Fixes arrow rendering when style changes

pull/31/head
Steve Ruiz 2021-07-08 19:09:37 +01:00
rodzic 87551353fe
commit d22b31000e
1 zmienionych plików z 2 dodań i 11 usunięć

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@ -32,8 +32,6 @@ import getStroke from 'perfect-freehand'
import React from 'react'
import { registerShapeUtils } from './register'
const pathCache = new WeakMap<ArrowShape['handles'], string>([])
// A cache for semi-expensive circles calculated from three points
function getCtp(shape: ArrowShape) {
const { start, end, bend } = shape.handles
@ -129,9 +127,7 @@ const arrow = registerShapeUtils<ArrowShape>({
const sw = strokeWidth * (isDraw ? 0.618 : 1.618)
const path = isDraw
? getFromCache(pathCache, shape.handles, (cache) =>
cache.set(shape.handles, renderFreehandArrowShaft(shape))
)
? renderFreehandArrowShaft(shape)
: 'M' + vec.round(start.point) + 'L' + vec.round(end.point)
const { strokeDasharray, strokeDashoffset } = getPerfectDashProps(
@ -173,12 +169,7 @@ const arrow = registerShapeUtils<ArrowShape>({
const sw = strokeWidth * (isDraw ? 0.618 : 1.618)
const path = isDraw
? getFromCache(pathCache, shape.handles, (cache) =>
cache.set(
shape.handles,
renderCurvedFreehandArrowShaft(shape, circle)
)
)
? renderCurvedFreehandArrowShaft(shape, circle)
: getArrowArcPath(start, end, circle, bend)
const arcLength = getArcLength(