Removed framebuffer from SDL display driver

pull/238/head
Silvano Seva 2024-01-17 01:24:37 +01:00
rodzic 5ff098d2fb
commit 5a164fe2ab
1 zmienionych plików z 13 dodań i 51 usunięć

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@ -32,7 +32,6 @@
#include <string.h>
#include <SDL2/SDL.h>
static void *frameBuffer = NULL; /* Pointer to framebuffer */
static bool inProgress; /* Flag to signal when rendering is in progress */
/*
@ -49,7 +48,7 @@ extern Uint32 SDL_Backlight_Event;
* Internal helper function which fetches pixel at position (x, y) from framebuffer
* and returns it in SDL-compatible format, which is ARGB8888.
*/
static uint32_t fetchPixelFromFb(unsigned int x, unsigned int y)
static uint32_t fetchPixelFromFb(unsigned int x, unsigned int y, void *fb)
{
(void) x;
(void) y;
@ -60,10 +59,10 @@ static uint32_t fetchPixelFromFb(unsigned int x, unsigned int y)
* Black and white 1bpp format: framebuffer is an array of uint8_t, where
* each cell contains the values of eight pixels, one per bit.
*/
uint8_t *fb = (uint8_t *)(frameBuffer);
uint8_t *buf = (uint8_t *)(fb);
unsigned int cell = (x + y*CONFIG_SCREEN_WIDTH) / 8;
unsigned int elem = (x + y*CONFIG_SCREEN_WIDTH) % 8;
if(fb[cell] & (1 << elem)) pixel = 0xFFFFFFFF;
if(buf[cell] & (1 << elem)) pixel = 0xFFFFFFFF;
#endif
#ifdef PIX_FMT_GRAYSC
@ -71,8 +70,8 @@ static uint32_t fetchPixelFromFb(unsigned int x, unsigned int y)
* Convert from 8bpp grayscale to ARGB8888, we have to do nothing more that
* replicating the pixel value for the three components
*/
uint8_t *fb = (uint8_t *)(frameBuffer);
uint8_t px = fb[x + y*CONFIG_SCREEN_WIDTH];
uint8_t *buf = (uint8_t *)(fb);
uint8_t px = buf[x + y*CONFIG_SCREEN_WIDTH];
pixel = 0xFF000000 | (px << 16) | (px << 8) | px;
#endif
@ -83,36 +82,6 @@ static uint32_t fetchPixelFromFb(unsigned int x, unsigned int y)
void display_init()
{
/*
* Black and white pixel format: framebuffer type is uint8_t where each
* bit represents a pixel. We have to allocate
* (CONFIG_SCREEN_HEIGHT * CONFIG_SCREEN_WIDTH)/8 elements
*/
#ifdef CONFIG_PIX_FMT_BW
unsigned int fbSize = (CONFIG_SCREEN_HEIGHT * CONFIG_SCREEN_WIDTH)/8;
/* Compensate for eventual truncation error in division */
if((fbSize * 8) < (CONFIG_SCREEN_HEIGHT * CONFIG_SCREEN_WIDTH)) fbSize += 1;
fbSize *= sizeof(uint8_t);
#endif
/*
* Grayscale pixel format: framebuffer type is uint8_t where each element
* controls one pixel
*/
#ifdef PIX_FMT_GRAYSC
unsigned int fbSize = CONFIG_SCREEN_HEIGHT * CONFIG_SCREEN_WIDTH * sizeof(uint8_t);
#endif
/*
* RGB565 pixel format: framebuffer type is uint16_t where each element
* controls one pixel
*/
#ifdef CONFIG_PIX_FMT_RGB565
unsigned int fbSize = CONFIG_SCREEN_HEIGHT * CONFIG_SCREEN_WIDTH * sizeof(uint16_t);
#endif
frameBuffer = malloc(fbSize);
memset(frameBuffer, 0xFFFF, fbSize);
inProgress = false;
}
@ -121,11 +90,9 @@ void display_terminate()
while (inProgress){ } /* Wait until current render finishes */
chan_close(&fb_sync);
chan_terminate(&fb_sync);
if(frameBuffer != NULL) free(frameBuffer);
frameBuffer = NULL;
}
void display_renderRows(uint8_t startRow, uint8_t endRow)
void display_renderRows(uint8_t startRow, uint8_t endRow, void *fb)
{
(void) startRow;
(void) endRow;
@ -138,17 +105,17 @@ void display_renderRows(uint8_t startRow, uint8_t endRow)
if(sdl_ready)
{
// receive a texture pixel map
void *fb;
chan_recv(&fb_sync, &fb);
void *pixelMap;
chan_recv(&fb_sync, &pixelMap);
#ifdef CONFIG_PIX_FMT_RGB565
memcpy(fb, frameBuffer, sizeof(PIXEL_SIZE) * CONFIG_SCREEN_HEIGHT * CONFIG_SCREEN_WIDTH);
memcpy(pixelMap, fb, sizeof(PIXEL_SIZE) * CONFIG_SCREEN_HEIGHT * CONFIG_SCREEN_WIDTH);
#else
uint32_t *pixels = (uint32_t *) fb;
uint32_t *pixels = (uint32_t *) pixelMap;
for (unsigned int x = 0; x < CONFIG_SCREEN_WIDTH; x++)
{
for (unsigned int y = startRow; y < endRow; y++)
{
pixels[x + y * CONFIG_SCREEN_WIDTH] = fetchPixelFromFb(x, y);
pixels[x + y * CONFIG_SCREEN_WIDTH] = fetchPixelFromFb(x, y, fb);
}
}
#endif
@ -160,14 +127,9 @@ void display_renderRows(uint8_t startRow, uint8_t endRow)
inProgress = false;
}
void display_render()
void display_render(void *fb)
{
display_renderRows(0, CONFIG_SCREEN_HEIGHT);
}
void *display_getFrameBuffer()
{
return (void *) (frameBuffer);
display_renderRows(0, CONFIG_SCREEN_HEIGHT, fb);
}
void display_setContrast(uint8_t contrast)