sketch-a-day/s105/s105.pyde

95 wiersze
2.9 KiB
Python

# Alexandre B A Villares - https://abav.lugaralgum.com/sketch-a-day
SKETCH_NAME = "s105" # 180415
add_library('serial') # import processing.serial.*;
add_library('arduino') # import cc.arduino.*;
#add_library('gifAnimation')
#from gif_exporter import *
from inputs import *
def setup():
global input, GIF_EXPORT, ELEMENTS
size(600, 600)
noFill() # sem contorno
frameRate(30)
strokeWeight(3)
ELEMENTS = []
GIF_EXPORT = False
# Ask user for Arduino port, uses slider if none is selected`
input = Input(Arduino, slider_pins=[1, 2, 3, 4])
def draw():
background(127) # fundo cinza claro
grid_elem = int(input.analog(1) / 16) # 0 a 63 linhas e colunas na grade
elem_size = int(input.analog(2) / 16) # 0 a 63 tamanho base dos quadrados
rand_size = int(input.analog(3) / 16) # escala a randomização do tamanho
rand_posi = int(input.analog(4) / 16) # escala a randomização da posição
# trava a random entre os ciclos de draw
# mas varia com o número de colunas na grade
randomSeed(int(input.analog(1)) / 4)
# espaçamento entre os elementos
spac_size = width / (grid_elem + 1)
v = spac_size * 1.5
h = spac_size * sqrt(3)
for ix in range(-1, grid_elem + 1):
for iy in range(-1, grid_elem + 1):
if iy % 2:
x = ix * h + h / 4
else:
x = ix * h - h / 4
y = iy * v
for i in range(3):
final_size = elem_size * (i+0.5)
C = map(final_size, 0, 63, 0, 255)
ELEMENTS.append((C, x, y, final_size))
# three layers of elements
for i in range(3):
offsetX = rand_posi * random(-1, 1)
offsetY = rand_posi * random(-1, 1)
for elem in ELEMENTS[i::3]:
st, x, y, es = elem
fs = es + rand_size * random(-1, 1)
stroke(st)
ellipse(x + offsetX, y + offsetY, fs, fs)
# for _ in range(grid_elem):
# stroke1, x1, y1, es1 = rnd_choice(ELEMENTS)
# stroke2, x2, y2, es2 = rnd_choice(ELEMENTS)
# #stroke(stroke1)
# line(x1, y1, x2, y2)
# empty list
ELEMENTS[:] = []
# uncomment next lines to export GIF
# global GIF_EXPORT
# if not frameCount % 20 and GIF_EXPORT:
# GIF_EXPORT = gif_export(GifMaker,
# frames=1000,
# delay=300,
# filename=SKETCH_NAME)
# Updates reading or draws sliders and checks mouse dragging / keystrokes
input.update()
def keyPressed():
global GIF_EXPORT
if key == 'p': # save PNG
saveFrame("####.png")
if key == 'g': # save GIF
GIF_EXPORT = True
if key == 'h':
input.help()
input.keyPressed()
def keyReleased():
input.keyReleased()
def rnd_choice(collection):
i = int(random(len(collection)))
return collection[i]