kopia lustrzana https://github.com/backface/turtlestitch
enable Zombiefication of JS-Functions
you can now redirect “this” in a JS function by binding it to another sprite using the OF blockpull/3/merge
rodzic
0333925e91
commit
130e105ea3
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@ -155,7 +155,7 @@ DialogBoxMorph, BlockInputFragmentMorph, PrototypeHatBlockMorph, Costume*/
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// Global stuff ////////////////////////////////////////////////////////
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modules.blocks = '2014-July-30';
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modules.blocks = '2014-August-13';
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var SyntaxElementMorph;
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@ -396,10 +396,11 @@ SyntaxElementMorph.prototype.allInputs = function () {
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SyntaxElementMorph.prototype.allEmptySlots = function () {
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/*
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answer empty input slots of all children excluding myself,
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but omit those in nested rings (lambdas)
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but omit those in nested rings (lambdas) and JS-Function primitives
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*/
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var empty = [];
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if (!(this instanceof RingMorph)) {
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if (!(this instanceof RingMorph) &&
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(this.selector !== 'reportJSFunction')) {
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this.children.forEach(function (morph) {
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if (morph.isEmptySlot && morph.isEmptySlot()) {
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empty.push(morph);
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@ -2256,3 +2256,8 @@ ______
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* Objects: propagate HIDE and SHOW to nested sprite parts
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* GUI: propagate DELETE to nested sprite parts
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* Blocks, Threads: export script pic with result bubble (shift-context-menu of reporter scripts)
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* updated Portuguese translation, thanks, Manuel!
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140813
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------
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* Threads, Blocks: enable Zombiefication of JS-Functions
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@ -83,7 +83,7 @@ ArgLabelMorph, localize, XML_Element, hex_sha512*/
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// Global stuff ////////////////////////////////////////////////////////
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modules.threads = '2014-July-30';
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modules.threads = '2014-August-13';
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var ThreadManager;
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var Process;
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@ -774,7 +774,7 @@ Process.prototype.evaluate = function (
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if (!context) {return null; }
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if (context instanceof Function) {
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return context.apply(
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this.homeContext.receiver,
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this.blockReceiver(),
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args.asArray().concat([this])
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);
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}
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