Draw shapes shouldn't get in the way when going from
EditingShape→EditingShape. They don't feel like they have the same
occlusion rules. Hard to see in the gifs below but the geometry is
occluding the sticky underneath like so:
<img width="588" alt="Screenshot 2024-04-08 at 16 39 51"
src="https://github.com/tldraw/tldraw/assets/469604/2559725c-4706-43ae-9f7f-4961bd99471f">
before
https://github.com/tldraw/tldraw/assets/469604/04e760a6-70e7-48d8-89b0-b481193be7be
after
https://github.com/tldraw/tldraw/assets/469604/f9b2ecdd-d844-4d11-9bf2-c28d97751fbb
### Change Type
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This PR removes some extras that were used for note parenting.
### Change Type
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### Test Plan
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### Release Notes
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Can be useful for ad-hoc measure of performance. One is a method
decorator, which can be use on methods like so:
```typescript
@measureDuration
someLongRunningProccess() {
// ....
}
```
And the other offer more granular control. It also returns what the
callback returns, so it can be use in assignments / return statements.
```typescript
return measureCbDuration('sorting took', () => renderingShapes.sort(sortById))
```
### Change Type
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This PR improves a bunch of places where we do "minimum distance
checks". Previously, we were using `Vec.Dist`, which uses `Math.hypot`
to find the actual distance, but we can just as well use the squared
distance. So this PR makes a small improvement to `Vec.Dist2` and then
switches to that method when checking minimum distances.
### Change Type
- [x] `sdk` — Changes the tldraw SDK
- [x] `improvement` — Improving existing features
### Test Plan
- [x] Unit Tests
### Release Notes
- Performance: small improvements to hit testing.
An immense contribution, I know.
### Change Type
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On mobile, cursor position wasn't going to the right place when using
the EditingShape→EditingShape transition.
Before
https://github.com/tldraw/tldraw/assets/469604/9487d741-684b-4562-b1c2-7ea8f89a3a56
After
https://github.com/tldraw/tldraw/assets/469604/f828e1ce-0315-4393-be50-c31888e25f3a
### Change Type
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There seems to be a Webkit bug with the cursor not initially being
visible sometimes, especially when the page first loads.
This ain't pretty but it's a not-too-hacky way of "shaking" the cursor
awake.
Before:
https://github.com/tldraw/tldraw/assets/469604/ca66c7d1-8b34-498a-a827-4f7725ab85dd
After:
https://github.com/tldraw/tldraw/assets/469604/93d0f190-b586-496c-a416-0c726ac51858
### Change Type
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This PR removes the ability for notes to accept children. It keeps all
of the other improvements to dragging / dropping / etc.
### Change Type
- [x] `sdk` — Changes the tldraw SDK
- [x] `feature` — New feature
This PR removes edit on type. A noble ambition, perhaps feature flag?
### Change Type
- [x] `sdk` — Changes the tldraw SDK
- [x] `improvement` — Improving existing features
A long press was causing the wrong shape to be selected on mobile. We
need to set the right selection on pointer down not on up.
before
https://github.com/tldraw/tldraw/assets/469604/610f5dc8-a619-419a-9e4d-db1c3af767da
after
https://github.com/tldraw/tldraw/assets/469604/8ff16119-5850-403a-89f3-a113408d3816
### Change Type
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This PR extracts the #3344 changes to a smaller diff against main. It
does not include the changes to how / where culled shapes are
calculated, though I understand this could be much more efficiently
done!
### Change Type
- [x] `sdk` — Changes the tldraw SDK
- [x] `improvement` — Improving existing features
---------
Co-authored-by: Mitja Bezenšek <mitja.bezensek@gmail.com>
This PR makes the `getCurrentPageId` method use a computed. Previously,
anything that referenced the current page id would pick up any change to
instance state. This will help a bunch of interactions like brushing
that would update the instance state on every frame.
### Change Type
- [x] `sdk` — Changes the tldraw SDK
- [x] `improvement` — Improving existing features
Comparing different culling optimizations:
https://github.com/tldraw/tldraw/assets/2523721/0b3b8b42-ed70-45b7-bf83-41023c36a563
I think we should go with the `display: none` + showing the skeleteon.
The way it works is:
- We now add a sibling to the shape wrapper div which serves as the
skeleton for the culled shapes.
- Only one of the two divs (shape wrapper and skeleton div) is
displayed. The other one is using `display: none` to improve
performance.
### Change Type
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debugging tools, etc.
- [ ] `dunno` — I don't know
- Improve performance of culled shapes by using `display: none`.
---------
Co-authored-by: Steve Ruiz <steveruizok@gmail.com>
This is a minor edge case but worth accounting for: in Firefox, there's
a behavior where dragging a selection will grab that selection into the
drag event. However, once the drag is over, and you select away from the
textarea, starting a drag over the textarea will restart a selection
drag, instead of a shape drag. And also then your cursor will get
'stuck' because it missed some pointer event somewhere. This prevents
that default behavior in FF.
Before:
https://github.com/tldraw/tldraw/assets/469604/21416a61-e439-4245-bf4b-c41b170bfb05
After:
https://github.com/tldraw/tldraw/assets/469604/6b372fd6-c1dd-4d5f-b959-ce961b188d1f
### Change Type
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- [ ] `dunno` — I don't know
This PR makes a small change to how useFileSystem reports errors, so
that legitimate errors may be caught.
### Change Type
- [x] `sdk` — Changes the tldraw SDK
- [x] `feature` — New feature
I think the keyboard shortcuts example already teaches the concept that
the actions overrides example does. I've updated the keyboard shortcuts
example and included an action override example in case we want that
too.
### Change Type
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debugging tools, etc.
- [ ] `dunno` — I don't know
### Test Plan
1. Add a step-by-step description of how to test your PR here.
2.
- [ ] Unit Tests
- [ ] End to end tests
### Release Notes
- Add action overrides example, update keyboard shortcuts example
---------
Co-authored-by: Steve Ruiz <steveruizok@gmail.com>
This actually is a problem in production anyway, for any shape, not
particular to new auto-editing or stickies.
Case in point:
- shape is selected
- move the shape offscreen
- hit Enter
- you'll be editing the shape but it won't be visible to you.
This change consolidates some of the duplicate logic in `Idle.ts` and in
`noteHelpers.ts`.
Two questions
- `Idle.ts` didn't have the `select()` call but `noteHelpers.ts` did -
is this really important?
- `noteHelpers` didn't have the `mark()` call but `Idle.ts` did - seems
like it was missing in noteHelpers, but lemme know if that was intended
to be left out.
### Change Type
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debugging tools, etc.
- [ ] `dunno` — I don't know
### Release Notes
- Textfields: bring shape to view that's being edited.
---------
Co-authored-by: Steve Ruiz <steveruizok@gmail.com>
Separates out the geometry - we want clicking in the negative space to
not have the text editing mechanics. This definitely feels better
without the sticky note textfield assuming it takes up the whole note.
Before:
<img width="614" alt="Screenshot 2024-04-04 at 15 35 58"
src="https://github.com/tldraw/tldraw/assets/469604/f4673fc5-5b9a-4ab9-a169-a91ba7f49d17">
After:
<img width="636" alt="Screenshot 2024-04-04 at 15 35 42"
src="https://github.com/tldraw/tldraw/assets/469604/645c439a-662b-4244-af7f-6c718e5c5fc2">
### Change Type
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- [ ] `dunno` — I don't know
---------
Co-authored-by: Steve Ruiz <steveruizok@gmail.com>
This PR adds a "long press" event that fires when pointing for more than
500ms. This event is used in the same way that dragging is used (e.g. to
transition to from pointing_selection to translating) but only on
desktop. On mobile, long presses are used to open the context menu.
![Kapture 2024-03-26 at 18 57
15](https://github.com/tldraw/tldraw/assets/23072548/34a7ee2b-bde6-443b-93e0-082453a1cb61)
## Background
This idea came out of @TodePond's #3208 PR. We use a "dead zone" to
avoid accidentally moving / rotating things when clicking on them, which
is especially common on mobile if a dead zone feature isn't implemented.
However, this makes it difficult to make "fine adjustments" because you
need to drag out of the dead zone (to start translating) and then drag
back to where you want to go.
![Kapture 2024-03-26 at 19 00
38](https://github.com/tldraw/tldraw/assets/23072548/9a15852d-03d0-4b88-b594-27dbd3b68780)
With this change, you can long press on desktop to get to that
translating state. It's a micro UX optimization but especially nice if
apps want to display different UI for "dragging" shapes before the user
leaves the dead zone.
![Kapture 2024-03-26 at 19 02
59](https://github.com/tldraw/tldraw/assets/23072548/f0ff337e-2cbd-4b73-9ef5-9b7deaf0ae91)
### Change Type
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debugging tools, etc.
- [ ] `dunno` — I don't know
### Test Plan
1. Long press shapes, selections, resize handles, rotate handles, crop
handles.
2. You should enter the corresponding states, just as you would have
with a drag.
- [ ] Unit Tests TODO
### Release Notes
- Add support for long pressing on desktop.