pull/3/merge
jmoenig 2013-03-16 09:02:16 +01:00
commit 0b510366d2
38 zmienionych plików z 58375 dodań i 0 usunięć

25
README.md 100644
Wyświetl plik

@ -0,0 +1,25 @@
Snap! Build Your Own Blocks
http://snap.berkeley.edu
a visual, blocks based programming language
inspired by Scratch
written by Jens Mönig and Brian Harvey
jens@moenig.org, bh@cs.berkeley.edu
Copyright (C) 2013 by Jens Mönig and Brian Harvey
Snap! is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as
published by the Free Software Foundation, either version 3 of
the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.

661
agpl.txt 100644
Wyświetl plik

@ -0,0 +1,661 @@
GNU AFFERO GENERAL PUBLIC LICENSE
Version 3, 19 November 2007
Copyright (C) 2007 Free Software Foundation, Inc. <http://fsf.org/>
Everyone is permitted to copy and distribute verbatim copies
of this license document, but changing it is not allowed.
Preamble
The GNU Affero General Public License is a free, copyleft license for
software and other kinds of works, specifically designed to ensure
cooperation with the community in the case of network server software.
The licenses for most software and other practical works are designed
to take away your freedom to share and change the works. By contrast,
our General Public Licenses are intended to guarantee your freedom to
share and change all versions of a program--to make sure it remains free
software for all its users.
When we speak of free software, we are referring to freedom, not
price. Our General Public Licenses are designed to make sure that you
have the freedom to distribute copies of free software (and charge for
them if you wish), that you receive source code or can get it if you
want it, that you can change the software or use pieces of it in new
free programs, and that you know you can do these things.
Developers that use our General Public Licenses protect your rights
with two steps: (1) assert copyright on the software, and (2) offer
you this License which gives you legal permission to copy, distribute
and/or modify the software.
A secondary benefit of defending all users' freedom is that
improvements made in alternate versions of the program, if they
receive widespread use, become available for other developers to
incorporate. Many developers of free software are heartened and
encouraged by the resulting cooperation. However, in the case of
software used on network servers, this result may fail to come about.
The GNU General Public License permits making a modified version and
letting the public access it on a server without ever releasing its
source code to the public.
The GNU Affero General Public License is designed specifically to
ensure that, in such cases, the modified source code becomes available
to the community. It requires the operator of a network server to
provide the source code of the modified version running there to the
users of that server. Therefore, public use of a modified version, on
a publicly accessible server, gives the public access to the source
code of the modified version.
An older license, called the Affero General Public License and
published by Affero, was designed to accomplish similar goals. This is
a different license, not a version of the Affero GPL, but Affero has
released a new version of the Affero GPL which permits relicensing under
this license.
The precise terms and conditions for copying, distribution and
modification follow.
TERMS AND CONDITIONS
0. Definitions.
"This License" refers to version 3 of the GNU Affero General Public License.
"Copyright" also means copyright-like laws that apply to other kinds of
works, such as semiconductor masks.
"The Program" refers to any copyrightable work licensed under this
License. Each licensee is addressed as "you". "Licensees" and
"recipients" may be individuals or organizations.
To "modify" a work means to copy from or adapt all or part of the work
in a fashion requiring copyright permission, other than the making of an
exact copy. The resulting work is called a "modified version" of the
earlier work or a work "based on" the earlier work.
A "covered work" means either the unmodified Program or a work based
on the Program.
To "propagate" a work means to do anything with it that, without
permission, would make you directly or secondarily liable for
infringement under applicable copyright law, except executing it on a
computer or modifying a private copy. Propagation includes copying,
distribution (with or without modification), making available to the
public, and in some countries other activities as well.
To "convey" a work means any kind of propagation that enables other
parties to make or receive copies. Mere interaction with a user through
a computer network, with no transfer of a copy, is not conveying.
An interactive user interface displays "Appropriate Legal Notices"
to the extent that it includes a convenient and prominently visible
feature that (1) displays an appropriate copyright notice, and (2)
tells the user that there is no warranty for the work (except to the
extent that warranties are provided), that licensees may convey the
work under this License, and how to view a copy of this License. If
the interface presents a list of user commands or options, such as a
menu, a prominent item in the list meets this criterion.
1. Source Code.
The "source code" for a work means the preferred form of the work
for making modifications to it. "Object code" means any non-source
form of a work.
A "Standard Interface" means an interface that either is an official
standard defined by a recognized standards body, or, in the case of
interfaces specified for a particular programming language, one that
is widely used among developers working in that language.
The "System Libraries" of an executable work include anything, other
than the work as a whole, that (a) is included in the normal form of
packaging a Major Component, but which is not part of that Major
Component, and (b) serves only to enable use of the work with that
Major Component, or to implement a Standard Interface for which an
implementation is available to the public in source code form. A
"Major Component", in this context, means a major essential component
(kernel, window system, and so on) of the specific operating system
(if any) on which the executable work runs, or a compiler used to
produce the work, or an object code interpreter used to run it.
The "Corresponding Source" for a work in object code form means all
the source code needed to generate, install, and (for an executable
work) run the object code and to modify the work, including scripts to
control those activities. However, it does not include the work's
System Libraries, or general-purpose tools or generally available free
programs which are used unmodified in performing those activities but
which are not part of the work. For example, Corresponding Source
includes interface definition files associated with source files for
the work, and the source code for shared libraries and dynamically
linked subprograms that the work is specifically designed to require,
such as by intimate data communication or control flow between those
subprograms and other parts of the work.
The Corresponding Source need not include anything that users
can regenerate automatically from other parts of the Corresponding
Source.
The Corresponding Source for a work in source code form is that
same work.
2. Basic Permissions.
All rights granted under this License are granted for the term of
copyright on the Program, and are irrevocable provided the stated
conditions are met. This License explicitly affirms your unlimited
permission to run the unmodified Program. The output from running a
covered work is covered by this License only if the output, given its
content, constitutes a covered work. This License acknowledges your
rights of fair use or other equivalent, as provided by copyright law.
You may make, run and propagate covered works that you do not
convey, without conditions so long as your license otherwise remains
in force. You may convey covered works to others for the sole purpose
of having them make modifications exclusively for you, or provide you
with facilities for running those works, provided that you comply with
the terms of this License in conveying all material for which you do
not control copyright. Those thus making or running the covered works
for you must do so exclusively on your behalf, under your direction
and control, on terms that prohibit them from making any copies of
your copyrighted material outside their relationship with you.
Conveying under any other circumstances is permitted solely under
the conditions stated below. Sublicensing is not allowed; section 10
makes it unnecessary.
3. Protecting Users' Legal Rights From Anti-Circumvention Law.
No covered work shall be deemed part of an effective technological
measure under any applicable law fulfilling obligations under article
11 of the WIPO copyright treaty adopted on 20 December 1996, or
similar laws prohibiting or restricting circumvention of such
measures.
When you convey a covered work, you waive any legal power to forbid
circumvention of technological measures to the extent such circumvention
is effected by exercising rights under this License with respect to
the covered work, and you disclaim any intention to limit operation or
modification of the work as a means of enforcing, against the work's
users, your or third parties' legal rights to forbid circumvention of
technological measures.
4. Conveying Verbatim Copies.
You may convey verbatim copies of the Program's source code as you
receive it, in any medium, provided that you conspicuously and
appropriately publish on each copy an appropriate copyright notice;
keep intact all notices stating that this License and any
non-permissive terms added in accord with section 7 apply to the code;
keep intact all notices of the absence of any warranty; and give all
recipients a copy of this License along with the Program.
You may charge any price or no price for each copy that you convey,
and you may offer support or warranty protection for a fee.
5. Conveying Modified Source Versions.
You may convey a work based on the Program, or the modifications to
produce it from the Program, in the form of source code under the
terms of section 4, provided that you also meet all of these conditions:
a) The work must carry prominent notices stating that you modified
it, and giving a relevant date.
b) The work must carry prominent notices stating that it is
released under this License and any conditions added under section
7. This requirement modifies the requirement in section 4 to
"keep intact all notices".
c) You must license the entire work, as a whole, under this
License to anyone who comes into possession of a copy. This
License will therefore apply, along with any applicable section 7
additional terms, to the whole of the work, and all its parts,
regardless of how they are packaged. This License gives no
permission to license the work in any other way, but it does not
invalidate such permission if you have separately received it.
d) If the work has interactive user interfaces, each must display
Appropriate Legal Notices; however, if the Program has interactive
interfaces that do not display Appropriate Legal Notices, your
work need not make them do so.
A compilation of a covered work with other separate and independent
works, which are not by their nature extensions of the covered work,
and which are not combined with it such as to form a larger program,
in or on a volume of a storage or distribution medium, is called an
"aggregate" if the compilation and its resulting copyright are not
used to limit the access or legal rights of the compilation's users
beyond what the individual works permit. Inclusion of a covered work
in an aggregate does not cause this License to apply to the other
parts of the aggregate.
6. Conveying Non-Source Forms.
You may convey a covered work in object code form under the terms
of sections 4 and 5, provided that you also convey the
machine-readable Corresponding Source under the terms of this License,
in one of these ways:
a) Convey the object code in, or embodied in, a physical product
(including a physical distribution medium), accompanied by the
Corresponding Source fixed on a durable physical medium
customarily used for software interchange.
b) Convey the object code in, or embodied in, a physical product
(including a physical distribution medium), accompanied by a
written offer, valid for at least three years and valid for as
long as you offer spare parts or customer support for that product
model, to give anyone who possesses the object code either (1) a
copy of the Corresponding Source for all the software in the
product that is covered by this License, on a durable physical
medium customarily used for software interchange, for a price no
more than your reasonable cost of physically performing this
conveying of source, or (2) access to copy the
Corresponding Source from a network server at no charge.
c) Convey individual copies of the object code with a copy of the
written offer to provide the Corresponding Source. This
alternative is allowed only occasionally and noncommercially, and
only if you received the object code with such an offer, in accord
with subsection 6b.
d) Convey the object code by offering access from a designated
place (gratis or for a charge), and offer equivalent access to the
Corresponding Source in the same way through the same place at no
further charge. You need not require recipients to copy the
Corresponding Source along with the object code. If the place to
copy the object code is a network server, the Corresponding Source
may be on a different server (operated by you or a third party)
that supports equivalent copying facilities, provided you maintain
clear directions next to the object code saying where to find the
Corresponding Source. Regardless of what server hosts the
Corresponding Source, you remain obligated to ensure that it is
available for as long as needed to satisfy these requirements.
e) Convey the object code using peer-to-peer transmission, provided
you inform other peers where the object code and Corresponding
Source of the work are being offered to the general public at no
charge under subsection 6d.
A separable portion of the object code, whose source code is excluded
from the Corresponding Source as a System Library, need not be
included in conveying the object code work.
A "User Product" is either (1) a "consumer product", which means any
tangible personal property which is normally used for personal, family,
or household purposes, or (2) anything designed or sold for incorporation
into a dwelling. In determining whether a product is a consumer product,
doubtful cases shall be resolved in favor of coverage. For a particular
product received by a particular user, "normally used" refers to a
typical or common use of that class of product, regardless of the status
of the particular user or of the way in which the particular user
actually uses, or expects or is expected to use, the product. A product
is a consumer product regardless of whether the product has substantial
commercial, industrial or non-consumer uses, unless such uses represent
the only significant mode of use of the product.
"Installation Information" for a User Product means any methods,
procedures, authorization keys, or other information required to install
and execute modified versions of a covered work in that User Product from
a modified version of its Corresponding Source. The information must
suffice to ensure that the continued functioning of the modified object
code is in no case prevented or interfered with solely because
modification has been made.
If you convey an object code work under this section in, or with, or
specifically for use in, a User Product, and the conveying occurs as
part of a transaction in which the right of possession and use of the
User Product is transferred to the recipient in perpetuity or for a
fixed term (regardless of how the transaction is characterized), the
Corresponding Source conveyed under this section must be accompanied
by the Installation Information. But this requirement does not apply
if neither you nor any third party retains the ability to install
modified object code on the User Product (for example, the work has
been installed in ROM).
The requirement to provide Installation Information does not include a
requirement to continue to provide support service, warranty, or updates
for a work that has been modified or installed by the recipient, or for
the User Product in which it has been modified or installed. Access to a
network may be denied when the modification itself materially and
adversely affects the operation of the network or violates the rules and
protocols for communication across the network.
Corresponding Source conveyed, and Installation Information provided,
in accord with this section must be in a format that is publicly
documented (and with an implementation available to the public in
source code form), and must require no special password or key for
unpacking, reading or copying.
7. Additional Terms.
"Additional permissions" are terms that supplement the terms of this
License by making exceptions from one or more of its conditions.
Additional permissions that are applicable to the entire Program shall
be treated as though they were included in this License, to the extent
that they are valid under applicable law. If additional permissions
apply only to part of the Program, that part may be used separately
under those permissions, but the entire Program remains governed by
this License without regard to the additional permissions.
When you convey a copy of a covered work, you may at your option
remove any additional permissions from that copy, or from any part of
it. (Additional permissions may be written to require their own
removal in certain cases when you modify the work.) You may place
additional permissions on material, added by you to a covered work,
for which you have or can give appropriate copyright permission.
Notwithstanding any other provision of this License, for material you
add to a covered work, you may (if authorized by the copyright holders of
that material) supplement the terms of this License with terms:
a) Disclaiming warranty or limiting liability differently from the
terms of sections 15 and 16 of this License; or
b) Requiring preservation of specified reasonable legal notices or
author attributions in that material or in the Appropriate Legal
Notices displayed by works containing it; or
c) Prohibiting misrepresentation of the origin of that material, or
requiring that modified versions of such material be marked in
reasonable ways as different from the original version; or
d) Limiting the use for publicity purposes of names of licensors or
authors of the material; or
e) Declining to grant rights under trademark law for use of some
trade names, trademarks, or service marks; or
f) Requiring indemnification of licensors and authors of that
material by anyone who conveys the material (or modified versions of
it) with contractual assumptions of liability to the recipient, for
any liability that these contractual assumptions directly impose on
those licensors and authors.
All other non-permissive additional terms are considered "further
restrictions" within the meaning of section 10. If the Program as you
received it, or any part of it, contains a notice stating that it is
governed by this License along with a term that is a further
restriction, you may remove that term. If a license document contains
a further restriction but permits relicensing or conveying under this
License, you may add to a covered work material governed by the terms
of that license document, provided that the further restriction does
not survive such relicensing or conveying.
If you add terms to a covered work in accord with this section, you
must place, in the relevant source files, a statement of the
additional terms that apply to those files, or a notice indicating
where to find the applicable terms.
Additional terms, permissive or non-permissive, may be stated in the
form of a separately written license, or stated as exceptions;
the above requirements apply either way.
8. Termination.
You may not propagate or modify a covered work except as expressly
provided under this License. Any attempt otherwise to propagate or
modify it is void, and will automatically terminate your rights under
this License (including any patent licenses granted under the third
paragraph of section 11).
However, if you cease all violation of this License, then your
license from a particular copyright holder is reinstated (a)
provisionally, unless and until the copyright holder explicitly and
finally terminates your license, and (b) permanently, if the copyright
holder fails to notify you of the violation by some reasonable means
prior to 60 days after the cessation.
Moreover, your license from a particular copyright holder is
reinstated permanently if the copyright holder notifies you of the
violation by some reasonable means, this is the first time you have
received notice of violation of this License (for any work) from that
copyright holder, and you cure the violation prior to 30 days after
your receipt of the notice.
Termination of your rights under this section does not terminate the
licenses of parties who have received copies or rights from you under
this License. If your rights have been terminated and not permanently
reinstated, you do not qualify to receive new licenses for the same
material under section 10.
9. Acceptance Not Required for Having Copies.
You are not required to accept this License in order to receive or
run a copy of the Program. Ancillary propagation of a covered work
occurring solely as a consequence of using peer-to-peer transmission
to receive a copy likewise does not require acceptance. However,
nothing other than this License grants you permission to propagate or
modify any covered work. These actions infringe copyright if you do
not accept this License. Therefore, by modifying or propagating a
covered work, you indicate your acceptance of this License to do so.
10. Automatic Licensing of Downstream Recipients.
Each time you convey a covered work, the recipient automatically
receives a license from the original licensors, to run, modify and
propagate that work, subject to this License. You are not responsible
for enforcing compliance by third parties with this License.
An "entity transaction" is a transaction transferring control of an
organization, or substantially all assets of one, or subdividing an
organization, or merging organizations. If propagation of a covered
work results from an entity transaction, each party to that
transaction who receives a copy of the work also receives whatever
licenses to the work the party's predecessor in interest had or could
give under the previous paragraph, plus a right to possession of the
Corresponding Source of the work from the predecessor in interest, if
the predecessor has it or can get it with reasonable efforts.
You may not impose any further restrictions on the exercise of the
rights granted or affirmed under this License. For example, you may
not impose a license fee, royalty, or other charge for exercise of
rights granted under this License, and you may not initiate litigation
(including a cross-claim or counterclaim in a lawsuit) alleging that
any patent claim is infringed by making, using, selling, offering for
sale, or importing the Program or any portion of it.
11. Patents.
A "contributor" is a copyright holder who authorizes use under this
License of the Program or a work on which the Program is based. The
work thus licensed is called the contributor's "contributor version".
A contributor's "essential patent claims" are all patent claims
owned or controlled by the contributor, whether already acquired or
hereafter acquired, that would be infringed by some manner, permitted
by this License, of making, using, or selling its contributor version,
but do not include claims that would be infringed only as a
consequence of further modification of the contributor version. For
purposes of this definition, "control" includes the right to grant
patent sublicenses in a manner consistent with the requirements of
this License.
Each contributor grants you a non-exclusive, worldwide, royalty-free
patent license under the contributor's essential patent claims, to
make, use, sell, offer for sale, import and otherwise run, modify and
propagate the contents of its contributor version.
In the following three paragraphs, a "patent license" is any express
agreement or commitment, however denominated, not to enforce a patent
(such as an express permission to practice a patent or covenant not to
sue for patent infringement). To "grant" such a patent license to a
party means to make such an agreement or commitment not to enforce a
patent against the party.
If you convey a covered work, knowingly relying on a patent license,
and the Corresponding Source of the work is not available for anyone
to copy, free of charge and under the terms of this License, through a
publicly available network server or other readily accessible means,
then you must either (1) cause the Corresponding Source to be so
available, or (2) arrange to deprive yourself of the benefit of the
patent license for this particular work, or (3) arrange, in a manner
consistent with the requirements of this License, to extend the patent
license to downstream recipients. "Knowingly relying" means you have
actual knowledge that, but for the patent license, your conveying the
covered work in a country, or your recipient's use of the covered work
in a country, would infringe one or more identifiable patents in that
country that you have reason to believe are valid.
If, pursuant to or in connection with a single transaction or
arrangement, you convey, or propagate by procuring conveyance of, a
covered work, and grant a patent license to some of the parties
receiving the covered work authorizing them to use, propagate, modify
or convey a specific copy of the covered work, then the patent license
you grant is automatically extended to all recipients of the covered
work and works based on it.
A patent license is "discriminatory" if it does not include within
the scope of its coverage, prohibits the exercise of, or is
conditioned on the non-exercise of one or more of the rights that are
specifically granted under this License. You may not convey a covered
work if you are a party to an arrangement with a third party that is
in the business of distributing software, under which you make payment
to the third party based on the extent of your activity of conveying
the work, and under which the third party grants, to any of the
parties who would receive the covered work from you, a discriminatory
patent license (a) in connection with copies of the covered work
conveyed by you (or copies made from those copies), or (b) primarily
for and in connection with specific products or compilations that
contain the covered work, unless you entered into that arrangement,
or that patent license was granted, prior to 28 March 2007.
Nothing in this License shall be construed as excluding or limiting
any implied license or other defenses to infringement that may
otherwise be available to you under applicable patent law.
12. No Surrender of Others' Freedom.
If conditions are imposed on you (whether by court order, agreement or
otherwise) that contradict the conditions of this License, they do not
excuse you from the conditions of this License. If you cannot convey a
covered work so as to satisfy simultaneously your obligations under this
License and any other pertinent obligations, then as a consequence you may
not convey it at all. For example, if you agree to terms that obligate you
to collect a royalty for further conveying from those to whom you convey
the Program, the only way you could satisfy both those terms and this
License would be to refrain entirely from conveying the Program.
13. Remote Network Interaction; Use with the GNU General Public License.
Notwithstanding any other provision of this License, if you modify the
Program, your modified version must prominently offer all users
interacting with it remotely through a computer network (if your version
supports such interaction) an opportunity to receive the Corresponding
Source of your version by providing access to the Corresponding Source
from a network server at no charge, through some standard or customary
means of facilitating copying of software. This Corresponding Source
shall include the Corresponding Source for any work covered by version 3
of the GNU General Public License that is incorporated pursuant to the
following paragraph.
Notwithstanding any other provision of this License, you have
permission to link or combine any covered work with a work licensed
under version 3 of the GNU General Public License into a single
combined work, and to convey the resulting work. The terms of this
License will continue to apply to the part which is the covered work,
but the work with which it is combined will remain governed by version
3 of the GNU General Public License.
14. Revised Versions of this License.
The Free Software Foundation may publish revised and/or new versions of
the GNU Affero General Public License from time to time. Such new versions
will be similar in spirit to the present version, but may differ in detail to
address new problems or concerns.
Each version is given a distinguishing version number. If the
Program specifies that a certain numbered version of the GNU Affero General
Public License "or any later version" applies to it, you have the
option of following the terms and conditions either of that numbered
version or of any later version published by the Free Software
Foundation. If the Program does not specify a version number of the
GNU Affero General Public License, you may choose any version ever published
by the Free Software Foundation.
If the Program specifies that a proxy can decide which future
versions of the GNU Affero General Public License can be used, that proxy's
public statement of acceptance of a version permanently authorizes you
to choose that version for the Program.
Later license versions may give you additional or different
permissions. However, no additional obligations are imposed on any
author or copyright holder as a result of your choosing to follow a
later version.
15. Disclaimer of Warranty.
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
16. Limitation of Liability.
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
SUCH DAMAGES.
17. Interpretation of Sections 15 and 16.
If the disclaimer of warranty and limitation of liability provided
above cannot be given local legal effect according to their terms,
reviewing courts shall apply local law that most closely approximates
an absolute waiver of all civil liability in connection with the
Program, unless a warranty or assumption of liability accompanies a
copy of the Program in return for a fee.
END OF TERMS AND CONDITIONS
How to Apply These Terms to Your New Programs
If you develop a new program, and you want it to be of the greatest
possible use to the public, the best way to achieve this is to make it
free software which everyone can redistribute and change under these terms.
To do so, attach the following notices to the program. It is safest
to attach them to the start of each source file to most effectively
state the exclusion of warranty; and each file should have at least
the "copyright" line and a pointer to where the full notice is found.
<one line to give the program's name and a brief idea of what it does.>
Copyright (C) <year> <name of author>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Also add information on how to contact you by electronic and paper mail.
If your software can interact with users remotely through a computer
network, you should also make sure that it provides a way for users to
get its source. For example, if your program is a web application, its
interface could display a "Source" link that leads users to an archive
of the code. There are many ways you could offer source, and different
solutions will be better for different programs; see section 13 for the
specific requirements.
You should also get your employer (if you work as a programmer) or school,
if any, to sign a "copyright disclaimer" for the program, if necessary.
For more information on this, and how to apply and follow the GNU AGPL, see
<http://www.gnu.org/licenses/>.

9000
blocks.js 100644

Plik diff jest za duży Load Diff

3017
byob.js 100644

Plik diff jest za duży Load Diff

BIN
click.wav 100644

Plik binarny nie jest wyświetlany.

472
cloud.js 100644
Wyświetl plik

@ -0,0 +1,472 @@
/*
cloud.js
a backend API for SNAP!
written by Jens Mšnig
Copyright (C) 2013 by Jens Mšnig
This file is part of Snap!.
Snap! is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as
published by the Free Software Foundation, either version 3 of
the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
// Global settings /////////////////////////////////////////////////////
/*global modules, IDE_Morph, SnapSerializer, hex_sha512, alert, nop*/
modules.cloud = '2013-February-27';
// Global stuff
var Cloud;
var SnapCloud = new Cloud(
'https://snapcloud.miosoft.com/miocon/app/login?_app=SnapCloud'
);
// Cloud /////////////////////////////////////////////////////////////
function Cloud(url) {
this.username = null;
this.password = null; // hex_sha512 hashed
this.url = url;
this.session = null;
this.api = {};
}
Cloud.prototype.clear = function () {
this.username = null;
this.password = null;
this.session = null;
this.api = {};
};
Cloud.prototype.hasProtocol = function () {
return this.url.toLowerCase().indexOf('http') === 0;
};
// Cloud: Snap! API
Cloud.prototype.signup = function (
username,
email,
callBack,
errorCall
) {
// both callBack and errorCall are two-argument functions
var request = new XMLHttpRequest(),
myself = this;
try {
request.open(
"GET",
(this.hasProtocol() ? '' : 'http://')
+ this.url + 'SignUp'
+ '&Username='
+ encodeURIComponent(username)
+ '&Email='
+ email,
true
);
request.onreadystatechange = function () {
if (request.readyState === 4) {
if (request.responseText) {
if (request.responseText.indexOf('ERROR') === 0) {
errorCall.call(
this,
request.responseText,
'Signup'
);
} else {
callBack.call(
null,
request.responseText,
'Signup'
);
}
} else {
errorCall.call(
null,
myself.url + 'SignUp',
'could not connect to:'
);
}
}
};
request.send(null);
} catch (err) {
errorCall.call(this, err.toString(), 'Snap!Cloud');
}
};
Cloud.prototype.connect = function (
callBack,
errorCall
) {
// both callBack and errorCall are two-argument functions
var request = new XMLHttpRequest(),
myself = this;
try {
request.open(
"GET",
(this.hasProtocol() ? '' : 'http://') + this.url,
true
);
request.onreadystatechange = function () {
if (request.readyState === 4) {
if (request.responseText) {
myself.api = myself.parseAPI(request.responseText);
myself.session = request.getResponseHeader('MioCracker')
.split(';')[0];
if (myself.api.login) {
callBack.call(null, myself.api, 'Snap!Cloud');
} else {
errorCall.call(
null,
'connection failed'
);
}
} else {
errorCall.call(
null,
myself.url,
'could not connect to:'
);
}
}
};
request.send(null);
} catch (err) {
errorCall.call(this, err.toString(), 'Snap!Cloud');
}
};
Cloud.prototype.login = function (
username,
password,
callBack,
errorCall
) {
var myself = this;
this.connect(
function () {
myself.rawLogin(username, password, callBack, errorCall);
myself.disconnect();
},
errorCall
);
};
Cloud.prototype.rawLogin = function (
username,
password,
callBack,
errorCall
) {
// both callBack and errorCall are two-argument functions
var myself = this,
pwHash = hex_sha512("miosoft%20miocon,"
+ this.session.split('=')[1] + ","
+ encodeURIComponent(username.toLowerCase()) + ","
+ password // alreadey hex_sha512 hashed
);
this.callService(
'login',
function (response, url) {
if (myself.api.logout) {
myself.username = username;
myself.password = password;
callBack.call(null, response, url);
} else {
errorCall.call(
null,
'Service catalog is not available,\nplease retry',
'Connection Error:'
);
}
},
errorCall,
[username, pwHash]
);
};
Cloud.prototype.reconnect = function (
callBack,
errorCall
) {
if (!(this.username && this.password)) {
this.message('You are not logged in');
return;
}
this.login(
this.username,
this.password,
callBack,
errorCall
);
};
Cloud.prototype.saveProject = function (ide, callBack, errorCall) {
var myself = this,
pdata,
media;
ide.serializer.isCollectingMedia = true;
pdata = ide.serializer.serialize(ide.stage);
media = ide.hasChangedMedia ?
ide.serializer.mediaXML(ide.projectName) : null;
ide.serializer.isCollectingMedia = false;
ide.serializer.flushMedia();
myself.reconnect(
function () {
myself.callService(
'saveProject',
function (response, url) {
callBack.call(null, response, url);
myself.disconnect();
ide.hasChangedMedia = false;
},
errorCall,
[ide.projectName, pdata, media]
);
},
errorCall
);
};
Cloud.prototype.getProjectList = function (callBack, errorCall) {
var myself = this;
this.reconnect(
function () {
myself.callService(
'getProjectList',
function (response, url) {
callBack.call(null, response, url);
myself.disconnect();
},
errorCall
);
},
errorCall
);
};
Cloud.prototype.changePassword = function (
oldPW,
newPW,
callBack,
errorCall
) {
var myself = this;
this.reconnect(
function () {
myself.callService(
'changePassword',
function (response, url) {
callBack.call(null, response, url);
myself.disconnect();
},
errorCall,
[oldPW, newPW]
);
},
errorCall
);
};
Cloud.prototype.logout = function (callBack, errorCall) {
this.clear();
this.callService(
'logout',
callBack,
errorCall
);
};
Cloud.prototype.disconnect = function () {
this.callService(
'logout',
nop,
nop
);
};
// Cloud: backend communication
Cloud.prototype.callURL = function (url, callBack, errorCall) {
// both callBack and errorCall are optional two-argument functions
var request = new XMLHttpRequest(),
myself = this;
try {
request.open('GET', url, true);
request.withCredentials = true;
request.setRequestHeader('Content-Type', 'text/plain');
request.setRequestHeader('MioCracker', this.session);
request.onreadystatechange = function () {
if (request.readyState === 4) {
if (request.responseText) {
var responseList = myself.parseResponse(
request.responseText
);
callBack.call(null, responseList, url);
} else {
errorCall.call(
null,
url,
'no response from:'
);
}
}
};
request.send(null);
} catch (err) {
errorCall.call(this, err.toString(), url);
}
};
Cloud.prototype.callService = function (
serviceName,
callBack,
errorCall,
args
) {
// both callBack and errorCall are optional two-argument functions
var request = new XMLHttpRequest(),
service = this.api[serviceName],
myself = this,
postDict;
if (!this.session) {
errorCall.call('You are not connected', 'Cloud');
return;
}
if (!service) {
errorCall.call('service ' + serviceName + ' is not available', 'API');
return;
}
if (args && args.length > 0) {
postDict = {};
service.parameters.forEach(function (parm, idx) {
postDict[parm] = args[idx];
});
}
try {
request.open(service.method, service.url, true);
request.withCredentials = true;
request.setRequestHeader('Content-Type', 'text/plain');
request.setRequestHeader('MioCracker', this.session);
request.onreadystatechange = function () {
if (request.readyState === 4) {
var responseList = [];
if (request.responseText &&
request.responseText.indexOf('ERROR') === 0) {
errorCall.call(
this,
request.responseText,
'Service: ' + serviceName
);
return;
}
if (serviceName === 'login') {
myself.api = myself.parseAPI(request.responseText);
}
responseList = myself.parseResponse(
request.responseText
);
callBack.call(null, responseList, service.url);
}
};
request.send(this.encodeDict(postDict));
} catch (err) {
errorCall.call(this, err.toString(), service.url);
}
};
// Cloud: payload transformation
Cloud.prototype.parseAPI = function (src) {
var api = {},
services;
services = src.split(" ");
services.forEach(function (service) {
var entries = service.split("&"),
serviceDescription = {},
parms;
entries.forEach(function (entry) {
var pair = entry.split("="),
key = decodeURIComponent(pair[0]).toLowerCase(),
val = decodeURIComponent(pair[1]);
if (key === "service") {
api[val] = serviceDescription;
} else if (key === "parameters") {
parms = val.split(",");
if (!(parms.length === 1 && !parms[0])) {
serviceDescription.parameters = parms;
}
} else {
serviceDescription[key] = val;
}
});
});
return api;
};
Cloud.prototype.parseResponse = function (src) {
var ans = [],
lines;
if (!src) {return ans; }
lines = src.split(" ");
lines.forEach(function (service) {
var entries = service.split("&"),
dict = {};
entries.forEach(function (entry) {
var pair = entry.split("="),
key = decodeURIComponent(pair[0]),
val = decodeURIComponent(pair[1]);
dict[key] = val;
});
ans.push(dict);
});
return ans;
};
Cloud.prototype.encodeDict = function (dict) {
var str = '',
pair,
key;
if (!dict) {return null; }
for (key in dict) {
if (dict.hasOwnProperty(key)) {
pair = encodeURIComponent(key)
+ '='
+ encodeURIComponent(dict[key]);
if (pair.length > 0) {
str += '&';
}
str += pair;
}
}
return str;
};
// Cloud: user messages (to be overridden)
Cloud.prototype.message = function (string) {
alert(string);
};

Wyświetl plik

@ -0,0 +1,173 @@
*****************************
Contributing to BYOB4 / Snap!
by Jens Mönig
last changed: 12/09/14
*****************************
Attached is the current development code base for BYOB4 a.k.a. Snap. It consists of
several JavaScript, HTML and text files, and while some of it may be functional
most parts will be in flux and subject to frequent, even fundamental modifications.
This document lays out a few simple guidelines ensuring that collaborative code
contribution works out.
Working with changesets
-----------------------
You'll often want to change or add code in existing JS files. Please don't. Instead
use a changeset. The way I always do it myself is to copy the empty
changeset.js
file and rename it to something like
JensChangesToMorphic.js
Into this file I write all the functions I want to add to Morphic. If I want to
change a function in Morphic.js I copy it to the changeset and edit it there. Then
I always validate the changeset with
JSLint.com
Please check your code frequently with JSLint!
For our Snap code set JSLint's settings to:
assume a browser
tolerate missing 'use strict' pragma
[4] indentation
[78] maximum line length
If you're working on the core Morphic library you can also
tolerate eval
tolerate unfiltered for in
although you'll probably not ever going to need either EVAL or FORIN in your
changesets anyway.
There are, of course, other tools - like JSHint and Firebug - that help you debug
your code. Feel free to use whichever suits you best, but let's all agree on
JSLint's (nitpicky!) formatting rules so we get code that's well readable and
easily shareable among ourselves.
Coding style
------------
Snap's codebase is both big and fast moving. We'll continue to churn out several
builds per day for a long time, hunting bugs and adding features throughout the
whole application. We'll also need to be able to get our heads around the whole
codebase. Being able to read and to quickly understand the code is most important,
much more so than mathematical elegance.
Let me really stress this point: In creating Snap we're neither playing "Code Golf"
(solving a problem using the least number of keystrokes) nor are we trying to
outsmart Knuth. Instead we're maintaining a large number of small interchangeable
code chunks, therefore:
Avoid
-----
* accessing the DOM
* frameworks (e.g. JQuery)
* modules and namespaces (e.g. IIFE)
- all of Snap is a single "World" with unique names for everything
- remember: Changesets contain "small interchangeable code chunks"...
* passing "thisArg" to functions like map(), filter() or forEach()
- except in call()
- always use "myself" to reference "this" in an outer scope instead
* meta-class systems
- use Morphic's way of creating class-like constructors instead
- initialize all attributes either in the constructor or in an init()
method, so you now the object's structure by casting a single look
upon it. Avoid adding adding attributes elsewhere, or if you do,
initialize them explicitly to "null" in the constructor or init()
code
* nested ternary operators
* RegEx
* overwriting existing definitions
- except in changesets, duh :-)
- create new constructors instead
* non-descriptive names for variables, functions, objects
* giant functions
- which often are "modules in disguise",
especially if they define local helper functions
- create a new constructor instead
Testing your code
------------------
(don't worry, I'm not talking about formal UnitTest Suites or other BDSM software
fetishes, just about playing with what you're creating while you're doing it)
To test your changesets just add another line in the html stub file with your
changeset. Make sure to put your changeset /after/ Morphic.js and Blocks.js and
whichever libraries are already included, so it'll actually get used.
In your changeset override the world's
customMorphs
function so it returns a list of instances of your Morphs. For "Blocks.js" that
code is:
var BlockMorph;
var ScriptsMorph;
WorldMorph.prototype.customMorphs = function () {
var sm = new ScriptsMorph();
sm.setExtent(new Point(800, 600));
return [
new BlockMorph(),
sm
];
};
Just modify this code so it returns your list of sample Morphs instead of
BlockMorph and ScriptsMorph instances.
Once you've added this code to your changeset you can open your sample html file
in your browser, and you'll find your sample Morphs in the World's DEMO menu.
Inspectors
----------
To actually test play with your Morphs you can right-click on them and open an
inspector on them. You can open more than one inspector on each object. The
inspector pretty much works the same as in Smalltalk. It even has an evaluation
pane at the bottom, in which you can type in any JS code, mark it with your mouse
(or select all with ctrl-a), righ-click on the selection and either "do it", "show
it" or "inspect it" (again, like in Squeak).
Needless to say, in the evaluation pane "this" always refers to the inspected
object.
Source Code Mgmt
-----------------
The good thing about changesets is that you can continue working on them regardless
of new dev releases that happen in the meantime. When you feel you've got something
that's finished just send me your changeset, and I'll work all the changesets into
the Snap codebase and release another dev version. That way there will always (and
frequently) be a harmonized common code base.
Thanks!
--Jens

4991
gui.js 100644

Plik diff jest za duży Load Diff

1525
history.txt 100755

Plik diff jest za duży Load Diff

1136
lang-cs.js 100644

Plik diff jest za duży Load Diff

1169
lang-de.js 100644

Plik diff jest za duży Load Diff

1077
lang-eo.js 100644

Plik diff jest za duży Load Diff

1102
lang-fr.js 100644

Plik diff jest za duży Load Diff

1070
lang-it.js 100644

Plik diff jest za duży Load Diff

1088
lang-ja.js 100755

Plik diff jest za duży Load Diff

1088
lang-ja_HIRA.js 100755

Plik diff jest za duży Load Diff

1098
lang-ko.js 100644

Plik diff jest za duży Load Diff

928
lang-pt.js 100644
Wyświetl plik

@ -0,0 +1,928 @@
/*
lang-pt.js
Portuguese (literary) translation for SNAP!
translated by Manuel Menezes de Sequeira
Copyright (C) 2012 by Manuel Menezes de Sequeira
*/
/*global SnapTranslator*/
SnapTranslator.dict.pt = {
/*
Special characters: (see <http://0xcc.net/jsescape/>)
Ä, ä \u00c4, \u00e4
Ö, ö \u00d6, \u00f6
Ü, ü \u00dc, \u00fc
ß \u00df
*/
// translations meta information
'language_name':
'Português (literário)',
'language_translator':
'Manuel Menezes de Sequeira',
'translator_e-mail':
'mmsequeira@gmail.com',
'last_changed':
'2012-10-23',
// GUI
// control bar:
'untitled':
'Sem título',
'development mode':
'modo de desenvolvimento',
// categories:
'Motion':
'Movimento',
'Looks':
'Aparência',
'Sound':
'Som',
'Pen':
'Caneta',
'Control':
'Controlo',
'Sensing':
'Sensores',
'Operators':
'Operadores',
'Variables':
'Variáveis',
'Lists':
'Listas',
'Other':
'Outros',
// editor:
'draggable':
'arrastável',
// tabs:
'Scripts':
'Guiões',
'Costumes':
'Trajes',
'Sounds':
'Sons',
// names:
'Sprite':
'o actor',
'Stage':
'o palco',
// rotation styles:
'don\'t rotate':
'não pode rodar',
'can rotate':
'pode rodar',
'only face left/right':
'pode apenas olhar para a esquerda ou para a direita',
// new sprite button:
'add a new Sprite':
'adicionar um novo actor',
// tab help
'costumes tab help':
'Importa uma imagem de uma página Web ou de um\n'
+ 'arquivo no teu computador arrastando-a para aqui',
'import a sound from your computer\nby dragging it into here':
'Importa um som do teu computador\narrastando-o para aqui',
// primitive blocks:
/*
Attention Translators:
----------------------
At this time your translation of block specs will only work
correctly, if the order of formal parameters and their types
are unchanged. Placeholders for inputs (formal parameters) are
indicated by a preceding % prefix and followed by a type
abbreviation.
For example:
'say %s for %n secs'
can currently not be changed into
'say %n secs long %s'
and still work as intended.
Similarly
'point towards %dst'
cannot be changed into
'point towards %cst'
without breaking its functionality.
*/
// motion:
'Stage selected:\nno motion primitives':
'Palco seleccionado\nnenhuma primitiva de movimento',
'move %n steps':
'anda %n passos',
'turn %clockwise %n degrees':
'gira %clockwise %n graus',
'turn %counterclockwise %n degrees':
'gira %counterclockwise %n graus',
'point in direction %dir':
'altera a tua direcção para %dir',
'point towards %dst':
'aponta em direcção a %dst',
'go to x: %n y: %n':
'vai para as coordenadas x: %n y: %n',
'go to %dst':
'vai para a posição de %dst',
'glide %n secs to x: %n y: %n':
'desliza em %n s para as coordenadas x: %n y: %n',
'change x by %n':
'adiciona %n à tua coordenada x',
'set x to %n':
'altera a tua coordenada x para %n',
'change y by %n':
'adiciona %n à tua coordenada y',
'set y to %n':
'altera a tua coordenada y para %n',
'if on edge, bounce':
'se estiveres a bater na borda, ressalta',
'x position':
'a coordenada x da posição',
'y position':
'a coordenada y da posição',
'direction':
'a direcção',
// looks:
'switch to costume %cst':
'muda para o traje %cst',
'next costume':
'passa para o próximo traje',
'costume #':
'o número do traje',
'say %s for %n secs':
'diz %s durante %n s',
'say %s':
'diz %s',
'think %s for %n secs':
'pensa %s durante %n s',
'think %s':
'pensa %s',
'Hello!':
'Olá!',
'Hmm...':
'Hmm...',
'change %eff effect by %n':
'adiciona ao efeito %eff o valor %n',
'set %eff effect to %n':
'altera o teu efeito %eff para %n',
'clear graphic effects':
'limpa os efeitos gráficos',
'change size by %n':
'adiciona %n ao teu tamanho',
'set size to %n %':
'altera o teu tamanho para %n %',
'size':
'o tamanho',
'show':
'mostra-te',
'hide':
'esconde-te',
'go to front':
'vem para a frente',
'go back %n layers':
'recua %n camadas',
'development mode \ndebugging primitives:':
'primitivas de depuração \ndo modo de desenvolvimento',
'console log %mult%s':
'regista %mult%s na consola',
'alert %mult%s':
'mostra janela de alerta com %mult%s',
// sound:
'play sound %snd':
'toca o som %snd',
'play sound %snd until done':
'toca o som %snd até terminar',
'stop all sounds':
'pára todos os sons',
// pen:
'clear':
'apaga tudo',
'pen down':
'baixa a tua caneta',
'pen up':
'levanta a tua caneta',
'set pen color to %clr':
'altera a cor da tua caneta para %clr',
'change pen color by %n':
'adiciona %n à cor da tua caneta',
'set pen color to %n':
'altera a cor da tua caneta para %n',
'change pen shade by %n':
'adiciona %n ao tom da tua caneta',
'set pen shade to %n':
'altera o tom da tua caneta para %n',
'change pen size by %n':
'adiciona %n ao tamanho da tua caneta',
'set pen size to %n':
'altera o tamanho da tua caneta para %n',
'stamp':
'carimba-te',
// control:
'when %greenflag clicked':
'quando alguém clicar em %greenflag',
'when %key key pressed':
'quando alguém pressionar a tecla %key',
'when I am clicked':
'quando alguém clicar em ti',
'when I receive %msg':
'quando receberes a mensagem %msg',
'broadcast %msg':
'difunde a mensagem %msg',
'broadcast %msg and wait':
'difunde a mensagem %msg e espera',
'Message name':
'Qual o nome da mensagem?',
'wait %n secs':
'espera %n s',
'wait until %b':
'espera até que %b',
'forever %c':
'para sempre, %c',
'repeat %n %c':
'repete %n vezes %c',
'repeat until %b %c':
'até que %b . repete %c',
'if %b %c':
'se %b , então %c',
'if %b %c else %c':
'se %b , então %c senão, %c',
'report %s':
'reporta %s',
'stop block':
'pára o bloco',
'stop script':
'pára o guião',
'stop all %stop':
'pára tudo %stop',
'run %cmdRing %inputs':
'executa %cmdRing %inputs',
'launch %cmdRing %inputs':
'lança execução de %cmdRing %inputs',
'call %repRing %inputs':
'o resultado da invocação de %repRing %inputs',
'run %cmdRing w/continuation':
'executa %cmdRing com continuação',
'call %cmdRing w/continuation':
'o resultado da invocação de %cmdRing com continuação',
'warp %c':
'executa atomicamente %c',
// sensing:
'touching %col ?':
'estás a tocar em %col',
'touching %clr ?':
'estás a tocar na cor %clr',
'color %clr is touching %clr ?':
'a cor %clr está a tocar na cor %clr',
'ask %s and wait':
'pergunta %s e espera pela resposta',
'what\'s your name?':
'Como te chamas?',
'answer':
'a resposta dada',
'mouse x':
'a coordenada x do rato',
'mouse y':
'a coordenada y do rato',
'mouse down?':
'o botão do rato está pressionado',
'key %key pressed?':
'a tecla %key está a ser pressionada',
'distance to %dst':
'a distância até %dst',
'reset timer':
'reinicia o cronómetro',
'timer':
'o cronómetro',
'http:// %s':
'http:// %s',
'filtered for %clr':
'filtrado para %clr',
'stack size':
'tamanho da pilha',
'frames':
'frames',
// operators:
'%n mod %n':
'o resto de %n a dividir por %n',
'round %n':
'o arredondamento de %n',
'%fun of %n':
'%fun de %n',
'pick random %n to %n':
'um valor ao acaso entre %n e %n',
'%b and %b':
'%b e %b',
'%b or %b':
'%b ou %b',
'not %b':
'é falso que %b',
'true':
'verdadeiro',
'false':
'falso',
'join %words':
'a junção de %words',
'hello':
'olá',
'world':
'mundo',
'letter %n of %s':
'o caractere %n de %s',
'length of %s':
'o comprimento de %s',
'unicode of %s':
'o código Unicode do caractere %s',
'unicode %n as letter':
'o caractere cujo código Unicode é %n',
'is %s a %typ ?':
'%s é um(a) %typ',
'type of %s':
'o tipo de %s',
// variables:
'Make a variable':
'Criar uma variável',
'Variable name':
'Qual o nome da variável?',
'Delete a variable':
'Remover uma variável',
'set %var to %s':
'altera %var para %s',
'change %var by %n':
'adiciona a %var o valor %n',
'show variable %var':
'mostra a variável %var',
'hide variable %var':
'esconde a variável %var',
'script variables %scriptVars':
'cria as variáveis de guião %scriptVars',
// lists:
'list %exp':
'a lista %exp',
'%s in front of %l':
'a prefixação de %s a %l',
'item %idx of %l':
'%idx de %l',
'all but first of %l':
'todos menos o primeiro item de %l',
'length of %l':
'o comprimento de %l',
'%l contains %s':
'%l contém %s',
'thing':
'coisa',
'add %s to %l':
'acrescenta %s a %l',
'delete %ida of %l':
'remove %ida de %l',
'insert %s at %idx of %l':
'insere %s antes de %idx de %l',
'replace item %idx of %l with %s':
'substitui %idx de %l por %s',
// other
'Make a block':
'Criar um bloco',
// menus
// snap menu
'About...':
'Sobre o Snap!...',
'Snap! website':
'Sítio Web do Snap!',
'Download source':
'Descarregar código fonte',
'Switch back to user mode':
'Regressar ao modo de utilizador',
'disable deep-Morphic\ncontext menus\nand show user-friendly ones':
'Desactivar menus de contexto\nprofundos do Morphic e\nmostrar menus amigáveis.',
'Switch to dev mode':
'Passar ao modo de desenvolvimento',
'enable Morphic\ncontext menus\nand inspectors,\nnot user-friendly!':
'Activar menus de contexto e inspectores não amigáveis do Morphic!',
// project menu
'Project Notes...':
'Notas do projecto...',
'New':
'Novo',
'Open...':
'Abrir...',
'Save':
'Guardar',
'Save As...':
'Guardar como...',
'Import...':
'Importar...',
'file menu import hint':
'Carregar um projecto exportado,\n'
+ 'uma biblioteca de blocos,\n'
+ 'um traje ou um som.',
'Export project as plain text ...':
'Exportar projecto como texto simples...',
'Export project...':
'Exportar projecto...',
'show project data as XML\nin a new browser window':
'Mostrar os dados do projecto no\nformato XML numa nova janela do navegador.',
'Export blocks ...':
'Exportar blocos',
'show global custom block definitions as XML\nin a new browser window':
'Mostrar as definições de blocos personalizados globais\n no formato XML numa nova janela do navegador.',
// settings menu
'Language...':
'Língua...',
'Blurred shadows':
'Sombras desfocadas',
'uncheck to use solid drop\nshadows and highlights':
'Desassinalar para usar sombras\ne realces nítidos.',
'check to use blurred drop\nshadows and highlights':
'Assinalar para usar sombras\ne realces desfocados.',
'Zebra coloring':
'Coloração em zebra',
'check to enable alternating\ncolors for nested blocks':
'Assinalar para alternar\nas cores de blocos aninhados.',
'uncheck to disable alternating\ncolors for nested block':
'Desassinalar para deixar de alternar\nas cores de blocos aninhados.',
'Prefer empty slot drops':
'Preferir largadas em ranhuras vazias',
'settings menu prefer empty slots hint':
'Assinalar para focar em ranhuras vazias\nquando arrastando e largando repórteres.',
'uncheck to allow dropped\nreporters to kick out others':
'Desassinalar para permitir que\nrepórteres largados desalojem outros.',
'Long form input dialog':
'Forma longa da caixa de diálogo das entradas',
'check to always show slot\ntypes in the input dialog':
'Assinalar para mostrar sempre\no tipo das ranhuras na caixa\nde diálogo das entradas.',
'uncheck to use the input\ndialog in short form':
'Desassinalar para usar a forma curta\nda caixa de diálogo das entradas.',
'Virtual keyboard':
'Teclado virtual',
'uncheck to disable\nvirtual keyboard support\nfor mobile devices':
'Desassinalar para desactivar o\nsuporte do teclado virtual\npara dispositivos móveis.',
'check to enable\nvirtual keyboard support\nfor mobile devices':
'Assinalar para activar o\nsuporte do teclado virtual\npara dispositivos móveis.',
'Input sliders':
'Deslizadores de entrada',
'uncheck to disable\ninput sliders for\nentry fields':
'Desassinalar para desactivar\ndeslizadores nos campos de entrada.',
'check to enable\ninput sliders for\nentry fields':
'Assinalar para activar deslizadores\nnos campos de entrada.',
'Clicking sound':
'Som de cliques',
'uncheck to turn\nblock clicking\nsound off':
'Desassinar para desactivar o som produzido ao clicar nos blocos.',
'check to turn\nblock clicking\nsound on':
'Assinar para activar o som produzido ao clicar nos blocos.',
'Thread safe scripts':
'Guiões thread-safe',
'uncheck to allow\nscript reentrancy':
'Desassinar para permitir\nreentrância nos guiões.',
'check to disallow\nscript reentrancy':
'Assinar para não permitir\nreentrância nos guiões.',
// inputs
'with inputs':
'com entradas',
'input names:':
'nomes das entradas:',
'Input Names:':
'Nomes das entradas:',
// context menus:
'help':
'ajuda',
// blocks:
'help...':
'ajuda...',
'duplicate':
'duplicar',
'make a copy\nand pick it up':
'fazer uma cópia\ne recolhê-la',
'delete':
'remover',
'script pic...':
'imagem do guião...',
'open a new window\nwith a picture of this script':
'Abrir uma nova janela com uma imagem deste guião.',
'ringify':
'adicionar anel',
'unringify':
'remover anel',
// custom blocks:
'delete block definition...':
'remover definição do bloco...',
'edit...':
'editar...',
// sprites:
'edit':
'editar',
'export...':
'exportar...',
// scripting area
'clean up':
'organizar',
'arrange scripts\nvertically':
'Organiza os guiões\nverticalmente.',
'add comment':
'adicionar comentário',
'make a block...':
'criar um bloco...',
// costumes
'rename':
'alterar o nome',
'export':
'exportar',
'rename costume':
'Qual o novo nome do traje?',
// sounds
'Play sound':
'Tocar som.',
'Stop sound':
'Parar som.',
'Stop':
'Parar',
'Play':
'Tocar',
'rename sound':
'Qual o novo nome do som?',
// dialogs
// buttons
'OK':
'OK',
'Ok':
'OK',
'Cancel':
'Cancelar',
'Yes':
'Sim',
'No':
'Não',
// help
'Help':
'Ajuda',
// Project Manager
'Untitled':
'Sem título',
'Open Project':
'Abrir Projecto',
'(empty)':
'(vazio)',
'Saved!':
'Guardado!',
'Delete Project':
'Remover Projecto',
'Are you sure you want to delete':
'Quer mesmo remover?',
'rename...':
'alterar o nome...',
// costume editor
'Costume Editor':
'Editor de Trajes',
'click or drag crosshairs to move the rotation center':
'Clique ou arraste a mira para alterar o centro de rotação.',
// project notes
'Project Notes':
'Notas do Projecto',
// new project
'New Project':
'Novo Projecto',
'Replace the current project with a new one?':
'Substituir o projecto actual por um novo projecto?',
// save project
'Save Project As...':
'Guardar Projeto ...',
// export blocks
'Export blocks':
'Exportar blocos',
'this project doesn\'t have any\ncustom global blocks yet':
'este projecto ainda não tem nenhum bloco personalizado global',
'select':
'seleccionar',
'all':
'todos',
'none':
'nenhum',
// variable dialog
'for all sprites':
'para todos os actores',
'for this sprite only':
'apenas para este actor',
// block dialog
'Change block':
'Alterar bloco',
'Command':
'Comando',
'Reporter':
'Repórter',
'Predicate':
'Predicado',
// block editor
'Block Editor':
'Editor de Blocos',
'Apply':
'Aplicar',
// block deletion dialog
'Delete Custom Block':
'Remover Bloco Personalizado',
'block deletion dialog text':
'Quer mesmo remover este bloco e todas as suas utilizações?',
// input dialog
'Create input name':
'Criar nome de entrada',
'Edit input name':
'Editar nome da entrada',
'Title text':
'Texto de título',
'Input name':
'Nome de entrada',
'Delete':
'Remover',
'Object':
'Objecto',
'Number':
'Número',
'Text':
'Texto',
'List':
'Lista',
'Any type':
'Qualquer tipo',
'Boolean (T/F)':
'Booleano (V/F)',
'Command\n(inline)':
'Comando\n(em linha)',
'Command\n(C-shape)':
'Comando\n(em forquilha)',
'Any\n(unevaluated)':
'Qualquer\n(por calcular)',
'Boolean\n(unevaluated)':
'Booleano\n(por calcular)',
'Single input.':
'Entrada única.',
'Default Value:':
'Valor por omissão:',
'Multiple inputs (value is list of inputs)':
'Múltiplas entradas (valor é uma lista das entradas)',
'Upvar - make internal variable visible to caller':
'Tornar a variável interna visível pelo invocador',
// About Snap
'About Snap':
'Sobre o Snap!',
'Back...':
'Para trás...',
'License...':
'Licensa...',
'Modules...':
'Módulos...',
'Credits...':
'Créditos...',
'Translators...':
'Tradutores',
'License':
'Licença',
'current module versions:':
'versões actuais dos módulos',
'Contributors':
'Contribuidores',
'Translations':
'Traduções',
// variable watchers
'normal':
'normal',
'large':
'grande',
'slider':
'deslizador',
'slider min...':
'mínimmo do deslizador...',
'slider max...':
'máximo do deslizador...',
'Slider minimum value':
'Valor mínimo do deslizador',
'Slider maximum value':
'Valor máximo do deslizador',
// list watchers
'length: ':
'comprimento: ',
// coments
'add comment here...':
'adicionar um comentário aqui...',
// drow downs
// directions
'(90) right':
'(90) direita',
'(-90) left':
'(-90) esquerda',
'(0) up':
'(0) cima',
'(180) down':
'(180) baixo',
// collision detection
'mouse-pointer':
'ponteiro do rato',
'edge':
'borda',
'pen trails':
'traços da caneta',
// costumes
'Turtle':
'Tartaruga',
// graphical effects
'ghost':
'fantasma',
// keys
'space':
'espaço',
'up arrow':
'seta para cima',
'down arrow':
'seta para baixo',
'right arrow':
'seta para a direita',
'left arrow':
'seta para a esquerda',
'a':
'a',
'b':
'b',
'c':
'c',
'd':
'd',
'e':
'e',
'f':
'f',
'g':
'g',
'h':
'h',
'i':
'i',
'j':
'j',
'k':
'k',
'l':
'l',
'm':
'm',
'n':
'n',
'o':
'o',
'p':
'p',
'q':
'q',
'r':
'r',
's':
's',
't':
't',
'u':
'u',
'v':
'v',
'w':
'w',
'x':
'x',
'y':
'y',
'z':
'z',
'0':
'0',
'1':
'1',
'2':
'2',
'3':
'3',
'4':
'4',
'5':
'5',
'6':
'6',
'7':
'7',
'8':
'8',
'9':
'9',
// messages
'new...':
'nova...',
// math functions
'abs':
'valor absoluto',
'sqrt':
'raiz quadrada',
'sin':
'seno',
'cos':
'cosseno',
'tan':
'tangente',
'asin':
'arco-seno',
'acos':
'arco-cosseno',
'atan':
'arco-tangente',
'ln':
'logaritmo natural',
'e^':
'exponencial',
// data types
'number':
'número',
'text':
'texto',
'Boolean':
'booleano',
'list':
'lista',
'command':
'comando',
'reporter':
'repórter',
'predicate':
'predicado',
// list indices
'last':
'o fim',
'any':
'qualquer dos itens'
};

1069
lang-si.js 100644

Plik diff jest za duży Load Diff

1089
lang-zh.js 100644

Plik diff jest za duży Load Diff

662
lists.js 100644
Wyświetl plik

@ -0,0 +1,662 @@
/*
lists.js
list data structure and GUI for SNAP!
written by Jens Mšnig and Brian Harvey
jens@moenig.org, bh@cs.berkeley.edu
Copyright (C) 2013 by Jens Mšnig and Brian Harvey
This file is part of Snap!.
Snap! is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as
published by the Free Software Foundation, either version 3 of
the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
prerequisites:
--------------
needs morphic.js, widgets.js and gui.js
I. hierarchy
-------------
the following tree lists all constructors hierarchically,
indentation indicating inheritance. Refer to this list to get a
contextual overview:
List
BoxMorph*
ListWatcherMorph
* from Morphic.js
II. toc
-------
the following list shows the order in which all constructors are
defined. Use this list to locate code in this document:
List
ListWatcherMorph
*/
// Global settings /////////////////////////////////////////////////////
/*global modules, contains, BoxMorph, WorldMorph, HandleMorph,
PushButtonMorph, SyntaxElementMorph, Color, Point, WatcherMorph,
StringMorph, SpriteMorph, ScrollFrameMorph, CellMorph, ArrowMorph,
MenuMorph, snapEquals, Morph, isNil, localize*/
modules.lists = '2013-March-12';
var List;
var ListWatcherMorph;
// List ////////////////////////////////////////////////////////////////
/*
I am a dynamic array data structure for SNAP!
My index starts with 1
I am a "smart" hybrid list, because I can be used as both a linked
list and as a dynamic array
public interface:
setters (linked):
-----------------
cons - answer a new list with the given item in front
cdr - answer all but the first element
setters (arrayed):
------------------
add(element, index) - insert the element before the given slot,
put(element, index) - overwrite the element at the given slot
remove(index) - remove the given slot, shortening the list
clear() - remove all elements
getters (all hybrid):
---------------------
length() - number of slots
at(index) - element present in specified slot
contains(element) - <bool>
conversion:
-----------
asArray() - answer me as JavaScript array
asText() - answer my elements (recursively) concatenated
*/
// List instance creation:
function List(array) {
this.contents = array || [];
this.first = null;
this.rest = null;
this.isLinked = false;
this.lastChanged = Date.now();
}
List.prototype.toString = function () {
return 'a List [' + this.asArray + ']';
};
// List updating:
List.prototype.changed = function () {
this.lastChanged = Date.now();
};
// Linked List ops:
List.prototype.cons = function (car, cdr) {
var answer = new List();
answer.first = isNil(car) ? null : car;
answer.rest = cdr || null;
answer.isLinked = true;
return answer;
};
List.prototype.cdr = function () {
function helper(i) {
if (i > this.contents.length) {
return new List();
}
return this.cons(this.at(i), helper.call(this, i + 1));
}
if (this.isLinked) {
return this.rest || new List();
}
if (this.contents.length < 2) {
return new List();
}
return helper.call(this, 2);
};
// List array setters:
List.prototype.add = function (element, index) {
/*
insert the element before the given slot index,
if no index is specifed, append the element
*/
var idx = index || this.length() + 1,
obj = element === 0 ? 0
: element === false ? false
: element || null;
this.becomeArray();
this.contents.splice(idx - 1, 0, obj);
this.changed();
};
List.prototype.put = function (element, index) {
// exchange the element at the given slot for another
var data = element === 0 ? 0
: element === false ? false
: element || null;
this.becomeArray();
this.contents[index - 1] = data;
this.changed();
};
List.prototype.remove = function (index) {
// remove the given slot, shortening the list
this.becomeArray();
this.contents.splice(index - 1, 1);
this.changed();
};
List.prototype.clear = function () {
this.contents = [];
this.first = null;
this.rest = null;
this.isLinked = false;
this.changed();
};
// List getters (all hybrid):
List.prototype.length = function () {
if (this.isLinked) {
return (this.first === undefined ? 0 : 1)
+ (this.rest ? this.rest.length() : 0);
}
return this.contents.length;
};
List.prototype.at = function (index) {
var value;
if (this.isLinked) {
return index === 1 ? this.first : this.rest.at(index - 1);
}
value = this.contents[index - 1];
return isNil(value) ? '' : value;
};
List.prototype.contains = function (element) {
var num = parseFloat(element);
if (this.isLinked) {
if (this.first === element) {
return true;
}
if (!isNaN(num)) {
if (this.first === num) {
return true;
}
}
if (this.rest instanceof List) {
return this.rest.contains(element);
}
return false;
}
// in case I'm arrayed
if (contains(this.contents, element)) {
return true;
}
if (!isNaN(num)) {
return (contains(this.contents, num));
}
return false;
};
// List conversion:
List.prototype.asArray = function () {
// for use in the evaluator
this.becomeArray();
return this.contents;
};
List.prototype.asText = function () {
var result = '',
length = this.length(),
element,
i;
for (i = 1; i <= length; i += 1) {
element = this.at(i);
if (element instanceof List) {
result = result.concat(element.asText());
} else {
element = isNil(element) ? '' : element.toString();
result = result.concat(element);
}
}
return result;
};
List.prototype.becomeArray = function () {
if (this.isLinked) {
var next = this;
this.contents = [];
while (next instanceof List && (next.length() > 0)) {
this.contents.push(next.at(1));
next = next.cdr();
}
this.isLinked = false;
}
};
List.prototype.becomeLinked = function () {
var i, stop, tail = this;
if (!this.isLinked) {
stop = this.length();
for (i = 0; i < stop; i += 1) {
tail.first = this.contents[i];
tail.rest = new List();
tail.isLinked = true;
tail = tail.rest;
}
this.contents = [];
this.isLinked = true;
}
};
// List testing
List.prototype.equalTo = function (other) {
var i;
if (!(other instanceof List)) {
return false;
}
if ((!this.isLinked) && (!other.isLinked)) {
if (this.length() === 0 && (other.length() === 0)) {
return true;
}
if (this.length() !== other.length()) {
return false;
}
for (i = 0; i < this.length(); i += 1) {
if (!snapEquals(this.contents[i], other.contents[i])) {
return false;
}
}
return true;
}
if ((this.isLinked) && (other.isLinked)) {
if (snapEquals(this.at(1), other.at(1))) {
return this.cdr().equalTo(other.cdr());
}
return false;
}
if (this.length() !== other.length()) {
return false;
}
for (i = 0; i < this.length(); i += 1) {
if (!snapEquals(this.at(i), other.at(i))) {
return false;
}
}
return true;
};
// ListWatcherMorph ////////////////////////////////////////////////////
/*
I am a little window which observes a list and continuously
updates itself accordingly
*/
// ListWatcherMorph inherits from BoxMorph:
ListWatcherMorph.prototype = new BoxMorph();
ListWatcherMorph.prototype.constructor = ListWatcherMorph;
ListWatcherMorph.uber = BoxMorph.prototype;
// ListWatcherMorph default settings
ListWatcherMorph.prototype.cellColor =
SpriteMorph.prototype.blockColor.lists;
// ListWatcherMorph instance creation:
function ListWatcherMorph(list) {
this.init(list);
}
ListWatcherMorph.prototype.init = function (list) {
var myself = this;
this.list = list || new List();
this.start = 1;
this.range = 100;
this.lastUpdated = Date.now();
this.lastCell = null;
// elements declarations
this.label = new StringMorph(
localize('length: ') + this.list.length(),
SyntaxElementMorph.prototype.fontSize,
null,
false,
false,
false,
new Point(1, 1),
new Color(255, 255, 255)
);
this.label.mouseClickLeft = function () {myself.startIndexMenu(); };
this.frame = new ScrollFrameMorph(null, 10);
this.frame.alpha = 0;
this.frame.acceptsDrops = false;
this.frame.contents.acceptsDrops = false;
this.handle = new HandleMorph(
this,
80,
70,
3,
3
);
this.handle.setExtent(new Point(13, 13));
this.arrow = new ArrowMorph(
'down',
SyntaxElementMorph.prototype.fontSize
);
this.arrow.mouseClickLeft = function () {myself.startIndexMenu(); };
this.arrow.setRight(this.handle.right());
this.arrow.setBottom(this.handle.top());
this.handle.add(this.arrow);
this.plusButton = new PushButtonMorph(
this.list,
'add',
'+'
);
this.plusButton.padding = 0;
this.plusButton.edge = 0;
this.plusButton.outlineColor = this.color;
this.plusButton.drawNew();
this.plusButton.fixLayout();
ListWatcherMorph.uber.init.call(
this,
SyntaxElementMorph.prototype.rounding,
1.000001, // shadow bug in Chrome,
new Color(120, 120, 120)
);
this.color = new Color(220, 220, 220);
this.isDraggable = true;
this.setExtent(new Point(80, 70));
this.add(this.label);
this.add(this.frame);
this.add(this.plusButton);
this.add(this.handle);
this.handle.drawNew();
this.update();
this.fixLayout();
};
// ListWatcherMorph updating:
ListWatcherMorph.prototype.update = function (anyway) {
var i, idx, ceil, morphs, cell, cnts, label, button, max,
starttime, maxtime = 1000;
this.frame.contents.children.forEach(function (m) {
if (m instanceof CellMorph
&& m.contentsMorph instanceof ListWatcherMorph) {
m.contentsMorph.update();
}
});
if (this.lastUpdated === this.list.lastChanged && !anyway) {
return null;
}
this.updateLength(true);
// adjust start index to current list length
this.start = Math.max(
Math.min(
this.start,
Math.floor((this.list.length() - 1) / this.range)
* this.range + 1
),
1
);
// refresh existing cells
// highest index shown:
max = Math.min(
this.start + this.range - 1,
this.list.length()
);
// number of morphs available for refreshing
ceil = Math.min(
(max - this.start + 1) * 3,
this.frame.contents.children.length
);
for (i = 0; i < ceil; i += 3) {
idx = this.start + (i / 3);
cell = this.frame.contents.children[i];
label = this.frame.contents.children[i + 1];
button = this.frame.contents.children[i + 2];
cnts = this.list.at(idx);
if (cell.contents !== cnts) {
cell.contents = cnts;
cell.drawNew();
if (this.lastCell) {
cell.setLeft(this.lastCell.left());
}
}
this.lastCell = cell;
if (label.text !== idx.toString()) {
label.text = idx.toString();
label.drawNew();
}
button.action = idx;
}
// remove excess cells
// number of morphs to be shown
morphs = (max - this.start + 1) * 3;
while (this.frame.contents.children.length > morphs) {
this.frame.contents.children[morphs].destroy();
}
// add additional cells
ceil = morphs; //max * 3;
i = this.frame.contents.children.length;
starttime = Date.now();
if (ceil > i + 1) {
for (i; i < ceil; i += 3) {
if (Date.now() - starttime > maxtime) {
this.fixLayout();
this.frame.contents.adjustBounds();
this.frame.contents.setLeft(this.frame.left());
return null;
}
idx = this.start + (i / 3);
label = new StringMorph(
idx.toString(),
SyntaxElementMorph.prototype.fontSize,
null,
false,
false,
false,
new Point(1, 1),
new Color(255, 255, 255)
);
cell = new CellMorph(
this.list.at(idx),
this.cellColor,
idx
);
button = new PushButtonMorph(
this.list.remove,
idx,
'-',
this.list
);
button.padding = 1;
button.edge = 0;
button.corner = 1;
button.outlineColor = this.color.darker();
button.drawNew();
button.fixLayout();
this.frame.contents.add(cell);
if (this.lastCell) {
cell.setPosition(this.lastCell.bottomLeft());
} else {
cell.setTop(this.frame.contents.top());
}
this.lastCell = cell;
label.setCenter(cell.center());
label.setRight(cell.left() - 2);
this.frame.contents.add(label);
this.frame.contents.add(button);
}
}
this.lastCell = null;
this.fixLayout();
this.frame.contents.adjustBounds();
this.frame.contents.setLeft(this.frame.left());
this.updateLength();
this.lastUpdated = this.list.lastChanged;
};
ListWatcherMorph.prototype.updateLength = function (notDone) {
this.label.text = localize('length: ') + this.list.length();
if (notDone) {
this.label.color = new Color(0, 0, 100);
} else {
this.label.color = new Color(0, 0, 0);
}
this.label.drawNew();
this.label.setCenter(this.center());
this.label.setBottom(this.bottom() - 3);
};
ListWatcherMorph.prototype.startIndexMenu = function () {
var i,
range,
myself = this,
items = Math.ceil(this.list.length() / this.range),
menu = new MenuMorph(
function (idx) {myself.setStartIndex(idx); },
null,
myself
);
menu.addItem('1...', 1);
for (i = 1; i < items; i += 1) {
range = i * 100 + 1;
menu.addItem(range + '...', range);
}
menu.popUpAtHand(this.world());
};
ListWatcherMorph.prototype.setStartIndex = function (index) {
this.start = index;
this.list.changed();
};
ListWatcherMorph.prototype.fixLayout = function () {
Morph.prototype.trackChanges = false;
if (this.frame) {
this.arrangeCells();
this.frame.silentSetPosition(this.position().add(3));
this.frame.bounds.corner = this.bounds.corner.subtract(new Point(
3,
17
));
this.frame.drawNew();
this.frame.contents.adjustBounds();
}
this.label.setCenter(this.center());
this.label.setBottom(this.bottom() - 3);
this.plusButton.setLeft(this.left() + 3);
this.plusButton.setBottom(this.bottom() - 3);
Morph.prototype.trackChanges = true;
this.changed();
if (this.parent && this.parent.fixLayout) {
this.parent.fixLayout();
}
};
ListWatcherMorph.prototype.arrangeCells = function () {
var i, cell, label, button, lastCell,
end = this.frame.contents.children.length;
for (i = 0; i < end; i += 3) {
cell = this.frame.contents.children[i];
label = this.frame.contents.children[i + 1];
button = this.frame.contents.children[i + 2];
if (lastCell) {
cell.setTop(lastCell.bottom());
}
if (label) {
label.setTop(cell.center().y - label.height() / 2);
label.setRight(cell.left() - 2);
}
if (button) {
button.setCenter(cell.center());
button.setLeft(cell.right() + 2);
}
lastCell = cell;
}
this.frame.contents.adjustBounds();
};
// ListWatcherMorph hiding/showing:
ListWatcherMorph.prototype.show = function () {
ListWatcherMorph.uber.show.call(this);
this.frame.contents.adjustBounds();
};
// ListWatcherMorph drawing:
ListWatcherMorph.prototype.drawNew = function () {
WatcherMorph.prototype.drawNew.call(this);
this.fixLayout();
};

BIN
locale.js 100644

Plik binarny nie jest wyświetlany.

14
manifest.mf 100644
Wyświetl plik

@ -0,0 +1,14 @@
CACHE MANIFEST
snap.html
blocks.js
byob.js
gui.js
lists.js
morphic.js
objects.js
threads.js
widgets.js
store.js
xml.js
scriptsPaneTexture.gif
snap_logo_sm.gif

10565
morphic.js 100644

Plik diff jest za duży Load Diff

BIN
morphic.txt 100755

Plik binarny nie jest wyświetlany.

5610
objects.js 100644

Plik diff jest za duży Load Diff

20
readme.txt 100644
Wyświetl plik

@ -0,0 +1,20 @@
readme - Snap! 4.0
------------------
this document is just a stub as of now. For the first official release of Snap! 4.0 it will contain release notes covering the following issues:
saving, loading, exporting, importing
artefacts: projects, blocks, sprites
URL options: #run: #open:
supported browsers, problems with the Android virtual keyboard
supported browser / OS settings
SVG support limitations
OS/X: turn LCD font smoothing off
Beware of third-party Chrome toolbars and iFrames

Plik binarny nie jest wyświetlany.

Po

Szerokość:  |  Wysokość:  |  Rozmiar: 155 B

347
sha512.js 100644
Wyświetl plik

@ -0,0 +1,347 @@
/*
sha512.js
encryption for SNAP!
This file is derived from crypto-js.
© 20092012 by Jeff Mott. All rights reserved.
Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met:
Redistributions of source code must retain the above copyright notice, this list of conditions, and the following disclaimer.
Redistributions in binary form must reproduce the above copyright notice, this list of conditions, and the following disclaimer in the documentation or other materials provided with the distribution.
Neither the name CryptoJS nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS," AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE, ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
var hex_sha512 = (function (hex_sha512) {
var hexcase = 0;
function hex_sha512(s)
{
return CryptoJS.SHA512(str2rstr_utf8(s)).toString(CryptoJS.enc.Hex);
}
function rstr_sha512(s)
{
return binb2rstr(binb_sha512(rstr2binb(s), s.length * 8));
}
var CryptoJS=CryptoJS||function(a,g){var m={},e=m.lib={},q=e.Base=function(){function a(){}return{extend:function(b){a.prototype=this;var d=new a;b&&d.mixIn(b);d.$super=this;return d},create:function(){var a=this.extend();a.init.apply(a,arguments);return a},init:function(){},mixIn:function(a){for(var k in a)a.hasOwnProperty(k)&&(this[k]=a[k]);a.hasOwnProperty("toString")&&(this.toString=a.toString)},clone:function(){return this.$super.extend(this)}}}(),r=e.WordArray=q.extend({init:function(a,b){a=
this.words=a||[];this.sigBytes=b!=g?b:4*a.length},toString:function(a){return(a||n).stringify(this)},concat:function(a){var b=this.words,d=a.words,c=this.sigBytes,a=a.sigBytes;this.clamp();if(c%4)for(var i=0;i<a;i++)b[c+i>>>2]|=(d[i>>>2]>>>24-8*(i%4)&255)<<24-8*((c+i)%4);else if(65535<d.length)for(i=0;i<a;i+=4)b[c+i>>>2]=d[i>>>2];else b.push.apply(b,d);this.sigBytes+=a;return this},clamp:function(){var k=this.words,b=this.sigBytes;k[b>>>2]&=4294967295<<32-8*(b%4);k.length=a.ceil(b/4)},clone:function(){var a=
q.clone.call(this);a.words=this.words.slice(0);return a},random:function(k){for(var b=[],d=0;d<k;d+=4)b.push(4294967296*a.random()|0);return r.create(b,k)}}),y=m.enc={},n=y.Hex={stringify:function(a){for(var b=a.words,a=a.sigBytes,d=[],c=0;c<a;c++){var i=b[c>>>2]>>>24-8*(c%4)&255;d.push((i>>>4).toString(16));d.push((i&15).toString(16))}return d.join("")},parse:function(a){for(var b=a.length,d=[],c=0;c<b;c+=2)d[c>>>3]|=parseInt(a.substr(c,2),16)<<24-4*(c%8);return r.create(d,b/2)}},l=y.Latin1={stringify:function(a){for(var b=
a.words,a=a.sigBytes,d=[],c=0;c<a;c++)d.push(String.fromCharCode(b[c>>>2]>>>24-8*(c%4)&255));return d.join("")},parse:function(a){for(var b=a.length,d=[],c=0;c<b;c++)d[c>>>2]|=(a.charCodeAt(c)&255)<<24-8*(c%4);return r.create(d,b)}},da=y.Utf8={stringify:function(a){try{return decodeURIComponent(escape(l.stringify(a)))}catch(b){throw Error("Malformed UTF-8 data");}},parse:function(a){return l.parse(unescape(encodeURIComponent(a)))}},h=e.BufferedBlockAlgorithm=q.extend({reset:function(){this._data=
r.create();this._nDataBytes=0},_append:function(a){"string"==typeof a&&(a=da.parse(a));this._data.concat(a);this._nDataBytes+=a.sigBytes},_process:function(k){var b=this._data,d=b.words,c=b.sigBytes,i=this.blockSize,l=c/(4*i),l=k?a.ceil(l):a.max((l|0)-this._minBufferSize,0),k=l*i,c=a.min(4*k,c);if(k){for(var h=0;h<k;h+=i)this._doProcessBlock(d,h);h=d.splice(0,k);b.sigBytes-=c}return r.create(h,c)},clone:function(){var a=q.clone.call(this);a._data=this._data.clone();return a},_minBufferSize:0});e.Hasher=
h.extend({init:function(){this.reset()},reset:function(){h.reset.call(this);this._doReset()},update:function(a){this._append(a);this._process();return this},finalize:function(a){a&&this._append(a);this._doFinalize();return this._hash},clone:function(){var a=h.clone.call(this);a._hash=this._hash.clone();return a},blockSize:16,_createHelper:function(a){return function(b,d){return a.create(d).finalize(b)}},_createHmacHelper:function(a){return function(b,d){return ea.HMAC.create(a,d).finalize(b)}}});
var ea=m.algo={};return m}(Math);
(function(a){var g=CryptoJS,m=g.lib,e=m.Base,q=m.WordArray,g=g.x64={};g.Word=e.extend({init:function(a,e){this.high=a;this.low=e}});g.WordArray=e.extend({init:function(e,y){e=this.words=e||[];this.sigBytes=y!=a?y:8*e.length},toX32:function(){for(var a=this.words,e=a.length,n=[],l=0;l<e;l++){var g=a[l];n.push(g.high);n.push(g.low)}return q.create(n,this.sigBytes)},clone:function(){for(var a=e.clone.call(this),g=a.words=this.words.slice(0),n=g.length,l=0;l<n;l++)g[l]=g[l].clone();return a}})})();
(function(){function a(){return q.create.apply(q,arguments)}var g=CryptoJS,m=g.lib.Hasher,e=g.x64,q=e.Word,r=e.WordArray,e=g.algo,y=[a(1116352408,3609767458),a(1899447441,602891725),a(3049323471,3964484399),a(3921009573,2173295548),a(961987163,4081628472),a(1508970993,3053834265),a(2453635748,2937671579),a(2870763221,3664609560),a(3624381080,2734883394),a(310598401,1164996542),a(607225278,1323610764),a(1426881987,3590304994),a(1925078388,4068182383),a(2162078206,991336113),a(2614888103,633803317),
a(3248222580,3479774868),a(3835390401,2666613458),a(4022224774,944711139),a(264347078,2341262773),a(604807628,2007800933),a(770255983,1495990901),a(1249150122,1856431235),a(1555081692,3175218132),a(1996064986,2198950837),a(2554220882,3999719339),a(2821834349,766784016),a(2952996808,2566594879),a(3210313671,3203337956),a(3336571891,1034457026),a(3584528711,2466948901),a(113926993,3758326383),a(338241895,168717936),a(666307205,1188179964),a(773529912,1546045734),a(1294757372,1522805485),a(1396182291,
2643833823),a(1695183700,2343527390),a(1986661051,1014477480),a(2177026350,1206759142),a(2456956037,344077627),a(2730485921,1290863460),a(2820302411,3158454273),a(3259730800,3505952657),a(3345764771,106217008),a(3516065817,3606008344),a(3600352804,1432725776),a(4094571909,1467031594),a(275423344,851169720),a(430227734,3100823752),a(506948616,1363258195),a(659060556,3750685593),a(883997877,3785050280),a(958139571,3318307427),a(1322822218,3812723403),a(1537002063,2003034995),a(1747873779,3602036899),
a(1955562222,1575990012),a(2024104815,1125592928),a(2227730452,2716904306),a(2361852424,442776044),a(2428436474,593698344),a(2756734187,3733110249),a(3204031479,2999351573),a(3329325298,3815920427),a(3391569614,3928383900),a(3515267271,566280711),a(3940187606,3454069534),a(4118630271,4000239992),a(116418474,1914138554),a(174292421,2731055270),a(289380356,3203993006),a(460393269,320620315),a(685471733,587496836),a(852142971,1086792851),a(1017036298,365543100),a(1126000580,2618297676),a(1288033470,
3409855158),a(1501505948,4234509866),a(1607167915,987167468),a(1816402316,1246189591)],n=[];(function(){for(var l=0;80>l;l++)n[l]=a()})();e=e.SHA512=m.extend({_doReset:function(){this._hash=r.create([a(1779033703,4089235720),a(3144134277,2227873595),a(1013904242,4271175723),a(2773480762,1595750129),a(1359893119,2917565137),a(2600822924,725511199),a(528734635,4215389547),a(1541459225,327033209)])},_doProcessBlock:function(a,e){for(var h=this._hash.words,g=h[0],k=h[1],b=h[2],d=h[3],c=h[4],i=h[5],m=
h[6],h=h[7],q=g.high,r=g.low,W=k.high,K=k.low,X=b.high,L=b.low,Y=d.high,M=d.low,Z=c.high,N=c.low,$=i.high,O=i.low,aa=m.high,P=m.low,ba=h.high,Q=h.low,t=q,o=r,E=W,C=K,F=X,D=L,T=Y,G=M,u=Z,p=N,R=$,H=O,S=aa,I=P,U=ba,J=Q,v=0;80>v;v++){var z=n[v];if(16>v)var s=z.high=a[e+2*v]|0,f=z.low=a[e+2*v+1]|0;else{var s=n[v-15],f=s.high,w=s.low,s=(w<<31|f>>>1)^(w<<24|f>>>8)^f>>>7,w=(f<<31|w>>>1)^(f<<24|w>>>8)^(f<<25|w>>>7),B=n[v-2],f=B.high,j=B.low,B=(j<<13|f>>>19)^(f<<3|j>>>29)^f>>>6,j=(f<<13|j>>>19)^(j<<3|f>>>29)^
(f<<26|j>>>6),f=n[v-7],V=f.high,A=n[v-16],x=A.high,A=A.low,f=w+f.low,s=s+V+(f>>>0<w>>>0?1:0),f=f+j,s=s+B+(f>>>0<j>>>0?1:0),f=f+A,s=s+x+(f>>>0<A>>>0?1:0);z.high=s;z.low=f}var V=u&R^~u&S,A=p&H^~p&I,z=t&E^t&F^E&F,fa=o&C^o&D^C&D,w=(o<<4|t>>>28)^(t<<30|o>>>2)^(t<<25|o>>>7),B=(t<<4|o>>>28)^(o<<30|t>>>2)^(o<<25|t>>>7),j=y[v],ga=j.high,ca=j.low,j=J+((u<<18|p>>>14)^(u<<14|p>>>18)^(p<<23|u>>>9)),x=U+((p<<18|u>>>14)^(p<<14|u>>>18)^(u<<23|p>>>9))+(j>>>0<J>>>0?1:0),j=j+A,x=x+V+(j>>>0<A>>>0?1:0),j=j+ca,x=x+ga+
(j>>>0<ca>>>0?1:0),j=j+f,x=x+s+(j>>>0<f>>>0?1:0),f=B+fa,z=w+z+(f>>>0<B>>>0?1:0),U=S,J=I,S=R,I=H,R=u,H=p,p=G+j|0,u=T+x+(p>>>0<G>>>0?1:0)|0,T=F,G=D,F=E,D=C,E=t,C=o,o=j+f|0,t=x+z+(o>>>0<j>>>0?1:0)|0}r=g.low=r+o|0;g.high=q+t+(r>>>0<o>>>0?1:0)|0;K=k.low=K+C|0;k.high=W+E+(K>>>0<C>>>0?1:0)|0;L=b.low=L+D|0;b.high=X+F+(L>>>0<D>>>0?1:0)|0;M=d.low=M+G|0;d.high=Y+T+(M>>>0<G>>>0?1:0)|0;N=c.low=N+p|0;c.high=Z+u+(N>>>0<p>>>0?1:0)|0;O=i.low=O+H|0;i.high=$+R+(O>>>0<H>>>0?1:0)|0;P=m.low=P+I|0;m.high=aa+S+(P>>>0<I>>>
0?1:0)|0;Q=h.low=Q+J|0;h.high=ba+U+(Q>>>0<J>>>0?1:0)|0},_doFinalize:function(){var a=this._data,e=a.words,h=8*this._nDataBytes,g=8*a.sigBytes;e[g>>>5]|=128<<24-g%32;e[(g+128>>>10<<5)+31]=h;a.sigBytes=4*e.length;this._process();this._hash=this._hash.toX32()},blockSize:32});g.SHA512=m._createHelper(e);g.HmacSHA512=m._createHmacHelper(e)})();
function rstr2hex(input)
{
try { hexcase } catch(e) { hexcase=0; }
var hex_tab = hexcase ? "0123456789ABCDEF" : "0123456789abcdef";
var output = "";
var x;
for(var i = 0; i < input.length; i++)
{
x = input.charCodeAt(i);
output += hex_tab.charAt((x >>> 4) & 0x0F)
+ hex_tab.charAt( x & 0x0F);
}
return output;
}
function str2rstr_utf8(input)
{
var output = "";
var i = -1;
var x, y;
while(++i < input.length)
{
x = input.charCodeAt(i);
y = i + 1 < input.length ? input.charCodeAt(i + 1) : 0;
if(0xD800 <= x && x <= 0xDBFF && 0xDC00 <= y && y <= 0xDFFF)
{
x = 0x10000 + ((x & 0x03FF) << 10) + (y & 0x03FF);
i++;
}
if(x <= 0x7F)
output += String.fromCharCode(x);
else if(x <= 0x7FF)
output += String.fromCharCode(0xC0 | ((x >>> 6 ) & 0x1F),
0x80 | ( x & 0x3F));
else if(x <= 0xFFFF)
output += String.fromCharCode(0xE0 | ((x >>> 12) & 0x0F),
0x80 | ((x >>> 6 ) & 0x3F),
0x80 | ( x & 0x3F));
else if(x <= 0x1FFFFF)
output += String.fromCharCode(0xF0 | ((x >>> 18) & 0x07),
0x80 | ((x >>> 12) & 0x3F),
0x80 | ((x >>> 6 ) & 0x3F),
0x80 | ( x & 0x3F));
}
return output;
}
function rstr2binb(input)
{
var output = Array(input.length >> 2);
for(var i = 0; i < output.length; i++)
output[i] = 0;
for(var i = 0; i < input.length * 8; i += 8)
output[i>>5] |= (input.charCodeAt(i / 8) & 0xFF) << (24 - i % 32);
return output;
}
function binb2rstr(input)
{
var output = "";
for(var i = 0; i < input.length * 32; i += 8)
output += String.fromCharCode((input[i>>5] >>> (24 - i % 32)) & 0xFF);
return output;
}
var sha512_k;
function binb_sha512(x, len)
{
if(sha512_k == undefined)
{
sha512_k = new Array(
new int64(0x428a2f98, -685199838), new int64(0x71374491, 0x23ef65cd),
new int64(-1245643825, -330482897), new int64(-373957723, -2121671748),
new int64(0x3956c25b, -213338824), new int64(0x59f111f1, -1241133031),
new int64(-1841331548, -1357295717), new int64(-1424204075, -630357736),
new int64(-670586216, -1560083902), new int64(0x12835b01, 0x45706fbe),
new int64(0x243185be, 0x4ee4b28c), new int64(0x550c7dc3, -704662302),
new int64(0x72be5d74, -226784913), new int64(-2132889090, 0x3b1696b1),
new int64(-1680079193, 0x25c71235), new int64(-1046744716, -815192428),
new int64(-459576895, -1628353838), new int64(-272742522, 0x384f25e3),
new int64(0xfc19dc6, -1953704523), new int64(0x240ca1cc, 0x77ac9c65),
new int64(0x2de92c6f, 0x592b0275), new int64(0x4a7484aa, 0x6ea6e483),
new int64(0x5cb0a9dc, -1119749164), new int64(0x76f988da, -2096016459),
new int64(-1740746414, -295247957), new int64(-1473132947, 0x2db43210),
new int64(-1341970488, -1728372417), new int64(-1084653625, -1091629340),
new int64(-958395405, 0x3da88fc2), new int64(-710438585, -1828018395),
new int64(0x6ca6351, -536640913), new int64(0x14292967, 0xa0e6e70),
new int64(0x27b70a85, 0x46d22ffc), new int64(0x2e1b2138, 0x5c26c926),
new int64(0x4d2c6dfc, 0x5ac42aed), new int64(0x53380d13, -1651133473),
new int64(0x650a7354, -1951439906), new int64(0x766a0abb, 0x3c77b2a8),
new int64(-2117940946, 0x47edaee6), new int64(-1838011259, 0x1482353b),
new int64(-1564481375, 0x4cf10364), new int64(-1474664885, -1136513023),
new int64(-1035236496, -789014639), new int64(-949202525, 0x654be30),
new int64(-778901479, -688958952), new int64(-694614492, 0x5565a910),
new int64(-200395387, 0x5771202a), new int64(0x106aa070, 0x32bbd1b8),
new int64(0x19a4c116, -1194143544), new int64(0x1e376c08, 0x5141ab53),
new int64(0x2748774c, -544281703), new int64(0x34b0bcb5, -509917016),
new int64(0x391c0cb3, -976659869), new int64(0x4ed8aa4a, -482243893),
new int64(0x5b9cca4f, 0x7763e373), new int64(0x682e6ff3, -692930397),
new int64(0x748f82ee, 0x5defb2fc), new int64(0x78a5636f, 0x43172f60),
new int64(-2067236844, -1578062990), new int64(-1933114872, 0x1a6439ec),
new int64(-1866530822, 0x23631e28), new int64(-1538233109, -561857047),
new int64(-1090935817, -1295615723), new int64(-965641998, -479046869),
new int64(-903397682, -366583396), new int64(-779700025, 0x21c0c207),
new int64(-354779690, -840897762), new int64(-176337025, -294727304),
new int64(0x6f067aa, 0x72176fba), new int64(0xa637dc5, -1563912026),
new int64(0x113f9804, -1090974290), new int64(0x1b710b35, 0x131c471b),
new int64(0x28db77f5, 0x23047d84), new int64(0x32caab7b, 0x40c72493),
new int64(0x3c9ebe0a, 0x15c9bebc), new int64(0x431d67c4, -1676669620),
new int64(0x4cc5d4be, -885112138), new int64(0x597f299c, -60457430),
new int64(0x5fcb6fab, 0x3ad6faec), new int64(0x6c44198c, 0x4a475817));
}
var H = new Array(
new int64(0x6a09e667, -205731576),
new int64(-1150833019, -2067093701),
new int64(0x3c6ef372, -23791573),
new int64(-1521486534, 0x5f1d36f1),
new int64(0x510e527f, -1377402159),
new int64(-1694144372, 0x2b3e6c1f),
new int64(0x1f83d9ab, -79577749),
new int64(0x5be0cd19, 0x137e2179));
var T1 = new int64(0, 0),
T2 = new int64(0, 0),
a = new int64(0,0),
b = new int64(0,0),
c = new int64(0,0),
d = new int64(0,0),
e = new int64(0,0),
f = new int64(0,0),
g = new int64(0,0),
h = new int64(0,0),
s0 = new int64(0, 0),
s1 = new int64(0, 0),
Ch = new int64(0, 0),
Maj = new int64(0, 0),
r1 = new int64(0, 0),
r2 = new int64(0, 0),
r3 = new int64(0, 0);
var j, i;
var W = new Array(80);
for(i=0; i<80; i++)
W[i] = new int64(0, 0);
x[len >> 5] |= 0x80 << (24 - (len & 0x1f));
x[((len + 128 >> 10)<< 5) + 31] = len;
for(i = 0; i<x.length; i+=32)
{
int64copy(a, H[0]);
int64copy(b, H[1]);
int64copy(c, H[2]);
int64copy(d, H[3]);
int64copy(e, H[4]);
int64copy(f, H[5]);
int64copy(g, H[6]);
int64copy(h, H[7]);
for(j=0; j<16; j++)
{
W[j].h = x[i + 2*j];
W[j].l = x[i + 2*j + 1];
}
for(j=16; j<80; j++)
{
int64rrot(r1, W[j-2], 19);
int64revrrot(r2, W[j-2], 29);
int64shr(r3, W[j-2], 6);
s1.l = r1.l ^ r2.l ^ r3.l;
s1.h = r1.h ^ r2.h ^ r3.h;
int64rrot(r1, W[j-15], 1);
int64rrot(r2, W[j-15], 8);
int64shr(r3, W[j-15], 7);
s0.l = r1.l ^ r2.l ^ r3.l;
s0.h = r1.h ^ r2.h ^ r3.h;
int64add4(W[j], s1, W[j-7], s0, W[j-16]);
}
for(j = 0; j < 80; j++)
{
Ch.l = (e.l & f.l) ^ (~e.l & g.l);
Ch.h = (e.h & f.h) ^ (~e.h & g.h);
int64rrot(r1, e, 14);
int64rrot(r2, e, 18);
int64revrrot(r3, e, 9);
s1.l = r1.l ^ r2.l ^ r3.l;
s1.h = r1.h ^ r2.h ^ r3.h;
int64rrot(r1, a, 28);
int64revrrot(r2, a, 2);
int64revrrot(r3, a, 7);
s0.l = r1.l ^ r2.l ^ r3.l;
s0.h = r1.h ^ r2.h ^ r3.h;
Maj.l = (a.l & b.l) ^ (a.l & c.l) ^ (b.l & c.l);
Maj.h = (a.h & b.h) ^ (a.h & c.h) ^ (b.h & c.h);
int64add5(T1, h, s1, Ch, sha512_k[j], W[j]);
int64add(T2, s0, Maj);
int64copy(h, g);
int64copy(g, f);
int64copy(f, e);
int64add(e, d, T1);
int64copy(d, c);
int64copy(c, b);
int64copy(b, a);
int64add(a, T1, T2);
}
int64add(H[0], H[0], a);
int64add(H[1], H[1], b);
int64add(H[2], H[2], c);
int64add(H[3], H[3], d);
int64add(H[4], H[4], e);
int64add(H[5], H[5], f);
int64add(H[6], H[6], g);
int64add(H[7], H[7], h);
}
var hash = new Array(16);
for(i=0; i<8; i++)
{
hash[2*i] = H[i].h;
hash[2*i + 1] = H[i].l;
}
return hash;
}
function int64(h, l)
{
this.h = h;
this.l = l;
}
function int64copy(dst, src)
{
dst.h = src.h;
dst.l = src.l;
}
function int64rrot(dst, x, shift)
{
dst.l = (x.l >>> shift) | (x.h << (32-shift));
dst.h = (x.h >>> shift) | (x.l << (32-shift));
}
function int64revrrot(dst, x, shift)
{
dst.l = (x.h >>> shift) | (x.l << (32-shift));
dst.h = (x.l >>> shift) | (x.h << (32-shift));
}
function int64shr(dst, x, shift)
{
dst.l = (x.l >>> shift) | (x.h << (32-shift));
dst.h = (x.h >>> shift);
}
function int64add(dst, x, y)
{
var w0 = (x.l & 0xffff) + (y.l & 0xffff);
var w1 = (x.l >>> 16) + (y.l >>> 16) + (w0 >>> 16);
var w2 = (x.h & 0xffff) + (y.h & 0xffff) + (w1 >>> 16);
var w3 = (x.h >>> 16) + (y.h >>> 16) + (w2 >>> 16);
dst.l = (w0 & 0xffff) | (w1 << 16);
dst.h = (w2 & 0xffff) | (w3 << 16);
}
function int64add4(dst, a, b, c, d)
{
var w0 = (a.l & 0xffff) + (b.l & 0xffff) + (c.l & 0xffff) + (d.l & 0xffff);
var w1 = (a.l >>> 16) + (b.l >>> 16) + (c.l >>> 16) + (d.l >>> 16) + (w0 >>> 16);
var w2 = (a.h & 0xffff) + (b.h & 0xffff) + (c.h & 0xffff) + (d.h & 0xffff) + (w1 >>> 16);
var w3 = (a.h >>> 16) + (b.h >>> 16) + (c.h >>> 16) + (d.h >>> 16) + (w2 >>> 16);
dst.l = (w0 & 0xffff) | (w1 << 16);
dst.h = (w2 & 0xffff) | (w3 << 16);
}
function int64add5(dst, a, b, c, d, e)
{
var w0 = (a.l & 0xffff) + (b.l & 0xffff) + (c.l & 0xffff) + (d.l & 0xffff) + (e.l & 0xffff);
var w1 = (a.l >>> 16) + (b.l >>> 16) + (c.l >>> 16) + (d.l >>> 16) + (e.l >>> 16) + (w0 >>> 16);
var w2 = (a.h & 0xffff) + (b.h & 0xffff) + (c.h & 0xffff) + (d.h & 0xffff) + (e.h & 0xffff) + (w1 >>> 16);
var w3 = (a.h >>> 16) + (b.h >>> 16) + (c.h >>> 16) + (d.h >>> 16) + (e.h >>> 16) + (w2 >>> 16);
dst.l = (w0 & 0xffff) | (w1 << 16);
dst.h = (w2 & 0xffff) | (w3 << 16);
}
return hex_sha512;
})({});

37
snap.html 100755
Wyświetl plik

@ -0,0 +1,37 @@
<!DOCTYPE html>
<html>
<head>
<meta http-equiv="Content-Type" content="text/html; charset=UTF-8">
<title>Snap! Build Your Own Blocks. Beta</title>
<link rel="shortcut icon" href="http://snap.berkeley.edu/fav3.gif" type="image/gif">
<script type="text/javascript" src="morphic.js"></script>
<script type="text/javascript" src="widgets.js"></script>
<script type="text/javascript" src="blocks.js"></script>
<script type="text/javascript" src="threads.js"></script>
<script type="text/javascript" src="objects.js"></script>
<script type="text/javascript" src="gui.js"></script>
<script type="text/javascript" src="lists.js"></script>
<script type="text/javascript" src="byob.js"></script>
<script type="text/javascript" src="xml.js"></script>
<script type="text/javascript" src="store.js"></script>
<script type="text/javascript" src="locale.js"></script>
<script type="text/javascript" src="cloud.js"></script>
<script type="text/javascript" src="sha512.js"></script>
<script type="text/javascript">
var world;
window.onload = function () {
world = new WorldMorph(document.getElementById('world'));
new IDE_Morph().openIn(world);
setInterval(loop, 1);
};
function loop() {
world.doOneCycle();
}
</script>
</head>
<body style="background-color: #282828; margin: 0;">
<canvas id="world" tabindex="1" width="800" height="600" style="position: absolute;">
<p>Your browser doesn't support canvas.</p>
</canvas>
</body>
</html>

BIN
snap_logo_sm.gif 100755

Plik binarny nie jest wyświetlany.

Po

Szerokość:  |  Wysokość:  |  Rozmiar: 1.3 KiB

1641
store.js 100644

Plik diff jest za duży Load Diff

2802
threads.js 100644

Plik diff jest za duży Load Diff

1
tools.xml 100644

File diff suppressed because one or more lines are too long

Wyświetl plik

@ -0,0 +1,143 @@
*****************************
Translating BYOB4 / Snap!
by Jens Moenig
last changed: 12/10/16
*****************************
At this stage of development, Snap! can be translated to any LTR language
maintaining the current order of inputs (formal parameters in blocks).
Translating Snap! is easy:
1. Download
Download the sources and extract them into a local folder on your
computer:
<http://snap.berkeley.edu/snapsource/snap.zip>
Use the German translation file (named 'lang-de.js') as template for your
own translations. Start with editing the original file, because that way
you will be able to immediately check the results in your browsers while
you're working on your translation (keep the local copy of snap.html open
in your web browser, and refresh it as you progress with your
translation).
2. Edit
Edit the translation file with a regular text editor, or with your
favorite JavaScript editor.
In the first non-commented line (the one right below this
note) replace "de" with the two-letter ISO 639-1 code for your language,
e.g.
fr - French => SnapTranslator.dict.fr = {
it - Italian => SnapTranslator.dict.it = {
pl - Polish => SnapTranslator.dict.pl = {
pt - Portuguese => SnapTranslator.dict.pt = {
es - Spanish => SnapTranslator.dict.es = {
el - Greek => => SnapTranslator.dict.el = {
etc. (see <http://en.wikipedia.org/wiki/ISO_639-1>)
3. Translate
Then work through the dictionary, replacing the German strings against
your translations. The dictionary is a straight-forward JavaScript ad-hoc
object, for review purposes it should be formatted as follows:
{
'English string':
'Translation string',
'last key':
} 'last value'
and you only edit the indented value strings. Note that each key-value
pair needs to be delimited by a comma, but that there shouldn't be a comma
after the last pair (again, just overwrite the template file and you'll be
fine).
If something doesn't work, or if you're unsure about the formalities you
should check your file with
<http://JSLint.com>
This will inform you about any missed commas etc.
4. Accented characters
Depending on which text editor and which file encoding you use you can
directly enter special characters (e.g. Umlaut, accented characters) on
your keyboard. However, I've noticed that some browsers may not display
special characters correctly, even if other browsers do. So it's best to
check your results in several browsers. If you want to be on the safe
side, it's even better to escape these characters using Unicode.
see: <http://0xcc.net/jsescape/>
5. Block specs:
At this time your translation of block specs will only work
correctly, if the order of formal parameters and their types
are unchanged. Placeholders for inputs (formal parameters) are
indicated by a preceding % prefix and followed by a type
abbreviation.
For example:
'say %s for %n secs'
can currently not be changed into
'say %n secs long %s'
and still work as intended.
Similarly
'point towards %dst'
cannot be changed into
'point towards %cst'
without breaking its functionality.
6. Submit
When you're done, rename the edited file by replacing the "de" part of the
filename with the two-letter ISO 639-1 code for your language, e.g.
fr - French => lang-fr.js
it - Italian => lang-it.js
pl - Polish => lang-pl.js
pt - Portuguese => lang-pt.js
es - Spanish => lang-es.js
el - Greek => => lang-el.js
and send it to me for inclusion in the official Snap! distribution.
Once your translation has been included, Your name will the shown in the
"Translators" tab in the "About Snap!" dialog box, and you will be able to
directly launch a translated version of Snap! in your browser by appending
lang:xx
to the URL, xx representing your translations two-letter code.
7. Known issues
In some browsers accents or ornaments located in typographic ascenders
above the cap height are currently (partially) cut-off.
Enjoy!
-Jens

2912
widgets.js 100644

Plik diff jest za duży Load Diff

428
xml.js 100644
Wyświetl plik

@ -0,0 +1,428 @@
/*
xml.js
a simple XML DOM, encoder and parser for morphic.js
written by Jens Mšnig
jens@moenig.org
Copyright (C) 2013 by Jens Mšnig
This file is part of Snap!.
Snap! is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as
published by the Free Software Foundation, either version 3 of
the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
prerequisites:
--------------
needs morphic.js
hierarchy
---------
the following tree lists all constructors hierarchically,
indentation indicating inheritance. Refer to this list to get a
contextual overview:
Node*
XML_Element
ReadStream
* defined in morphic.js
toc
---
the following list shows the order in which all constructors are
defined. Use this list to locate code in this document:
ReadStream
XML_Element
credits
-------
Nathan Dinsmore contributed to the design and implemented a first
working version of a complete XMLSerializer. I have taken much of the
overall design and many of the functions and methods in this file from
Nathan's fine original prototype.
*/
/*global modules, isString, detect, Node, isNil*/
// Global stuff ////////////////////////////////////////////////////////
modules.xml = '2013-February-18';
// Declarations
var ReadStream;
var XML_Element;
// ReadStream ////////////////////////////////////////////////////////////
// I am a sequential reading interface to an Array or String
// ReadStream instance creation:
function ReadStream(arrayOrString) {
this.contents = arrayOrString || '';
this.index = 0;
}
// ReadStream constants:
ReadStream.prototype.space = /[\s]/;
// ReadStream accessing:
ReadStream.prototype.next = function (count) {
var element;
if (count === undefined) {
element = this.contents[this.index];
this.index += 1;
return element;
}
return this.contents.slice(this.index, this.index += count);
};
ReadStream.prototype.peek = function () {
return this.contents[this.index];
};
ReadStream.prototype.skip = function (count) {
this.index += count || 1;
};
ReadStream.prototype.atEnd = function () {
return this.index > (this.contents.length - 1);
};
// ReadStream accessing String contents:
ReadStream.prototype.upTo = function (regex) {
if (!isString(this.contents)) {return ''; }
var i = this.contents.substr(this.index).search(regex);
if (i === -1) {
return '';
}
return this.contents.substring(this.index, this.index += i);
};
ReadStream.prototype.peekUpTo = function (regex) {
if (!isString(this.contents)) {return ''; }
var i = this.contents.substr(this.index).search(regex);
if (i === -1) {
return '';
}
return this.contents.substring(this.index, this.index + i);
};
ReadStream.prototype.skipSpace = function () {
if (!isString(this.contents)) {return ''; }
var ch;
while (this.space.test(ch = this.peek()) && ch !== '') {
this.skip();
}
};
ReadStream.prototype.word = function () {
if (!isString(this.contents)) {return ''; }
var i = this.contents.substr(this.index).search(/[\s\>\/\=]|$/);
if (i === -1) {
return '';
}
return this.contents.substring(this.index, this.index += i);
};
// XML_Element ///////////////////////////////////////////////////////////
/*
I am a DOM-Node which can encode itself to as well as parse itself
from a well-formed XML string. Note that there is no separate parser
object, all the parsing can be done in a single object.
*/
// XML_Element inherits from Node:
XML_Element.prototype = new Node();
XML_Element.prototype.constructor = XML_Element;
XML_Element.uber = Node.prototype;
// XML_Element preferences settings:
XML_Element.prototype.indentation = ' ';
// XML_Element instance creation:
function XML_Element(tag, contents, parent) {
this.init(tag, contents, parent);
}
XML_Element.prototype.init = function (tag, contents, parent) {
// additional properties:
this.tag = tag || 'unnamed';
this.attributes = {};
this.contents = contents || '';
// initialize inherited properties:
XML_Element.uber.init.call(this);
// override inherited properties
if (parent instanceof XML_Element) {
parent.addChild(this);
}
};
// XML_Element DOM navigation: (aside from what's inherited from Node)
XML_Element.prototype.require = function (tagName) {
// answer the first direct child with the specified tagName, or throw
// an error if it doesn't exist
var child = this.childNamed(tagName);
if (!child) {
throw new Error('Missing required element <' + tagName + '>!');
}
return child;
};
XML_Element.prototype.childNamed = function (tagName) {
// answer the first direct child with the specified tagName, or null
return detect(
this.children,
function (child) {return child.tag === tagName; }
);
};
XML_Element.prototype.childrenNamed = function (tagName) {
// answer all direct children with the specified tagName
return this.children.filter(
function (child) {return child.tag === tagName; }
);
};
XML_Element.prototype.parentNamed = function (tagName) {
// including myself
if (this.tag === tagName) {
return this;
}
if (!this.parent) {
return null;
}
return this.parent.parentNamed(tagName);
};
// XML_Element output:
XML_Element.prototype.toString = function (isFormatted, indentationLevel) {
var result = '',
indent = '',
level = indentationLevel || 0,
key,
i;
// spaces for indentation, if any
if (isFormatted) {
for (i = 0; i < level; i += 1) {
indent += this.indentation;
}
result += indent;
}
// opening tag
result += ('<' + this.tag);
// attributes, if any
for (key in this.attributes) {
if (this.attributes.hasOwnProperty(key) && this.attributes[key]) {
result += ' ' + key + '="' + this.attributes[key] + '"';
}
}
// contents, subnodes, and closing tag
if (!this.contents.length && !this.children.length) {
result += '/>';
} else {
result += '>';
result += this.contents;
this.children.forEach(function (element) {
if (isFormatted) {
result += '\n';
}
result += element.toString(isFormatted, level + 1);
});
if (isFormatted && this.children.length) {
result += ('\n' + indent);
}
result += '</' + this.tag + '>';
}
return result;
};
XML_Element.prototype.escape = function (string, ignoreQuotes) {
var src = isNil(string) ? '' : string.toString(),
result = '',
i,
ch;
for (i = 0; i < src.length; i += 1) {
ch = src[i];
switch (ch) {
case '\'':
result += '&apos;';
break;
case '\"':
result += ignoreQuotes ? ch : '&quot;';
break;
case '<':
result += '&lt;';
break;
case '>':
result += '&gt;';
break;
case '&':
result += '&amp;';
break;
case '\n': // escape CR b/c of export to URL feature
result += '&#xD;';
break;
case '~': // escape tilde b/c it's overloaded in serializer.store()
result += '&#126;';
break;
default:
result += ch;
}
}
return result;
};
XML_Element.prototype.unescape = function (string) {
var stream = new ReadStream(string),
result = '',
ch,
esc;
function nextPut(str) {
result += str;
stream.upTo(';');
stream.skip();
}
while (!stream.atEnd()) {
ch = stream.next();
if (ch === '&') {
esc = stream.peekUpTo(';');
switch (esc) {
case 'apos':
nextPut('\'');
break;
case 'quot':
nextPut('\"');
break;
case 'lt':
nextPut('<');
break;
case 'gt':
nextPut('>');
break;
case 'amp':
nextPut('&');
break;
case '#xD':
nextPut('\n');
break;
case '#126':
nextPut('~');
break;
default:
result += ch;
}
} else {
result += ch;
}
}
return result;
};
// XML_Element parsing:
XML_Element.prototype.parseString = function (string) {
var stream = new ReadStream(string);
stream.upTo('<');
stream.skip();
this.parseStream(stream);
};
XML_Element.prototype.parseStream = function (stream) {
var key,
value,
ch,
child;
// tag:
this.tag = stream.word();
stream.skipSpace();
// attributes:
while ((ch = stream.peek()) !== '>' && ch !== '/') {
key = stream.word();
stream.skipSpace();
if (stream.next() !== '=') {
throw new Error('Expected "=" after attribute name');
}
stream.skipSpace();
if ((ch = stream.next()) !== '"' && ch !== "'") {
throw new Error(
'Expected single- or double-quoted attribute value'
);
}
value = stream.upTo(ch);
stream.skip(1);
stream.skipSpace();
this.attributes[key] = this.unescape(value);
}
// empty tag:
if (stream.peek() === '/') {
stream.skip();
if (stream.next() !== '>') {
throw new Error('Expected ">" after "/" in empty tag');
}
return;
}
if (stream.next() !== '>') {
throw new Error('Expected ">" after tag name and attributes');
}
// contents and children
while (!stream.atEnd()) {
ch = stream.next();
if (ch === '<') {
if (stream.peek() === '/') { // closing tag
stream.skip();
if (stream.word() !== this.tag) {
throw new Error('Expected to close ' + this.tag);
}
stream.upTo('>');
stream.skip();
this.contents = this.unescape(this.contents);
return;
}
child = new XML_Element(null, null, this);
child.parseStream(stream);
} else {
this.contents += ch;
}
}
};

1415
ypr.js 100644

Plik diff jest za duży Load Diff