Primitive blocks in the palette can now be hidden in the project via
their context menu. Each palette's context menu further lets you hide
or show all its primitives depending on whether any primitives are left
to hide or show.
Hidden primitives are stored in the project data. This lets instructors
create "simplified" examples and problem sets.
Renaming a script variable presents a dialog entitled "Script variable name," while renaming a ring input still presents a dialog entitled "Input name"
for new "scripts pic..." feature on the scripting area's context menu.
Also pushed up version dates for new beta release, and added
SnapManual.pdf to the help folder
* new entry in the ScriptsMorph's userMenu lets you export a picture of
all scripts, including comments.
* place sticky comments on World layer on dragging their anchor block,
fixes both #8 and #18
* additional settings for developing the backend
* the Block Editor now allows anchored comments,
* duplicating a block / script / sprite now also duplicates anchored
comments,
* deleting a block / script now also deletes anchored comments
When dragging blocks out of a running script, adding blocks into a
running script, or editing inputs of a running script, the script's
highlight should now adjust accordingly
Shift-clicking on the settings menu lets you specify a fraction, by
which blocks and scripts are scaled, allowing you to e.g. export
poster-sized hi-res script pics, or to present Snap! live on hi-res
screens and projectors