanel` components
- replaces the `Button` component with `TldrawUiButton` and
subcomponents
- adds `TldrawUi` prefix to our primitives
- fixes a couple of bugs with the components

### Change Type

- [x] `major` — Breaking change
2024-02-16 09:13:04 +00:00
Mime Čuvalo 5d87804a76
ui: refactor breakpoints to fit in an enum (#2843)
@SomeHats i feel like my naming sucks here. halp.

### Change Type

- [x] `patch` — Bug fix

### Release Notes

- Refactor breakpoints into an enum.
2024-02-15 17:39:17 +00:00
alex 31a2b2115f
[Snapping 5/5] Better handle snapping for geo shapes (#2845)
Currently, geo shapes have slightly janky handle-snapping: they snap to
label geometry (even though its invisible) and because they extend from
`BaseBoxShapeUtil` they snap to the corners of their bounding box (even
if that's not where the actual shape is).

With this PR, we no longer snap to labels, and we snap to the actual
vertices of the geo shape rather than its bounding points.

1. #2827
2. #2831
3. #2793
4. #2841
5. #2845 (you are here)

### Change Type

- [x] `minor` — New feature


### Test Plan
- [x] Unit Tests

### Release Notes

- You can now snap the handles of lines to the corners of rectangles,
stars, triangles, etc.
2024-02-15 15:53:28 +00:00
alex 89881397b5
[Snapping 4/5] Add handle-point snapping (#2841)
Currently, when dragging line handles they'll snap to the outlines of
other shapes, but not to their vertices. This can make it hard to snap
precisely to certain key places, like the handles of other lines, or the
corners of `geo` shapes.

This diff adds a new snap type for handles - snapping to points:

![Kapture 2024-02-14 at 16 30
41](https://github.com/tldraw/tldraw/assets/1489520/046109d3-2961-463f-bf71-9350ea1204bc)

This adds to the new snapping API so the snapping points can very easily
be customised on a shape-by-shape basis. Closes TLD-2198

This PR is part of a series - please don't merge it until the things
before it have landed!
1. #2827 
2. #2831
3. #2793 
4. #2841 (you are here)
5. #2845

### Change Type

- [x] `minor` — New feature

### Test Plan

1. create a line shape
2. drag its handles whilst holding command
3. it should snap to the outlines of other shapes, vertices of other
line shapes, and the bounding box corners/center of most 'boxy' shapes
(geo, embed, etc)

- [x] Unit Tests

### Release Notes

- Line handles
2024-02-15 15:22:48 +00:00
alex 77865d9f5e
[Snapping 3/5] Custom snapping API (#2793)
This diff adds an API for customising our existing snap types. These
are:
1. Bound snapping. When translating or resizing a shape, it'll snap to
certain key points on the bounds of particular shapes. Previously, these
were hard-coded to the corners and center of the bounding box of the
shape. Now, a shape can bring its own (e.g. a triangle may add snapping
for its 3 corners, and it's centroid rather than bounding box center.
2. Handle outline snapping. When dragging a handle, it'll snap to the
outline of other shapes geometry. Now, shapes can return different
geometry for this sort of snapping if they like.

Each of these is customised through a method on `ShapeUtil`:
`getBoundsSnapGeometry` and `getHandleSnapGeometry`. These return
interfaces describing the different geometry that can be snapped to in
both these cases. Currently, each returns an object with a single
property, but there are more types of snapping coming in follow-up PRs.
When reviewing this PR, start with the definitions of
`BoundsSnapGeometry` in `BoundsSnaps.ts` and `HandleSnapGeometry` in
`HandleSnaps.ts`

This doesn't add point snapping - i'll add that in a follow-up! It'll be
customisable with the `getHandleSnapGeometry` API.

Fixes TLD-2197

This PR is part of a series - please don't merge it until the things
before it have landed!
1. #2827 
4. #2831
5. #2793 (you are here)
6. #2841
7. #2845

### Change Type

- [x] `minor` — New feature

[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version

### Test Plan

- [x] Unit Tests

### Release Notes

- Add `ShapeUtil.getSnapInfo` for customising shape snaps.
2024-02-15 15:10:04 +00:00
Steve Ruiz ac0259a6af
Composable custom UI (#2796)
This PR refactors our menu systems and provides an interface to hide or
replace individual user interface elements.

# Background

Previously, we've had two types of overrides:
- "schema" overrides that would allow insertion or replacement of items
in the different menus
- "component" overrides that would replace components in the editor's
user interface

This PR is an attempt to unify the two and to provide for additional
cases where the "schema-based" user interface had begun to break down.

# Approach

This PR makes no attempt to change the `actions` or `tools`
overrides—the current system seems to be correct for those because they
are not reactive. The challenge with the other ui schemas is that they
_are_ reactive, and thus the overrides both need to a) be fed in from
outside of the editor as props, and b) react to changes from the editor,
which is an impossible situation.

The new approach is to use React to declare menu items. (Surprise!) 

```tsx
function CustomHelpMenuContent() {
	return (
		<>
			<DefaultHelpMenuContent />
			<TldrawUiMenuGroup id="custom stuff">
				<TldrawUiMenuItem
					id="about"
					label="Like my posts"
					icon="external-link"
					readonlyOk
					onSelect={() => {
						window.open('https://x.com/tldraw', '_blank')
					}}
				/>
			</TldrawUiMenuGroup>
		</>
	)
}

const components: TLComponents = {
	HelpMenuContent: CustomHelpMenuContent,
}

export default function CustomHelpMenuContentExample() {
	return (
		<div className="tldraw__editor">
			<Tldraw components={components} />
		</div>
	)
}
```

We use a `components` prop with the combined editor and ui components.

- [ ] Create a "layout" component?
- [ ] Make UI components more isolated? If possible, they shouldn't
depend on styles outside of themselves, so that they can be used in
other layouts. Maybe we wait on this because I'm feeling a slippery
slope toward presumptions about configurability.
- [ ] OTOH maybe we go hard and consider these things as separate
components, even packages, with their own interfaces for customizability
/ configurability, just go all the way with it, and see what that looks
like.

# Pros

Top line: you can customize tldraw's user interface in a MUCH more
granular / powerful way than before.

It solves a case where menu items could not be made stateful from
outside of the editor context, and provides the option to do things in
the menus that we couldn't allow previously with the "schema-based"
approach.

It also may (who knows) be more performant because we can locate the
state inside of the components for individual buttons and groups,
instead of all at the top level above the "schema". Because items /
groups decide their own state, we don't have to have big checks on how
many items are selected, or whether we have a flippable state. Items and
groups themselves are allowed to re-build as part of the regular React
lifecycle. Menus aren't constantly being rebuilt, if that were ever an
issue.

Menu items can be shared between different menu types. We'll are
sometimes able to re-use items between, for example, the menu and the
context menu and the actions menu.

Our overrides no longer mutate anything, so there's less weird searching
and finding.

# Cons

This approach can make customization menu contents significantly more
complex, as an end user would need to re-declare most of a menu in order
to make any change to it. Luckily a user can add things to the top or
bottom of the context menu fairly easily. (And who knows, folks may
actually want to do deep customization, and this allows for it.)

It's more code. We are shipping more react components, basically one for
each menu item / group.

Currently this PR does not export the subcomponents, i.e. menu items. If
we do want to export these, then heaven help us, it's going to be a
_lot_ of exports.

# Progress 

- [x] Context menu
- [x] Main menu
- [x] Zoom menu
- [x] Help menu
- [x] Actions menu
- [x] Keyboard shortcuts menu
- [x] Quick actions in main menu? (new)
- [x] Helper buttons? (new)
- [x] Debug Menu

And potentially
- [x] Toolbar
- [x] Style menu
- [ ] Share zone
- [x] Navigation zone
- [ ] Other zones

### Change Type

- [x] `major` — Breaking change

### Test Plan

1. use the context menu
2. use the custom context menu example
3. use cursor chat in the context menu

- [x] Unit Tests
- [ ] End to end tests

### Release Notes

- Add a brief release note for your PR here.
2024-02-15 12:10:09 +00:00
Mime Čuvalo 5faac660bc
errors: improve msg in dialog when error happens (#2844)
Right now it's hard to parse the stack trace to see what the problem is.
This just raises the msg up to a first-class position to get the gist of
the problem.

<img width="631" alt="Screenshot 2024-02-14 at 17 09 55"
src="https://github.com/tldraw/tldraw/assets/469604/d40b8bb4-e752-48d3-946d-6377c08e66fc">


### Change Type

- [x] `patch` — Bug fix

### Release Notes

- Improves error dialog messaging.
2024-02-15 11:35:42 +00:00
Mime Čuvalo 5bb60858b9
seo: take 2 (#2817)
(pending landing on: "Going to wait to land this one until the Google
SEO 'soft 404' validation finishes. I want to make sure we're testing
separate things.")

- removes Loading text
- adds sitemap to try to get Google to play nice

### Change Type

- [x] `patch` — Bug fix

---------

Co-authored-by: Steve Ruiz <steveruizok@gmail.com>
2024-02-15 11:28:43 +00:00
Mime Čuvalo c621a43d19
humans.txt (#2842)
see: https://humanstxt.org/

@TodePond if you wanna help wordsmith/riff here, please do :) even after
it lands

i've added this in a bunch of places :)
https://paper.dropbox.com/humans.txt
https://www.rewiringamerica.org/humans.txt
https://www.mobilize.us/humans.txt
https://www.joingreenwork.com/humans.txt
https://nightlight.rocks/humans.txt

### Change Type

- [x] `internal` — Any other changes that don't affect the published
package[^2]

---------

Co-authored-by: Lu Wilson <l2wilson94@gmail.com>
2024-02-15 10:57:46 +00:00
alex 4bfea7649d
[Snapping 2/5] Fix line-handle mid-point snapping (#2831)
Currently, only the end handles of the line tool snap. It should be all
of them.

Line handles work kind of weirdly at the moment: instead of just storing
the positions, we store full `TLHandle` objects complete with IDs,
`canSnap`/`canBind` properties, etc. Currently, all the handles get
written to the store with `canSnap: false`, when really it should be up
to the shape util to decide which handles are snappable.

This diff replaces the current handles map (from arbitrary ID to
`TLHandle`) with just the data we need: a map from index to x/y. The
extra information that the `Editor` needs for `TLHandle` is hydrated at
runtime (with `canSnap` set to `true` this time!)

Fixes TLD-2200

This PR is part of a series - please don't merge it until the things
before it have landed!
1. #2827 
2. #2831 (you are here)
3. #2793
4. #2841
5. #2845

### Change Type

- [x] `major` — Breaking change


[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version

### Test Plan

1. Create a funky line shape on tldraw.com
2. Paste it into staging and make sure it comes across ok
3. Make some funky line shape in staging - make sure you use dragging,
mid-point creation, and shift-clicking

- [x] Unit Tests

### Release Notes

- Simplify the contents of `TLLineShape.props.handles`
2024-02-15 10:27:55 +00:00
alex 93c2ed615c
[Snapping 1/5] Validation & strict types for fractional indexes (#2827)
Currently, we type our fractional index keys as `string` and don't have
any validation for them. I'm touching some of this code for my work on
line handles and wanted to change that:
- fractional indexes are now `IndexKey`s, not `string`s. `IndexKey`s
have a brand property so can't be used interchangeably with strings
(like our IDs)
- There's a new `T.indexKey` validator which we can use in our
validations to make sure we don't end up with nonsense keys.

This PR is part of a series - please don't merge it until the things
before it have landed!
1. #2827 (you are here)
2. #2831
3. #2793
4. #2841
5. #2845

### Change Type

- [x] `patch` — Bug fix

### Test Plan

1. Mostly relying on unit & end to end tests here - no user facing
changes.

- [x] Unit Tests
2024-02-14 17:53:30 +00:00