/*************************************************************************** * Copyright (C) 2021 - 2025 by Alessio Caiazza IU5BON * * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 3 of the License, or * * (at your option) any later version. * * * * This program is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU General Public License for more details. * * * * You should have received a copy of the GNU General Public License * * along with this program; if not, see * ***************************************************************************/ #ifndef SDL_ENGINE_H #define SDL_ENGINE_H #include #include #include #include /* * Screen dimensions, adjust basing on the size of the screen you need to * emulate */ #ifndef CONFIG_SCREEN_WIDTH #define CONFIG_SCREEN_WIDTH 160 #endif #ifndef CONFIG_SCREEN_HEIGHT #define CONFIG_SCREEN_HEIGHT 128 #endif #ifdef CONFIG_PIX_FMT_RGB565 #define PIXEL_FORMAT SDL_PIXELFORMAT_RGB565 #define PIXEL_SIZE uint16_t #else #define PIXEL_FORMAT SDL_PIXELFORMAT_ARGB8888 #define PIXEL_SIZE uint32_t #endif /** * Initialize the SDL engine. Must be called in the Main Thread. */ void sdlEngine_init(); /** * SDL main loop. Must be called in the Main Thread. */ void sdlEngine_run(); /** * Thread-safe check to verify if the application entered the SDL main loop. * * @return true after sdl_task() started. */ bool sdlEngine_ready(); /** * Thread-safe function returning the keys currently being pressed. * * @return a keyboard_t bit field with the keys currently being pressed. */ keyboard_t sdlEngine_getKeys(); #endif /* SDL_ENGINE_H */