kopia lustrzana https://github.com/Tldraw/Tldraw
pull/3282/head
rodzic
3389687581
commit
d1b270b4a3
|
@ -0,0 +1 @@
|
|||
|
|
@ -9143,7 +9143,7 @@ export class Editor extends EventEmitter<TLEventMap> {
|
|||
|
||||
// If we've lifted the space key,
|
||||
if (info.code === 'Space') {
|
||||
if (this.inputs.buttons.has(1)) {
|
||||
if (this.inputs.buttons.has(MIDDLE_MOUSE_BUTTON)) {
|
||||
// If we're still middle dragging, continue panning
|
||||
} else {
|
||||
// otherwise, stop panning
|
||||
|
@ -9151,7 +9151,6 @@ export class Editor extends EventEmitter<TLEventMap> {
|
|||
this.setCursor({ type: this._prevCursor, rotation: 0 })
|
||||
}
|
||||
}
|
||||
|
||||
break
|
||||
}
|
||||
case 'key_repeat': {
|
||||
|
@ -9165,7 +9164,7 @@ export class Editor extends EventEmitter<TLEventMap> {
|
|||
|
||||
// Correct the info name for right / middle clicks
|
||||
if (info.type === 'pointer') {
|
||||
if (info.button === LEFT_MOUSE_BUTTON) {
|
||||
if (info.button === MIDDLE_MOUSE_BUTTON) {
|
||||
info.name = 'middle_click'
|
||||
} else if (info.button === RIGHT_MOUSE_BUTTON) {
|
||||
info.name = 'right_click'
|
||||
|
|
|
@ -99,12 +99,11 @@ export class ClickManager {
|
|||
switch (info.name) {
|
||||
case 'pointer_down': {
|
||||
if (!this._clickState) return info
|
||||
|
||||
this._clickScreenPoint = Vec.From(info.point)
|
||||
|
||||
if (
|
||||
this._previousScreenPoint &&
|
||||
this._previousScreenPoint.dist(this._clickScreenPoint) > MAX_CLICK_DISTANCE
|
||||
Vec.Dist2(this._previousScreenPoint, this._clickScreenPoint) > MAX_CLICK_DISTANCE ** 2
|
||||
) {
|
||||
this._clickState = 'idle'
|
||||
}
|
||||
|
@ -114,11 +113,6 @@ export class ClickManager {
|
|||
this.lastPointerInfo = info
|
||||
|
||||
switch (this._clickState) {
|
||||
case 'idle': {
|
||||
this._clickState = 'pendingDouble'
|
||||
this._clickTimeout = this._getClickTimeout(this._clickState)
|
||||
return info // returns the pointer event
|
||||
}
|
||||
case 'pendingDouble': {
|
||||
this._clickState = 'pendingTriple'
|
||||
this._clickTimeout = this._getClickTimeout(this._clickState)
|
||||
|
@ -149,21 +143,23 @@ export class ClickManager {
|
|||
phase: 'down',
|
||||
}
|
||||
}
|
||||
case 'idle': {
|
||||
this._clickState = 'pendingDouble'
|
||||
break
|
||||
}
|
||||
case 'pendingOverflow': {
|
||||
this._clickState = 'overflow'
|
||||
this._clickTimeout = this._getClickTimeout(this._clickState)
|
||||
return info
|
||||
break
|
||||
}
|
||||
default: {
|
||||
// overflow
|
||||
this._clickTimeout = this._getClickTimeout(this._clickState)
|
||||
return info
|
||||
}
|
||||
}
|
||||
this._clickTimeout = this._getClickTimeout(this._clickState)
|
||||
return info
|
||||
}
|
||||
case 'pointer_up': {
|
||||
if (!this._clickState) return info
|
||||
|
||||
this._clickScreenPoint = Vec.From(info.point)
|
||||
|
||||
switch (this._clickState) {
|
||||
|
@ -193,9 +189,10 @@ export class ClickManager {
|
|||
}
|
||||
default: {
|
||||
// idle, pendingDouble, overflow
|
||||
return info
|
||||
}
|
||||
}
|
||||
|
||||
return info
|
||||
}
|
||||
case 'pointer_move': {
|
||||
if (
|
||||
|
|
Ładowanie…
Reference in New Issue