kopia lustrzana https://github.com/villares/sketch-a-day
				
				
				
			
		
			
	
	
		
			149 wiersze
		
	
	
		
			4.7 KiB
		
	
	
	
		
			Python
		
	
	
		
		
			
		
	
	
			149 wiersze
		
	
	
		
			4.7 KiB
		
	
	
	
		
			Python
		
	
	
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								# -*- coding: utf-8 -*-
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								ROTATION = {0: 0,
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								            BOTTOM: 0,
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								            DOWN: 0,
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								            1: HALF_PI,
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								            LEFT: HALF_PI,
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								            2: PI,
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								            TOP: PI,
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								            UP: PI,
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								            3: PI + HALF_PI,
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								            RIGHT: PI + HALF_PI,
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								            BOTTOM + RIGHT: 0,
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								            DOWN + RIGHT: 0,
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								            DOWN + LEFT: HALF_PI,
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								            BOTTOM + LEFT: HALF_PI,
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								            TOP + LEFT: PI,
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								            UP + LEFT: PI,
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								            TOP + RIGHT: PI + HALF_PI,
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								            UP + RIGHT: PI + HALF_PI,
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								            }
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								def quarter_circle(x, y, radius, quadrant):
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								    circle_arc(x, y, radius, ROTATION[quadrant], HALF_PI)
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								def half_circle(x, y, radius, quadrant):
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								    circle_arc(x, y, radius, ROTATION[quadrant], PI)
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								def circle_arc(x, y, radius, start_ang, sweep_ang):
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								    arc(x, y, radius * 2, radius * 2, start_ang, start_ang + sweep_ang)
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								def poly_arc(x, y, radius, start_ang, sweep_ang, num_points=2):
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								    angle = sweep_ang / int(num_points)
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								    a = start_ang
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								    with beginShape():
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								        while a <= start_ang + sweep_ang:
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								            sx = x + cos(a) * radius
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								            sy = y + sin(a) * radius
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								            vertex(sx, sy)
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								            a += angle
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								def arc_poly(x, y, d, _, start_ang, end_ang, num_points=5):
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								    sweep_ang = end_ang - start_ang
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								    angle = sweep_ang / int(num_points)
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								    a = start_ang
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								    with beginShape():
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								        while a <= end_ang:
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								            sx = x + cos(a) * d / 2
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								            sy = y + sin(a) * d / 2
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								            vertex(sx, sy)
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								            a += angle
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								def bar(x1, y1, x2, y2, thickness=None, shorter=0, ends=(1, 1)):
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								    """
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								    O código para fazer as barras, dois pares (x, y),
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								    um parâmetro de encurtamento: shorter
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								    """
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								    L = dist(x1, y1, x2, y2)
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								    if not thickness:
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								        thickness = 10
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								    with pushMatrix():
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								        translate(x1, y1)
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								        angle = atan2(x1 - x2, y2 - y1)
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								        rotate(angle)
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								        offset = shorter / 2
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								        line(thickness / 2, offset, thickness / 2, L - offset)
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								        line(-thickness / 2, offset, -thickness / 2, L - offset)
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								        if ends[0]:
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								            half_circle(0, offset, thickness / 2, UP)
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								        if ends[1]:
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								            half_circle(0, L - offset, thickness / 2, DOWN)
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								def var_bar(p1x, p1y, p2x, p2y, r1, r2=None):
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								    if r2 is None:
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								        r2 = r1
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								    d = dist(p1x, p1y, p2x, p2y)
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								    if d > 0:
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								        with pushMatrix():
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								            translate(p1x, p1y)
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								            angle = atan2(p1x - p2x, p2y - p1y)
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								            rotate(angle + HALF_PI)
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								            ri = r1 - r2
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								            beta = asin(ri / d) + HALF_PI
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								            x1 = cos(beta) * r1
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								            y1 = sin(beta) * r1
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								            x2 = cos(beta) * r2
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								            y2 = sin(beta) * r2
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								            # with pushStyle():
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								            # noStroke()
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								            # beginShape()
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								            # vertex(-x1, -y1)
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								            # vertex(d - x2, -y2)
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								            # vertex(d, 0)
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								            #      #vertex(d - x2, +y2, 0)
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								            #      #vertex(-x1, +y1, 0)
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								            #      #vertex(0, 0, 0)
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								            # endShape()
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								            line(-x1, -y1, d - x2, -y2)
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								            line(-x1, +y1, d - x2, +y2)
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								            arc(0, 0, r1 * 2, r1 * 2,
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								                -beta - PI, beta - PI)
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								            arc(d, 0, r2 * 2, r2 * 2,
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								                beta - PI, PI - beta)
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								    else:
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								        ellipse(p1x, p1y, r1 * 2, r1 * 2)
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								        ellipse(p2y, p2x, r2 * 2, r2 * 2)
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								def poly_rounded(P, r0, r1=None, r2=None):
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								    r1 = r0 if not r1 else r1
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								    r2 = r0 if not r2 else r2
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								    a = [0] * 3
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								    d, d1, d2 = 2 * r0, 2 * r1, 2 * r2
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								    a[0] = atan2(P[1].y - P[0].y, P[1].x - P[0].x) - HALF_PI
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								    a[1] = atan2(P[2].y - P[1].y, P[2].x - P[1].x) - HALF_PI
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								    a[2] = atan2(P[0].y - P[2].y, P[0].x - P[2].x) - HALF_PI
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								    start = a[2] if a[2] < a[0] else a[2] - TWO_PI
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								    arc(P[0].x, P[0].y, d, d, start, a[0])
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								    start = a[0] if a[0] < a[1] else a[0] - TWO_PI
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								    arc(P[1].x, P[1].y, d1, d1, start, a[1])
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								    start = a[1] if a[1] < a[2] else a[1] - TWO_PI
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								    arc(P[2].x, P[2].y, d2, d2, start, a[2])
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								    p01 = PVector(P[0].x + r0 * cos(a[0]), P[0].y + r0 * sin(a[0]))
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								    p10 = PVector(P[1].x + r1 * cos(a[0]), P[1].y + r1 * sin(a[0]))
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								    p12 = PVector(P[1].x + r1 * cos(a[1]), P[1].y + r1 * sin(a[1]))
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								    p21 = PVector(P[2].x + r2 * cos(a[1]), P[2].y + r2 * sin(a[1]))
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								    p20 = PVector(P[2].x + r2 * cos(a[2]), P[2].y + r2 * sin(a[2]))
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								    p02 = PVector(P[0].x + r0 * cos(a[2]), P[0].y + r0 * sin(a[2]))
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								    with pushStyle():
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								        noStroke()
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								        with beginClosedShape():
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								            vertex(P[0].x, P[0].y)
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								            vertex(p02.x, p02.y)
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								            vertex(p20.x, p20.y)
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								            vertex(P[2].x, P[2].y)
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								            vertex(p21.x, p21.y)
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								            vertex(p12.x, p12.y)
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								            vertex(P[1].x, P[1].y)
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								            vertex(p10.x, p10.y)
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								            vertex(p01.x, p01.y)
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								    line(p01.x, p01.y, p10.x, p10.y)
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								    line(p12.x, p12.y, p21.x, p21.y)
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								    line(p20.x, p20.y, p02.x, p02.y)
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