pimoroni-pico/micropython/examples/badger2040w/examples/list.py

313 wiersze
11 KiB
Python

import binascii
import badger2040w
import badger_os
# **** Put your list title here *****
list_title = "Checklist"
list_file = "checklist.txt"
# Global Constantsu
WIDTH = badger2040w.WIDTH
HEIGHT = badger2040w.HEIGHT
ARROW_THICKNESS = 3
ARROW_WIDTH = 18
ARROW_HEIGHT = 14
ARROW_PADDING = 2
MAX_ITEM_CHARS = 26
TITLE_TEXT_SIZE = 0.7
ITEM_TEXT_SIZE = 0.6
ITEM_SPACING = 20
LIST_START = 40
LIST_PADDING = 2
LIST_WIDTH = WIDTH - LIST_PADDING - LIST_PADDING - ARROW_WIDTH
LIST_HEIGHT = HEIGHT - LIST_START - LIST_PADDING - ARROW_HEIGHT
# Default list items - change the list items by editing checklist.txt
list_items = ["Badger", "Badger", "Badger", "Badger", "Badger", "Mushroom", "Mushroom", "Snake"]
save_checklist = False
try:
with open("checklist.txt", "r") as f:
raw_list_items = f.read()
if raw_list_items.find(" X\n") != -1:
# Have old style checklist, preserve state and note we should resave the list to remove the Xs
list_items = []
state = {
"current_item": 0,
"checked": []
}
for item in raw_list_items.strip().split("\n"):
if item.endswith(" X"):
state["checked"].append(True)
item = item[:-2]
else:
state["checked"].append(False)
list_items.append(item)
state["items_hash"] = binascii.crc32("\n".join(list_items))
badger_os.state_save("list", state)
save_checklist = True
else:
list_items = [item.strip() for item in raw_list_items.strip().split("\n")]
except OSError:
save_checklist = True
if save_checklist:
with open("checklist.txt", "w") as f:
for item in list_items:
f.write(item + "\n")
# ------------------------------
# Drawing functions
# ------------------------------
# Draw the list of items
def draw_list(items, item_states, start_item, highlighted_item, x, y, width, height, item_height, columns):
item_x = 0
item_y = 0
current_col = 0
for i in range(start_item, len(items)):
if i == highlighted_item:
display.set_pen(12)
display.rectangle(item_x, item_y + y - (item_height // 2), width // columns, item_height)
display.set_pen(0)
display.text(items[i], item_x + x + item_height, item_y + y, WIDTH, ITEM_TEXT_SIZE)
draw_checkbox(item_x, item_y + y - (item_height // 2), item_height, 15, 0, 2, item_states[i], 2)
item_y += item_height
if item_y >= height - (item_height // 2):
item_x += width // columns
item_y = 0
current_col += 1
if current_col >= columns:
return
# Draw a upward arrow
def draw_up(x, y, width, height, thickness, padding):
border = (thickness // 4) + padding
display.line(x + border, y + height - border,
x + (width // 2), y + border)
display.line(x + (width // 2), y + border,
x + width - border, y + height - border)
# Draw a downward arrow
def draw_down(x, y, width, height, thickness, padding):
border = (thickness // 2) + padding
display.line(x + border, y + border,
x + (width // 2), y + height - border)
display.line(x + (width // 2), y + height - border,
x + width - border, y + border)
# Draw a left arrow
def draw_left(x, y, width, height, thickness, padding):
border = (thickness // 2) + padding
display.line(x + width - border, y + border,
x + border, y + (height // 2))
display.line(x + border, y + (height // 2),
x + width - border, y + height - border)
# Draw a right arrow
def draw_right(x, y, width, height, thickness, padding):
border = (thickness // 2) + padding
display.line(x + border, y + border,
x + width - border, y + (height // 2))
display.line(x + width - border, y + (height // 2),
x + border, y + height - border)
# Draw a tick
def draw_tick(x, y, width, height, thickness, padding):
border = (thickness // 2) + padding
display.line(x + border, y + ((height * 2) // 3),
x + (width // 2), y + height - border)
display.line(x + (width // 2), y + height - border,
x + width - border, y + border)
# Draw a cross
def draw_cross(x, y, width, height, thickness, padding):
border = (thickness // 2) + padding
display.line(x + border, y + border, x + width - border, y + height - border)
display.line(x + width - border, y + border, x + border, y + height - border)
# Draw a checkbox with or without a tick
def draw_checkbox(x, y, size, background, foreground, thickness, tick, padding):
border = (thickness // 2) + padding
display.set_pen(background)
display.rectangle(x + border, y + border, size - (border * 2), size - (border * 2))
display.set_pen(foreground)
display.line(x + border, y + border, x + size - border, y + border)
display.line(x + border, y + border, x + border, y + size - border)
display.line(x + size - border, y + border, x + size - border, y + size - border)
display.line(x + border, y + size - border, x + size - border, y + size - border)
if tick:
draw_tick(x, y, size, size, thickness, 2 + border)
# ------------------------------
# Program setup
# ------------------------------
changed = not badger2040w.woken_by_button()
state = {
"current_item": 0,
}
badger_os.state_load("list", state)
items_hash = binascii.crc32("\n".join(list_items))
if "items_hash" not in state or state["items_hash"] != items_hash:
# Item list changed, or not yet written reset the list
state["current_item"] = 0
state["items_hash"] = items_hash
state["checked"] = [False] * len(list_items)
changed = True
# Global variables
items_per_page = 0
# Create a new Badger and set it to update FAST
display = badger2040w.Badger2040W()
display.led(128)
display.set_font("sans")
display.set_thickness(2)
if changed:
display.set_update_speed(badger2040w.UPDATE_FAST)
else:
display.set_update_speed(badger2040w.UPDATE_TURBO)
# Find out what the longest item is
longest_item = 0
for i in range(len(list_items)):
while True:
item = list_items[i]
item_length = display.measure_text(item, ITEM_TEXT_SIZE)
if item_length > 0 and item_length > LIST_WIDTH - ITEM_SPACING:
list_items[i] = item[:-1]
else:
break
longest_item = max(longest_item, display.measure_text(list_items[i], ITEM_TEXT_SIZE))
# And use that to calculate the number of columns we can fit onscreen and how many items that would give
list_columns = 1
while longest_item + ITEM_SPACING < (LIST_WIDTH // (list_columns + 1)):
list_columns += 1
items_per_page = ((LIST_HEIGHT // ITEM_SPACING) + 1) * list_columns
# ------------------------------
# Main program loop
# ------------------------------
while True:
if len(list_items) > 0:
if display.pressed(badger2040w.BUTTON_A):
if state["current_item"] > 0:
page = state["current_item"] // items_per_page
state["current_item"] = max(state["current_item"] - (items_per_page) // list_columns, 0)
if page != state["current_item"] // items_per_page:
display.update_speed(badger2040w.UPDATE_FAST)
changed = True
if display.pressed(badger2040w.BUTTON_B):
state["checked"][state["current_item"]] = not state["checked"][state["current_item"]]
changed = True
if display.pressed(badger2040w.BUTTON_C):
if state["current_item"] < len(list_items) - 1:
page = state["current_item"] // items_per_page
state["current_item"] = min(state["current_item"] + (items_per_page) // list_columns, len(list_items) - 1)
if page != state["current_item"] // items_per_page:
display.update_speed(badger2040w.UPDATE_FAST)
changed = True
if display.pressed(badger2040w.BUTTON_UP):
if state["current_item"] > 0:
state["current_item"] -= 1
changed = True
if display.pressed(badger2040w.BUTTON_DOWN):
if state["current_item"] < len(list_items) - 1:
state["current_item"] += 1
changed = True
if changed:
badger_os.state_save("list", state)
display.set_pen(15)
display.clear()
display.set_pen(12)
display.rectangle(WIDTH - ARROW_WIDTH, 0, ARROW_WIDTH, HEIGHT)
display.rectangle(0, HEIGHT - ARROW_HEIGHT, WIDTH, ARROW_HEIGHT)
y = LIST_PADDING + 12
display.set_pen(0)
display.text(list_title, LIST_PADDING, y, WIDTH, TITLE_TEXT_SIZE)
y += 12
display.set_pen(0)
display.line(LIST_PADDING, y, WIDTH - LIST_PADDING - ARROW_WIDTH, y)
if len(list_items) > 0:
page_item = 0
if items_per_page > 0:
page_item = (state["current_item"] // items_per_page) * items_per_page
# Draw the list
display.set_pen(0)
draw_list(list_items, state["checked"], page_item, state["current_item"], LIST_PADDING, LIST_START,
LIST_WIDTH, LIST_HEIGHT, ITEM_SPACING, list_columns)
# Draw the interaction button icons
display.set_pen(0)
# Previous item
if state["current_item"] > 0:
draw_up(WIDTH - ARROW_WIDTH, (HEIGHT // 4) - (ARROW_HEIGHT // 2),
ARROW_WIDTH, ARROW_HEIGHT, ARROW_THICKNESS, ARROW_PADDING)
# Next item
if state["current_item"] < (len(list_items) - 1):
draw_down(WIDTH - ARROW_WIDTH, ((HEIGHT * 3) // 4) - (ARROW_HEIGHT // 2),
ARROW_WIDTH, ARROW_HEIGHT, ARROW_THICKNESS, ARROW_PADDING)
# Previous column
if state["current_item"] > 0:
draw_left((WIDTH // 7) - (ARROW_WIDTH // 2), HEIGHT - ARROW_HEIGHT,
ARROW_WIDTH, ARROW_HEIGHT, ARROW_THICKNESS, ARROW_PADDING)
# Next column
if state["current_item"] < (len(list_items) - 1):
draw_right(((WIDTH * 6) // 7) - (ARROW_WIDTH // 2), HEIGHT - ARROW_HEIGHT,
ARROW_WIDTH, ARROW_HEIGHT, ARROW_THICKNESS, ARROW_PADDING)
if state["checked"][state["current_item"]]:
# Tick off item
draw_cross((WIDTH // 2) - (ARROW_WIDTH // 2), HEIGHT - ARROW_HEIGHT,
ARROW_HEIGHT, ARROW_HEIGHT, ARROW_THICKNESS, ARROW_PADDING)
else:
# Untick item
draw_tick((WIDTH // 2) - (ARROW_WIDTH // 2), HEIGHT - ARROW_HEIGHT,
ARROW_HEIGHT, ARROW_HEIGHT, ARROW_THICKNESS, ARROW_PADDING)
else:
# Say that the list is empty
empty_text = "Nothing Here"
text_length = display.measure_text(empty_text, ITEM_TEXT_SIZE)
display.text(empty_text, ((LIST_PADDING + LIST_WIDTH) - text_length) // 2, (LIST_HEIGHT // 2) + LIST_START - (ITEM_SPACING // 4), WIDTH, ITEM_TEXT_SIZE)
display.update()
display.set_update_speed(badger2040w.UPDATE_TURBO)
changed = False
display.halt()