adjusted random color for new sprites to HSL model

snap7
jmoenig 2021-11-09 16:38:14 +01:00
rodzic c1ea105c47
commit 54d78c0415
2 zmienionych plików z 5 dodań i 4 usunięć

Wyświetl plik

@ -53,6 +53,7 @@
### 2021-11-09
* objects, store: refactored block-migration mechanism
* gui: changed display of project name in the IDE to PROJECT (SCENE)
* gui: adjusted random color for new sprites to HSL model
### 2021-11-08
* objects: renamed some internal color methods

Wyświetl plik

@ -1228,7 +1228,7 @@ IDE_Morph.prototype.createControlBar = function () {
' (' + myself.scene.name + ')' : '';
name = (myself.getProjectName() || localize('untitled'));
txt = new StringMorph(
prefix + name + scene + suffix, // +++
prefix + name + scene + suffix,
14,
'sans-serif',
true,
@ -3152,9 +3152,9 @@ IDE_Morph.prototype.addNewSprite = function () {
sprite.rerender();
// randomize sprite properties
sprite.setColorComponentHSVA(0, rnd.call(this, 0, 100));
sprite.setColorComponentHSVA(1, 100);
sprite.setColorComponentHSVA(2, rnd.call(this, 50, 100));
sprite.setColorDimension(0, rnd.call(this, 0, 100));
sprite.setColorDimension(1, 100);
sprite.setColorDimension(2, rnd.call(this, 25, 75));
sprite.setXPosition(rnd.call(this, -220, 220));
sprite.setYPosition(rnd.call(this, -160, 160));