kopia lustrzana https://github.com/OpenRTX/OpenRTX
157 wiersze
4.9 KiB
C
157 wiersze
4.9 KiB
C
/***************************************************************************
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* Copyright (C) 2020 - 2023 by Federico Izzo IU2NUO, *
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* Niccolò Izzo IU2KIN, *
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* Silvano Seva IU2KWO *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 3 of the License, or *
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* (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License for more details. *
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* *
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* You should have received a copy of the GNU General Public License *
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* along with this program; if not, see <http://www.gnu.org/licenses/> *
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***************************************************************************/
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/**
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* This driver provides an lcd screen emulator to allow UI development and
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* testing on a x86/x64 computer.
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* Graphics control is provided through SDL2 library, you need to have the SDL2
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* development library installed on your machine to compile and run code using
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* this driver.
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*/
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#include <interfaces/display.h>
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#include <emulator/sdl_engine.h>
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#include <chan.h>
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#include <stdio.h>
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#include <string.h>
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#include <SDL2/SDL.h>
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static bool inProgress; /* Flag to signal when rendering is in progress */
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/*
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* SDL main loop syncronization
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*/
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bool sdl_ready = false; /* Flag to signal the sdl main loop is running */
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extern chan_t fb_sync; /* Shared channel to send a frame buffer update */
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/* Custom SDL Event to adjust backlight */
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extern Uint32 SDL_Backlight_Event;
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#ifndef CONFIG_PIX_FMT_RGB565
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/**
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* @internal
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* Internal helper function which fetches pixel at position (x, y) from framebuffer
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* and returns it in SDL-compatible format, which is ARGB8888.
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*/
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static uint32_t fetchPixelFromFb(unsigned int x, unsigned int y, void *fb)
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{
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(void) x;
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(void) y;
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(void) fb;
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uint32_t pixel = 0;
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#ifdef CONFIG_PIX_FMT_BW
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/*
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* Black and white 1bpp format: framebuffer is an array of uint8_t, where
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* each cell contains the values of eight pixels, one per bit.
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*/
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uint8_t *buf = (uint8_t *)(fb);
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unsigned int cell = (x + y*CONFIG_SCREEN_WIDTH) / 8;
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unsigned int elem = (x + y*CONFIG_SCREEN_WIDTH) % 8;
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if(buf[cell] & (1 << elem)) pixel = 0xFFFFFFFF;
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#endif
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#ifdef PIX_FMT_GRAYSC
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/*
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* Convert from 8bpp grayscale to ARGB8888, we have to do nothing more that
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* replicating the pixel value for the three components
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*/
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uint8_t *buf = (uint8_t *)(fb);
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uint8_t px = buf[x + y*CONFIG_SCREEN_WIDTH];
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pixel = 0xFF000000 | (px << 16) | (px << 8) | px;
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#endif
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return pixel;
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}
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#endif
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void display_init()
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{
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inProgress = false;
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}
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void display_terminate()
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{
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while (inProgress){ } /* Wait until current render finishes */
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chan_close(&fb_sync);
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chan_terminate(&fb_sync);
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}
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void display_renderRows(uint8_t startRow, uint8_t endRow, void *fb)
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{
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(void) startRow;
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(void) endRow;
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inProgress = true;
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if(!sdl_ready)
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{
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sdl_ready = sdlEngine_ready();
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}
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if(sdl_ready)
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{
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// receive a texture pixel map
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void *pixelMap;
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chan_recv(&fb_sync, &pixelMap);
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#ifdef CONFIG_PIX_FMT_RGB565
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memcpy(pixelMap, fb, sizeof(PIXEL_SIZE) * CONFIG_SCREEN_HEIGHT * CONFIG_SCREEN_WIDTH);
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#else
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uint32_t *pixels = (uint32_t *) pixelMap;
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for (unsigned int x = 0; x < CONFIG_SCREEN_WIDTH; x++)
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{
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for (unsigned int y = startRow; y < endRow; y++)
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{
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pixels[x + y * CONFIG_SCREEN_WIDTH] = fetchPixelFromFb(x, y, fb);
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}
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}
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#endif
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// signal the SDL main loop to proceed with rendering
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void *done = {0};
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chan_send(&fb_sync, done);
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}
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inProgress = false;
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}
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void display_render(void *fb)
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{
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display_renderRows(0, CONFIG_SCREEN_HEIGHT, fb);
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}
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void display_setContrast(uint8_t contrast)
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{
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printf("Setting display contrast to %d\n", contrast);
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}
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void display_setBacklightLevel(uint8_t level)
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{
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// Saturate level to 100 and convert value to 0 - 255
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if(level > 100) level = 100;
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uint16_t value = (2 * level) + (level * 55)/100;
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SDL_Event e;
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SDL_zero(e);
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e.type = SDL_Backlight_Event;
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e.user.data1 = malloc(sizeof(uint8_t));
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uint8_t *data = (uint8_t *)e.user.data1;
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*data = ((uint8_t) value);
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SDL_PushEvent(&e);
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}
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