Wykres commitów

1944 Commity (35b53126765976541faaba43323fcfb57b797c9c)

Autor SHA1 Wiadomość Data
Steve Ruiz 35b5312676 Merge branch 'main' into camera-controls-api 2024-04-25 15:33:27 +01:00
Mitja Bezenšek 15dd56a75e
Readonly / room creation omnibus (#3192)
Reworks how the readonly urls work. Till now we just used a simple
function that would scramble the slugs. Now we use a proper key value
mapping between regular and readonly slugs:

- We use two KV stores. One is for going from a slug to a readonly slug
and the other one for going the other way around. They are populated at
the same time.
- We separate preview KV stores (dev, preview, staging) from production
one. I've already created these on Cloudflare. [My understanding is
](https://developers.cloudflare.com/kv/reference/data-security/#encryption-at-rest)that
ids [can be
public](https://community.cloudflare.com/t/is-it-safe-to-keep-kv-ids-in-a-public-git-repo/517387/4)
since we can only access KV from our worker. Happy to move them to env
variables though.

- [x] Disable creating new rooms when tldraw is embedded inside iframes
on other websites (we check the referrer and if it's not the same as the
iframe's origin we don't allow it)
- [x] Fork a project when inside an iframe now opens the forked project
on tldraw.com and not inside iframe.
- [x] We allow embeding of iframes, but we now track the where they are
used via the referrer. We send this to Vercel analytics.
- [x] Improved UX of the share menu to make it less confusing. Toggle is
gone.
- [x]  `/new` and `/r` routes not redirect to `/`.
- [x] This introduces a new `/ro` route for readonly rooms. Legacy rooms
still live on `/v`.
- [x] Brought back `dotcom-shared` project to share code between BE and
FE. Mostly types.
- [x] Prevent creating of rooms by entering `/r/non-existing-slug`. 
- [x] Handle getting a readonly slug for old rooms. Added a comment
about it
[here](https://github.com/tldraw/tldraw/pull/3192/files#diff-c0954b3dc71bb7097c39656441175f3238ed60cf5cee64077c06e21da82182cbR17-R18).
- [x] We no longer expose editor on the window object for readonly
rooms. Prevents the users disabling readonly rooms manually.

### Change Type

<!--  Please select a 'Scope' label ️ -->

- [ ] `sdk` — Changes the tldraw SDK
- [x] `dotcom` — Changes the tldraw.com web app
- [ ] `docs` — Changes to the documentation, examples, or templates.
- [ ] `vs code` — Changes to the vscode plugin
- [ ] `internal` — Does not affect user-facing stuff

<!--  Please select a 'Type' label ️ -->

- [ ] `bugfix` — Bug fix
- [ ] `feature` — New feature
- [x] `improvement` — Improving existing features
- [ ] `chore` — Updating dependencies, other boring stuff
- [ ] `galaxy brain` — Architectural changes
- [ ] `tests` — Changes to any test code
- [ ] `tools` — Changes to infrastructure, CI, internal scripts,
debugging tools, etc.
- [ ] `dunno` — I don't know


### Test Plan
1. Make sure old readonly rooms still work.
2. Creating a readonly link from an existing room should still use `/v`
path.
3. Newly created rooms should use `/ro` path for readonly rooms. Make
sure these work as well.
4. `/r` room was disabled and redirects to `/`
5. `/new` should still work when not inside iframes.

- [x] Unit Tests
- [ ] End to end tests

### Release Notes


1. This adds new functionality for readonly rooms:
- We have a new route `/ro` for newly created readonly rooms. These
rooms no longer use the scrambling logic to create readonly slugs.
Instead we now use KV storage from cloudflare to track the mapping for
slugs -> readonly slug and readonly slug -> slug.
- The old route `/v` is preserved, so that the old room still work as
they did before.
- For old rooms we will keep on generating the old readonly slugs, but
for new rooms we'll start using the new logic.
2. We no longer prevent embedding of tldraw inside iframes. 
3. We do prevent generating new rooms from inside the iframes though.
`/r`, `/new`, `/r/non-existing-id` should not allow creation of new
rooms inside iframes. Only `/new` still works when not inside iframes.
4. Forking a project from inside an iframe now opens it on tldraw.com
5. Slight copy change on the sharing menu. We no longer have a toggle
between readonly and non-readonly links.
6. `editor` and `app` are no longer exposed on the window object for
readonly rooms. Prevents users from using the `updateInstanceState` to
escape readonly rooms.

---------

Co-authored-by: Mime Čuvalo <mimecuvalo@gmail.com>
2024-04-25 14:10:40 +00:00
alex 4c5abe888c
Revert "[signia] Smart dirty checking of active computeds (#3516)" (#3612)
This reverts commit 741ed00bda.

This was causing a bug with computed's not getting invalidated
correctly. To reproduce:
- Draw a rectangle
- Hold alt to drag out a duplicate
- Delete the duplicate

We'd then get errors and sometimes a crash where the indicator continued
trying to render a now-deleted shape.

### Change Type
- [x] `sdk` — Changes the tldraw SDK
- [x] `bugfix` — Bug fix
2024-04-25 12:45:36 +00:00
alex 8151e6f586
Automatic undo/redo (#3364)
Our undo-redo system before this diff is based on commands. A command
is:
- A function that produces some data required to perform and undo a
change
- A function that actually performs the change, based on the data
- Another function that undoes the change, based on the data
- Optionally, a function to _redo_ the change, although in practice we
never use this

Each command that gets run is added to the undo/redo stack unless it
says it shouldn't be.

This diff replaces this system of commands with a new one where all
changes to the store are automatically recorded in the undo/redo stack.
You can imagine the new history manager like a tape recorder - it
automatically records everything that happens to the store in a special
diff, unless you "pause" the recording and ask it not to. Undo and redo
rewind/fast-forward the tape to certain marks.

As the command concept is gone, the things that were commands are now
just functions that manipulate the store.

One other change here is that the store's after-phase callbacks (and the
after-phase side-effects as a result) are now batched up and called at
the end of certain key operations. For example, `applyDiff` would
previously call all the `afterCreate` callbacks before making any
removals from the diff. Now, it (and anything else that uses
`store.atomic(fn)` will defer firing any after callbacks until the end
of an operation. before callbacks are still called part-way through
operations.

## Design options
Automatic recording is a fairly large big semantic change, particularly
to the standalone `store.put`/`store.remove` etc. commands. We could
instead make not-recording the default, and make recording opt-in
instead. However, I think auto-record-by-default is the right choice for
a few reasons:

1. Switching to a recording-based vs command-based undo-redo model is
fundamentally a big semantic change. In the past, `store.put` etc. were
always ignored. Now, regardless of whether we choose record-by-default
or ignore-by-default, the behaviour of `store.put` is _context_
dependant.
2. Switching to ignore-by-default means that either our commands don't
record undo/redo history any more (unless wrapped in
`editor.history.record`, a far larger semantic change) or they have to
always-record/all accept a history options bag. If we choose
always-record, we can't use commands within `history.ignore` as they'll
start recording again. If we choose the history options bag, we have to
accept those options in 10s of methods - basically the entire `Editor`
api surface.

Overall, given that some breaking semantic change here is unavoidable, I
think that record-by-default hits the right balance of tradeoffs. I
think it's a better API going forward, whilst also not being too
disruptive as the APIs it affects are very "deep" ones that we don't
typically encourage people to use.



### Change Type

- [x] `sdk` — Changes the tldraw SDK
- [x] `improvement` — Improving existing features
- [x] `galaxy brain` — Architectural changes

### Release Note
#### Breaking changes
##### 1. History Options
Previously, some (not all!) commands accepted a history options object
with `squashing`, `ephemeral`, and `preserveRedoStack` flags. Squashing
enabled/disabled a memory optimisation (storing individual commands vs
squashing them together). Ephemeral stopped a command from affecting the
undo/redo stack at all. Preserve redo stack stopped commands from wiping
the redo stack. These flags were never available consistently - some
commands had them and others didn't.

In this version, most of these flags have been removed. `squashing` is
gone entirely (everything squashes & does so much faster than before).
There were a couple of commands that had a special default - for
example, `updateInstanceState` used to default to being `ephemeral`.
Those maintain the defaults, but the options look a little different now
- `{ephemeral: true}` is now `{history: 'ignore'}` and
`{preserveRedoStack: true}` is now `{history:
'record-preserveRedoStack'}`.

If you were previously using these options in places where they've now
been removed, you can use wrap them with `editor.history.ignore(fn)` or
`editor.history.batch(fn, {history: 'record-preserveRedoStack'})`. For
example,
```ts
editor.nudgeShapes(..., { ephemeral: true })
```
can now be written as
```ts
editor.history.ignore(() => {
    editor.nudgeShapes(...)
})
```

##### 2. Automatic recording
Previously, only commands (e.g. `editor.updateShapes` and things that
use it) were added to the undo/redo stack. Everything else (e.g.
`editor.store.put`) wasn't. Now, _everything_ that touches the store is
recorded in the undo/redo stack (unless it's part of
`mergeRemoteChanges`). You can use `editor.history.ignore(fn)` as above
if you want to make other changes to the store that aren't recorded -
this is short for `editor.history.batch(fn, {history: 'ignore'})`

When upgrading to this version of tldraw, you shouldn't need to change
anything unless you're using `store.put`, `store.remove`, or
`store.applyDiff` outside of `store.mergeRemoteChanges`. If you are, you
can preserve the functionality of those not being recorded by wrapping
them either in `mergeRemoteChanges` (if they're multiplayer-related) or
`history.ignore` as appropriate.

##### 3. Side effects
Before this diff, any changes in side-effects weren't captured by the
undo-redo stack. This was actually the motivation for this change in the
first place! But it's a pretty big change, and if you're using side
effects we recommend you double-check how they interact with undo/redo
before/after this change. To get the old behaviour back, wrap your side
effects in `editor.history.ignore`.

##### 4. Mark options
Previously, `editor.mark(id)` accepted two additional boolean
parameters: `onUndo` and `onRedo`. If these were set to false, then when
undoing or redoing we'd skip over that mark and keep going until we
found one with those values set to true. We've removed those options -
if you're using them, let us know and we'll figure out an alternative!
2024-04-24 18:26:10 +00:00
alex c9b7d328fe
Don't check api.json files into git (#3565)
These were needed when the docs lived in a different repo, but they
don't any more so we can get rid of them.

### Change Type
- [x] `internal` — Does not affect user-facing stuff
- [x] `chore` — Updating dependencies, other boring stuff
2024-04-24 15:58:26 +00:00
alex bfc8b6a901
fix migration exports (#3586)
We're missing the export for `createShapePropsMigrationIds`, so lets add
it. This also fixes some other bits that were used in examples but not
exported properly from tldraw.

### Change Type

- [x] `sdk` — Changes the tldraw SDK
- [x] `bugfix` — Bug fix

### Release Notes

- Expose `createShapePropsMigrationIds`, `defaultEditorAssetUrls`,
`PORTRAIT_BREAKPOINT`, `useDefaultColorTheme`, & `getPerfectDashProps`
2024-04-24 14:36:08 +00:00
huppy-bot[bot] e8b6749417 Update CHANGELOG.md [skip ci] 2024-04-23 11:47:53 +00:00
Steve Ruiz b56c4dd225
Fix collaborator size with zoom (#3563)
Fix a bug with the size of collaborators.

### Change Type

- [x] `sdk` — Changes the tldraw SDK
- [x] `bugfix` — Bug fix
2024-04-23 10:42:03 +00:00
Steve Ruiz e82b0a6c8f
Make note handles show only one when zoomed out (#3562)
This PR will only show the bottom handle on a sticky note when zoomed
out.

### Change Type

- [x] `sdk` — Changes the tldraw SDK
- [x] `improvement` — Improving existing features

### Test Plan

1. Zoom out to 45%.
2. The bottom handle should be visible.
3. The bottom handle should work as expected.

### Release Notes

- Show only the bottom handle on notes when zoomed between .25 and .5
2024-04-23 10:23:01 +00:00
Steve Ruiz 2f32c5f457
Fix transparent colors in the minimap (#3561)
This PR fixes the transparent viewport in the minimap. It also bumps the
size of collaborators.

### Change Type

- [x] `sdk` — Changes the tldraw SDK
- [x] `improvement` — Improving existing features
2024-04-23 10:06:15 +00:00
Steve Ruiz 8565e0ad29 remove rendering bounds 2024-04-22 17:14:27 +01:00
Steve Ruiz 0e50cd4f36 move camera state out, trim unused methods 2024-04-22 16:37:32 +01:00
Steve Ruiz 10f94eafe9 more renaming, docs 2024-04-22 15:49:32 +01:00
alex cce794e04b
Expose `usePreloadAssets` (#3545)
Expose `usePreloadAssets` and make sure the exploded/sublibraries
examples uses it. Before this change, fonts weren't loaded correctly for
the exploded example.

### Change Type

- [x] `sdk` — Changes the tldraw SDK
- [x] `docs` — Changes to the documentation, examples, or templates.
- [x] `bugfix` — Bug fix
2024-04-22 10:32:22 +00:00
Steve Ruiz 04218652b3 ok 2024-04-22 09:14:34 +01:00
Steve Ruiz e9b13ab9cf ok 2024-04-21 14:29:15 +01:00
Steve Ruiz 219e31ada3 update APIs 2024-04-21 14:26:06 +01:00
Steve Ruiz a6f3241c8f Merge branch 'main' into camera-controls-api 2024-04-21 13:39:02 +01:00
Steve Ruiz a6d2ab05d2
Perf: minor drawing speedup (#3464)
Tiny changes as I walk through freehand code. These would only really
make a difference on pages with many freehand shapes.

### Change Type

- [x] `sdk` — Changes the tldraw SDK
- [x] `improvement` — Improving existing features

### Release Notes

- Improve performance of draw shapes.
2024-04-21 11:46:35 +00:00
Steve Ruiz b5fab15c6d
Prevent default on native clipboard events (#3536)
This PR calls prevent default on native clipboard events. This prevents
the error sound on Safari.

### Change Type

- [x] `sdk` — Changes the tldraw SDK
- [x] `bugfix` — Bug fix

### Test Plan

1. Use the cut, copy, and paste events on Safari.
2. Everything should still work, but no sounds should play.

### Release Notes

- Fix copy sound on clipboard events.
2024-04-21 11:45:55 +00:00
David Sheldrick b5dfd81540
WebGL Minimap (#3510)
This PR replaces our current minimap implementation with one that uses
WebGL

### Change Type

<!--  Please select a 'Scope' label ️ -->

- [x] `sdk` — Changes the tldraw SDK
- [ ] `dotcom` — Changes the tldraw.com web app
- [ ] `docs` — Changes to the documentation, examples, or templates.
- [ ] `vs code` — Changes to the vscode plugin
- [ ] `internal` — Does not affect user-facing stuff

<!--  Please select a 'Type' label ️ -->

- [ ] `bugfix` — Bug fix
- [ ] `feature` — New feature
- [x] `improvement` — Improving existing features
- [ ] `chore` — Updating dependencies, other boring stuff
- [ ] `galaxy brain` — Architectural changes
- [ ] `tests` — Changes to any test code
- [ ] `tools` — Changes to infrastructure, CI, internal scripts,
debugging tools, etc.
- [ ] `dunno` — I don't know


### Test Plan

1. Add a step-by-step description of how to test your PR here.
2.

- [ ] Unit Tests
- [ ] End to end tests

### Release Notes

- Add a brief release note for your PR here.

---------

Co-authored-by: Steve Ruiz <steveruizok@gmail.com>
2024-04-19 13:56:55 +00:00
Steve Ruiz f6a2e352de
Improve back to content (#3532)
This PR improves the "back to content" behavior. Rather than using an
interval, we now add a "camera-stopped" event that triggers the check.

### Change Type

- [x] `sdk` — Changes the tldraw SDK
- [x] `improvement` 

### Test Plan

1. Create some shapes, then move the camera to an empty part of the
canvas.
2. Check that the back to content button appears.
3. Ensure that the back to content button does not appear when the
canvas is empty.
2024-04-19 12:07:33 +00:00
Steve Ruiz e929bdd133 fix up 2024-04-18 17:38:32 +01:00
Steve Ruiz caf9ec4ee1 rename initial to reset 2024-04-18 17:18:39 +01:00
Steve Ruiz d1b270b4a3 fix 2024-04-18 15:28:48 +01:00
Steve Ruiz 3389687581 Update actions.tsx 2024-04-18 14:39:35 +01:00
Steve Ruiz 009ecc2b5a ok 2024-04-18 14:33:42 +01:00
Steve Ruiz e209256084 ok 2024-04-18 14:23:28 +01:00
Steve Ruiz 6d03c73443 Update Editor.ts 2024-04-18 14:21:44 +01:00
Steve Ruiz ced1eadd8c ok 2024-04-18 14:05:39 +01:00
Steve Ruiz 20cbb6d4bf ok 2024-04-18 12:41:25 +01:00
Steve Ruiz a9d1c921c7 cleanup some pointer stuff 2024-04-18 11:37:54 +01:00
Mitja Bezenšek 47070ec109
Use computed cache for getting the parent child relationships (#3508)
Use the existing computed cache for parent child relationships instead
of creating it.

Tiny bit faster, less memory, and simpler.

### Change Type

<!--  Please select a 'Scope' label ️ -->

- [ ] `sdk` — Changes the tldraw SDK
- [ ] `dotcom` — Changes the tldraw.com web app
- [ ] `docs` — Changes to the documentation, examples, or templates.
- [ ] `vs code` — Changes to the vscode plugin
- [x] `internal` — Does not affect user-facing stuff

<!--  Please select a 'Type' label ️ -->

- [ ] `bugfix` — Bug fix
- [ ] `feature` — New feature
- [x] `improvement` — Improving existing features
- [ ] `chore` — Updating dependencies, other boring stuff
- [ ] `galaxy brain` — Architectural changes
- [ ] `tests` — Changes to any test code
- [ ] `tools` — Changes to infrastructure, CI, internal scripts,
debugging tools, etc.
- [ ] `dunno` — I don't know
2024-04-18 08:01:46 +00:00
David Sheldrick 741ed00bda
[signia] Smart dirty checking of active computeds (#3516)
This is a huge perf win, and it came to me while procrastinating on
making dinner.

The idea is that we can skip checking the parents of a computed value if

- it is being dereferenced during a reaction cycle
- the computed value was not traversed during the current reaction cycle

This more than doubles the speed of the webgl minimap render on my
machine (from 2ms down to like 0.8ms).

This will make the biggest difference for anything that derives a value
from a large collection of other computed values where typically only a
small amount of them change at one time (e.g. iterating over all the
shape page bounds to compile an RBush)

Most code paths where we see a big chunk of `haveParentsChanged` in
flame graphs should be much faster after this.

### Change Type

- [x] `sdk` — Changes the tldraw SDK
- [x] `improvement` — Improving existing features
2024-04-18 07:57:37 +00:00
David Sheldrick 625f4abc3b
[fix] allow loading files (#3517)
I messed up the schema validator for loading files.

### Change Type

<!--  Please select a 'Scope' label ️ -->

- [x] `sdk` — Changes the tldraw SDK
- [ ] `dotcom` — Changes the tldraw.com web app
- [ ] `docs` — Changes to the documentation, examples, or templates.
- [ ] `vs code` — Changes to the vscode plugin
- [ ] `internal` — Does not affect user-facing stuff

<!--  Please select a 'Type' label ️ -->

- [x] `bugfix` — Bug fix
- [ ] `feature` — New feature
- [ ] `improvement` — Improving existing features
- [ ] `chore` — Updating dependencies, other boring stuff
- [ ] `galaxy brain` — Architectural changes
- [ ] `tests` — Changes to any test code
- [ ] `tools` — Changes to infrastructure, CI, internal scripts,
debugging tools, etc.
- [ ] `dunno` — I don't know
2024-04-17 19:38:31 +00:00
Mime Čuvalo d247b5dc53
arrows: fix bound arrow labels going over text shape (#3512)
Fixes https://github.com/tldraw/tldraw/issues/3433

### Change Type

<!--  Please select a 'Scope' label ️ -->

- [x] `sdk` — Changes the tldraw SDK
- [ ] `dotcom` — Changes the tldraw.com web app
- [ ] `docs` — Changes to the documentation, examples, or templates.
- [ ] `vs code` — Changes to the vscode plugin
- [ ] `internal` — Does not affect user-facing stuff

<!--  Please select a 'Type' label ️ -->

- [x] `bugfix` — Bug fix
- [ ] `feature` — New feature
- [ ] `improvement` — Improving existing features
- [ ] `chore` — Updating dependencies, other boring stuff
- [ ] `galaxy brain` — Architectural changes
- [ ] `tests` — Changes to any test code
- [ ] `tools` — Changes to infrastructure, CI, internal scripts,
debugging tools, etc.
- [ ] `dunno` — I don't know


### Release Notes

- Arrows: fix label positioning when bound.
2024-04-17 14:35:25 +00:00
Mime Čuvalo f9bafb2f8a
textfields: fix Safari cursor rendering bug, take 2 (#3513)
Take 2 on what this PR was trying to do:
https://github.com/tldraw/tldraw/pull/3373
Fixes https://github.com/tldraw/tldraw/issues/3398 hopefully this time
without the infinite recursion 🙃

### Change Type

<!--  Please select a 'Scope' label ️ -->

- [x] `sdk` — Changes the tldraw SDK
- [ ] `dotcom` — Changes the tldraw.com web app
- [ ] `docs` — Changes to the documentation, examples, or templates.
- [ ] `vs code` — Changes to the vscode plugin
- [ ] `internal` — Does not affect user-facing stuff

<!--  Please select a 'Type' label ️ -->

- [x] `bugfix` — Bug fix
- [ ] `feature` — New feature
- [ ] `improvement` — Improving existing features
- [ ] `chore` — Updating dependencies, other boring stuff
- [ ] `galaxy brain` — Architectural changes
- [ ] `tests` — Changes to any test code
- [ ] `tools` — Changes to infrastructure, CI, internal scripts,
debugging tools, etc.
- [ ] `dunno` — I don't know
2024-04-17 14:31:35 +00:00
Mime Čuvalo f754bebc32
geo: fix double unique id on DOM (#3514)
Minor thing, but there's two nodes with the same ID. I got rid of the
one on the HTMLContainer, either one seems fine to remove though
¯\\_(ツ)_/¯

<img width="546" alt="Screenshot 2024-04-17 at 14 53 32"
src="https://github.com/tldraw/tldraw/assets/469604/5c4acdef-842c-4c4a-b9fd-504e23837efe">


### Change Type

<!--  Please select a 'Scope' label ️ -->

- [x] `sdk` — Changes the tldraw SDK
- [ ] `dotcom` — Changes the tldraw.com web app
- [ ] `docs` — Changes to the documentation, examples, or templates.
- [ ] `vs code` — Changes to the vscode plugin
- [ ] `internal` — Does not affect user-facing stuff

<!--  Please select a 'Type' label ️ -->

- [x] `bugfix` — Bug fix
- [ ] `feature` — New feature
- [ ] `improvement` — Improving existing features
- [ ] `chore` — Updating dependencies, other boring stuff
- [ ] `galaxy brain` — Architectural changes
- [ ] `tests` — Changes to any test code
- [ ] `tools` — Changes to infrastructure, CI, internal scripts,
debugging tools, etc.
- [ ] `dunno` — I don't know
2024-04-17 14:01:12 +00:00
Mime Čuvalo f44ea90da6
arrows: still use Dist instead of Dist2 (#3511)
A little regression from https://github.com/tldraw/tldraw/pull/3454. We
still need the exact distance here.

### Change Type

<!--  Please select a 'Scope' label ️ -->

- [x] `sdk` — Changes the tldraw SDK
- [ ] `dotcom` — Changes the tldraw.com web app
- [ ] `docs` — Changes to the documentation, examples, or templates.
- [ ] `vs code` — Changes to the vscode plugin
- [ ] `internal` — Does not affect user-facing stuff

<!--  Please select a 'Type' label ️ -->

- [x] `bugfix` — Bug fix
- [ ] `feature` — New feature
- [ ] `improvement` — Improving existing features
- [ ] `chore` — Updating dependencies, other boring stuff
- [ ] `galaxy brain` — Architectural changes
- [ ] `tests` — Changes to any test code
- [ ] `tools` — Changes to infrastructure, CI, internal scripts,
debugging tools, etc.
- [ ] `dunno` — I don't know

### Release Notes

- Fix arrow label positioning
2024-04-17 13:16:22 +00:00
Mitja Bezenšek 0b44a8b47a
Fix culling. (#3504)
Fixes culling for cases when another user would drag shapes inside your
viewport. We weren't correctly calculating the culling status for arrows
that might be bound to those shapes and also for shapes within dragged
in groups / frames.


### Change Type

<!--  Please select a 'Scope' label ️ -->

- [ ] `sdk` — Changes the tldraw SDK
- [ ] `dotcom` — Changes the tldraw.com web app
- [ ] `docs` — Changes to the documentation, examples, or templates.
- [ ] `vs code` — Changes to the vscode plugin
- [x] `internal` — Does not affect user-facing stuff

<!--  Please select a 'Type' label ️ -->

- [x] `bugfix` — Bug fix
- [ ] `feature` — New feature
- [ ] `improvement` — Improving existing features
- [ ] `chore` — Updating dependencies, other boring stuff
- [ ] `galaxy brain` — Architectural changes
- [ ] `tests` — Changes to any test code
- [ ] `tools` — Changes to infrastructure, CI, internal scripts,
debugging tools, etc.
- [ ] `dunno` — I don't know


### Test Plan

1. Open the same room in two browsers / tabs.
2. Have some shapes that are visible in one browser, but not the other.
3. Drag these shapes so that they are visible in the other browser as
well.
4. They should correctly get unculled.
5. Do this by dragging shapes that have arrows bound to them (arrows
should uncull), groups (shapes within them should uncull), frames.

- [x] Unit Tests
- [ ] End to end tests

### Release Notes

- Fix culling.
2024-04-17 11:39:09 +00:00
Mime Čuvalo 34ad856873
textfields: nix disableTab option; make TextShapes have custom Tab behavior as intended (#3506)
We shouldn't be making this something you have to negate everytime you
use `useEditableText`. The TextShape can just have its custom behavior
since that's the intended usecase. (although I think that Tab there
doesn't do much anyway, but whatevs)

### Change Type

<!--  Please select a 'Scope' label ️ -->

- [x] `sdk` — Changes the tldraw SDK
- [ ] `dotcom` — Changes the tldraw.com web app
- [ ] `docs` — Changes to the documentation, examples, or templates.
- [ ] `vs code` — Changes to the vscode plugin
- [ ] `internal` — Does not affect user-facing stuff

<!--  Please select a 'Type' label ️ -->

- [ ] `bugfix` — Bug fix
- [ ] `feature` — New feature
- [ ] `improvement` — Improving existing features
- [x] `chore` — Updating dependencies, other boring stuff
- [ ] `galaxy brain` — Architectural changes
- [ ] `tests` — Changes to any test code
- [ ] `tools` — Changes to infrastructure, CI, internal scripts,
debugging tools, etc.
- [ ] `dunno` — I don't know
2024-04-17 11:11:08 +00:00
Steve Ruiz 1450454873
"Soft preload" icons (#3507)
This PR includes a "soft preload" feature for icons, where icons will be
loaded when the canvas first mounts. The component will not wait for
icons to finish loading before showing the editor, but this should help
with "pop in" on menu icons.

### Change Type

- [x] `sdk` — Changes the tldraw SDK
- [x] `improvement` — Improving existing features

### Test Plan

1. Load the component
2. After load, open a menu for the first time
3. The icons should immediately be visible

### Release Notes

- Improve icon preloading
2024-04-17 10:57:08 +00:00
Steve Ruiz 5d67456f35
Merge branch 'main' into camera-controls-api 2024-04-17 11:00:54 +01:00
Mime Čuvalo a253af95d9
textfields: on mobile edit->edit, allow going to empty geo (#3469)
(this is a PR redo of https://github.com/tldraw/tldraw/pull/3424 which
got messed up a bit)

It doesn't quite feel like this is the right fix but it does solve the
issue. I was trying to see if `getShapeAtPoint` needed more work but the
further I went in that rabbit hole it seemed like I shouldn't touch that
code without causing a bunch of disruption at the moment.

Specifically, the code that does `Check labels first` in Editor.ts is a
little obscure (lines 4384-4397). It only checks a couple specifics
shapes (with certain combinations, i.e. a geo with "none" fill) _and_ it
doesn't check `hitLabels` which also maybe feels wrong? I tried
unraveling it but there's a lot of code relying on it at the moment to
mess with it in the stickies work.
(I was looking at https://github.com/tldraw/tldraw/pull/1910 and
https://github.com/tldraw/tldraw/pull/1806 for historical context fwiw)

Before:


https://github.com/tldraw/tldraw/assets/469604/b263a192-2085-4ffb-9e47-6e9c32abe1f9



After:


https://github.com/tldraw/tldraw/assets/469604/5b0b422b-dd5c-4593-9ac5-dec595923ea6



### Change Type

<!--  Please select a 'Scope' label ️ -->

- [x] `sdk` — Changes the tldraw SDK
- [ ] `dotcom` — Changes the tldraw.com web app
- [ ] `docs` — Changes to the documentation, examples, or templates.
- [ ] `vs code` — Changes to the vscode plugin
- [ ] `internal` — Does not affect user-facing stuff

<!--  Please select a 'Type' label ️ -->

- [x] `bugfix` — Bug fix
- [ ] `feature` — New feature
- [ ] `improvement` — Improving existing features
- [ ] `chore` — Updating dependencies, other boring stuff
- [ ] `galaxy brain` — Architectural changes
- [ ] `tests` — Changes to any test code
- [ ] `tools` — Changes to infrastructure, CI, internal scripts,
debugging tools, etc.
- [ ] `dunno` — I don't know
2024-04-17 09:34:23 +00:00
Steve Ruiz 7732e99811
Color tweaks (light and dark mode) (#3486)
This PR makes some changes to the appearance of colors in light and dark
mode. In general colors should be very slightly darker and less
saturated in light mode, creating greater contrast against the canvas,
fill, and note colors.

Before:

![image](https://github.com/tldraw/tldraw/assets/23072548/aa9a0c64-bf7a-4cde-a611-92fa6d78eabb)

After:

![image](https://github.com/tldraw/tldraw/assets/23072548/352bc688-aa68-4b50-b990-fab643cb0bef)

There are still some balancing to do on dark mode.

Before:
<img width="1393" alt="image"
src="https://github.com/tldraw/tldraw/assets/23072548/d87114a1-c96e-4b77-bd29-7b44f4faa54f">

After:
<img width="1504" alt="image"
src="https://github.com/tldraw/tldraw/assets/23072548/c8818afe-b961-4a1d-8852-914ff599a7f3">

### Change Type

- [x] `sdk` — Changes the tldraw SDK
- [x] `bugfix` — Bug fix

### Release Notes

- Adjusts colors

---------

Co-authored-by: huppy-bot[bot] <128400622+huppy-bot[bot]@users.noreply.github.com>
2024-04-17 09:31:55 +00:00
Steve Ruiz 6282f65519
Stickies: fix sticky note clipping (#3503)
This PR restores masking for sticky notes that are the child of frames.

### Change Type

- [x] `sdk` — Changes the tldraw SDK
- [x] `bugfix` — Bug fix
2024-04-17 09:31:36 +00:00
Lu Wilson 413838cd3d
Add slides example (#3467)
This PR adds a slides use-case example.


https://github.com/tldraw/tldraw/assets/15892272/89fdcb56-167d-4046-bfec-f93b18a83da2


### Change Type

<!--  Please select a 'Scope' label ️ -->

- [ ] `sdk` — Changes the tldraw SDK
- [ ] `dotcom` — Changes the tldraw.com web app
- [x] `docs` — Changes to the documentation, examples, or templates.
- [ ] `vs code` — Changes to the vscode plugin
- [ ] `internal` — Does not affect user-facing stuff

<!--  Please select a 'Type' label ️ -->

- [ ] `bugfix` — Bug fix
- [ ] `feature` — New feature
- [ ] `improvement` — Improving existing features
- [ ] `chore` — Updating dependencies, other boring stuff
- [ ] `galaxy brain` — Architectural changes
- [ ] `tests` — Changes to any test code
- [ ] `tools` — Changes to infrastructure, CI, internal scripts,
debugging tools, etc.
- [x] `dunno` — I don't know


### Test Plan

1. Try out the slideshow example! (scroll to the bottom to see it).

- [ ] Unit Tests
- [ ] End to end tests

### Release Notes

- Docs: Added a slideshow example

---------

Co-authored-by: Mitja Bezenšek <mitja.bezensek@gmail.com>
2024-04-17 09:27:37 +00:00
Steve Ruiz 7e08ff0181 remove zoom min and zoom max 2024-04-17 10:12:57 +01:00
Steve Ruiz 056b71c747 fix options 2024-04-17 09:48:11 +01:00
Steve Ruiz 908d461fe1 Merge branch 'main' into camera-controls-api 2024-04-17 09:05:22 +01:00