2018-03-14 02:29:44 +00:00
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"""
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sketch 72 180313 - Alexandre B A Villares
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https://abav.lugaralgum.com/sketch-a-day
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"""
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from __future__ import division
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from slider import Slider
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add_library('gifAnimation')
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from gif_exporter import gif_export
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# slider_object = Slider(lowest, highest, initial value)
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i = Slider(PI / 6, TWO_PI / 3, QUARTER_PI) # angle, changes number of sides
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j = Slider(1, 4, 2) # depth, changes number of recursions (fiddled afterwards)
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k = Slider(10, 100, 50) # scale
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l = Slider(0, TWO_PI, 0) # rotation
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I, J, K, L = 1, 1, 1, 1 # dummy initial slider global values
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# ^ I need these globals because I want to read/draw sliders
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# at the end of the draw loop so they draw on top
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# I should 'decouple' reading and drawing the sliders...
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def setup():
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size(600, 600)
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colorMode(HSB) # makes it easy to cycle colors through Hues...
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noFill()
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# Position Sliders (x, y)
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i.position(20, 20)
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j.position(20, 60)
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k.position(20, 100)
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l.position(20, 140)
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frameRate(10)
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def draw():
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global I, J, K, L
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background(200)
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poly_shape(width / 2, height / 2, I, J, K, L)
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# Read and update sliders
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I = i.value() # from PI/6 to TWO_PI/3.
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J = j.value() # 1 to 3 + I * 1.5
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K = k.value() # 10 to 50
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L = l.value() # 0 to TWO_PI
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# uncomment the next line to save frames!
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2018-03-14 14:23:57 +00:00
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#if not frameCount % 10: gif_export(GifMaker, frames=3000)
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2018-03-14 02:29:44 +00:00
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def poly_shape(x, y, angle, D, sat, rotation):
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if int(D) % 2: stroke(0)
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else: stroke(255)
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strokeWeight(D*2)
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with pushMatrix():
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translate(x, y)
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rotate(rotation)
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radius = D * K
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# create a polygon on a ps PShape object
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ps = createShape()
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ps.beginShape()
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a = 0
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while a < TWO_PI:
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sx = cos(a) * radius
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sy = sin(a) * radius
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ps.vertex(sx , sy)
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a += angle
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ps.stroke(int(sx) % 256, 255, 255)
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ps.endShape(CLOSE) # end of PShape creation
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#shape(ps, 0, 0) # Draw the PShape
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if D > 1: # if the recursion 'distance'/'depth' allows...
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for i in range(ps.getVertexCount()):
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# for each vertex
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pv = ps.getVertex(i) # gets vertex as a PVector
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arrow(0, 0, pv.x, pv.y,
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shorter=D*3,
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tail_func=ellipse,
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tail_size=D*3)
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# recusively call poly_shape with a smaller D
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poly_shape(pv.x, pv.y, angle, D - .90, sat, rotation)
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def arrow(x1, y1, x2, y2, shorter=0, head=None,
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tail_func=None, tail_size=None):
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"""
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O código para fazer as setas, dois pares (x, y),
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um parâmetro de encurtamento: shorter
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e para o tamanho da cabeça da seta: head
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"""
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rectMode(CENTER)
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L = dist(x1, y1, x2, y2)
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if not head:
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head = max(L / 10, 10)
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with pushMatrix():
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translate(x1, y1)
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angle = atan2(x1 - x2, y2 - y1)
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rotate(angle)
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offset = shorter / 2
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strokeCap(ROUND)
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line(0, L - offset, -head / 3, L - offset - head)
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line(0, L - offset, head / 3, L - offset - head)
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strokeCap(SQUARE)
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line(0, offset, 0, L - offset)
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if tail_func:
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if not tail_size: tail_size = head
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tail_func(0, 0, tail_size, tail_size)
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