kopia lustrzana https://github.com/OpenRTX/OpenRTX
Removed framebuffer from SDL display driver
rodzic
5ff098d2fb
commit
5a164fe2ab
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@ -32,7 +32,6 @@
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#include <string.h>
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#include <SDL2/SDL.h>
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static void *frameBuffer = NULL; /* Pointer to framebuffer */
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static bool inProgress; /* Flag to signal when rendering is in progress */
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/*
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@ -49,7 +48,7 @@ extern Uint32 SDL_Backlight_Event;
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* Internal helper function which fetches pixel at position (x, y) from framebuffer
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* and returns it in SDL-compatible format, which is ARGB8888.
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*/
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static uint32_t fetchPixelFromFb(unsigned int x, unsigned int y)
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static uint32_t fetchPixelFromFb(unsigned int x, unsigned int y, void *fb)
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{
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(void) x;
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(void) y;
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@ -60,10 +59,10 @@ static uint32_t fetchPixelFromFb(unsigned int x, unsigned int y)
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* Black and white 1bpp format: framebuffer is an array of uint8_t, where
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* each cell contains the values of eight pixels, one per bit.
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*/
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uint8_t *fb = (uint8_t *)(frameBuffer);
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uint8_t *buf = (uint8_t *)(fb);
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unsigned int cell = (x + y*CONFIG_SCREEN_WIDTH) / 8;
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unsigned int elem = (x + y*CONFIG_SCREEN_WIDTH) % 8;
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if(fb[cell] & (1 << elem)) pixel = 0xFFFFFFFF;
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if(buf[cell] & (1 << elem)) pixel = 0xFFFFFFFF;
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#endif
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#ifdef PIX_FMT_GRAYSC
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@ -71,8 +70,8 @@ static uint32_t fetchPixelFromFb(unsigned int x, unsigned int y)
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* Convert from 8bpp grayscale to ARGB8888, we have to do nothing more that
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* replicating the pixel value for the three components
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*/
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uint8_t *fb = (uint8_t *)(frameBuffer);
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uint8_t px = fb[x + y*CONFIG_SCREEN_WIDTH];
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uint8_t *buf = (uint8_t *)(fb);
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uint8_t px = buf[x + y*CONFIG_SCREEN_WIDTH];
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pixel = 0xFF000000 | (px << 16) | (px << 8) | px;
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#endif
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@ -83,36 +82,6 @@ static uint32_t fetchPixelFromFb(unsigned int x, unsigned int y)
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void display_init()
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{
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/*
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* Black and white pixel format: framebuffer type is uint8_t where each
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* bit represents a pixel. We have to allocate
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* (CONFIG_SCREEN_HEIGHT * CONFIG_SCREEN_WIDTH)/8 elements
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*/
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#ifdef CONFIG_PIX_FMT_BW
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unsigned int fbSize = (CONFIG_SCREEN_HEIGHT * CONFIG_SCREEN_WIDTH)/8;
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/* Compensate for eventual truncation error in division */
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if((fbSize * 8) < (CONFIG_SCREEN_HEIGHT * CONFIG_SCREEN_WIDTH)) fbSize += 1;
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fbSize *= sizeof(uint8_t);
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#endif
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/*
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* Grayscale pixel format: framebuffer type is uint8_t where each element
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* controls one pixel
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*/
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#ifdef PIX_FMT_GRAYSC
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unsigned int fbSize = CONFIG_SCREEN_HEIGHT * CONFIG_SCREEN_WIDTH * sizeof(uint8_t);
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#endif
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/*
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* RGB565 pixel format: framebuffer type is uint16_t where each element
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* controls one pixel
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*/
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#ifdef CONFIG_PIX_FMT_RGB565
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unsigned int fbSize = CONFIG_SCREEN_HEIGHT * CONFIG_SCREEN_WIDTH * sizeof(uint16_t);
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#endif
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frameBuffer = malloc(fbSize);
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memset(frameBuffer, 0xFFFF, fbSize);
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inProgress = false;
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}
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@ -121,11 +90,9 @@ void display_terminate()
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while (inProgress){ } /* Wait until current render finishes */
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chan_close(&fb_sync);
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chan_terminate(&fb_sync);
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if(frameBuffer != NULL) free(frameBuffer);
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frameBuffer = NULL;
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}
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void display_renderRows(uint8_t startRow, uint8_t endRow)
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void display_renderRows(uint8_t startRow, uint8_t endRow, void *fb)
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{
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(void) startRow;
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(void) endRow;
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@ -138,17 +105,17 @@ void display_renderRows(uint8_t startRow, uint8_t endRow)
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if(sdl_ready)
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{
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// receive a texture pixel map
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void *fb;
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chan_recv(&fb_sync, &fb);
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void *pixelMap;
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chan_recv(&fb_sync, &pixelMap);
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#ifdef CONFIG_PIX_FMT_RGB565
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memcpy(fb, frameBuffer, sizeof(PIXEL_SIZE) * CONFIG_SCREEN_HEIGHT * CONFIG_SCREEN_WIDTH);
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memcpy(pixelMap, fb, sizeof(PIXEL_SIZE) * CONFIG_SCREEN_HEIGHT * CONFIG_SCREEN_WIDTH);
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#else
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uint32_t *pixels = (uint32_t *) fb;
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uint32_t *pixels = (uint32_t *) pixelMap;
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for (unsigned int x = 0; x < CONFIG_SCREEN_WIDTH; x++)
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{
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for (unsigned int y = startRow; y < endRow; y++)
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{
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pixels[x + y * CONFIG_SCREEN_WIDTH] = fetchPixelFromFb(x, y);
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pixels[x + y * CONFIG_SCREEN_WIDTH] = fetchPixelFromFb(x, y, fb);
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}
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}
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#endif
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@ -160,14 +127,9 @@ void display_renderRows(uint8_t startRow, uint8_t endRow)
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inProgress = false;
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}
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void display_render()
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void display_render(void *fb)
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{
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display_renderRows(0, CONFIG_SCREEN_HEIGHT);
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}
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void *display_getFrameBuffer()
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{
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return (void *) (frameBuffer);
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display_renderRows(0, CONFIG_SCREEN_HEIGHT, fb);
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}
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void display_setContrast(uint8_t contrast)
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