Alexandre B A Villares 2018-05-03 23:19:50 -03:00
rodzic b473a39462
commit aaef8191c2
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"""
Alexandre B A Villares http://abav.lugaralgum.com - GPL v3
A helper for the Processing gifAnimation library (https://github.com/jordanorelli)
ported to Processing 3 by 01010101 (https://github.com/01010101)
Download the library from https://github.com/01010101/GifAnimation/archive/master.zip
This helper was inspired by an example by Art Simon https://github.com/APCSPrinciples/AnimatedGIF/
Put at the start of your sketch:
add_library('gifAnimation')
from gif_exporter import gif_export
and at the end of draw():
gif_export(GifMaker)
"""
def gif_export(GifMaker, # gets a reference to the library
filename="exported", # .gif will be added
repeat=0, # 0 makes it an "endless" animation
quality=100, # quality range 0 - 255
delay=170, # this is quick
frames=0): # 0 will stop on keyPressed or frameCount >= 100000
global gifExporter
try:
gifExporter
except NameError:
gifExporter = GifMaker(this, filename + ".gif")
gifExporter.setRepeat(repeat)
gifExporter.setQuality(quality)
gifExporter.setDelay(delay)
gif_export._frame = frameCount
print("gif start")
gifExporter.addFrame()
if (frames == 0 and keyPressed or frameCount - gif_export._frame >= 100000) \
or (frames != 0 and frameCount - gif_export._frame >= frames):
gifExporter.finish()
background(255)
print("gif saved")
del(gifExporter)
return False
else:
return True

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s123/inputs.py 100644
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# -*- coding: utf-8 -*-
from __future__ import unicode_literals
from javax.swing import JOptionPane
"""
This will hpefully switch between Arduino (Firmata) variable input and
nice sliders based on Peter Farell's Sliders htts://twitter.com/hackingmath
https://github.com/hackingmath/python-sliders http://farrellpolymath.com/
"""
class Input:
def __init__(self, Arduino, slider_pins):
self.select_source(Arduino)
if self.source > 0:
self.arduino = Arduino(this, Arduino.list()[self.source], 57600)
else:
# start, end, default
A = Slider(0, 1023, 128)
B = Slider(0, 1023, 128)
C = Slider(0, 1023, 128)
D = Slider(0, 1023, 128)
A.position(40, height - 70)
B.position(40, height - 30)
C.position(width - 140, height - 70)
D.position(width - 140, height - 30)
a, b, c, d = slider_pins
self.sliders = {a: A, b: B, c: C, d: D}
def analog(self, pin):
if self.source:
return self.arduino.analogRead(pin)
else:
return self.sliders[pin].val
def update(self):
if not self.source:
for pin, slider in self.sliders.iteritems():
slider.update()
def keyPressed(self):
if key == 'a':
self.sliders[1].down = True
if key == 'd':
self.sliders[1].up = True
if key == 's':
self.sliders[2].down = True
if key == 'w':
self.sliders[2].up = True
if keyCode == LEFT:
self.sliders[3].down = True
if keyCode == RIGHT:
self.sliders[3].up = True
if keyCode == DOWN:
self.sliders[4].down = True
if keyCode == UP:
self.sliders[4].up = True
def keyReleased(self):
if key == 'a':
self.sliders[1].down = False
if key == 'd':
self.sliders[1].up = False
if key == 's':
self.sliders[2].down = False
if key == 'w':
self.sliders[2].up = False
if keyCode == LEFT:
self.sliders[3].down = False
if keyCode == RIGHT:
self.sliders[3].up = False
if keyCode == DOWN:
self.sliders[4].down = False
if keyCode == UP:
self.sliders[4].up = False
def digital(self, pin):
space_pressed = keyPressed and key == ' '
if self.source:
if pin == 13:
return self.arduino.digitalRead(13) or space_pressed
else:
return arduino.digitalRead(pin)
else:
return space_pressed
def select_source(self, Arduino):
# Input.Arduino = Arduino # to make available on this module
port_list = [str(num) + ": " + port for num, port
in enumerate(Arduino.list())]
if not port_list:
port_list.append(None)
self.source = option_pane("O seu Arduino está conectado?",
"Escolha a porta ou pressione Cancel\npara usar 'sliders':",
port_list,
-1) # index for default option
self.help()
def help(self):
if self.source:
message = """ Teclas:
'h' para esta ajuda
'p' para salvar uma imagem
'g' para salvar um GIF
Tombe a lousa para lousa para limpar o desenho!"""
else:
message = """ Teclas:
'h' para esta ajuda
'p' para salvar uma imagem
'g' para salvar um GIF
'a' (-) ou 'd' (+) para o slider 1
's' (-) ou 'w' (+) para o slider 2
(-) ou (+) para o slider 3
(-) ou (+) para o slider 4
[barra de espaço] para limpar o desenho"""
ok = JOptionPane.showMessageDialog(None, message)
def option_pane(title, message, options, default=None, index_only=True):
if default == None:
default = options[0]
elif index_only:
default = options[default]
selection = JOptionPane.showInputDialog(
frame,
message,
title,
JOptionPane.INFORMATION_MESSAGE,
None, # for Java null
options,
default) # must be in options, otherwise 1st is shown
if selection:
if index_only:
return options.index(selection)
else:
return selection
class Slider:
SLIDERS = []
def __init__(self, low, high, default):
'''slider has range from low to high
and is set to default'''
self.low = low
self.high = high
self.val = default
self.clicked = False
self.up, self.down = False, False
Slider.SLIDERS.append(self)
def position(self, x, y):
'''slider's position on screen'''
self.x = x
self.y = y
# the position of the rect you slide:
self.rectx = self.x + map(self.val, self.low, self.high, 0, 120)
self.recty = self.y - 10
def update(self):
'''updates the slider'''
pushStyle()
rectMode(CENTER)
# black translucid rect behind slider
fill(0, 100)
noStroke()
rect(self.x + 60, self.y, 130, 20)
# gray line behind slider
strokeWeight(4)
stroke(200)
line(self.x, self.y, self.x + 120, self.y)
# press mouse to move slider
if (self.x < mouseX < self.x + 120 and
self.y < mouseY < self.y + 20):
fill(250)
textSize(10)
text(str(int(self.val)), self.rectx, self.recty + 35)
if mousePressed:
self.rectx = mouseX
# key usage
if self.up:
self.rectx += 1
if self.down:
self.rectx -= 1
# constrain rectangle
self.rectx = constrain(self.rectx, self.x, self.x + 120)
# draw rectangle
strokeWeight(1)
fill(255)
rect(self.rectx, self.recty + 10, 10, 20)
self.val = map(self.rectx, self.x, self.x + 120, self.low, self.high)
popStyle()

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s123/s123.pyde 100644
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# Alexandre B A Villares - https://abav.lugaralgum.com/sketch-a-day
# inspired by a Processing implementation of Game of Life By Joan Soler-Adillon
SKETCH_NAME = "s122b" # 180502
add_library('gifAnimation')
from gif_exporter import *
cellSize = 16 # Size of cells
# How likely for a cell to be alive at start (in percentage)
probabilityOfAliveAtStart = 20
# Variables for timer
interval = 150
lastRecordedTime = 0
pause = False # Pause
GIF_EXPORT = False
def setup():
global input
global grid_w, grid_h
global cells # Array of cells
global cellsBuffer # Buffer while changing the others in the interations
size(500, 500)
colorMode(HSB)
strokeWeight(3)
background(0)
# Instantiate arrays
grid_w, grid_h = int(width / cellSize), int(height / cellSize)
cells = [[None] * grid_w for _ in range(grid_h)]
cellsBuffer = [[None] * grid_w for _ in range(grid_h)]
# This stroke will draw the background grid
noFill() # stroke(48)
# Initialization of cells
for x in range(grid_w):
for y in range(grid_h):
state = random(100)
if state > probabilityOfAliveAtStart:
state = 0
else:
state = 1
cells[x][y] = state # Save state of each cell
def draw():
global lastRecordedTime
fill(0,30)
rect(0, 0, width, height)
# Draw grid
for x in range(grid_w):
for y in range(grid_h):
n = calc_neighbours(x, y)
if cells[x][y] == 1:
stroke((n*25 + frameCount) % 256, 255, 255) # If alive
else:
noStroke() # fill(dead) # If dead
noFill()
pointy_hexagon(x * cellSize, y * cellSize, cellSize)
# Iterate if timer ticks
if millis() - lastRecordedTime > interval:
if not pause:
iteration()
lastRecordedTime = millis()
global GIF_EXPORT
if GIF_EXPORT:
GIF_EXPORT = gif_export(GifMaker,
frames=100,
filename=SKETCH_NAME)
# Create new cells manually on pause
if pause and mousePressed:
# Map and adef out of bound errors
xCellOver = int(map(mouseX, 0, width, 0, width / cellSize))
xCellOver = constrain(xCellOver, 0, width / cellSize - 1)
yCellOver = int(map(mouseY, 0, height, 0, height / cellSize))
yCellOver = constrain(yCellOver, 0, height / cellSize - 1)
# Check against cells in buffer
if cellsBuffer[xCellOver][yCellOver] == 1: # Cell is alive
cells[xCellOver][yCellOver] = 0 # Kill
else: # Cell is dead
cells[xCellOver][yCellOver] = 1 # Make alive
# And then save to buffer once mouse goes up
elif pause and not mousePressed:
# Save cells to buffer
# (so we opeate with one array keeping the other intact)
for x in range(grid_w):
for y in range(grid_h):
cellsBuffer[x][y] = cells[x][y]
def iteration(): # When the clock ticks
global n
# Save cells to buffer
# (so we opeate with one array keeping the other intact)
for x in range(grid_w):
for y in range(grid_h):
cellsBuffer[x][y] = cells[x][y]
# Visit each cell:
for x in range(grid_w):
for y in range(grid_h):
# And visit all the neighbours of each cell
n = calc_neighbours(x, y)
if cellsBuffer[x][y] == 1:
if n < 2 or n > 3:
cells[x][y] = 0 # Die unless it has 2 or 3 neighbours
else: # The cell is dead: make it live if necessary
if n == 3:
cells[x][y] = 1 # Only if it has 3 neighbours
def calc_neighbours(x, y):
neighbours = 0 # We'll count the neighbours
for xx in range(x - 1, x + 2):
for yy in range(y - 1, y + 2):
# Make sure you are not out of bounds
if 0 <= xx < grid_w and 0 <= yy < grid_w:
# Make sure to check against self
if not (xx == x and yy == y):
if cellsBuffer[xx][yy] == 1:
# Check alive neighbours and count them
neighbours = neighbours + 1
return neighbours
def keyPressed():
global pause
if key == 'r' or key == 'R':
# Restart: reinitialization of cells
for x in range(grid_w):
for y in range(grid_h):
state = random(100)
if state > probabilityOfAliveAtStart:
state = 0
else:
state = 1
cells[x][y] = state # Save state of each cell
if key == ' ': # On/off of pause
pause = not pause
if (key == 'c' or key == 'C'): # Clear all
for x in range(grid_w):
for y in range(grid_h):
cells[x][y] = 0 # Save all to zero
global GIF_EXPORT
if key == 'p': # save PNG
saveFrame("####.png")
if key == 'g': # save GIF
GIF_EXPORT = True
def item_at_x_y(x, y, collenction, width_):
return collection[x + y * width_]
def pointy_hexagon(x, y, r):
with pushMatrix():
translate(x, y)
rotate(radians(30)) # pointy, comment out for "flat_hexagon()"
beginShape()
for i in range(6):
sx = cos(i * TWO_PI / 6) * r
sy = sin(i * TWO_PI / 6) * r
vertex(sx, sy)
endShape(CLOSE)