wfview/audiohandler.cpp

592 wiersze
18 KiB
C++
Czysty Zwykły widok Historia

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/*
This class handles both RX and TX audio, each is created as a seperate instance of the class
but as the setup/handling if output (RX) and input (TX) devices is so similar I have combined them.
*/
#include "audiohandler.h"
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#ifndef USE_RTAUDIO
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#include "logcategories.h"
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#define MULAW_BIAS 33
#define MULAW_MAX 0x1fff
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audioHandler::audioHandler(QObject* parent) :
QIODevice(parent),
isInitialized(false),
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audioOutput(Q_NULLPTR),
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audioInput(Q_NULLPTR),
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isUlaw(false),
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audioLatency(0),
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isInput(0),
chunkAvailable(false)
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{
}
audioHandler::~audioHandler()
{
stop();
if (audioOutput != Q_NULLPTR) {
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audioOutput->stop();
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delete audioOutput;
}
if (audioInput != Q_NULLPTR) {
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audioInput->stop();
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delete audioInput;
}
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if (resampler != NULL) {
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speex_resampler_destroy(resampler);
}
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}
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bool audioHandler::init(const quint8 bits, const quint8 channels, const quint16 samplerate, const quint16 audioLatency, const bool ulaw, const bool isinput, int device, quint8 resampleQuality)
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{
if (isInitialized) {
return false;
}
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/* Always use 16 bit 48K samples internally*/
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format.setSampleSize(16);
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format.setChannelCount(channels);
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format.setSampleRate(INTERNAL_SAMPLE_RATE);
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format.setCodec("audio/pcm");
format.setByteOrder(QAudioFormat::LittleEndian);
format.setSampleType(QAudioFormat::SignedInt);
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this->audioLatency = latency;
this->isUlaw = ulaw;
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this->isInput = isinput;
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this->radioSampleBits = bits;
this->radioSampleRate = samplerate;
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this->radioChannels = channels;
// chunk size is always relative to Internal Sample Rate.
this->chunkSize = (INTERNAL_SAMPLE_RATE / 25) * radioChannels;
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qInfo(logAudio()) << (isInput ? "Input" : "Output") << "chunkSize: " << this->chunkSize;
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qInfo(logAudio()) << (isInput ? "Input" : "Output") << "bufferLength (latency): " << this->latency;
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int resample_error=0;
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if (isInput) {
resampler = wf_resampler_init(radioChannels, INTERNAL_SAMPLE_RATE, samplerate, resampleQuality, &resample_error);
isInitialized = setDevice(port);
if (!isInitialized) {
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qInfo(logAudio()) << "Input device " << port.deviceName() << " not found, using default";
isInitialized = setDevice(QAudioDeviceInfo::defaultInputDevice());
}
}
else
{
resampler = wf_resampler_init(radioChannels, samplerate, INTERNAL_SAMPLE_RATE, resampleQuality, &resample_error);
isInitialized = setDevice(port);
if (!isInitialized) {
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qInfo(logAudio()) << "Output device " << deviceInfo.deviceName() << " not found, using default";
isInitialized = setDevice(QAudioDeviceInfo::defaultOutputDevice());
}
}
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wf_resampler_get_ratio(resampler, &ratioNum, &ratioDen);
qInfo(logAudio()) << (isInput ? "Input" : "Output") << "wf_resampler_init() returned: " << resample_error << " ratioNum" << ratioNum << " ratioDen" << ratioDen;
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qInfo(logAudio()) << (isInput ? "Input" : "Output") << "audio port name: " << deviceInfo.deviceName();
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return isInitialized;
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}
void audioHandler::setVolume(unsigned char volume)
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{
//qInfo(logAudio()) << (isInput ? "Input" : "Output") << "setVolume: " << volume << "(" << (qreal)(volume/255.0) << ")";
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if (audioOutput != Q_NULLPTR) {
audioOutput->setVolume((qreal)(volume / 255.0));
}
else if (audioInput != Q_NULLPTR) {
audioInput->setVolume((qreal)(volume / 255.0));
}
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}
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bool audioHandler::setDevice(QAudioDeviceInfo deviceInfo)
{
bool ret = true;
qInfo(logAudio()) << (isInput ? "Input" : "Output") << "setDevice() running :" << deviceInfo.deviceName();
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if (!deviceInfo.isFormatSupported(format)) {
if (deviceInfo.isNull())
{
qInfo(logAudio()) << "No audio device was found. You probably need to install libqt5multimedia-plugins.";
ret = false;
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}
else {
/*
qInfo(logAudio()) << "Audio Devices found: ";
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const auto deviceInfos = QAudioDeviceInfo::availableDevices(QAudio::AudioOutput);
for (const QAudioDeviceInfo& deviceInfo : deviceInfos)
{
qInfo(logAudio()) << "Device name: " << deviceInfo.deviceName();
qInfo(logAudio()) << "is null (probably not good):" << deviceInfo.isNull();
qInfo(logAudio()) << "channel count:" << deviceInfo.supportedChannelCounts();
qInfo(logAudio()) << "byte order:" << deviceInfo.supportedByteOrders();
qInfo(logAudio()) << "supported codecs:" << deviceInfo.supportedCodecs();
qInfo(logAudio()) << "sample rates:" << deviceInfo.supportedSampleRates();
qInfo(logAudio()) << "sample sizes:" << deviceInfo.supportedSampleSizes();
qInfo(logAudio()) << "sample types:" << deviceInfo.supportedSampleTypes();
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}
qInfo(logAudio()) << "----- done with audio info -----";
*/
ret=false;
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}
qInfo(logAudio()) << "Format not supported, choosing nearest supported format - which may not work!";
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deviceInfo.nearestFormat(format);
}
this->deviceInfo = deviceInfo;
this->reinit();
return ret;
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}
void audioHandler::reinit()
{
qInfo(logAudio()) << (isInput ? "Input" : "Output") << "reinit() running";
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if (audioOutput != Q_NULLPTR && audioOutput->state() != QAudio::StoppedState) {
this->stop();
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}
if (this->isInput)
{
// (Re)initialize audio input
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if (audioInput != Q_NULLPTR)
delete audioInput;
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audioInput = new QAudioInput(deviceInfo, format, this);
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connect(audioInput, SIGNAL(notify()), SLOT(notified()));
connect(audioInput, SIGNAL(stateChanged(QAudio::State)), SLOT(stateChanged(QAudio::State)));
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}
else {
// (Re)initialize audio output
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if (audioOutput != Q_NULLPTR)
delete audioOutput;
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audioOutput = Q_NULLPTR;
audioOutput = new QAudioOutput(deviceInfo, format, this);
// This seems to only be needed on Linux but is critical in aligning buffer sizes.
//#ifdef Q_OS_MAC
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audioOutput->setBufferSize(chunkSize*8);
//#else
// audioOutput->setBufferSize(chunkSize*4);
//#endif
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connect(audioOutput, SIGNAL(notify()), SLOT(notified()));
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connect(audioOutput, SIGNAL(stateChanged(QAudio::State)), SLOT(stateChanged(QAudio::State)));
}
this->start();
this->flush();
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}
void audioHandler::start()
{
qInfo(logAudio()) << (isInput ? "Input" : "Output") << "start() running";
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if ((audioOutput == Q_NULLPTR || audioOutput->state() != QAudio::StoppedState) &&
(audioInput == Q_NULLPTR || audioInput->state() != QAudio::StoppedState) ) {
return;
}
if (isInput) {
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//this->open(QIODevice::WriteOnly | QIODevice::Unbuffered);
this->open(QIODevice::WriteOnly);
audioInput->start(this);
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}
else {
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//this->open(QIODevice::ReadOnly | QIODevice::Unbuffered);
this->open(QIODevice::ReadOnly);
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audioOutput->start(this);
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}
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}
void audioHandler::flush()
{
qInfo(logAudio()) << (isInput ? "Input" : "Output") << "flush() running";
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this->stop();
if (isInput) {
audioInput->reset();
}
else {
audioOutput->reset();
}
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QMutexLocker locker(&mutex);
audioBuffer.clear();
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this->start();
}
void audioHandler::stop()
{
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if (audioOutput != Q_NULLPTR && audioOutput->state() != QAudio::StoppedState) {
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// Stop audio output
audioOutput->stop();
this->close();
}
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if (audioInput != Q_NULLPTR && audioInput->state() != QAudio::StoppedState) {
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// Stop audio output
audioInput->stop();
this->close();
}
}
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/// <summary>
/// This function processes the incoming audio FROM the radio and pushes it into the playback buffer *data
/// </summary>
/// <param name="data"></param>
/// <param name="maxlen"></param>
/// <returns></returns>
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qint64 audioHandler::readData(char* data, qint64 maxlen)
{
// Calculate output length, always full samples
int sentlen = 0;
//qInfo(logAudio()) << "Looking for: " << maxlen << " bytes";
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// We must lock the mutex for the entire time that the buffer may be modified.
// Get next packet from buffer.
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if (!inputBuffer.isEmpty())
{
// Output buffer is ALWAYS 16 bit.
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QMutexLocker locker(&mutex);
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auto packet = inputBuffer.begin();
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while (packet != inputBuffer.end() && sentlen < maxlen)
{
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int timediff = packet->time.msecsTo(QTime::currentTime());
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if (timediff > (int)audioLatency * 2) {
qInfo(logAudio()) << (isInput ? "Input" : "Output") << "Packet " << hex << packet->seq <<
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" arrived too late (increase output latency!) " <<
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dec << packet->time.msecsTo(QTime::currentTime()) << "ms";
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while (packet !=audioBuffer.end() && timediff > (int)audioLatency) {
timediff = packet->time.msecsTo(QTime::currentTime());
lastSeq=packet->seq;
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packet = inputBuffer.erase(packet); // returns next packet
}
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if (packet == inputBuffer.end()) {
break;
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}
}
// If we got here then packet time must be within latency threshold
if (packet->seq == lastSeq+1 || packet->seq <= lastSeq)
{
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int send = qMin((int)maxlen-sentlen, packet->dataout.length() - packet->sent);
lastSeq = packet->seq;
//qInfo(logAudio()) << "Packet " << hex << packet->seq << " arrived on time " << Qt::dec << packet->time.msecsTo(QTime::currentTime()) << "ms";
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memcpy(data + sentlen, packet->dataout.constData() + packet->sent, send);
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sentlen = sentlen + send;
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if (send == packet->dataout.length() - packet->sent)
{
//qInfo(logAudio()) << "Get next packet";
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packet = inputBuffer.erase(packet); // returns next packet
}
else
{
// Store sent amount (could be zero if audioOutput buffer full) then break.
packet->sent = send;
break;
}
} else {
qInfo(logAudio()) << (isInput ? "Input" : "Output") << "Missing audio packet(s) from: " << hex << lastSeq + 1 << " to " << hex << packet->seq - 1;
lastSeq = packet->seq;
}
}
}
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else {
// Fool audio system into thinking it has valid data, this seems to be required
// for MacOS Built in audio but shouldn't cause any issues with other platforms.
memset(data, 0x0, maxlen);
return maxlen;
}
return sentlen;
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}
qint64 audioHandler::writeData(const char* data, qint64 len)
{
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qint64 sentlen = 0;
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QMutexLocker locker(&mutex);
audioPacket *current;
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while (sentlen < len) {
if (!audioBuffer.isEmpty())
{
if (audioBuffer.last().sent == chunkSize)
{
audioBuffer.append(audioPacket());
audioBuffer.last().sent = 0;
}
}
else
{
audioBuffer.append(audioPacket());
audioBuffer.last().sent = 0;
}
current = &audioBuffer.last();
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int send = qMin((int)(len - sentlen), (int)chunkSize-current->sent);
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current->datain.append(QByteArray::fromRawData(data + sentlen, send ));
sentlen = sentlen + send;
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current->seq = 0; // Not used in TX
current->time = QTime::currentTime();
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current->sent = current->datain.length();
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if (current->sent == chunkSize)
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{
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chunkAvailable = true;
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}
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else if (audioBuffer.length()<=1 && current->sent != chunkSize) {
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chunkAvailable = false;
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}
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}
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return (sentlen); // Always return the same number as we received
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}
qint64 audioHandler::bytesAvailable() const
{
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return 0;
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}
bool audioHandler::isSequential() const
{
return true;
}
void audioHandler::notified()
{
}
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void audioHandler::stateChanged(QAudio::State state)
{
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// Process the state
switch (state)
{
case QAudio::IdleState:
{
qInfo(logAudio()) << (isInput ? "Input" : "Output") << "Audio now in idle state: " << audioBuffer.length() << " packets in buffer";
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if (audioOutput != Q_NULLPTR && audioOutput->error() == QAudio::UnderrunError)
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{
qInfo(logAudio()) << (isInput ? "Input" : "Output") << "buffer underrun";
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audioOutput->suspend();
}
break;
}
case QAudio::ActiveState:
{
qInfo(logAudio()) << (isInput ? "Input" : "Output") << "Audio now in active state: " << audioBuffer.length() << " packets in buffer";
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break;
}
case QAudio::SuspendedState:
{
qInfo(logAudio()) << (isInput ? "Input" : "Output") << "Audio now in suspended state: " << audioBuffer.length() << " packets in buffer";
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break;
}
case QAudio::StoppedState:
{
qInfo(logAudio()) << (isInput ? "Input" : "Output") << "Audio now in stopped state: " << audioBuffer.length() << " packets in buffer";
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break;
}
default: {
qInfo(logAudio()) << (isInput ? "Input" : "Output") << "Unhandled audio state: " << audioBuffer.length() << " packets in buffer";
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}
}
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}
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void audioHandler::incomingAudio(audioPacket data)
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{
if (audioOutput != Q_NULLPTR && audioOutput->state() != QAudio::StoppedState) {
QMutexLocker locker(&mutex);
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// Incoming data is 8bits?
if (radioSampleBits == 8)
{
QByteArray inPacket((int)data.datain.length() * 2, (char)0xff);
qint16* in = (qint16*)inPacket.data();
for (int f = 0; f < data.datain.length(); f++)
{
if (isUlaw)
{
in[f] = ulaw_decode[(quint8)data.datain[f]];
}
else
{
// Convert 8-bit sample to 16-bit
in[f] = (qint16)(((quint8)data.datain[f] << 8) - 32640);
}
}
data.datain = inPacket; // Replace incoming data with converted.
}
//qInfo(logAudio()) << "Adding packet to buffer:" << data.seq << ": " << data.datain.length();
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/* We now have an array of 16bit samples in the NATIVE samplerate of the radio
If the radio sample rate is below 48000, we need to resample.
*/
if (ratioDen != 1) {
// We need to resample
quint32 outFrames = ((data.datain.length() / 2) * ratioDen) / radioChannels;
quint32 inFrames = (data.datain.length() / 2) / radioChannels;
data.dataout.resize(outFrames * 2 * radioChannels); // Preset the output buffer size.
int err = 0;
if (this->radioChannels == 1) {
err = wf_resampler_process_int(resampler, 0, (const qint16*)data.datain.constData(), &inFrames, (qint16*)data.dataout.data(), &outFrames);
}
else {
err = wf_resampler_process_interleaved_int(resampler, (const qint16*)data.datain.constData(), &inFrames, (qint16*)data.dataout.data(), &outFrames);
}
if (err) {
qInfo(logAudio()) <<(isInput ? "Input" : "Output") << "Resampler error " << err << " inFrames:" << inFrames << " outFrames:" << outFrames;
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}
}
else {
data.dataout = data.datain;
}
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inputBuffer.insert(data.seq, data);
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// Restart playback
if (audioOutput->state() == QAudio::SuspendedState)
{
qInfo(logAudio()) << "Output Audio Suspended, Resuming...";
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audioOutput->resume();
}
}
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}
void audioHandler::changeLatency(const quint16 newSize)
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{
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qInfo(logAudio()) << (isInput ? "Input" : "Output") << "Changing latency to: " << newSize << " from " << audioLatency;
audioLatency = newSize;
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}
void audioHandler::getLatency()
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{
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emit sendLatency(audioLatency);
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}
bool audioHandler::isChunkAvailable()
{
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return (chunkAvailable);
}
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void audioHandler::getNextAudioChunk(QByteArray& ret)
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{
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if (!audioBuffer.isEmpty() && chunkAvailable)
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{
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QMutexLocker locker(&mutex);
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// Skip through audio buffer deleting any old entry.
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auto packet = audioBuffer.begin();
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while (packet != audioBuffer.end())
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{
if (packet->time.msecsTo(QTime::currentTime()) > latency) {
//qInfo(logAudio()) << "TX Packet too old " << dec << packet->time.msecsTo(QTime::currentTime()) << "ms";
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packet = audioBuffer.erase(packet); // returns next packet
}
else {
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if (packet->datain.length() == chunkSize && ret.length() == 0)
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{
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/* We now have an array of samples in the computer native format (48000)
If the radio sample rate is below 48000, we need to resample.
*/
if (ratioNum != 1)
{
// We need to resample (we are STILL 16 bit!)
quint32 outFrames = ((packet->datain.length() / 2) / ratioNum) / radioChannels;
quint32 inFrames = (packet->datain.length() / 2) / radioChannels;
packet->dataout.resize(outFrames * 2 * radioChannels); // Preset the output buffer size.
const qint16* in = (qint16*)packet->datain.constData();
qint16* out = (qint16*)packet->dataout.data();
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int err = 0;
if (this->radioChannels == 1) {
err = wf_resampler_process_int(resampler, 0, in, &inFrames, out, &outFrames);
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}
else {
err = wf_resampler_process_interleaved_int(resampler, in, &inFrames, out, &outFrames);
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}
if (err) {
qInfo(logAudio()) << (isInput ? "Input" : "Output") << "Resampler error " << err << " inFrames:" << inFrames << " outFrames:" << outFrames;
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}
//qInfo(logAudio()) << "Resampler run " << err << " inFrames:" << inFrames << " outFrames:" << outFrames;
//qInfo(logAudio()) << "Resampler run inLen:" << packet->datain.length() << " outLen:" << packet->dataout.length();
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if (radioSampleBits == 8)
{
packet->datain=packet->dataout; // Copy output packet back to input buffer.
packet->dataout.clear(); // Buffer MUST be cleared ready to be re-filled by the upsampling below.
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}
}
else if (radioSampleBits == 16 ){
// Only copy buffer if radioSampleBits is 16, as it will be handled below otherwise.
packet->dataout = packet->datain;
}
// Do we need to convert 16-bit to 8-bit?
if (radioSampleBits == 8) {
packet->dataout.resize(packet->datain.length() / 2);
qint16* in = (qint16*)packet->datain.data();
for (int f = 0; f < packet->dataout.length(); f++)
{
quint8 outdata = 0;
if (isUlaw) {
qint16 enc = qFromLittleEndian<quint16>(in + f);
if (enc >= 0)
outdata = ulaw_encode[enc];
else
outdata = 0x7f & ulaw_encode[-enc];
}
else {
outdata = (quint8)(((qFromLittleEndian<qint16>(in + f) >> 8) ^ 0x80) & 0xff);
}
packet->dataout[f] = (char)outdata;
}
}
ret=packet->dataout;
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packet = audioBuffer.erase(packet); // returns next packet
}
else {
packet++;
}
}
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}
}
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return;
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}
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#endif
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