# Alexandre B A Villares - https://abav.lugaralgum.com/sketch-a-day SKETCH_NAME = "s105" # 180415 add_library('serial') # import processing.serial.*; add_library('arduino') # import cc.arduino.*; #add_library('gifAnimation') #from gif_exporter import * from inputs import * def setup(): global input, GIF_EXPORT, ELEMENTS size(600, 600) noFill() # sem contorno frameRate(30) strokeWeight(3) ELEMENTS = [] GIF_EXPORT = False # Ask user for Arduino port, uses slider if none is selected` input = Input(Arduino, slider_pins=[1, 2, 3, 4]) def draw(): background(127) # fundo cinza claro grid_elem = int(input.analog(1) / 16) # 0 a 63 linhas e colunas na grade elem_size = int(input.analog(2) / 16) # 0 a 63 tamanho base dos quadrados rand_size = int(input.analog(3) / 16) # escala a randomização do tamanho rand_posi = int(input.analog(4) / 16) # escala a randomização da posição # trava a random entre os ciclos de draw # mas varia com o número de colunas na grade randomSeed(int(input.analog(1)) / 4) # espaçamento entre os elementos spac_size = width / (grid_elem + 1) v = spac_size * 1.5 h = spac_size * sqrt(3) for ix in range(-1, grid_elem + 1): for iy in range(-1, grid_elem + 1): if iy % 2: x = ix * h + h / 4 else: x = ix * h - h / 4 y = iy * v for i in range(3): final_size = elem_size * (i+0.5) C = map(final_size, 0, 63, 0, 255) ELEMENTS.append((C, x, y, final_size)) # three layers of elements for i in range(3): offsetX = rand_posi * random(-1, 1) offsetY = rand_posi * random(-1, 1) for elem in ELEMENTS[i::3]: st, x, y, es = elem fs = es + rand_size * random(-1, 1) stroke(st) ellipse(x + offsetX, y + offsetY, fs, fs) # for _ in range(grid_elem): # stroke1, x1, y1, es1 = rnd_choice(ELEMENTS) # stroke2, x2, y2, es2 = rnd_choice(ELEMENTS) # #stroke(stroke1) # line(x1, y1, x2, y2) # empty list ELEMENTS[:] = [] # uncomment next lines to export GIF # global GIF_EXPORT # if not frameCount % 20 and GIF_EXPORT: # GIF_EXPORT = gif_export(GifMaker, # frames=1000, # delay=300, # filename=SKETCH_NAME) # Updates reading or draws sliders and checks mouse dragging / keystrokes input.update() def keyPressed(): global GIF_EXPORT if key == 'p': # save PNG saveFrame("####.png") if key == 'g': # save GIF GIF_EXPORT = True if key == 'h': input.help() input.keyPressed() def keyReleased(): input.keyReleased() def rnd_choice(collection): i = int(random(len(collection))) return collection[i]