pimoroni-pico/examples/breakout_dotmatrix/eyes/eyes.cpp

64 wiersze
1.4 KiB
C++

#include <math.h>
#include "breakout_dotmatrix.hpp"
#include "time.h"
using namespace pimoroni;
I2C i2c(BOARD::BREAKOUT_GARDEN);
BreakoutDotMatrix display(&i2c);
bool led_toggle = false;
void eye(uint8_t x, uint8_t y) {
display.set_pixel(x, y, true);
display.set_pixel(x, y + 1, true);
display.set_pixel(x + 1, y, true);
display.set_pixel(x + 1, y + 1, true);
}
int main() {
#ifdef PICO_DEFAULT_LED_PIN
gpio_init(PICO_DEFAULT_LED_PIN);
gpio_set_dir(PICO_DEFAULT_LED_PIN, GPIO_OUT);
#endif
display.init();
while(true) {
absolute_time_t at = get_absolute_time();
uint64_t t = to_us_since_boot(at) / 1000000;
// Get eye x and y positions in the range 0.0 to 1.0
// You can plug in your own 0.0 to 1.0 values here
uint64_t t_pi = t * M_PI;
float x = (sinf(t_pi / 2) + 1) / 2;
float y = (sinf(t_pi / 4) + 1) / 2;
// Multiply them up to display coords and convert to int
x = floor(x * 3);
y = floor(y * 5);
// Clear the display
display.clear();
// Blink occasionally
if(!(rand() % 20 == 2)) {
// Draw the eyes if not blinking
eye(x, y);
eye(x + 5, y);
}
// Update the display at 10FPS
// This gives our crude blink code time to not look like a random flicker
display.show();
#ifdef PICO_DEFAULT_LED_PIN
gpio_put(PICO_DEFAULT_LED_PIN, led_toggle);
#endif
led_toggle = !led_toggle;
sleep_ms(100);
}
return 0;
}