Michael
367dd16075
fix spelling
2022-02-21 17:11:52 +01:00
Michael
bf38e8352b
fix variable names
2022-02-21 17:00:57 +01:00
Michael
18aa8d7030
arc blocks
2022-02-21 16:41:38 +01:00
Michael
863969c99f
remove pickHue block (currently not working)
2022-01-03 13:19:28 +01:00
Michael
050cb1bc31
version bump
2022-01-03 13:09:57 +01:00
Michael
4b5ddaf77c
fix transparency
2022-01-03 13:04:17 +01:00
Michael
3e3dd9115a
add spanish translation (thx José)
2022-01-03 13:03:48 +01:00
Michael
58707362e6
versionize
2022-01-03 13:00:36 +01:00
Michael
ca326f566c
add version params (force loading new versions)
2021-12-14 17:34:27 -05:00
Michael
ca73517cf8
remove version from title
2021-12-13 14:12:47 -05:00
Michael
e5a6da1864
update version to 2.7
2021-12-13 14:01:01 -05:00
Michael
700937b5d1
Merge branch 'snap6'
2021-12-13 14:00:13 -05:00
Michael Aschauer
3759deb8e4
Update FUNDING.yml
2021-10-20 16:26:26 +02:00
Michael Aschauer
4fc3705a07
Update FUNDING.yml
2021-10-20 16:25:57 +02:00
Michael Aschauer
1b7f291444
Update FUNDING.yml
2021-10-20 16:25:12 +02:00
Michael Aschauer
87c6b18dc5
Update FUNDING.yml
2021-10-20 16:24:19 +02:00
Michael Aschauer
954b2dd142
Update FUNDING.yml
2021-10-20 16:22:43 +02:00
Michael Aschauer
19577f1b64
Create FUNDING.yml
2021-10-20 16:22:17 +02:00
Michael
3de113ade6
Merge branch 'snap6' of github.com:backface/turtlestitch into snap6
2021-10-04 13:24:04 +02:00
Michael Aschauer
2a213c5ce2
Merge pull request #115 from Simon-Mong/patch-37
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Update geometryBlocks.xml
2021-10-04 13:23:36 +02:00
Simon-Mong
04cee96a14
Update geometryBlocks.xml
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It's an annoying problem. Jens replaced 'reportListLength" block with another primitive block ' reportListAttribute' block. It would cause every project with a 'reportListLength' block fail to run in new version. I have to replacee that block in my library too. I missed one last time.
2021-10-04 16:48:31 +08:00
Michael
9e256d907f
just a tab change
2021-09-28 14:35:31 +02:00
Michael
c30552dbb8
Merge branch 'snap6' of github.com:backface/turtlestitch into snap6
2021-09-28 14:32:29 +02:00
Michael Aschauer
8407d2eda2
Merge pull request #114 from Simon-Mong/patch-35
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Correct a lower case error in "VectorAndFill"
2021-09-28 14:32:02 +02:00
Simon-Mong
020f0810a6
Update LIBRARIES
2021-09-28 10:31:49 +08:00
Simon-Mong
f0865cf9ff
Correct a lower case error in "VectorAndFill"
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Correct "VectorAndfill.xml" to "VectorAndFill.xml".
2021-09-28 10:26:38 +08:00
Michael
10ee752df4
disable retina support again
2021-09-27 13:51:13 +02:00
Michael Aschauer
fb1c4e165d
Merge pull request #113 from Simon-Mong/patch-34
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Update LIBRARIES
2021-09-27 13:46:51 +02:00
Michael Aschauer
318a5fca42
Merge pull request #112 from Simon-Mong/patch-33
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Create VectorAndFill.xml
2021-09-27 13:46:22 +02:00
Michael Aschauer
79124eb5f4
Merge pull request #111 from Simon-Mong/patch-32
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Update geometryBlocks.xml
2021-09-27 13:45:56 +02:00
Simon-Mong
48113e3e67
Update LIBRARIES
2021-09-23 10:50:44 +08:00
Simon-Mong
99a6af7f54
Create VectorAndFill.xml
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this library is seperated from geometry library to make it easy to load. It is rewritten according to the new primitive blocks with the new version.
2021-09-23 10:47:33 +08:00
Simon-Mong
9cba9d9960
Update geometryBlocks.xml
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The geometryBlocks is splitted into two libraries. And both are rewritten according to the new primitive blocks with the new version.
2021-09-23 10:42:55 +08:00
Michael Aschauer
255d30066e
Merge pull request #110 from Simon-Mong/patch-31
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Correct something in gui.js
2021-09-21 16:05:29 +02:00
Simon-Mong
715fbb0f05
Correct something in gui.js
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this 'dxf' must be added by an unintended action. Now the website is unavailable.
2021-09-21 21:23:24 +08:00
Michael
3d56517e3d
hide dxf button (for now)
2021-09-20 11:27:07 +02:00
Michael Aschauer
255170364d
Merge pull request #109 from Simon-Mong/patch-30
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Add "export to DXF" menu and button
2021-09-20 11:25:35 +02:00
Michael Aschauer
7ad5a2ccab
Merge pull request #108 from Simon-Mong/patch-29
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definition of toDXF function
2021-09-20 11:24:17 +02:00
Simon-Mong
e6893cbde5
Add "export to DXF" menu and button
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Add "export to DXF" menu and button
2021-09-19 22:25:10 +08:00
Simon-Mong
8e42398ae4
defination of toDXF function
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defination of toDXF function
2021-09-19 22:09:04 +08:00
Michael Aschauer
399acff55a
Merge pull request #106 from Simon-Mong/patch-27
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replace 'glide' with 'reportRandomPosition'
2021-09-16 10:53:44 +02:00
Michael Aschauer
4fce237cfd
Merge pull request #105 from Simon-Mong/patch-26
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defination of reportRandomPosition block
2021-09-16 10:53:27 +02:00
Michael Aschauer
abefbaf614
Merge pull request #102 from Simon-Mong/patch-25
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Update objects.js (sprite scale)
2021-09-15 11:57:14 +02:00
Michael Aschauer
5d5a5d534f
Merge pull request #101 from Simon-Mong/patch-24
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get rid of the grey areas
2021-09-15 11:56:08 +02:00
Simon-Mong
32ba70b59c
replace 'glide' with 'reportRandomPosition'
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replace 'glide' with 'reportRandomPosition'
2021-09-08 19:23:27 +08:00
Simon-Mong
28e0f88c7e
defination of reportRandomPosition block
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defination of reportRandomPosition block
2021-09-08 19:19:10 +08:00
Simon-Mong
6925603749
Update objects.js
2021-09-08 14:27:20 +08:00
Simon-Mong
6df757fdf5
Update objects.js
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Though the grey areas are automatically covered by last update there is still an anoying white area follow the sprite only in app mode and following the key event. I found it is the canvas of the sprite image. As you press the key it flashes there sometimes(not always). Make the sprite scale to 0.1 to make the canvas small and not easy to be feel. It can't be set to smaller size or the line drawn with the move block would be biased. Anyway very few people use keyboard to drive the sprite in app mode(using the mouse doesn't trigger this problem). Maybe we could make it better in future versions.
2021-09-08 13:20:15 +08:00
Simon-Mong
dea52c2976
get rid of the grey areas
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Let the worldmorph rerender the stage if it found the stage need to be updated.
2021-09-08 12:44:56 +08:00
Michael
3058111f9a
fix illegal char and missing bracket
2021-08-28 13:04:28 +02:00