This PR fixes some jest test.
- We skip the culling shapes in test environments.
- We skip rendering patterns in test environments.
### Change Type
- [x] `sdk` — Changes the tldraw SDK
- [x] `tests` — Changes to any test code
This PR throttles the `updateHoveredId` call so that it happens ever
30ms.
### Change Type
- [x] `sdk` — Changes the tldraw SDK
- [x] `improvement` — Improving existing features
### Release Notes
- Improves canvas performance by throttling the update to the editor's
hovered id.
In this PR, we no longer buffer pointer down/ups. We now batch only
`pointer_move`, `wheel`, and `pinch` events.
Batched inputs were causing text not to work on iOS. On iOS, the
keyboard is only shown if we call `focus` during the same event loop as
a user input.
### Change Type
- [x] `sdk` — Changes the tldraw SDK
- [x] `bugfix` — Bug fix
### Test Plan
1. Use text on iOS.
This PR uses an element that prevents hit tests on shapes while the
camera is moving.
https://github.com/tldraw/tldraw/assets/23072548/9905f3d4-ba64-4e4d-ae99-194f513eaac8
### Change Type
- [x] `sdk` — Changes the tldraw SDK
- [x] `improvement` — Improving existing features
### Test Plan
1. Move the camera.
2. Interact with the canvas.
3. Zoom in and out.
### Release Notes
- Improves performance of canvas while the camera is moving.
> Stacked on top of https://github.com/tldraw/tldraw/pull/3405
> This doesn't need to land for the stickies release. We can merge it
afterwards. It's the last bit of work on my 'parenting' spike.
This PR makes `kickoutOccludedShapes` shape-agnostic. It now runs on any
shape that opts-in to the drag and drop manager by having an
`onDragShapesOut` method. This is more of a bug fix than a feature, but
some people might be relying on the bug.
This PR also adds an example for drag and drop.
https://github.com/tldraw/tldraw/assets/15892272/15b66be4-75bd-4c30-a594-340415bc5896
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### Release Notes
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---------
Co-authored-by: Steve Ruiz <steveruizok@gmail.com>
This PR makes a small improvement to the speed of `getShapeAtPoint`. It
removes `Editor.getCurrentPageRenderingShapesSorted`.
### Change Type
- [x] `sdk` — Changes the tldraw SDK
- [x] `improvement` — Improving existing features
This PR adds a `select-all-text` event that the editor emits when it
intends for the editing shape's text to be selected. This replaces some
temporary code that would query the shape's textarea element directly.
### Change Type
- [x] `sdk` — Changes the tldraw SDK
- [x] `improvement` — Improving existing features
### Test Plan
For geo shapes / arrows / note shapes (any shape with a label):
1. Press enter to select all of its text.
2. Double click the shape to select all of its text
3. Select a text shape and press enter
two things this PR does to enable better text editing on Geo shapes:
- when a geo shape is empty (no text), allow edit→edit to continue
(simple change of isEditing→isEditingAnything)
- relatedly, increase the geometry size of an empty text label on geo
shapes. This brings it inline with the text geometry of the new stickies
so that they're consistent.
before:
<img width="605" alt="Screenshot 2024-04-09 at 09 58 50"
src="https://github.com/tldraw/tldraw/assets/469604/a31aed14-4c55-41e0-9706-98ff8b74252e">
after:
<img width="581" alt="Screenshot 2024-04-09 at 09 58 39"
src="https://github.com/tldraw/tldraw/assets/469604/d8812900-3f6d-4188-80b3-fda0f33ac340">
### Change Type
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- [ ] `internal` — Does not affect user-facing stuff
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- [x] `bugfix` — Bug fix
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debugging tools, etc.
- [ ] `dunno` — I don't know
If there's a text on the clipboard, we now would allow that text to go
into the shape itself instead of creating a new shape.
before:
https://github.com/tldraw/tldraw/assets/469604/6b8db088-f640-4527-8730-e7e176894e8f
after:
https://github.com/tldraw/tldraw/assets/469604/96c854e0-a11b-4a31-837b-5bef48e10dcd
Linear issue: TLD-2365
### Change Type
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debugging tools, etc.
- [ ] `dunno` — I don't know
Draw shapes shouldn't get in the way when going from
EditingShape→EditingShape. They don't feel like they have the same
occlusion rules. Hard to see in the gifs below but the geometry is
occluding the sticky underneath like so:
<img width="588" alt="Screenshot 2024-04-08 at 16 39 51"
src="https://github.com/tldraw/tldraw/assets/469604/2559725c-4706-43ae-9f7f-4961bd99471f">
before
https://github.com/tldraw/tldraw/assets/469604/04e760a6-70e7-48d8-89b0-b481193be7be
after
https://github.com/tldraw/tldraw/assets/469604/f9b2ecdd-d844-4d11-9bf2-c28d97751fbb
### Change Type
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This PR removes some extras that were used for note parenting.
### Change Type
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### Release Notes
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Can be useful for ad-hoc measure of performance. One is a method
decorator, which can be use on methods like so:
```typescript
@measureDuration
someLongRunningProccess() {
// ....
}
```
And the other offer more granular control. It also returns what the
callback returns, so it can be use in assignments / return statements.
```typescript
return measureCbDuration('sorting took', () => renderingShapes.sort(sortById))
```
### Change Type
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- [ ] `sdk` — Changes the tldraw SDK
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- [x] `internal` — Does not affect user-facing stuff
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- [ ] `bugfix` — Bug fix
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debugging tools, etc.
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This PR improves a bunch of places where we do "minimum distance
checks". Previously, we were using `Vec.Dist`, which uses `Math.hypot`
to find the actual distance, but we can just as well use the squared
distance. So this PR makes a small improvement to `Vec.Dist2` and then
switches to that method when checking minimum distances.
### Change Type
- [x] `sdk` — Changes the tldraw SDK
- [x] `improvement` — Improving existing features
### Test Plan
- [x] Unit Tests
### Release Notes
- Performance: small improvements to hit testing.
An immense contribution, I know.
### Change Type
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On mobile, cursor position wasn't going to the right place when using
the EditingShape→EditingShape transition.
Before
https://github.com/tldraw/tldraw/assets/469604/9487d741-684b-4562-b1c2-7ea8f89a3a56
After
https://github.com/tldraw/tldraw/assets/469604/f828e1ce-0315-4393-be50-c31888e25f3a
### Change Type
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debugging tools, etc.
- [ ] `dunno` — I don't know
There seems to be a Webkit bug with the cursor not initially being
visible sometimes, especially when the page first loads.
This ain't pretty but it's a not-too-hacky way of "shaking" the cursor
awake.
Before:
https://github.com/tldraw/tldraw/assets/469604/ca66c7d1-8b34-498a-a827-4f7725ab85dd
After:
https://github.com/tldraw/tldraw/assets/469604/93d0f190-b586-496c-a416-0c726ac51858
### Change Type
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- [ ] `dunno` — I don't know
This PR removes the ability for notes to accept children. It keeps all
of the other improvements to dragging / dropping / etc.
### Change Type
- [x] `sdk` — Changes the tldraw SDK
- [x] `feature` — New feature
This PR removes edit on type. A noble ambition, perhaps feature flag?
### Change Type
- [x] `sdk` — Changes the tldraw SDK
- [x] `improvement` — Improving existing features
A long press was causing the wrong shape to be selected on mobile. We
need to set the right selection on pointer down not on up.
before
https://github.com/tldraw/tldraw/assets/469604/610f5dc8-a619-419a-9e4d-db1c3af767da
after
https://github.com/tldraw/tldraw/assets/469604/8ff16119-5850-403a-89f3-a113408d3816
### Change Type
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- [ ] `dunno` — I don't know
This PR extracts the #3344 changes to a smaller diff against main. It
does not include the changes to how / where culled shapes are
calculated, though I understand this could be much more efficiently
done!
### Change Type
- [x] `sdk` — Changes the tldraw SDK
- [x] `improvement` — Improving existing features
---------
Co-authored-by: Mitja Bezenšek <mitja.bezensek@gmail.com>
This PR makes the `getCurrentPageId` method use a computed. Previously,
anything that referenced the current page id would pick up any change to
instance state. This will help a bunch of interactions like brushing
that would update the instance state on every frame.
### Change Type
- [x] `sdk` — Changes the tldraw SDK
- [x] `improvement` — Improving existing features
Comparing different culling optimizations:
https://github.com/tldraw/tldraw/assets/2523721/0b3b8b42-ed70-45b7-bf83-41023c36a563
I think we should go with the `display: none` + showing the skeleteon.
The way it works is:
- We now add a sibling to the shape wrapper div which serves as the
skeleton for the culled shapes.
- Only one of the two divs (shape wrapper and skeleton div) is
displayed. The other one is using `display: none` to improve
performance.
### Change Type
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- [ ] `bugfix` — Bug fix
- [ ] `feature` — New feature
- [x] `improvement` — Improving existing features
- [ ] `chore` — Updating dependencies, other boring stuff
- [ ] `galaxy brain` — Architectural changes
- [ ] `tests` — Changes to any test code
- [ ] `tools` — Changes to infrastructure, CI, internal scripts,
debugging tools, etc.
- [ ] `dunno` — I don't know
- Improve performance of culled shapes by using `display: none`.
---------
Co-authored-by: Steve Ruiz <steveruizok@gmail.com>
This is a minor edge case but worth accounting for: in Firefox, there's
a behavior where dragging a selection will grab that selection into the
drag event. However, once the drag is over, and you select away from the
textarea, starting a drag over the textarea will restart a selection
drag, instead of a shape drag. And also then your cursor will get
'stuck' because it missed some pointer event somewhere. This prevents
that default behavior in FF.
Before:
https://github.com/tldraw/tldraw/assets/469604/21416a61-e439-4245-bf4b-c41b170bfb05
After:
https://github.com/tldraw/tldraw/assets/469604/6b372fd6-c1dd-4d5f-b959-ce961b188d1f
### Change Type
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- [x] `bugfix` — Bug fix
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- [ ] `dunno` — I don't know
This PR makes a small change to how useFileSystem reports errors, so
that legitimate errors may be caught.
### Change Type
- [x] `sdk` — Changes the tldraw SDK
- [x] `feature` — New feature
I think the keyboard shortcuts example already teaches the concept that
the actions overrides example does. I've updated the keyboard shortcuts
example and included an action override example in case we want that
too.
### Change Type
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- [ ] `bugfix` — Bug fix
- [ ] `feature` — New feature
- [x] `improvement` — Improving existing features
- [ ] `chore` — Updating dependencies, other boring stuff
- [ ] `galaxy brain` — Architectural changes
- [ ] `tests` — Changes to any test code
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debugging tools, etc.
- [ ] `dunno` — I don't know
### Test Plan
1. Add a step-by-step description of how to test your PR here.
2.
- [ ] Unit Tests
- [ ] End to end tests
### Release Notes
- Add action overrides example, update keyboard shortcuts example
---------
Co-authored-by: Steve Ruiz <steveruizok@gmail.com>