kopia lustrzana https://github.com/villares/sketch-a-day
190601
rodzic
6de3088f64
commit
548414927a
|
@ -1,128 +0,0 @@
|
|||
def poly(p_list, closed=True):
|
||||
beginShape()
|
||||
for p in p_list:
|
||||
if len(p) == 2 or p[2] == 0:
|
||||
vertex(p[0], p[1])
|
||||
else:
|
||||
vertex(*p)
|
||||
if closed:
|
||||
endShape(CLOSE)
|
||||
else:
|
||||
endShape()
|
||||
|
||||
def poly_filleted(p_list, r_list=None, open_poly=False):
|
||||
"""
|
||||
draws a 'filleted' polygon with variable radius
|
||||
dependent on roundedCorner()
|
||||
"""
|
||||
if not r_list:
|
||||
r_list = [0] * len(p_list)
|
||||
|
||||
if not open_poly:
|
||||
with pushStyle():
|
||||
noStroke()
|
||||
beginShape()
|
||||
for p0, p1 in zip(p_list, [p_list[-1]] + p_list[:-1]):
|
||||
m = (PVector(p0[0], p0[1]) + PVector(p1[0], p1[1])) / 2
|
||||
vertex(m[0], m[1])
|
||||
endShape(CLOSE)
|
||||
for p0, p1, p2, r in zip(p_list,
|
||||
[p_list[-1]] + p_list[:-1],
|
||||
[p_list[-2]] + [p_list[-1]] + p_list[:-2],
|
||||
[r_list[-1]] + r_list[:-1]
|
||||
):
|
||||
m1 = (PVector(p0[0], p0[1]) + PVector(p1[0], p1[1])) / 2
|
||||
m2 = (PVector(p2[0], p2[1]) + PVector(p1[0], p1[1])) / 2
|
||||
roundedCorner(p1, m1, m2, r)
|
||||
else:
|
||||
for p0, p1, p2, r in zip(p_list[:-1],
|
||||
[p_list[-1]] + p_list[:-2],
|
||||
[p_list[-2]] + [p_list[-1]] + p_list[:-3],
|
||||
[r_list[-1]] + r_list[:-2]
|
||||
):
|
||||
m1 = (PVector(p0[0], p0[1]) + PVector(p1[0], p1[1])) / 2
|
||||
m2 = (PVector(p2[0], p2[1]) + PVector(p1[0], p1[1])) / 2
|
||||
roundedCorner(p1, m1, m2, r)
|
||||
|
||||
|
||||
def roundedCorner(pc, p1, p2, r):
|
||||
"""
|
||||
Based on Stackoverflow C# rounded corner post
|
||||
https://stackoverflow.com/questions/24771828/algorithm-for-creating-rounded-corners-in-a-polygon
|
||||
"""
|
||||
def GetProportionPoint(pt, segment, L, dx, dy):
|
||||
factor = float(segment) / L if L != 0 else segment
|
||||
return PVector((pt[0] - dx * factor), (pt[1] - dy * factor))
|
||||
|
||||
# Vector 1
|
||||
dx1 = pc[0] - p1[0]
|
||||
dy1 = pc[1] - p1[1]
|
||||
|
||||
# Vector 2
|
||||
dx2 = pc[0] - p2[0]
|
||||
dy2 = pc[1] - p2[1]
|
||||
|
||||
# Angle between vector 1 and vector 2 divided by 2
|
||||
angle = (atan2(dy1, dx1) - atan2(dy2, dx2)) / 2
|
||||
|
||||
# The length of segment between angular point and the
|
||||
# points of intersection with the circle of a given radius
|
||||
tng = abs(tan(angle))
|
||||
segment = r / tng if tng != 0 else r
|
||||
|
||||
# Check the segment
|
||||
length1 = sqrt(dx1 * dx1 + dy1 * dy1)
|
||||
length2 = sqrt(dx2 * dx2 + dy2 * dy2)
|
||||
|
||||
min_len = min(length1, length2)
|
||||
|
||||
if segment > min_len:
|
||||
segment = min_len
|
||||
max_r = min_len * abs(tan(angle))
|
||||
else:
|
||||
max_r = r
|
||||
|
||||
# Points of intersection are calculated by the proportion between
|
||||
# length of vector and the length of the segment.
|
||||
p1Cross = GetProportionPoint(pc, segment, length1, dx1, dy1)
|
||||
p2Cross = GetProportionPoint(pc, segment, length2, dx2, dy2)
|
||||
|
||||
# Calculation of the coordinates of the circle
|
||||
# center by the addition of angular vectors.
|
||||
dx = pc[0] * 2 - p1Cross[0] - p2Cross[0]
|
||||
dy = pc[1] * 2 - p1Cross[1] - p2Cross[1]
|
||||
|
||||
L = sqrt(dx * dx + dy * dy)
|
||||
d = sqrt(segment * segment + max_r * max_r)
|
||||
|
||||
circlePoint = GetProportionPoint(pc, d, L, dx, dy)
|
||||
|
||||
# StartAngle and EndAngle of arc
|
||||
startAngle = atan2(p1Cross[1] - circlePoint[1], p1Cross[0] - circlePoint[0])
|
||||
endAngle = atan2(p2Cross[1] - circlePoint[1], p2Cross[0] - circlePoint[0])
|
||||
|
||||
# Sweep angle
|
||||
sweepAngle = endAngle - startAngle
|
||||
|
||||
# Some additional checks
|
||||
if sweepAngle < 0:
|
||||
startAngle, endAngle = endAngle, startAngle
|
||||
sweepAngle = -sweepAngle
|
||||
|
||||
if sweepAngle > PI:
|
||||
startAngle, endAngle = endAngle, startAngle
|
||||
sweepAngle = TWO_PI - sweepAngle
|
||||
|
||||
with pushStyle():
|
||||
noStroke()
|
||||
beginShape()
|
||||
vertex(p1[0], p1[1])
|
||||
vertex(p1Cross[0], p1Cross[1])
|
||||
vertex(p2Cross[0], p2Cross[1])
|
||||
vertex(p2[0], p2[1])
|
||||
endShape(CLOSE)
|
||||
|
||||
line(p1[0], p1[1], p1Cross[0], p1Cross[1])
|
||||
line(p2[0], p2[1], p2Cross[0], p2Cross[1])
|
||||
arc(circlePoint[0], circlePoint[1], 2 * max_r, 2 * max_r,
|
||||
startAngle, startAngle + sweepAngle)
|
Plik binarny nie jest wyświetlany.
Przed Szerokość: | Wysokość: | Rozmiar: 124 KiB Po Szerokość: | Wysokość: | Rozmiar: 389 KiB |
|
@ -5,7 +5,6 @@ from random import shuffle
|
|||
from itertools import product, combinations, permutations, combinations_with_replacement
|
||||
from gif_exporter import gif_export
|
||||
add_library('GifAnimation')
|
||||
from polys import *
|
||||
|
||||
space, border = 20, 20
|
||||
position = 0 # initial position
|
||||
|
@ -54,8 +53,7 @@ def draw():
|
|||
popMatrix()
|
||||
i += 1
|
||||
if i < len(line_combos):
|
||||
# gif_export(GifMaker, SKETCH_NAME)
|
||||
# gif_export(GifMaker, SKETCH_NAME[:-1] + "b") # B option
|
||||
gif_export(GifMaker, SKETCH_NAME)
|
||||
position += H * W
|
||||
else:
|
||||
gif_export(GifMaker, finish=True)
|
||||
|
@ -77,6 +75,19 @@ def keyPressed():
|
|||
if key == "s":
|
||||
saveFrame("####.png")
|
||||
|
||||
|
||||
def poly(p_list, closed=True):
|
||||
beginShape()
|
||||
for p in p_list:
|
||||
if len(p) == 2 or p[2] == 0:
|
||||
vertex(p[0], p[1])
|
||||
else:
|
||||
vertex(*p)
|
||||
if closed:
|
||||
endShape(CLOSE)
|
||||
else:
|
||||
endShape()
|
||||
|
||||
def settings():
|
||||
from os import path
|
||||
global SKETCH_NAME
|
||||
|
@ -89,48 +100,3 @@ def settings():
|
|||
[{0}](https://github.com/villares/sketch-a-day/tree/master/{2}/{0}) [[Py.Processing](https://villares.github.io/como-instalar-o-processing-modo-python/index-EN)]
|
||||
""".format(SKETCH_NAME, OUTPUT, year())
|
||||
)
|
||||
|
||||
def var_bar(p1x, p1y, p2x, p2y, r1, r2=None):
|
||||
"""
|
||||
Tangent/tangent shape on 2 circles of arbitrary radius
|
||||
"""
|
||||
if r2 is None:
|
||||
r2 = r1
|
||||
#line(p1x, p1y, p2x, p2y)
|
||||
d = dist(p1x, p1y, p2x, p2y)
|
||||
ri = r1 - r2
|
||||
if d > abs(ri):
|
||||
rid = (r1 - r2) / d
|
||||
if rid > 1:
|
||||
rid = 1
|
||||
if rid < -1:
|
||||
rid = -1
|
||||
beta = asin(rid) + HALF_PI
|
||||
with pushMatrix():
|
||||
translate(p1x, p1y)
|
||||
angle = atan2(p1x - p2x, p2y - p1y)
|
||||
rotate(angle + HALF_PI)
|
||||
x1 = cos(beta) * r1
|
||||
y1 = sin(beta) * r1
|
||||
x2 = cos(beta) * r2
|
||||
y2 = sin(beta) * r2
|
||||
#print((d, beta, ri, x1, y1, x2, y2))
|
||||
with pushStyle():
|
||||
noStroke()
|
||||
beginShape()
|
||||
vertex(-x1, -y1)
|
||||
vertex(d - x2, -y2)
|
||||
vertex(d, 0)
|
||||
vertex(d - x2, +y2)
|
||||
vertex(-x1, +y1)
|
||||
vertex(0, 0)
|
||||
endShape(CLOSE)
|
||||
line(-x1, -y1, d - x2, -y2)
|
||||
line(-x1, +y1, d - x2, +y2)
|
||||
arc(0, 0, r1 * 2, r1 * 2,
|
||||
-beta - PI, beta - PI)
|
||||
arc(d, 0, r2 * 2, r2 * 2,
|
||||
beta - PI, PI - beta)
|
||||
else:
|
||||
ellipse(p1x, p1y, r1 * 2, r1 * 2)
|
||||
ellipse(p2x, p2y, r2 * 2, r2 * 2)
|
||||
|
|
Ładowanie…
Reference in New Issue