More audio fixes

audioplugins
Phil Taylor 2021-03-02 11:12:12 +00:00
rodzic e3ee4edddd
commit af6131708a
1 zmienionych plików z 35 dodań i 8 usunięć

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@ -966,11 +966,11 @@ qint64 audioHandler::readData(char* data, qint64 maxlen)
auto packet = audioBuffer.begin();
while (packet != audioBuffer.end() && sentlen < maxlen)
{
if (packet->time.msecsTo(QTime::currentTime()) > latency) {
if (packet->time.msecsTo(QTime::currentTime()) > (int)latency*4) {
//qDebug(logAudio()) << "Packet " << hex << packet->seq << " arrived too late (increase rx buffer size!) " << dec << packet->time.msecsTo(QTime::currentTime()) << "ms";
packet = audioBuffer.erase(packet); // returns next packet
}
else if (packet->time.msecsTo(QTime::currentTime()) > (int)latency/4)
else if (packet->time.msecsTo(QTime::currentTime()) >= (int)latency)
{
//qDebug(logAudio()) << "Packet " << hex << packet->seq << " arrived on time " << dec << packet->time.msecsTo(QTime::currentTime()) << "ms";
// Will this packet fit in the current buffer?
@ -1016,7 +1016,7 @@ qint64 audioHandler::readData(char* data, qint64 maxlen)
}
else
{
// We ended-up with a partial packet left so add it to the buffer and store where we left off.
// We ended-up with a partial packet left so store where we left off.
packet->sent = send;
break;
}
@ -1113,11 +1113,38 @@ void audioHandler::notified()
void audioHandler::stateChanged(QAudio::State state)
{
if (state == QAudio::IdleState && audioOutput->error() == QAudio::UnderrunError) {
qDebug(logAudio()) << this->metaObject()->className() << "RX:Buffer underrun";
audioOutput->suspend();
}
//qDebug(logAudio()) << this->metaObject()->className() << ": state = " << state;
// Process the state
switch (state)
{
case QAudio::IdleState:
{
qDebug(logAudio()) << "Audio now in idle state.";
if (audioOutput->error() == QAudio::UnderrunError)
{
qDebug(logAudio()) << this->metaObject()->className() << "RX:Buffer underrun";
audioOutput->suspend();
}
break;
}
case QAudio::ActiveState:
{
qDebug(logAudio()) << "Audio now in active state.";
break;
}
case QAudio::SuspendedState:
{
qDebug(logAudio()) << "Audio now in suspended state.";
break;
}
case QAudio::StoppedState:
{
qDebug(logAudio()) << "Audio now in stopped state.";
break;
}
default: {
qDebug(logAudio()) << "Unhandled audio state: " << state;
}
}
}