pimoroni-pico/micropython/examples/pico_display/scroll_menu_v.py

130 wiersze
4.0 KiB
Python

# Note: This example is intended for use on the Pico Display 2.0 and Pico Display 2.8
# and will not display correctly on the smaller Pico Display due to the difference in resolution.
# A scrolling menu example
# Use X and Y buttons to navigate up and down the menu
# Press A to select a character. Selected characters are shown at the bottom of the display.
# Press B to delete the last character.
import time
from picographics import PicoGraphics, DISPLAY_PICO_DISPLAY_2, PEN_RGB565
from pimoroni import RGBLED
from machine import Pin
button_a = Pin(12, Pin.IN, Pin.PULL_UP)
button_b = Pin(13, Pin.IN, Pin.PULL_UP)
button_x = Pin(14, Pin.IN, Pin.PULL_UP)
button_y = Pin(15, Pin.IN, Pin.PULL_UP)
display = PicoGraphics(display=DISPLAY_PICO_DISPLAY_2, pen_type=PEN_RGB565, rotate=0)
display.set_backlight(0.8)
# set up constants for drawing
WIDTH, HEIGHT = display.get_bounds()
BLACK = display.create_pen(0, 0, 0)
RED = display.create_pen(255, 0, 0)
GREEN = display.create_pen(0, 255, 0)
BLUE = display.create_pen(0, 0, 255)
WHITE = display.create_pen(255, 255, 255)
PURPLE = display.create_pen(255, 0, 255)
led = RGBLED(26, 27, 28)
class Menu(object):
def __init__(self):
self.items = ['a', 'b', 'c', 'd', 'e', 'f', 'g', 'h', 'i', 'j', 'k', 'l',
'm', 'n', 'o', 'p', 'q', 'r', 's', 't', 'u', 'v', 'w', 'x',
'y', 'z']
self.selected = 0
self.shadow_offset = 2
self.cursor = "<-"
self.start = 0
self.stop = self.start + 5
self.last_press = 0
self.title = "Scrolling Menu"
self.characters = []
# A function to draw only the menu elements.
# Helps to keep our main draw function tidy!
def draw_menu(self):
display.set_pen(WHITE)
display.clear()
self.slice = self.items[self.start:self.stop]
display.set_pen(BLACK)
length = display.measure_text(self.title, 4)
display.text(self.title, WIDTH // 2 - length // 2 + self.shadow_offset, 10 + self.shadow_offset, WIDTH, 4)
display.set_pen(BLUE)
display.text(self.title, WIDTH // 2 - length // 2, 10, WIDTH, 4)
for item in range(len(self.slice)):
if item == 0:
display.set_pen(RED)
display.text(self.cursor, 175, 63, WIDTH, 4)
else:
display.set_pen(BLACK)
display.text(self.slice[item], 145, 65 + item * 30, WIDTH, 4)
display.set_pen(BLACK)
for i in range(len(self.characters)):
display.text(self.characters[i], 2 + 12 * i, HEIGHT - 15)
def remove_last_char(self):
if len(self.characters) > 0:
self.characters.pop()
# Do a thing based on the currently selected menu item
# We're taking the highlighted character and saving it in our array for later.
def process_selected(self):
if len(self.characters) > 25:
self.characters = []
self.characters += self.items[self.selected]
def user_input(self):
# Process the user input and update the currently selected item
if button_y.value() == 0:
if self.selected < len(self.items) - 1:
self.selected += 1
if self.stop < len(self.items) + 4:
self.start += 1
self.stop += 1
else:
self.start = 0
self.stop = self.start + 5
self.selected = 0
if button_x.value() == 0:
if self.selected > 0:
self.selected -= 1
if self.stop > 5:
self.start -= 1
self.stop -= 1
else:
self.start = len(self.items) - 1
self.stop = self.start + 5
self.selected = len(self.items) - 1
if button_a.value() == 0:
self.process_selected()
if button_b.value() == 0:
self.remove_last_char()
menu = Menu()
while True:
menu.draw_menu()
menu.user_input()
display.update()
time.sleep(1.0 / 20)