kopia lustrzana https://github.com/backface/turtlestitch
tweaked drop-shadows for sprites
rodzic
a75fb8a3d9
commit
094300b478
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@ -21,6 +21,9 @@
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* German
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* French
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### 2020-11-02
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* objects: tweaked drop-shadows for sprites
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### 2020-10-28
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* gui: tweaked wait-until-assets-are-loaded mechanism
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* gui: fixed "rename costume" dialog title to distinguish between costumes and backgrounds
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@ -10,7 +10,7 @@
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<script src="src/widgets.js?version=2020-10-06"></script>
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<script src="src/blocks.js?version=2020-10-23"></script>
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<script src="src/threads.js?version=2020-10-08"></script>
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<script src="src/objects.js?version=2020-10-27"></script>
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<script src="src/objects.js?version=2020-11-02"></script>
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<script src="src/gui.js?version=2020-10-28"></script>
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<script src="src/paint.js?version=2020-05-17"></script>
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<script src="src/lists.js?version=2020-07-01"></script>
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@ -84,7 +84,7 @@ BlockEditorMorph, BlockDialogMorph, PrototypeHatBlockMorph, BooleanSlotMorph,
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localize, TableMorph, TableFrameMorph, normalizeCanvas, VectorPaintEditorMorph,
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AlignmentMorph, Process, WorldMap, copyCanvas, useBlurredShadows*/
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modules.objects = '2020-October-27';
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modules.objects = '2020-November-02';
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var SpriteMorph;
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var StageMorph;
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@ -5144,7 +5144,6 @@ SpriteMorph.prototype.positionTalkBubble = function () {
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// dragging and dropping adjustments b/c of talk bubbles and parts
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SpriteMorph.prototype.prepareToBeGrabbed = function (hand) {
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this.removeShadow();
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this.recordLayers();
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this.shadowAttribute('x position');
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this.shadowAttribute('y position');
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@ -5152,7 +5151,6 @@ SpriteMorph.prototype.prepareToBeGrabbed = function (hand) {
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this.isCorrectingOutsideDrag()) {
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this.setCenter(hand.position());
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}
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this.addShadow();
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};
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SpriteMorph.prototype.isCorrectingOutsideDrag = function () {
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