jmoenig
29b47cc2d2
fixed #593
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match broadcast numbers with event hat blocks containing strings that
can be parsed as numbers
2014-09-30 09:26:50 +02:00
Jens Mönig
dc3b849d31
Merge pull request #592 from MMSequeira/patch-1
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Add missing comma. (Sorry Jens!)
2014-09-29 17:15:12 +02:00
Manuel Menezes de Sequeira
d8931db61f
Add missing comma. (Sorry Jens!)
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I did not properly test my chages... Sorry about that! Can you please release the correct version?
2014-09-29 15:01:22 +01:00
jmoenig
d9e06c011c
Paint: flood fill issue fixed, thanks, Kartik!
2014-09-29 10:15:08 +02:00
Jens Mönig
c29198225f
Merge pull request #571 from Hardmath123/bucket-color
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Bucket color issue
2014-09-29 10:10:54 +02:00
jmoenig
7bfcb0d388
fixed #590 (Russian translation syntax glitches) Thanks @alexf2000 !
2014-09-29 10:07:09 +02:00
jmoenig
fb2be1680e
Portuguese translation update, thanks, Manuel!
2014-09-29 10:02:20 +02:00
Jens Mönig
56bc01b6c7
Merge pull request #589 from MMSequeira/master
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correct small errors in localization strings and add a few new Portuguese...
2014-09-29 09:54:54 +02:00
jmoenig
8b5fa7f23c
fixed #591
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fully copy local variables for sprite duplicates and (Scratch-like)
clones
2014-09-29 09:50:16 +02:00
Manuel Menezes de Sequeira
41346b5490
correct small errors in localization strings and add a few new Portuguese translations
2014-09-28 14:35:48 +01:00
jmoenig
94c44902e1
fixed #585
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Thanks, Michael, for reporting this!
2014-09-22 15:32:36 +02:00
jmoenig
5605df3dd5
Mutable upvars
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allow upvars to be SET and CHANGEd
2014-09-22 15:21:56 +02:00
jmoenig
5695dd141b
fixed #174 , eliminate UpvarReferences in evaluator
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replace UpvarReferences with references to Variable objects, fixes
upvar scope issues
2014-09-18 14:26:28 +02:00
jmoenig
04168220bd
Refactor variables handling
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introducing Variable objects, all functionality stays the same at this
time
2014-09-17 14:40:39 +02:00
Hardmath123
9565290fa7
added history
2014-08-24 09:52:23 -07:00
Hardmath123
f4b372ebc6
remove log
2014-08-24 09:48:21 -07:00
Hardmath123
4bfd663466
fix #566
2014-08-24 09:47:47 -07:00
jmoenig
8f7d1833f6
Fix #563 (Paste into Chrome), thanks, @Muon, for the hint!
2014-08-13 18:06:57 +02:00
jmoenig
130e105ea3
enable Zombiefication of JS-Functions
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you can now redirect “this” in a JS function by binding it to another
sprite using the OF block
2014-08-13 17:43:49 +02:00
Gubolin
55d04ca5f2
allow percent symbols in custom block texts ( fix #361 )
2014-08-02 16:31:20 +02:00
Gubolin
f28c50ed7f
allow negative min/max values for sliders ( fix #285 )
2014-08-02 16:24:27 +02:00
Jens Mönig
0333925e91
Merge pull request #540 from MMSequeira/patch-1
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Add Portuguese translation of 'move'.
2014-07-30 16:28:53 +02:00
jmoenig
61dd479a2b
export script pic with result bubble
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hidden option in the shift-context-menu of reporter scripts
2014-07-30 16:28:01 +02:00
jmoenig
9f7028dbf9
propagate DELETE to nested sprite parts
2014-07-30 12:39:33 +02:00
jmoenig
b2399309e4
propagate HIDE and SHOW to nested sprite parts
2014-07-30 09:40:31 +02:00
Manuel Menezes de Sequeira
68073e5080
Add Portuguese translation of 'move'.
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Move was added to the German translation.
2014-07-29 14:32:00 +01:00
jmoenig
bfdbeca146
keep reporter-result-bubbles within the enclosing scripting pane
2014-07-29 13:16:01 +02:00
jmoenig
0cc14e2861
fixed #497 (prevent bubble shadows from getting cut-off)
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thanks @Hardmath123 for this bug report
2014-07-29 13:09:18 +02:00
jmoenig
1205d7a2b0
updated German translation
2014-07-29 12:40:22 +02:00
Jens Mönig
209b432af5
Merge pull request #539 from MMSequeira/master
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Update Portuguese translation: split ‘letter’, pen trails, and code gene...
2014-07-29 12:34:43 +02:00
jmoenig
5ce2d13413
added ‘move’ option to the sprite context menu
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lets the user move (nested) sprites in edit mode without changing their
layering, and also sprites marked “undraggable”
2014-07-29 12:33:26 +02:00
jmoenig
061852ee32
double clicking on a sprite in the stage selects it in the IDE
2014-07-29 12:18:58 +02:00
jmoenig
bef0e7a790
export and import nested sprites
2014-07-29 12:03:06 +02:00
jmoenig
b451a08812
duplicate and clone nested sprites
2014-07-29 10:50:36 +02:00
jmoenig
e572da6f65
fixed #526
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thanks, @bromagosa, for reporting it!
2014-07-29 08:21:25 +02:00
Manuel Menezes de Sequeira
8d9a974d9d
Update further Portuguese translation of code generation stuff.
2014-07-28 18:20:19 +01:00
Manuel Menezes de Sequeira
9d0c93f0e7
Update Portuguese translation: split ‘letter’, pen trails, and code generation blocks.
2014-07-28 18:00:51 +01:00
jmoenig
c0b91b5fa2
enable “JS function” block to create custom control structures and HOFs
2014-07-28 14:41:15 +02:00
jmoenig
d559312b07
fixed "Load Failed Type Error Cannot read property 'isLinked' of null"
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you guys need to at least *try* your stuff on a few actual projects,
dammit!
2014-07-28 14:18:44 +02:00
jmoenig
e362730a0c
JS function tweak, thank, @nathan!
2014-07-27 15:06:50 +02:00
Jens Mönig
3647824d52
Merge pull request #530 from cycomachead/list-string
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List.toString will show contents of the list
2014-07-27 15:03:25 +02:00
brianharvey
00f73a75a5
Merge pull request #532 from cycomachead/tools-redux
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Minor improvements to tools blocks
2014-07-26 20:46:01 -07:00
Michael Ball
161fc118e6
Minor improvements to tools blocks
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* Uses the split block for word to list
* Uses the split block for sentence to list
* Removes the word to list block from the words and sentences library
(since it was promoted to the tools library)
The use of the split block makes the two blocks essentially a wrapper
function, and it should improve the performance of the two blocks when
used in projects. They function identically to the current versions.
2014-07-26 20:26:54 -07:00
Michael Ball
9151379546
List.toString will show contents of the list
2014-07-26 17:14:34 -07:00
jmoenig
f72c133a49
updated credits
2014-07-25 14:46:27 +02:00
jmoenig
3aae7c3ce4
new “JavaScript function” primitive
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Go figure…
2014-07-25 14:35:36 +02:00
jmoenig
54fec68d78
Display “empty” Contexts as empty rings
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(e.g. continuations). Brian was complaining about empty continuations
“sucking” up the watchers and value bubbles.
2014-07-24 12:24:19 +02:00
jmoenig
75d9adbfe2
improve unique sprite- and costume names
2014-07-24 11:40:36 +02:00
jmoenig
1b382458c8
fixed “lost sprites bug”
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ensure duplicated sprites keep wearing their current costume through
save and re-load
2014-07-24 08:04:00 +02:00
jmoenig
2fbdf855c2
Scale down oversized images to current stage dimensions
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rather than to 480 * 360
Thanks, Dan, for reporting this!
2014-07-23 17:02:51 +02:00