<liclass="toctree-l4"><aclass="reference internal"href="../installation/#step-1-check-virtualization-support">Paso 1. Verificar el Soporte de Virtualizaci贸n</a></li>
<liclass="toctree-l4"><aclass="reference internal"href="../installation/#step-2-install-requirements">Paso 2. Requisitos de instalaci贸n</a></li>
<liclass="toctree-l4"><aclass="reference internal"href="../installation/#step-3-check-memory-and-cpu-allocation">Paso 3. Revisa la memoria y la asignaci贸n del procesador</a></li>
<liclass="toctree-l4"><aclass="reference internal"href="../installation/#step-1-install-requirements">Paso 1. Requerimientos de instalaci贸n</a></li>
<liclass="toctree-l4"><aclass="reference internal"href="../installation/#step-2-check-additional-requirements">Paso 2. Verifique los requisitos adicionales</a></li>
<liclass="toctree-l4"><aclass="reference internal"href="../installation/#step-3-download-and-launch-webodm">Paso 3. Descargue y ejecute WebODM</a></li>
</ul>
</li>
</ul>
</li>
<liclass="toctree-l2"><aclass="reference internal"href="../installation/#basic-commands-and-troubleshooting">Comandos b谩sicos y resoluci贸n de problemas</a></li>
<liclass="toctree-l2"><aclass="reference internal"href="../tutorials/#creating-high-quality-orthophotos">Creaci贸n de Ortofotos de Alta Calidad</a></li>
<liclass="toctree-l2"><aclass="reference internal"href="../tutorials/#calibrating-the-camera">Calibrar la c谩mara</a></li>
<liclass="toctree-l2"><aclass="reference internal"href="../tutorials/#creating-digital-elevation-models">Creaci贸n de modelos de elevaci贸n digitales</a></li>
<liclass="toctree-l2"><aclass="reference internal"href="../tutorials/#measuring-stockpile-volume">Medir el volumen de pilas de materiales a granel</a><ul>
<liclass="toctree-l3"><aclass="reference internal"href="../tutorials/#fieldwork-planning">Planificaci贸n del trabajo de campo</a></li>
<liclass="toctree-l3"><aclass="reference internal"href="../tutorials/#flight-pattern">Patr贸n de vuelo</a></li>
<liclass="toctree-l3"><aclass="reference internal"href="../tutorials/#flight-height">Altura de vuelo</a></li>
<liclass="toctree-l3"><aclass="reference internal"href="../tutorials/#listing-docker-machines">Listado de m谩quinas Docker</a></li>
<liclass="toctree-l3"><aclass="reference internal"href="../tutorials/#accessing-logs-on-the-instance">Accediendo a los registros en la instancia</a></li>
<liclass="toctree-l3"><aclass="reference internal"href="../tutorials/#command-line-access-to-instances">Acceso de l铆nea de comando a las instancias</a></li>
<liclass="toctree-l3"><aclass="reference internal"href="../tutorials/#cleaning-up-after-docker">Limpieza de Docker</a></li>
<liclass="toctree-l2"><aclass="reference internal"href="../tutorials/#using-odm-from-low-bandwidth-location">Usando ODM desde una ubicaci贸n de ancho de banda bajo</a><ul>
<liclass="toctree-l3"><aclass="reference internal"href="../tutorials/#what-is-this-and-who-is-it-for">驴Qu茅 es esto y para qui茅n es?</a></li>
<liclass="toctree-l4"><aclass="reference internal"href="../tutorials/#prep-data-and-project">Datos de preparaci贸n y proyecto</a></li>
<liclass="toctree-l4"><aclass="reference internal"href="../tutorials/#resize-droplet-pull-pin-run-away">Cambie el tama帽o del Droplet, quite el seguro, huya</a></li>
<liclass="toctree-l4"><aclass="reference internal"href="../tutorials/#after-it-finishes-assuming-you-survive-that-long">Despu茅s de que termine (suponiendo que sobrevivas tanto tiempo)</a></li>
<liclass="toctree-l2"><aclass="reference internal"href="../tutorials/#using-potree-3d-viewer-module-on-webodm">Usar el m贸dulo Potree de visualizaci贸n 3D en WebODM</a><ul>
<liclass="toctree-l3"><aclass="reference internal"href="../arguments/auto-boundary/#what-is-auto-boundary">What Is Auto-Boundary?</a></li>
<liclass="toctree-l3"><aclass="reference internal"href="../arguments/auto-boundary/#when-is-auto-boundary-helpful">When Is Auto-Boundary Helpful?</a></li>
<liclass="toctree-l3"><aclass="reference internal"href="../arguments/auto-boundary/#why-would-one-use-auto-boundary">Why would one use auto-boundary?</a></li>
<liclass="toctree-l3"><aclass="reference internal"href="../arguments/boundary/#what-is-boundary-geojson">What is Boundary [GeoJSON]?</a></li>
<liclass="toctree-l3"><aclass="reference internal"href="../arguments/boundary/#when-is-boundary-geojson-appropriate">When is Boundary [GeoJSON] appropriate?</a></li>
<liclass="toctree-l3"><aclass="reference internal"href="../arguments/boundary/#why-would-one-use-boundary-geojson">Why would one use Boundary [GeoJSON]?</a></li>
<liclass="toctree-l3"><aclass="reference internal"href="../arguments/boundary/#how-would-one-create-boundary-geojson">How would one create Boundary [GeoJSON]?</a><ul>
<liclass="toctree-l3"><aclass="reference internal"href="../arguments/build-overviews/#what-are-overviews">驴Que son las vistas generales?</a></li>
<liclass="toctree-l3"><aclass="reference internal"href="../arguments/build-overviews/#when-are-overviews-appropriate">驴Cuando son apropiadas las vistas generales?</a></li>
<liclass="toctree-l3"><aclass="reference internal"href="../arguments/build-overviews/#why-would-one-use-overviews">驴Por qu茅 se utilizar铆an las vistas generales?</a></li>
<liclass="toctree-l3"><aclass="reference internal"href="../arguments/build-overviews/#example-images">Im谩genes de ejemplo</a><ul>
<liclass="toctree-l3"><aclass="reference internal"href="../arguments/camera-lens/#what-are-camera-lens-models">驴que son los modelos de lentes de c谩mara?</a></li>
<liclass="toctree-l3"><aclass="reference internal"href="../arguments/camera-lens/#when-are-manual-selections-appropriate">驴Cu谩ndo son apropiadas las selecciones manuales?</a></li>
<liclass="toctree-l3"><aclass="reference internal"href="../arguments/camera-lens/#why-would-one-use-a-particular-camera-lens-model">驴Por qu茅 se utilizar铆a un modelo de lente de c谩mara en particular?</a></li>
<liclass="toctree-l3"><aclass="reference internal"href="../arguments/camera-lens/#example-images">Im谩genes de ejemplo</a><ul>
<liclass="toctree-l4"><aclass="reference internal"href="../arguments/camera-lens/#auto-rectilinear-data"><codeclass="docutils literal notranslate"><spanclass="pre">auto</span></code> : Datos rectil铆neos</a></li>
<liclass="toctree-l4"><aclass="reference internal"href="../arguments/camera-lens/#brown-rectilinear-data"><codeclass="docutils literal notranslate"><spanclass="pre">brown</span></code> : Datos rectil铆neos</a></li>
<liclass="toctree-l4"><aclass="reference internal"href="../arguments/camera-lens/#fisheye-rectilinear-data"><codeclass="docutils literal notranslate"><spanclass="pre">fisheye</span></code> : Datos rectil铆neos</a></li>
<liclass="toctree-l4"><aclass="reference internal"href="../arguments/camera-lens/#perspective-rectilinear-data"><codeclass="docutils literal notranslate"><spanclass="pre">perspective</span></code> : Datos rectil铆neos</a></li>
<liclass="toctree-l4"><aclass="reference internal"href="../arguments/camera-lens/#spherical-rectilinear-data"><codeclass="docutils literal notranslate"><spanclass="pre">spherical</span></code> : Datos rectil铆neos</a></li>
<liclass="toctree-l3"><aclass="reference internal"href="../arguments/cog/#what-are-cloud-optimized-geotiffs-cogs">驴Qu茅 son los GeoTIFF optimizados para la nube (COG)?</a></li>
<liclass="toctree-l3"><aclass="reference internal"href="../arguments/cog/#when-are-cogs-appropriate">驴Cu谩ndo son apropiados los COG?</a></li>
<liclass="toctree-l3"><aclass="reference internal"href="../arguments/cog/#why-would-one-use-cogs">驴Por qu茅 uno usar铆a COG?</a></li>
<liclass="toctree-l3"><aclass="reference internal"href="../arguments/cog/#example-images">Im谩genes de ejemplo</a><ul>
<liclass="toctree-l2"><aclass="reference internal"href="../outputs/#list-of-all-outputs">Lista de todas las salidas</a></li>
</ul>
</li>
<liclass="toctree-l1"><aclass="reference internal"href="../gcp/">Puntos de Control Terrestre</a><ul>
<liclass="toctree-l2"><aclass="reference internal"href="../gcp/#recommended-practices-for-gcp-setting">Pr谩cticas recomendadas para la colocaci贸n de GCP</a></li>
<liclass="toctree-l2"><aclass="reference internal"href="../gcp/#gcp-file-format">Formato del archivo GCP</a></li>
<liclass="toctree-l2"><aclass="reference internal"href="../gcp/#user-interfaces">Interfaces de Usuario</a><ul>
<liclass="toctree-l3"><aclass="reference internal"href="../map-accuracy/#aspects-impacting-map-accuracy">Aspectos que impactan la precisi贸n del mapa</a></li>
<liclass="toctree-l3"><aclass="reference internal"href="../large/#getting-started-with-distributed-split-merge">Introducci贸n a split-merge distribuido</a></li>
<liclass="toctree-l3"><aclass="reference internal"href="../large/#understanding-the-cluster">Entendiendo el Cluster</a></li>
<liclass="toctree-l3"><aclass="reference internal"href="../large/#accessing-the-logs">Acceder a los registros</a></li>
<liclass="toctree-l3"><aclass="reference internal"href="../large/#autoscaling-clusterodm">Ajuste de escala autom谩tico de ClusterODM</a></li>
<liclass="toctree-l3"><aclass="reference internal"href="../contributing/#template-for-submitting-bug-reports">Plantilla Para Enviar Informes de Errores</a></li>
</ul>
</li>
<liclass="toctree-l2"><aclass="reference internal"href="../contributing/#pull-requests">Solicitudes de Extraxion</a></li>
<liclass="toctree-l2"><aclass="reference internal"href="../faq/#data-processing">Procesamiento de datos</a><ul>
<liclass="toctree-l3"><aclass="reference internal"href="../faq/#can-i-process-two-or-more-orthophoto-geotiffs-to-stitch-them-together">驴Puedo procesar dos o m谩s ortofotos GeoTIFFs para unirlos?</a></li>
<liclass="toctree-l3"><aclass="reference internal"href="../faq/#i-want-to-build-a-commercial-application-that-includes-odm-do-i-need-a-commercial-license">Quiero crear una aplicaci贸n comercial que incluya ODM. 驴Necesito una licencia comercial?</a></li>
<liclass="toctree-l3"><aclass="reference internal"href="../faq/#are-there-other-licensing-options-aside-from-the-agplv3">驴Existen otras opciones de licencia adem谩s de AGPLv3?</a></li>
<liclass="toctree-l3"><aclass="reference internal"href="../faq/#your-computer-is-running-out-of-memory-what-can-you-do">Your computer is running out of memory, what can you do?</a></li>