kopia lustrzana https://github.com/OpenRTX/OpenRTX
70 wiersze
2.3 KiB
C
70 wiersze
2.3 KiB
C
/***************************************************************************
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* Copyright (C) 2021 - 2025 by Alessio Caiazza IU5BON *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 3 of the License, or *
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* (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License for more details. *
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* *
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* You should have received a copy of the GNU General Public License *
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* along with this program; if not, see <http://www.gnu.org/licenses/> *
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***************************************************************************/
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#ifndef SDL_ENGINE_H
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#define SDL_ENGINE_H
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#include <interfaces/keyboard.h>
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#include <SDL2/SDL.h>
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#include <stdbool.h>
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#include <chan.h>
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/*
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* Screen dimensions, adjust basing on the size of the screen you need to
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* emulate
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*/
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#ifndef CONFIG_SCREEN_WIDTH
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#define CONFIG_SCREEN_WIDTH 160
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#endif
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#ifndef CONFIG_SCREEN_HEIGHT
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#define CONFIG_SCREEN_HEIGHT 128
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#endif
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#ifdef CONFIG_PIX_FMT_RGB565
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#define PIXEL_FORMAT SDL_PIXELFORMAT_RGB565
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#define PIXEL_SIZE uint16_t
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#else
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#define PIXEL_FORMAT SDL_PIXELFORMAT_ARGB8888
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#define PIXEL_SIZE uint32_t
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#endif
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/**
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* Initialize the SDL engine. Must be called in the Main Thread.
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*/
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void sdlEngine_init();
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/**
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* SDL main loop. Must be called in the Main Thread.
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*/
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void sdlEngine_run();
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/**
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* Thread-safe check to verify if the application entered the SDL main loop.
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*
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* @return true after sdl_task() started.
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*/
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bool sdlEngine_ready();
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/**
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* Thread-safe function returning the keys currently being pressed.
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*
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* @return a keyboard_t bit field with the keys currently being pressed.
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*/
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keyboard_t sdlEngine_getKeys();
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#endif /* SDL_ENGINE_H */
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