sketch-a-day/s072/s072.pyde

104 wiersze
3.3 KiB
Python

"""
sketch 72 180313 - Alexandre B A Villares
https://abav.lugaralgum.com/sketch-a-day
"""
from __future__ import division
from slider import Slider
add_library('gifAnimation')
from gif_exporter import gif_export
# slider_object = Slider(lowest, highest, initial value)
i = Slider(PI / 6, TWO_PI / 3, QUARTER_PI) # angle, changes number of sides
j = Slider(1, 4, 2) # depth, changes number of recursions (fiddled afterwards)
k = Slider(10, 100, 50) # scale
l = Slider(0, TWO_PI, 0) # rotation
I, J, K, L = 1, 1, 1, 1 # dummy initial slider global values
# ^ I need these globals because I want to read/draw sliders
# at the end of the draw loop so they draw on top
# I should 'decouple' reading and drawing the sliders...
def setup():
size(600, 600)
colorMode(HSB) # makes it easy to cycle colors through Hues...
noFill()
# Position Sliders (x, y)
i.position(20, 20)
j.position(20, 60)
k.position(20, 100)
l.position(20, 140)
frameRate(10)
def draw():
global I, J, K, L
background(200)
poly_shape(width / 2, height / 2, I, J, K, L)
# Read and update sliders
I = i.value() # from PI/6 to TWO_PI/3.
J = j.value() # 1 to 3 + I * 1.5
K = k.value() # 10 to 50
L = l.value() # 0 to TWO_PI
# uncomment the next line to save frames!
#if not frameCount % 10: gif_export(GifMaker, frames=3000)
def poly_shape(x, y, angle, D, sat, rotation):
if int(D) % 2: stroke(0)
else: stroke(255)
strokeWeight(D*2)
with pushMatrix():
translate(x, y)
rotate(rotation)
radius = D * K
# create a polygon on a ps PShape object
ps = createShape()
ps.beginShape()
a = 0
while a < TWO_PI:
sx = cos(a) * radius
sy = sin(a) * radius
ps.vertex(sx , sy)
a += angle
ps.stroke(int(sx) % 256, 255, 255)
ps.endShape(CLOSE) # end of PShape creation
#shape(ps, 0, 0) # Draw the PShape
if D > 1: # if the recursion 'distance'/'depth' allows...
for i in range(ps.getVertexCount()):
# for each vertex
pv = ps.getVertex(i) # gets vertex as a PVector
arrow(0, 0, pv.x, pv.y,
shorter=D*3,
tail_func=ellipse,
tail_size=D*3)
# recusively call poly_shape with a smaller D
poly_shape(pv.x, pv.y, angle, D - .90, sat, rotation)
def arrow(x1, y1, x2, y2, shorter=0, head=None,
tail_func=None, tail_size=None):
"""
O código para fazer as setas, dois pares (x, y),
um parâmetro de encurtamento: shorter
e para o tamanho da cabeça da seta: head
"""
rectMode(CENTER)
L = dist(x1, y1, x2, y2)
if not head:
head = max(L / 10, 10)
with pushMatrix():
translate(x1, y1)
angle = atan2(x1 - x2, y2 - y1)
rotate(angle)
offset = shorter / 2
strokeCap(ROUND)
line(0, L - offset, -head / 3, L - offset - head)
line(0, L - offset, head / 3, L - offset - head)
strokeCap(SQUARE)
line(0, offset, 0, L - offset)
if tail_func:
if not tail_size: tail_size = head
tail_func(0, 0, tail_size, tail_size)