turtlestitch/libraries/Eisenbergification.xml

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<blocks app="Snap! 6, https://snap.berkeley.edu" version="1"><block-definition s="setting %&apos;which&apos;" type="reporter" category="sensing"><comment w="254.66666666666666" collapsed="false">Allows reading global settings programmatically.&#xD;&#xD;Eisenberg&apos;s Law: Anything you can do from the user interface you should be able to do in your program, and vice versa. This library is just a beginning; there are many UI controls outside of the Settings menu.</comment><header></header><code></code><translations>pt:o valor da configuração _&#xD;</translations><inputs><input type="%s" readonly="true"><options>Project notes&#xD;Project name&#xD;User&#xD;Presentation mode&#xD;Language&#xD;Zoom blocks&#xD;Stage size&#xD;Stage scale&#xD;Retina display support&#xD;Long form input dialog&#xD;Plain prototype labels&#xD;Input sliders&#xD;Execute on slider change&#xD;Clicking sound&#xD;Turbo mode&#xD;Flat design&#xD;Keyboard editing&#xD;Visible stepping&#xD;Thread safe scripts&#xD;Prefer smooth animations&#xD;Flat line ends&#xD;Codification support&#xD;Inheritance support&#xD;Hyper blocks support&#xD;Visible palette</options></input></inputs><script><block s="doReport"><block s="evaluate"><block s="reportJSFunction"><list><l>which</l></list><l>var stage = this.parentThatIsA(StageMorph),&#xD; ide = stage.parentThatIsA(IDE_Morph),&#xD; world = stage.parentThatIsA(WorldMorph);&#xD;&#xD;switch (which) {&#xD; case &apos;Project notes&apos;:&#xD; return ide.projectNotes;&#xD; case &apos;Project name&apos;:&#xD; return ide.projectName;&#xD; case &apos;User&apos;:&#xD; return ide.cloud.username;&#xD; case &apos;Presentation mode&apos;:&#xD; return ide.isAppMode;&#xD; case &apos;Language&apos;:&#xD; return SnapTranslator.language;&#xD; case &apos;Zoom blocks&apos;:&#xD; return SyntaxElementMorph.prototype.scale;&#xD; case &apos;Stage size&apos;:&#xD; return new List([StageMorph.prototype.dimensions.x,&#xD; StageMorph.prototype.dimensions.y]);&#xD; case &apos;Stage scale&apos;:&#xD; return stage.scale;&#xD; case &apos;Retina display support&apos;:&#xD; return isRetinaEnabled();&#xD; case &apos;Long form input dialog&apos;:&#xD; return InputSlotDialogMorph.prototype.isLaunchingExpanded;&#xD; case &apos;Plain prototype labels&apos;:&#xD; return BlockLabelPlaceHolderMorph.prototype.plainLabel;&#xD; case &apos;Input sliders&apos;:&#xD; return MorphicPreferences.useSliderForInput;&#xD; case &apos;Execute on slider change&apos;:&#xD; return ArgMorph.prototype.executeOnSliderEdit;&#xD; case &apos;Clicking sound&apos;:&#xD; return !!BlockMorph.prototype.snapSound;&#xD; case &apos;Turbo mode&apos;:&#xD; return stage.isFastTracked;&#xD; case &apos;Flat design&apos;:&#xD; return MorphicPreferences.isFlat;&#xD; case &apos;Keyboard editing&apos;:&#xD; return !!this.scripts.focus;&#xD; case &apos;Visible stepping&apos;:&#xD; return Process.prototype.enableSingleStepping;&#xD; case &apos;Thread safe scripts&apos;:&#xD; return stage.isThreadSafe;&#xD; case &apos;Prefer smooth animations&apos;:&#xD; return StageMorph.prototype.frameRate &gt; 0;&#xD; case &apos;Flat line ends&apos;:&#xD; return SpriteMorph.prototype.useFlatLineEnds;&#xD; case &apos;Codification support&apos;:&#xD; return StageMorph.prototype.enableCodeMapping;&#xD; case &apos;Inheritance support&apos;:&#xD; return StageMorph.prototype.enableInheritance;&#xD; case &apos;Hyper blocks support&apos;:&#xD; return Process.prototype.enableHyperOps;&#xD; default: return which;&#xD; case &apos;Visible palette&apos;:&#xD; return ide.currentCategory;&#xD;}</l></block><list><block var="which"/></list></block></block></script></block-definition><block-definition s="set flag %&apos;which&apos; to %&apos;tf&apos;" type="command" category="sensing"><comment w="254.66666666666666" collapsed="false">Allows changing global settings programmatically.&#xD;This block is for Boolean (checkbox) settings; use&#xD;SET VALUE for numeric or text values.&#xD;&#xD;Eisenberg&apos;s Law: Anything you can do from the user interface you should be able to do in your program, and vice versa. This library is just a beginning; there are many UI controls outside of the Settings menu.</comment><header></header><code></code><translations>pt:altera o valor da configuração _ para _&#xD;</translations><inputs><input type="%s" readonly="true"><options>Presentation mode&#xD;Retina display support&#xD;Long form input dialog&#xD;Plain prototype labels&#xD;Input sliders&#xD;Execute on slider change&#xD;Clicking sound&#xD;Turbo mode&#xD;Flat design&#xD;Keyboard editing&#xD;Visible stepping&#xD;Thread safe scripts&#xD;Prefer smooth animations&#xD;Flat line ends&#xD;Codification support&#xD;Inheritance support&#xD;Hyper blocks support</options></input><input type="%b"></input></inputs><script><block s="doRun"><block s="reportJSFunction"><list><l>which</l><l>tf</l></list><l>var stage = this.parentThatIsA(StageMorph),&#xD; ide = stage.parentThatIsA(IDE_Morph),&#xD; world = stage.parentThatIsA(WorldMorph),&#xD; thisObj = this;&#xD;&#xD;if (tf != !!tf) return;&#xD;&#xD;try{&#xD;ide.savingPreferences = false;&#xD;&#xD;switch (which) {&#xD; case &apos;Presentation mode&apos;:&#xD; if (tf != ide.isAppMode) ide.toggleAppMode();&#xD; break;&#xD; case &apos;Retina display support&apos;:&#xD; if (tf != isRetinaEnabled()) ide.toggleRetina();&#xD; break;&#xD; case &apos;Long form input dialog&apos;:&#xD; if (tf != InputSlotDialogMorph.prototype.isLaunchingExpanded)&#xD; ide.toggleLongFormInputDialog();&#xD; break;&#xD; case &apos;Plain prototype labels&apos;:&#xD; if (tf != BlockLabelPlaceHolderMorph.prototype.plainLabel)&#xD; ide.togglePlainPrototypeLabels();&#xD; break;&#xD; case &apos;Input sliders&apos;:&#xD; MorphicPreferences.useSliderForInput = tf;&#xD; break;&#xD; case &apos;Execute on slider change&apos;:&#xD; ArgMorph.prototype.executeOnSliderEdit = tf;&#xD; break;&#xD; case &apos;Clicking sound&apos;:&#xD; if (tf != !!BlockMorph.prototype.snapSound)&#xD; BlockMorph.prototype.toggleSnapSound();&#xD; break;&#xD; case &apos;Turbo mode&apos;:&#xD; if (tf != stage.isFastTracked)&#xD; ide.toggleFastTracking();&#xD; break;&#xD; case &apos;Flat design&apos;:&#xD; if (tf == MorphicPreferences.isFlat) break;&#xD; if (tf)&#xD; ide.flatDesign();&#xD; else&#xD; ide.defaultDesign();&#xD; break;&#xD; case &apos;Keyboard editing&apos;:&#xD; if (thisObj.scripts.focus &amp;&amp; !tf) {&#xD; thisObj.scripts.focus.stopEditing();&#xD; } else if (tf &amp;&amp; !thisObj.scripts.focus) {&#xD; thisObj.scripts.toggleKeyboardEntry();&#xD; };&#xD; break;&#xD; case &apos;Visible stepping&apos;:&#xD; if (tf != Process.prototype.enableSingleStepping)&#xD; ide.toggleSingleStepping();&#xD; break;&#xD; case &apos;Thread safe scripts&apos;:&#xD; stage.isThreadSafe = tf;&#xD; break;&#xD; case &apos;Prefer smooth animations&apos;:&#xD; if (tf != (StageMorph.prototype.frameRate &gt; 0))&#xD; ide.toggleVariableFrameRate();&#xD; break;&#xD; case &apos;Flat line ends&apos;:&#xD; SpriteMorph.prototype.useFlatLineEnds = tf;&#xD; break;&#xD; case &apos;Codification support&apos;:&#xD; if (tf != StageMorph.prototype.enableCodeMapping) {&#xD; StageMorph.prototype.enableCodeMapping = tf;&#xD; ide.currentSprite.blocksCache.variables = null;&#xD; ide.currentSprite.paletteCache.variables = null;&#xD; ide.refreshPalette();&#xD; }&#xD; break;&#xD; case &apos;Inheritance support&apos;:&#xD; if (tf != StageMorph.prototype.enableInheritance) {&#xD; StageMorph.prototype.enableInheritance = tf;&#xD; ide.currentSprite.blocksCache.variables = null;&#xD; ide.currentSprite.paletteCache.variables = null;&#xD; ide.refreshPalette();&#xD; }&#xD; break;&#xD; case &apos;Hyper blocks support&apos;:&#xD; Process.prototype.enableHyperOps = tf;&#xD; break;&#xD;};&#xD;}&#xD;finally {&#xD;ide.savingPreferences = false;&#xD;};&#xD;</l></block><list><block var="which"/><block var="tf"/></list></block></script></block-definition><block-definition s="set value %&apos;which&apos; to %&apos;value&apos;" type="command" category="sensing"><comment w="254.66666666666666" collapsed="false">Allows changing global settings programmatically.&#xD;This block is for numeric or text settings; use&#xD;SET FLAG for Boolean (checkbox) values.&#xD;&#xD;Eisenberg&apos;s Law: Anything you can do from the user interface you should be able to do in your program, and vice versa. This library is just a beginning; there are many UI controls outside of the Settings menu.</comment><header></header><code></code><translations>pt:altera o valor da configuração _ para _&#xD;</translations><inputs><input type="%s" readonly="true"><options>Project notes&#xD;Project name&#xD;Language&#xD;Zoom blocks&#xD;Stage size&#xD;Stage scale&#xD;Visible palette</options></input><input type="%s"></input></inputs><script><block s="doRun"><block s="reportJSFunction"><list><l>which</l><l>value</l></list><l>var stage = this.parentThatIsA(StageMorph),&#xD; ide = stage.parentThatIsA(IDE_Morph),&#xD; world = stage.parentThatIsA(WorldMorph);&#xD;&#xD;try {&#xD;ide.savingPreferences = false;&#xD;&#xD;switch (which) {&#xD; case &apos;Project notes&apos;:&#xD; ide.projectNotes = value;&#xD; break;&#xD; case &apos;Project name&apos;:&#xD; ide.setProjectName(value);&#xD; break;&#xD; case &apos;Language&apos;:&#xD; ide.setLanguage(value);&#xD; break;&#xD; case &apos;Zoom blocks&apos;:&#xD; if (!isNaN(value)) ide.setBlocksScale(Math.min(value, 12));&#xD; break;&#xD; case &apos;Stage size&apos;:&#xD; if ((value instanceof List) &amp;&amp; value.length()==2&#xD; &amp;&amp; !isNaN(value.at(1)) &amp;&amp; !isNaN(value.at(2)))&#xD; ide.setStageExtent(new Point(value.at(1), value.at(2)));&#xD; break;&#xD; case &apos;Stage scale&apos;:&#xD; ide.toggleStageSize(value != 1, Math.max(0.1, value));&#xD; break;&#xD; case &apos;Visible palette&apos;:&#xD; ide.currentCategory = value.toLowerCase();&#xD; ide.categories.children.forEach(function (each) {&#xD; each.refresh();&#xD; });&#xD; ide.refreshPalette(true);&#xD; break;&#xD;};&#xD;}&#xD;finally {ide.savingPreferences = true;&#xD;};</l></block><list><block var="which"/><block var="value"/></list></block></script></block-definition></blocks>