Merge pull request #29 from tldraw/feature-27-round-arrow-angle

Feature 27 round arrow angle
pull/31/head
Steve Ruiz 2021-07-08 13:48:49 +01:00 zatwierdzone przez GitHub
commit 87551353fe
Nie znaleziono w bazie danych klucza dla tego podpisu
ID klucza GPG: 4AEE18F83AFDEB23
14 zmienionych plików z 290 dodań i 467 usunięć

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@ -24,8 +24,8 @@
},
"lint-staged": {
"*.@(ts|tsx)": [
"yarn lint",
"yarn format"
"yarn format",
"yarn lint"
]
},
"dependencies": {
@ -57,7 +57,7 @@
"monaco-editor": "^0.25.2",
"next": "^11.0.1",
"next-auth": "^3.27.0",
"next-pwa": "^5.2.21",
"next-pwa": "^5.2.23",
"perfect-freehand": "^0.4.91",
"react": "^17.0.2",
"react-dom": "^17.0.2",

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@ -1,46 +0,0 @@
import Command from './command'
import history from '../history'
import { Data } from 'types'
import tld from 'utils/tld'
import { ArrowSnapshot } from 'state/sessions/arrow-session'
export default function arrowCommand(
data: Data,
before: ArrowSnapshot,
after: ArrowSnapshot
): void {
history.execute(
data,
new Command({
name: 'point_arrow',
category: 'canvas',
manualSelection: true,
do(data, isInitial) {
if (isInitial) return
const { initialShape } = after
const page = tld.getPage(data)
page.shapes[initialShape.id] = initialShape
const selectedIds = tld.getSelectedIds(data)
selectedIds.clear()
selectedIds.add(initialShape.id)
data.hoveredId = undefined
data.pointedId = undefined
},
undo(data) {
const { initialShape } = before
const shapes = tld.getPage(data).shapes
delete shapes[initialShape.id]
const selectedIds = tld.getSelectedIds(data)
selectedIds.clear()
data.hoveredId = undefined
data.pointedId = undefined
},
})
)
}

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@ -1,36 +0,0 @@
import Command from './command'
import history from '../history'
import { Data } from 'types'
import tld from 'utils/tld'
import { HandleSnapshot } from 'state/sessions/handle-session'
import { getShapeUtils } from 'state/shape-utils'
export default function handleCommand(
data: Data,
before: HandleSnapshot,
after: HandleSnapshot
): void {
history.execute(
data,
new Command({
name: 'moved_handle',
category: 'canvas',
do(data) {
const { initialShape } = after
const page = tld.getPage(data)
const shape = page.shapes[initialShape.id]
getShapeUtils(shape)
.onHandleChange(shape, initialShape.handles)
.onSessionComplete(shape)
},
undo(data) {
const { initialShape } = before
const page = tld.getPage(data)
page.shapes[initialShape.id] = initialShape
},
})
)
}

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@ -1,5 +1,4 @@
import align from './align'
import arrow from './arrow'
import changePage from './change-page'
import createPage from './create-page'
import deletePage from './delete-page'
@ -11,7 +10,6 @@ import duplicate from './duplicate'
import edit from './edit'
import generate from './generate'
import group from './group'
import handle from './handle'
import move from './move'
import moveToPage from './move-to-page'
import mutate from './mutate'
@ -30,7 +28,6 @@ import ungroup from './ungroup'
const commands = {
align,
arrow,
changePage,
createPage,
deletePage,
@ -42,7 +39,6 @@ const commands = {
edit,
generate,
group,
handle,
move,
moveToPage,
mutate,

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@ -1,122 +0,0 @@
import { ArrowShape, Data } from 'types'
import vec from 'utils/vec'
import BaseSession from './base-session'
import commands from 'state/commands'
import { deepClone, getBoundsFromPoints, setToArray } from 'utils'
import { getShapeUtils } from 'state/shape-utils'
import tld from 'utils/tld'
export default class ArrowSession extends BaseSession {
points: number[][]
origin: number[]
snapshot: ArrowSnapshot
isLocked: boolean
lockedDirection: 'horizontal' | 'vertical'
constructor(data: Data, id: string, point: number[], isLocked: boolean) {
super(data)
isLocked
this.origin = point
this.points = [[0, 0]]
this.snapshot = getArrowSnapshot(data, id)
}
update(data: Data, point: number[], isLocked = false): void {
const { id } = this.snapshot
const delta = vec.vec(this.origin, point)
if (isLocked) {
if (!this.isLocked && this.points.length > 1) {
this.isLocked = true
if (Math.abs(delta[0]) < Math.abs(delta[1])) {
this.lockedDirection = 'vertical'
} else {
this.lockedDirection = 'horizontal'
}
}
} else {
if (this.isLocked) {
this.isLocked = false
}
}
if (this.isLocked) {
if (this.lockedDirection === 'vertical') {
point[0] = this.origin[0]
} else {
point[1] = this.origin[1]
}
}
const shape = tld.getPage(data).shapes[id] as ArrowShape
getShapeUtils(shape).onHandleChange(shape, {
end: {
...shape.handles.end,
point: vec.sub(point, shape.point),
},
})
tld.updateParents(data, [shape.id])
}
cancel(data: Data): void {
const { id, initialShape } = this.snapshot
const shape = tld.getPage(data).shapes[id] as ArrowShape
getShapeUtils(shape)
.onHandleChange(shape, { end: initialShape.handles.end })
.setProperty(shape, 'point', initialShape.point)
tld.updateParents(data, [shape.id])
}
complete(data: Data): void {
const { id } = this.snapshot
const shape = tld.getPage(data).shapes[id] as ArrowShape
const { start, end, bend } = shape.handles
// Normalize point and handles
const bounds = getBoundsFromPoints([start.point, end.point])
const corner = [bounds.minX, bounds.minY]
const newPoint = vec.add(shape.point, corner)
const nextHandles = {
start: { ...start, point: vec.sub(start.point, corner) },
end: { ...end, point: vec.sub(end.point, corner) },
bend: { ...bend, point: vec.sub(bend.point, corner) },
}
getShapeUtils(shape)
.setProperty(shape, 'handles', nextHandles)
.setProperty(shape, 'point', newPoint)
.onHandleChange(shape, nextHandles)
commands.arrow(
data,
this.snapshot,
getArrowSnapshot(data, this.snapshot.id)
)
}
}
// eslint-disable-next-line @typescript-eslint/explicit-module-boundary-types
export function getArrowSnapshot(data: Data, id: string) {
const initialShape = deepClone(tld.getPage(data).shapes[id]) as ArrowShape
return {
id,
initialShape,
selectedIds: setToArray(tld.getSelectedIds(data)),
currentPageId: data.currentPageId,
}
}
export type ArrowSnapshot = ReturnType<typeof getArrowSnapshot>

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@ -1,4 +1,4 @@
import { Data } from 'types'
import { Data, Shape } from 'types'
import vec from 'utils/vec'
import BaseSession from './base-session'
import commands from 'state/commands'
@ -9,73 +9,58 @@ import { deepClone } from 'utils'
export default class HandleSession extends BaseSession {
delta = [0, 0]
origin: number[]
snapshot: HandleSnapshot
shiftKey: boolean
initialShape: Shape
handleId: string
constructor(data: Data, shapeId: string, handleId: string, point: number[]) {
super(data)
this.origin = point
this.snapshot = getHandleSnapshot(data, shapeId, handleId)
this.handleId = handleId
this.initialShape = deepClone(tld.getShape(data, shapeId))
}
update(data: Data, point: number[], isAligned: boolean): void {
const { handleId, initialShape } = this.snapshot
const shape = tld.getPage(data).shapes[initialShape.id]
update(
data: Data,
point: number[],
shiftKey: boolean,
altKey: boolean,
metaKey: boolean
): void {
const shape = tld.getPage(data).shapes[this.initialShape.id]
this.shiftKey = shiftKey
const delta = vec.vec(this.origin, point)
if (isAligned) {
if (Math.abs(delta[0]) < Math.abs(delta[1])) {
delta[0] = 0
} else {
delta[1] = 0
}
}
const handles = this.initialShape.handles
const handles = initialShape.handles
// rotate the delta ?
// rotate the handle ?
// rotate the shape around the previous center point
getShapeUtils(shape).onHandleChange(shape, {
[handleId]: {
...handles[handleId],
point: vec.add(handles[handleId].point, delta), // vec.rot(delta, shape.rotation)),
getShapeUtils(shape).onHandleChange(
shape,
{
[this.handleId]: {
...handles[this.handleId],
point: vec.round(vec.add(handles[this.handleId].point, delta)), // vec.rot(delta, shape.rotation)),
},
},
})
{ delta, shiftKey, altKey, metaKey }
)
}
cancel(data: Data): void {
const { initialShape } = this.snapshot
tld.getPage(data).shapes[initialShape.id] = initialShape
tld.getPage(data).shapes[this.initialShape.id] = this.initialShape
}
complete(data: Data): void {
commands.handle(
data,
this.snapshot,
getHandleSnapshot(
data,
this.snapshot.initialShape.id,
this.snapshot.handleId
)
)
const before = this.initialShape
const after = deepClone(tld.getShape(data, before.id))
commands.mutate(data, [before], [after])
}
}
// eslint-disable-next-line @typescript-eslint/explicit-module-boundary-types
export function getHandleSnapshot(
data: Data,
shapeId: string,
handleId: string
) {
const initialShape = deepClone(tld.getShape(data, shapeId))
return {
currentPageId: data.currentPageId,
handleId,
initialShape,
}
export function getHandleSnapshot(data: Data, shapeId: string) {
return deepClone(tld.getShape(data, shapeId))
}
export type HandleSnapshot = ReturnType<typeof getHandleSnapshot>

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@ -1,4 +1,3 @@
import ArrowSession from './arrow-session'
import BaseSession from './base-session'
import BrushSession from './brush-session'
import DirectionSession from './direction-session'
@ -11,7 +10,6 @@ import HandleSession from './handle-session'
import EditSession from './edit-session'
export {
ArrowSession,
BaseSession,
BrushSession,
DirectionSession,

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@ -1,4 +1,3 @@
import { SVGProps } from 'react'
import { ColorStyle, DashStyle, ShapeStyles, SizeStyle } from 'types'
export const strokes: Record<ColorStyle, string> = {
@ -58,9 +57,11 @@ export function getFontStyle(scale: number, style: ShapeStyles): string {
return `${fontSize * scale}px/1.4 Verveine Regular`
}
export function getShapeStyle(
style: ShapeStyles
): Partial<SVGProps<SVGUseElement>> {
export function getShapeStyle(style: ShapeStyles): {
stroke: string
fill: string
strokeWidth: number
} {
const { color, size, isFilled } = style
const strokeWidth = getStrokeWidth(size)

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@ -11,6 +11,9 @@ import {
circleFromThreePoints,
isAngleBetween,
getPerfectDashProps,
clampToRotationToSegments,
lerpAngles,
clamp,
getFromCache,
} from 'utils'
import {
@ -29,7 +32,7 @@ import getStroke from 'perfect-freehand'
import React from 'react'
import { registerShapeUtils } from './register'
const pathCache = new WeakMap<ArrowShape, string>([])
const pathCache = new WeakMap<ArrowShape['handles'], string>([])
// A cache for semi-expensive circles calculated from three points
function getCtp(shape: ArrowShape) {
@ -94,8 +97,6 @@ const arrow = registerShapeUtils<ArrowShape>({
},
}
// shape.handles.bend.point = getBendPoint(shape)
return shape
},
@ -107,36 +108,31 @@ const arrow = registerShapeUtils<ArrowShape>({
const { id, bend, handles, style } = shape
const { start, end, bend: _bend } = handles
const isStraightLine = vec.isEqual(
_bend.point,
vec.med(start.point, end.point)
)
const isStraightLine =
vec.dist(_bend.point, vec.round(vec.med(start.point, end.point))) < 1
const isDraw = shape.style.dash === DashStyle.Draw
const styles = getShapeStyle(style)
const strokeWidth = +styles.strokeWidth
const sw = strokeWidth * 1.618
const { strokeWidth } = styles
const arrowDist = vec.dist(start.point, end.point)
const arrowHeadlength = Math.min(arrowDist / 3, strokeWidth * 8)
let shaftPath: JSX.Element
let startAngle: number
let endAngle: number
let insetStart: number[]
let insetEnd: number[]
if (isStraightLine) {
const straight_sw =
strokeWidth *
(style.dash === DashStyle.Draw && bend === 0 ? 0.5 : 1.618)
const sw = strokeWidth * (isDraw ? 0.618 : 1.618)
if (shape.style.dash === DashStyle.Draw && !pathCache.has(shape)) {
renderFreehandArrowShaft(shape)
}
const path =
shape.style.dash === DashStyle.Draw
? pathCache.get(shape)
: 'M' + start.point + 'L' + end.point
const path = isDraw
? getFromCache(pathCache, shape.handles, (cache) =>
cache.set(shape.handles, renderFreehandArrowShaft(shape))
)
: 'M' + vec.round(start.point) + 'L' + vec.round(end.point)
const { strokeDasharray, strokeDashoffset } = getPerfectDashProps(
arrowDist,
@ -145,9 +141,8 @@ const arrow = registerShapeUtils<ArrowShape>({
2
)
startAngle = Math.PI
endAngle = 0
insetStart = vec.nudge(start.point, end.point, arrowHeadlength)
insetEnd = vec.nudge(end.point, start.point, arrowHeadlength)
// Straight arrow path
shaftPath = (
@ -165,7 +160,7 @@ const arrow = registerShapeUtils<ArrowShape>({
d={path}
fill={styles.stroke}
stroke={styles.stroke}
strokeWidth={straight_sw}
strokeWidth={sw}
strokeDasharray={strokeDasharray}
strokeDashoffset={strokeDashoffset}
strokeLinecap="round"
@ -175,29 +170,39 @@ const arrow = registerShapeUtils<ArrowShape>({
} else {
const circle = getCtp(shape)
const path = getArrowArcPath(start, end, circle, bend)
const sw = strokeWidth * (isDraw ? 0.618 : 1.618)
const path = isDraw
? getFromCache(pathCache, shape.handles, (cache) =>
cache.set(
shape.handles,
renderCurvedFreehandArrowShaft(shape, circle)
)
)
: getArrowArcPath(start, end, circle, bend)
const arcLength = getArcLength(
[circle[0], circle[1]],
circle[2],
start.point,
end.point
)
const { strokeDasharray, strokeDashoffset } = getPerfectDashProps(
getArcLength(
[circle[0], circle[1]],
circle[2],
start.point,
end.point
) - 1,
arcLength - 1,
sw,
shape.style.dash,
2
)
startAngle =
vec.angle([circle[0], circle[1]], start.point) -
vec.angle(end.point, start.point) +
(Math.PI / 2) * (bend > 0 ? 0.98 : -0.98)
const center = [circle[0], circle[1]]
const radius = circle[2]
const sa = vec.angle(center, start.point)
const ea = vec.angle(center, end.point)
const t = arrowHeadlength / Math.abs(arcLength)
endAngle =
vec.angle([circle[0], circle[1]], end.point) -
vec.angle(start.point, end.point) +
(Math.PI / 2) * (bend > 0 ? 0.98 : -0.98)
insetStart = vec.nudgeAtAngle(center, lerpAngles(sa, ea, t), radius)
insetEnd = vec.nudgeAtAngle(center, lerpAngles(ea, sa, t), radius)
// Curved arrow path
shaftPath = (
@ -213,7 +218,7 @@ const arrow = registerShapeUtils<ArrowShape>({
/>
<path
d={path}
fill="none"
fill={isDraw ? styles.stroke : 'none'}
stroke={styles.stroke}
strokeWidth={sw}
strokeDasharray={strokeDasharray}
@ -229,20 +234,20 @@ const arrow = registerShapeUtils<ArrowShape>({
{shaftPath}
{shape.decorations.start === Decoration.Arrow && (
<path
d={getArrowHeadPath(shape, start.point, startAngle)}
d={getArrowHeadPath(shape, start.point, insetStart)}
fill="none"
stroke={styles.stroke}
strokeWidth={sw}
strokeWidth={strokeWidth * 1.618}
strokeDashoffset="none"
strokeDasharray="none"
/>
)}
{shape.decorations.end === Decoration.Arrow && (
<path
d={getArrowHeadPath(shape, end.point, endAngle)}
d={getArrowHeadPath(shape, end.point, insetEnd)}
fill="none"
stroke={styles.stroke}
strokeWidth={sw}
strokeWidth={strokeWidth * 1.618}
strokeDashoffset="none"
strokeDasharray="none"
/>
@ -258,7 +263,10 @@ const arrow = registerShapeUtils<ArrowShape>({
end.point = vec.rotWith(end.point, mp, delta)
bend.point = vec.rotWith(bend.point, mp, delta)
this.onHandleChange(shape, shape.handles)
this.onHandleChange(shape, shape.handles, {
delta: [0, 0],
shiftKey: false,
})
return this
},
@ -270,7 +278,10 @@ const arrow = registerShapeUtils<ArrowShape>({
end.point = vec.rotWith(end.point, mp, delta)
bend.point = vec.rotWith(bend.point, mp, delta)
this.onHandleChange(shape, shape.handles)
this.onHandleChange(shape, shape.handles, {
delta: [0, 0],
shiftKey: false,
})
return this
},
@ -402,42 +413,67 @@ const arrow = registerShapeUtils<ArrowShape>({
return this
},
onHandleChange(shape, handles) {
onHandleChange(shape, handles, { shiftKey }) {
// Apple changes to the handles
for (const id in handles) {
const handle = handles[id]
shape.handles[handle.id] = handle
}
const midPoint = vec.med(shape.handles.start.point, shape.handles.end.point)
// If the user is holding shift, we want to snap the handles to angles
for (const id in handles) {
if ((id === 'start' || id === 'end') && shiftKey) {
const point = handles[id].point
const other = id === 'start' ? shape.handles.end : shape.handles.start
const angle = vec.angle(other.point, point)
const distance = vec.dist(other.point, point)
const newAngle = clampToRotationToSegments(angle, 24)
shape.handles[id].point = vec.nudgeAtAngle(
other.point,
newAngle,
distance
)
}
}
// If the user is moving the bend handle, we want to move the bend point
if ('bend' in handles) {
const { start, end, bend } = shape.handles
const dist = vec.dist(start.point, end.point)
const distance = vec.dist(start.point, end.point)
const midPoint = vec.med(start.point, end.point)
const angle = vec.angle(start.point, end.point)
const u = vec.uni(vec.vec(start.point, end.point))
const ap = vec.add(midPoint, vec.mul(vec.per(u), dist / 2))
const bp = vec.sub(midPoint, vec.mul(vec.per(u), dist / 2))
bend.point = vec.nearestPointOnLineSegment(ap, bp, bend.point, true)
shape.bend = vec.dist(bend.point, midPoint) / (dist / 2)
// Create a line segment perendicular to the line between the start and end points
const ap = vec.add(midPoint, vec.mul(vec.per(u), distance / 2))
const bp = vec.sub(midPoint, vec.mul(vec.per(u), distance / 2))
const sa = vec.angle(end.point, start.point)
const la = sa - Math.PI / 2
const bendPoint = vec.nearestPointOnLineSegment(ap, bp, bend.point, true)
if (isAngleBetween(sa, la, vec.angle(end.point, bend.point))) {
// Find the distance between the midpoint and the nearest point on the
// line segment to the bend handle's dragged point
const bendDist = vec.dist(midPoint, bendPoint)
// The shape's "bend" is the ratio of the bend to the distance between
// the start and end points. If the bend is below a certain amount, the
// bend should be zero.
shape.bend = clamp(bendDist / (distance / 2), -0.99, 0.99)
// If the point is to the left of the line segment, we make the bend
// negative, otherwise it's positive.
const angleToBend = vec.angle(start.point, bendPoint)
if (isAngleBetween(angle, angle + Math.PI, angleToBend)) {
shape.bend *= -1
}
}
shape.handles.start.point = vec.round(shape.handles.start.point)
shape.handles.end.point = vec.round(shape.handles.end.point)
shape.handles.bend.point = getBendPoint(shape)
if (vec.isEqual(shape.handles.bend.point, midPoint)) {
shape.bend = 0
}
return this
},
@ -450,9 +486,9 @@ const arrow = registerShapeUtils<ArrowShape>({
const { start, end, bend } = shape.handles
start.point = vec.sub(start.point, offset)
end.point = vec.sub(end.point, offset)
bend.point = vec.sub(bend.point, offset)
start.point = vec.round(vec.sub(start.point, offset))
end.point = vec.round(vec.sub(end.point, offset))
bend.point = vec.round(vec.sub(bend.point, offset))
shape.handles = { ...shape.handles }
@ -499,9 +535,13 @@ function getBendPoint(shape: ArrowShape) {
const bendDist = (dist / 2) * shape.bend
const u = vec.uni(vec.vec(start.point, end.point))
return Math.abs(bendDist) < 10
? midPoint
: vec.add(midPoint, vec.mul(vec.per(u), bendDist))
const point = vec.round(
Math.abs(bendDist) < 10
? midPoint
: vec.add(midPoint, vec.mul(vec.per(u), bendDist))
)
return point
}
function renderFreehandArrowShaft(shape: ArrowShape) {
@ -516,11 +556,11 @@ function renderFreehandArrowShaft(shape: ArrowShape) {
const stroke = getStroke(
[
start.point,
...vec.pointsBetween(start.point, end.point),
end.point,
end.point,
end.point,
end.point,
],
{
size: strokeWidth / 2,
@ -529,43 +569,79 @@ function renderFreehandArrowShaft(shape: ArrowShape) {
end: { taper: 1 },
start: { taper: 1 + 32 * (st * st * st) },
simulatePressure: true,
last: true,
}
)
pathCache.set(shape, getSvgPathFromStroke(stroke))
const path = getSvgPathFromStroke(stroke)
return path
}
function getArrowHeadPath(shape: ArrowShape, point: number[], angle = 0) {
const { left, right } = getArrowHeadPoints(shape, point, angle)
function renderCurvedFreehandArrowShaft(shape: ArrowShape, circle: number[]) {
const { style, id } = shape
const { start, end } = shape.handles
const getRandom = rng(id)
const strokeWidth = +getShapeStyle(style).strokeWidth * 2
const st = Math.abs(getRandom())
const center = [circle[0], circle[1]]
const radius = circle[2]
const startAngle = vec.angle(center, start.point)
const endAngle = vec.angle(center, end.point)
const points: number[][] = []
for (let i = 0; i < 21; i++) {
const t = i / 20
const angle = lerpAngles(startAngle, endAngle, t)
points.push(vec.round(vec.nudgeAtAngle(center, angle, radius)))
}
const stroke = getStroke([...points, end.point, end.point], {
size: strokeWidth / 2,
thinning: 0.5 + getRandom() * 0.3,
easing: (t) => t * t,
end: {
taper: shape.decorations.end ? 1 : 1 + strokeWidth * 5 * (st * st * st),
},
start: {
taper: shape.decorations.start ? 1 : 1 + strokeWidth * 5 * (st * st * st),
},
simulatePressure: true,
streamline: 0.01,
last: true,
})
const path = getSvgPathFromStroke(stroke)
return path
}
function getArrowHeadPath(shape: ArrowShape, point: number[], inset: number[]) {
const { left, right } = getArrowHeadPoints(shape, point, inset)
return ['M', left, 'L', point, right].join(' ')
}
function getArrowHeadPoints(shape: ArrowShape, point: number[], angle = 0) {
const { start, end } = shape.handles
const stroke = +getShapeStyle(shape.style).strokeWidth * 2
const arrowDist = vec.dist(start.point, end.point)
const arrowHeadlength = Math.min(arrowDist / 3, stroke * 4)
// Unit vector from start to end
const u = vec.uni(vec.vec(start.point, end.point))
// The end of the arrowhead wings
const v = vec.rot(vec.mul(vec.neg(u), arrowHeadlength), angle)
function getArrowHeadPoints(
shape: ArrowShape,
point: number[],
inset: number[]
) {
// Use the shape's random seed to create minor offsets for the angles
const getRandom = rng(shape.id)
return {
left: vec.add(
left: vec.rotWith(inset, point, Math.PI / 6 + (Math.PI / 12) * getRandom()),
right: vec.rotWith(
inset,
point,
vec.rot(v, Math.PI / 6 + (Math.PI / 12) * getRandom())
),
right: vec.add(
point,
vec.rot(v, -(Math.PI / 6) + (Math.PI / 12) * getRandom())
-Math.PI / 6 + (Math.PI / 12) * getRandom()
),
}
}

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@ -846,7 +846,7 @@ const state = createState({
},
editing: {
onExit: 'completeSession',
onEnter: 'startArrowSession',
onEnter: 'startArrowHandleSession',
on: {
STOPPED_POINTING: [
'completeSession',
@ -862,10 +862,10 @@ const state = createState({
to: 'arrow.creating',
else: { to: 'selecting' },
},
PRESSED_SHIFT: 'keyUpdateArrowSession',
RELEASED_SHIFT: 'keyUpdateArrowSession',
MOVED_POINTER: 'updateArrowSession',
PANNED_CAMERA: 'updateArrowSession',
PRESSED_SHIFT: 'keyUpdateHandleSession',
RELEASED_SHIFT: 'keyUpdateHandleSession',
MOVED_POINTER: 'updateHandleSession',
PANNED_CAMERA: 'updateHandleSession',
},
},
},
@ -1186,7 +1186,7 @@ const state = createState({
return tld.getShape(data, payload.target) !== undefined
},
isPointingRotationHandle(
data,
_data,
payload: { target: Edge | Corner | 'rotate' }
) {
return payload.target === 'rotate'
@ -1347,7 +1347,7 @@ const state = createState({
createShape(data, payload, type: ShapeType) {
const style = deepClone(data.currentStyle)
let point = vec.round(tld.screenToWorld(payload.point, data))
let point = tld.screenToWorld(payload.point, data)
if (type === ShapeType.Text) {
point = vec.sub(point, vec.mul([0, 1], getFontSize(style.size) * 0.8))
@ -1356,7 +1356,7 @@ const state = createState({
const shape = createShape(type, {
id: uniqueId(),
parentId: data.currentPageId,
point,
point: vec.round(point),
style: deepClone(data.currentStyle),
})
@ -1484,19 +1484,23 @@ const state = createState({
},
keyUpdateHandleSession(
data,
payload: { shiftKey: boolean; altKey: boolean }
payload: { shiftKey: boolean; altKey: boolean; metaKey: boolean }
) {
session.update<Sessions.HandleSession>(
data,
tld.screenToWorld(inputs.pointer.point, data),
payload.shiftKey
payload.shiftKey,
payload.altKey,
payload.metaKey
)
},
updateHandleSession(data, payload: PointerInfo) {
session.update<Sessions.HandleSession>(
data,
tld.screenToWorld(payload.point, data),
payload.shiftKey
payload.shiftKey,
payload.altKey,
payload.metaKey
)
},
@ -1582,32 +1586,19 @@ const state = createState({
},
// Arrow
startArrowSession(data, payload: PointerInfo) {
const id = Array.from(tld.getSelectedIds(data).values())[0]
startArrowHandleSession(data) {
const shapeId = Array.from(tld.getSelectedIds(data).values())[0]
const handleId = 'end'
session.begin(
new Sessions.ArrowSession(
new Sessions.HandleSession(
data,
id,
tld.screenToWorld(inputs.pointer.origin, data),
payload.shiftKey
shapeId,
handleId,
tld.screenToWorld(inputs.pointer.origin, data)
)
)
},
keyUpdateArrowSession(data, payload: PointerInfo) {
session.update<Sessions.ArrowSession>(
data,
tld.screenToWorld(inputs.pointer.point, data),
payload.shiftKey
)
},
updateArrowSession(data, payload: PointerInfo) {
session.update<Sessions.ArrowSession>(
data,
tld.screenToWorld(payload.point, data),
payload.shiftKey
)
},
/* -------------------- Selection ------------------- */

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@ -577,7 +577,13 @@ export interface ShapeUtility<K extends Shape> {
onHandleChange(
this: ShapeUtility<K>,
shape: Mutable<K>,
handle: Partial<K['handles']>
handle: Partial<K['handles']>,
info?: Partial<{
delta: number[]
shiftKey: boolean
altKey: boolean
metaKey: boolean
}>
): ShapeUtility<K>
onDoublePointHandle(

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@ -196,20 +196,6 @@ export function getClosestPointOnCircle(
return vec.sub(C, vec.mul(vec.div(v, vec.len(v)), r))
}
function det(
a: number,
b: number,
c: number,
d: number,
e: number,
f: number,
g: number,
h: number,
i: number
): number {
return a * e * i + b * f * g + c * d * h - a * f * h - b * d * i - c * e * g
}
/**
* Get a circle from three points.
* @param A
@ -222,47 +208,27 @@ export function circleFromThreePoints(
B: number[],
C: number[]
): number[] {
const a = det(A[0], A[1], 1, B[0], B[1], 1, C[0], C[1], 1)
const [x1, y1] = A
const [x2, y2] = B
const [x3, y3] = C
const bx = -det(
A[0] * A[0] + A[1] * A[1],
A[1],
1,
B[0] * B[0] + B[1] * B[1],
B[1],
1,
C[0] * C[0] + C[1] * C[1],
C[1],
1
)
const by = det(
A[0] * A[0] + A[1] * A[1],
A[0],
1,
B[0] * B[0] + B[1] * B[1],
B[0],
1,
C[0] * C[0] + C[1] * C[1],
C[0],
1
)
const c = -det(
A[0] * A[0] + A[1] * A[1],
A[0],
A[1],
B[0] * B[0] + B[1] * B[1],
B[0],
B[1],
C[0] * C[0] + C[1] * C[1],
C[0],
C[1]
)
const a = x1 * (y2 - y3) - y1 * (x2 - x3) + x2 * y3 - x3 * y2
const x = -bx / (2 * a)
const y = -by / (2 * a)
const r = Math.sqrt(bx * bx + by * by - 4 * a * c) / (2 * Math.abs(a))
const b =
(x1 * x1 + y1 * y1) * (y3 - y2) +
(x2 * x2 + y2 * y2) * (y1 - y3) +
(x3 * x3 + y3 * y3) * (y2 - y1)
return [x, y, r]
const c =
(x1 * x1 + y1 * y1) * (x2 - x3) +
(x2 * x2 + y2 * y2) * (x3 - x1) +
(x3 * x3 + y3 * y3) * (x1 - x2)
const x = -b / (2 * a)
const y = -c / (2 * a)
return [x, y, Math.hypot(x - x1, y - y1)]
}
/**
@ -281,7 +247,12 @@ export function perimeterOfEllipse(rx: number, ry: number): number {
* @param a0
* @param a1
*/
export function shortAngleDist(a0: number, a1: number): number {
export function shortAngleDist(a0: number, a1: number, clamp = true): number {
if (!clamp) {
const da = a1 - a0
return 2 * da - da
}
const max = Math.PI * 2
const da = (a1 - a0) % max
return ((2 * da) % max) - da
@ -303,7 +274,7 @@ export function longAngleDist(a0: number, a1: number): number {
* @param t
*/
export function lerpAngles(a0: number, a1: number, t: number): number {
return a0 + shortAngleDist(a0, a1) * t
return a0 + shortAngleDist(a0, a1, true) * t
}
/**
@ -1753,14 +1724,17 @@ export function getSvgPathFromStroke(stroke: number[][]): string {
const d = stroke.reduce(
(acc, [x0, y0], i, arr) => {
const [x1, y1] = arr[(i + 1) % arr.length]
acc.push(x0, y0, (x0 + x1) / 2, (y0 + y1) / 2)
acc.push(` ${x0},${y0} ${(x0 + x1) / 2},${(y0 + y1) / 2}`)
return acc
},
['M', ...stroke[0], 'Q']
['M ', `${stroke[0][0]},${stroke[0][1]}`, ' Q']
)
d.push('Z')
return d.join(' ').replaceAll(/(\s[0-9]*\.[0-9]{2})([0-9]*)\b/g, '$1')
d.push(' Z')
return d
.join('')
.replaceAll(/(\s?[A-Z]?,?-?[0-9]*\.[0-9]{0,2})(([0-9]|e|-)*)/g, '$1')
}
export function debounce<T extends (...args: unknown[]) => unknown>(

Wyświetl plik

@ -515,6 +515,6 @@ export default class Vec {
const t = i / steps
return t * t * t
})
.map((t) => [...Vec.lrp(a, b, t), (1 - t) / 2])
.map((t) => Vec.round([...Vec.lrp(a, b, t), (1 - t) / 2]))
}
}

Wyświetl plik

@ -5353,7 +5353,7 @@ globalyzer@0.1.0:
resolved "https://registry.yarnpkg.com/globalyzer/-/globalyzer-0.1.0.tgz#cb76da79555669a1519d5a8edf093afaa0bf1465"
integrity sha512-40oNTM9UfG6aBmuKxk/giHn5nQ8RVz/SS4Ir6zgzOv9/qC3kKZ9v4etGTcJbEl/NyVQH7FGU7d+X1egr57Md2Q==
globby@^11.0.3:
globby@^11.0.3, globby@^11.0.4:
version "11.0.4"
resolved "https://registry.yarnpkg.com/globby/-/globby-11.0.4.tgz#2cbaff77c2f2a62e71e9b2813a67b97a3a3001a5"
integrity sha512-9O4MVG9ioZJ08ffbcyVYyLOJLk5JQ688pJ4eMGLpdWLHq/Wr1D9BlriLQyL0E+jbkuePVZXYFj47QM/v093wHg==
@ -7887,15 +7887,15 @@ next-auth@^3.27.0:
preact-render-to-string "^5.1.14"
querystring "^0.2.0"
next-pwa@^5.2.21:
version "5.2.21"
resolved "https://registry.yarnpkg.com/next-pwa/-/next-pwa-5.2.21.tgz#fb71ba35b1a984ec6641c5def64ca8c0ab9c2b0f"
integrity sha512-jL782UGX0E59TmmYi1xe5kgImeGPBO3me/b3RX7bLP0eG8oJeZiJqTVkc5DJNmXgdwOc6RSvRSOUdBQ9zLu4RA==
next-pwa@^5.2.23:
version "5.2.23"
resolved "https://registry.yarnpkg.com/next-pwa/-/next-pwa-5.2.23.tgz#581a50bc9892c9d3ae7be5c9bbf590becf376f0e"
integrity sha512-nGYp0zliA0lJBoKETEZgW4kaiBckF8m9xpBw3VQ+EyVJ57Bn5HfFeNZUvFi2mvDiiwBuqf34baQIt8EhiN8k+A==
dependencies:
babel-loader "^8.2.2"
clean-webpack-plugin "^3.0.0"
globby "^11.0.3"
terser-webpack-plugin "^5.1.1"
globby "^11.0.4"
terser-webpack-plugin "^5.1.4"
workbox-webpack-plugin "^6.1.5"
workbox-window "^6.1.5"
@ -9537,10 +9537,10 @@ serialize-javascript@^4.0.0:
dependencies:
randombytes "^2.1.0"
serialize-javascript@^5.0.1:
version "5.0.1"
resolved "https://registry.yarnpkg.com/serialize-javascript/-/serialize-javascript-5.0.1.tgz#7886ec848049a462467a97d3d918ebb2aaf934f4"
integrity sha512-SaaNal9imEO737H2c05Og0/8LUXG7EnsZyMa8MzkmuHoELfT6txuj0cMqRj6zfPKnmQ1yasR4PCJc8x+M4JSPA==
serialize-javascript@^6.0.0:
version "6.0.0"
resolved "https://registry.yarnpkg.com/serialize-javascript/-/serialize-javascript-6.0.0.tgz#efae5d88f45d7924141da8b5c3a7a7e663fefeb8"
integrity sha512-Qr3TosvguFt8ePWqsvRfrKyQXIiW+nGbYpy8XK24NQHE83caxWt+mIymTT19DGFbNWNLfEwsrkSmN64lVWB9ag==
dependencies:
randombytes "^2.1.0"
@ -10225,15 +10225,15 @@ terminal-link@^2.0.0:
ansi-escapes "^4.2.1"
supports-hyperlinks "^2.0.0"
terser-webpack-plugin@^5.1.1:
version "5.1.3"
resolved "https://registry.yarnpkg.com/terser-webpack-plugin/-/terser-webpack-plugin-5.1.3.tgz#30033e955ca28b55664f1e4b30a1347e61aa23af"
integrity sha512-cxGbMqr6+A2hrIB5ehFIF+F/iST5ZOxvOmy9zih9ySbP1C2oEWQSOUS+2SNBTjzx5xLKO4xnod9eywdfq1Nb9A==
terser-webpack-plugin@^5.1.4:
version "5.1.4"
resolved "https://registry.yarnpkg.com/terser-webpack-plugin/-/terser-webpack-plugin-5.1.4.tgz#c369cf8a47aa9922bd0d8a94fe3d3da11a7678a1"
integrity sha512-C2WkFwstHDhVEmsmlCxrXUtVklS+Ir1A7twrYzrDrQQOIMOaVAYykaoo/Aq1K0QRkMoY2hhvDQY1cm4jnIMFwA==
dependencies:
jest-worker "^27.0.2"
p-limit "^3.1.0"
schema-utils "^3.0.0"
serialize-javascript "^5.0.1"
serialize-javascript "^6.0.0"
source-map "^0.6.1"
terser "^5.7.0"